Out in the lands of Mehmd mammals and avians are rare. Many of the ecological and domestic niches are instead filled by lizards, amphibians and dinosaur-like creatures. The Taien Sahul are small saurs based on the Velociraptor by Sam Stockdale at ENWorld.
In Mehmd they tend to roam the wilderness, though certain tribes of Unkempt in the South and the Isles use them as companions. When free they roam in packs of 9 or so (3d6). Their Pounce needs quite a distance in order to be used, but when the commit they tend to rush prey quickly. Taien Sahul can survive in deserts, having advantage on CON checks to deal with dehydration.
Taien Sahul – the ripper lizard
Small beast, unaligned
Armor Class 13 (natural)
Hit Points 3 (1d6)
Speed 45 ft., climb 10 ft.
STR 7 (–2)
DEX 15 (+2)
CON 10 (+0)
INT 3 (–4)
WIS 14 (+2)
CHA 7 (–2)
Skills Perception +4, Stealth +4
Senses passive Perception 14
Challenge: ½ CR 50 xp
Keen Sight: The raptor has advantage on sight-based Perception (WIS) checks.
Pounce: If the raptor moves at least 30 feet straight toward a target and then hits with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If a target is prone, the raptor can make one bite attack against it as a bonus action.
Pack Tactics: The raptor has advantage on an attack roll against a target if at least one of the raptor’s allies is within 5 feet of the target and isn’t incapacitated.
Multiattack: The raptor makes two melee attacks, usually using both claws unless they’ve pounced.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 piercing damage.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 slashing damage.