Assigning Social and Exploration Experience in Uprising & Rebellion
Tracking plot points in order to award experience for non-combat events that move the story of Uprising and Rebellion forward.
Tracking plot points in order to award experience for non-combat events that move the story of Uprising and Rebellion forward.
5e D&D rogues need some bludgeoning options to expand the stories we tell via our games. Here are two that help with that.
With the upcoming boom in Dungeons and Dragons players you should structure you campaign to welcome them.
All that you need to know about the campaign Gendarmes of Sheljar
What nearly every person would know about the Land of the Six Kingdoms. This campaign two-sheet supplements the mechanical rules from a one-sheet.
Reblogging this because josechurape summed up my feelings about the hottest show on Amazon Prime — Critical Role’s The Legend of Vox Machina
Sure, a spell caster might be able to use Message, or two people may have Sending Stone for magical cell phones. But, the Far Talkers converse over a distance of miles, not feet. They speak with many, not one, signaling a warning or just chattering about the weather. Far Talkers and Messengers help societies that stretch over leagues communicate and maintain a culture.
By adding 10 spells that are normally gated to Paladins and Rangers these two subclasses feel more potent.
There’s a new official Dungeons & Dragons book coming out on Tuesday, but it’s bundled in with the Rules Expansion Gift Set. Due to all of this that we’re living through [waves hands at world] the Gift Set didn’t come out in time for the peak gift-giving time of year. Instead, it’s an oddly timed…
When you start with a harder encounter and let your players know they’ll get to use more of those features that they always hold in reserve.