Measuring long distances in D&D – time matters

Use travel distances that simplify your players’ experiences while you amplify immersion.

Critical Fumble Fix

Originally posted on ThinkDM:
We talked about critical fumbles last week while covering the Gunslinger’s Misfire mechanic. While I stand by the conclusion that you shouldn’t build a (sub)class around a critical fumble mechanic, there may be a solution to the problem fumbles experience interacting with extra attacks. The Problem Critical fumbles impose an additional…