The power of exploration

This is technically a recap of two sessions, but it’s also a lesson in play-style as well as how to react to your players’ desires. The Five have become a bit more than I intended. There is this overarching plot around Lorebooks and Scholars and Proctors. But one of the things that they’ve really enjoyed…

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Adventuring as Pirates: Bards

“Ho there! Sit, sit.” [She flings a cup of something at you. You look at the dark liquid with little flecks in it, raise an eyebrow.] “Yes, drink, drink! It’s rum… rum with something, don’t worry. It’s our old drink on the Charlatan. I hear you are interested in our societies. I’m out now, retired…

Adventuring as Pirates: Rogues

Character creation is one of my favorite things, which might be why I prefer to DM. By managing the game I get to create hundreds of characters – some fully fleshed out re-occurring NPCs and others are simple one shot monsters. For a friend’s campaign I needed to create a PC, something which I haven’t…

Session Report: Escaping Slavers

My goal to have drop-in sessions is slightly thrown off because there are a total of 12 PCs in two parts of Sheljar, on the road to Sheljar, in Telse and wandering the West. This session attempts to reconnect a couple of the plots. Session Notes: Doceo is the Uncommoner/Factotum Merchant who recently played their first ever session,…

Group 1, Session 21: Death of a Necromancer

Searching for a second Lorebook has consumed much of The Five’s resources. During this search, with a goal of more power and the elimination of the Stench of Sheljar, they have acquired property in the abandoned bog city. They have earned the enmity of the Necromancer, a group calling itself the Proctors of Grace and…

Running Away, Let’s Do It!

Originally posted on Merric’s Musings:
About ten years ago, I was playing a cleric in a D&D 3.5E campaign – an adapted version of Greyhawk Ruins. I was the oldest player there, with most of the other players being 10-15 years younger than me and fairly new to the game. As we explored one…

Session Report: Shipping to the haunted north

Smaller merchants are willing to move goods. Those unfamiliar with local histories and legends are also more willing to move those goods to an area where normal humans would be afraid. This is the tale of a small-time merchant, rare smuggler who took a job that may beyond his abilities. Session Notes: This is a…