Group 1, Session 21: Death of a Necromancer

Searching for a second Lorebook has consumed much of The Five’s resources. During this search, with a goal of more power and the elimination of the Stench of Sheljar, they have acquired property in the abandoned bog city. They have earned the enmity of the Necromancer, a group calling itself the Proctors of Grace and…

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Running Away, Let’s Do It!

Originally posted on Merric’s Musings:
About ten years ago, I was playing a cleric in a D&D 3.5E campaign – an adapted version of Greyhawk Ruins. I was the oldest player there, with most of the other players being 10-15 years younger than me and fairly new to the game. As we explored one…

Session Report: Shipping to the haunted north

Smaller merchants are willing to move goods. Those unfamiliar with local histories and legends are also more willing to move those goods to an area where normal humans would be afraid. This is the tale of a small-time merchant, rare smuggler who took a job that may beyond his abilities. Session Notes: This is a…

Song for Mehmd

As Saffron gets to know Behn and Samul she wrote a song celebrating their homeland. Night pours over the rolling dunes. First, pink and purple, swallowing the sun-soaked sky. Then red to match the blood-soaked hands. And a whisper in the wind decries: nothing remains now except stars and scars. Dawn breaks the black horizon.…

Narrative Character Creation in 5th edition

Story is all the rage in gaming. But character creation per the Player’s Handbook is mechanical. It doesn’t have to be. It can be a narrative and this is how. The character creation order changes a little bit. Now it’s almost as if your character is going through childhood and adolescence while you and the DM…

Taien Sahul – the ripper lizard

Out in the lands of Mehmd mammals and avians are rare. Many of the ecological and domestic niches are instead filled by lizards, amphibians and dinosaur-like creatures. The Taien Sahul are small saurs based on the Velociraptor by Sam Stockdale at ENWorld. In Mehmd they tend to roam the wilderness, though certain tribes of Unkempt…

Group 1, Session 19-20: Interrogation and Dungeon Crawl

Realizing that the session recaps are mainly read by my group, I’m giving up attempts to give them a narrative flavor. Instead I’ll focus on what they learned about the story they are writing together, the opponents defeated and some mechanical changes I tried. Session Notes: Aamar remains at the inn, reading the Lorebook. Bernie and…