Add a Herding Dog to your D&D Game

Not all companion dogs in D&D need to be mastiffs. Your doggo can be a herder with this home brew.

Arise & Descend: Entering the Manor House

If we are to be heroes, we must act with in the faith of ourselves, our gods, and those that look to us for hope. This band of becoming-friends is strong willed and capable. We are willing to risk, a bit brash (that may be my fault). Those that oppose us are able to surrender.…

Seven Additional Backgrounds in World of Everflow

All of these backgrounds vary from the system as outlined in the Player’s Handbook (2 skills and 2 languages/kits/games/instruments/tools). They are slightly more powerful, but also have limitations in regards to origin kingdom and maybe negative features. The bonuses include¬†an¬†extra non-damaging cantrip, a bit more equipment, a single weapon or companion points. A DM running…

Adding Culture to Your Game: A new tool

Languages in most Dungeons & Dragons settings is rather rudimentary. There’s the pidgin-trade tongue of Common (and sometimes Undercommon. From there, the typical known languages are based on races and the planes. A character might know Common, Elvish, and Primordial for example. This is bland, unnecessary, and lacks verisimilitude. Get rid of languages. It comes…

Arise & Descend Session One: Goblin Ambush

Awf Hornjaw et Loragwyn, a gold dwarf battleaxe wielding wizard, left his homes because he heard of a goblin threat near Neverwinter. In Neverwinter Awf met some industrious souls in the city. Karkom Hammerstone, that wonderful axe and hammer dwarf, knows how to share an ale and those massive arms look like they’d be strong…