Spelljammer’s errata says that every player should start with a Feat. With that becoming the new norm in 5e D&D you shouldn’t limit yourself to the three suggested Feats.
Getting rid of Traits, Ideals, Bonds and Flaws is a mistake that reduces story opportunities rather than expand story. There is another way.
Add lair actions to a PC group defending their homebase
Don’t be murdered by clerks, be the clerks that murder. This is another Background for 5th edition D&D.
5e D&D rogues need some bludgeoning options to expand the stories we tell via our games. Here are two that help with that.
As an active participant on ENWorld, I watched the Twilight Fables project grow from idea to concept through approach and playtest. As an already funded project, supporting it on Kickstarter means my readers will not be backing a failed project — it’s done. The books have had proofs printed. Rod Waibel has a different approach…
With the upcoming boom in Dungeons and Dragons players you should structure you campaign to welcome them.
The D&D movie, Honor Among Thieves, looks like a fun romp by a perfect party of ne’er-do-wells, except Jean-Page, he’s the Paladin.
All that you need to know about the campaign Gendarmes of Sheljar
The Inkling Mascot was the perfect familiar for one of my players, but its weak at the point in play we’re at — this is the Improved Inkling.