Using ‘third places’ to add cultural depth to your D&D campaign or character
Tired: You meet in a tavern.
Wired: You meet at a coffeeshop.
Inspired: You meet at the library.
How to vary the third places in your Dungeons and Dragons world.
Custom Backgrounds, classes, advice and more about Dungeons & Dragons
Tired: You meet in a tavern.
Wired: You meet at a coffeeshop.
Inspired: You meet at the library.
How to vary the third places in your Dungeons and Dragons world.
One of my players invented a fantasy sport for use in our Dungeons & Dragons campaign. This is how I’d run it.
In the World of the Everflow all dragons have hoards. At this point of Uprising and Rebellion the group has met those that hoard books (paper dragons), jewels and fine art (jaculus), animal companions (black dragons) and strife (blue dragons). Heading towards the final faceoff with the great wyrm blue dragon there’s a desire to…
Whether the peoples in your fantasy world travel by land or water there will be those who specialize in getting others from place to place. This is another new background for 5e D&D.
Does the long abandoned office of this temple hide treasure? Are there more clues about the Tunneling Nightmares? Is Sheljar still haunted? Keep searching.
Now entering the underground of Sheljar our heroes find the results of the nightmares that haunted the bog-city for two decades.
Of course the LEGO D&D set will have a tavern. It must. There’s also a dungeon and a dragon.
An abandoned temple serves as the stopping point for the sky-cable. Does it hide something from Sheljar’s darkest past?
When the goblins and the Lorebook Hunters decided to make Sheljar into a Free City, where all thinking peoples were respectedm there was a vast, several mile separation between the suburbs and caves that the goblins discovered and the former City Center with its library, temples, city hall and palace. The First Sky-cable was constructed…
There is an older name for this neighborhood, but it is now called Chupmolea. Named after the goblin who suggested maintaining a sky-cable gondola network powered by mulgobs and the large beasts that the Kin connect with.