Critical Fumble Fix

Originally posted on ThinkDM:
We talked about critical fumbles last week while covering the Gunslinger’s Misfire mechanic. While I stand by the conclusion that you shouldn’t build a (sub)class around a critical fumble mechanic, there may be a solution to the problem fumbles experience interacting with extra attacks. The Problem Critical fumbles impose an additional…

Passive-Only Skills

Originally posted on ThinkDM:
We’ve previously explored where to draw the line between passive and active skills. Today, we’re taking that analysis one step further: Are there skills which should only function as passive skills? Perception Passive perception is the most prevalent passive skill in the rules. This makes sense. It’s something that you can’t…