Critical Fumble Fix

Originally posted on ThinkDM:
We talked about critical fumbles last week while covering the Gunslinger’s Misfire mechanic. While I stand by the conclusion that you shouldn’t build a (sub)class around a critical fumble mechanic, there may be a solution to the problem fumbles experience interacting with extra attacks. The Problem Critical fumbles impose an additional…

Passive-Only Skills

Originally posted on ThinkDM:
We’ve previously explored where to draw the line between passive and active skills. Today, we’re taking that analysis one step further: Are there skills which should only function as passive skills? Perception Passive perception is the most prevalent passive skill in the rules. This makes sense. It’s something that you can’t…

DC 0 Checks

Originally posted on ThinkDM:
As a matter of adventure design (or when improvising as a DM), you shouldn’t lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn’t to get rid of skill checks. The solution is DC 0 checks. “Isn’t that…