Tips about naming your characters

From the Easy Button to using Athletes for Inspiration a couple paths on how to create names for your Dungeons & Dragons characters.

DC 0 Checks

Originally posted on ThinkDM:
As a matter of adventure design (or when improvising as a DM), you shouldn’t lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn’t to get rid of skill checks. The solution is DC 0 checks. “Isn’t that…

Seven Additional Backgrounds in World of Everflow

All of these backgrounds vary from the system as outlined in the Player’s Handbook (2 skills and 2 languages/kits/games/instruments/tools). They are slightly more powerful, but also have limitations in regards to origin kingdom and maybe negative features. The bonuses include¬†an¬†extra non-damaging cantrip, a bit more equipment, a single weapon or companion points. A DM running…

Uprising & Rebellion: One Sheet

This campaign is set five years after the Lorebook Hunters. With the call of magic strong in the Western Wildes, the kingdoms of the Everflow are stressed by magic. The New Peoples (Ken and Kon), the Offspring of Chorl, the elementals in The Ferments, the Haunting of the High Hills, truce at the River Crinth…

Monk: Way of the Frayed Knot

The Way of the Frayed Knot is a Monk subclass that attempts to feature some Western fantasy tropes. The most common of these is Friar Tuck from Robin Hood, but there are other studious, religious types that fought alongside rogues and pirates. Some ignored their ideals. Others felt that the ideals of the gang or…