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  • Grand Entry to the Free City of Sheljar

    Grand Entry to the Free City of Sheljar

    This is the main gate to Sheljar is the Grand Entry. Before the Necromancer and the Tunneling Nightmares, the Grand Entry would see thousands enter and start the gentle switchbacks down the 500-foot cliffside. There is a massive waterfall from the river the road from Telse follows at this point. Stone gates covered in glass guard the switchback path down to the bog city. There are a couple rickety, but new, cable lines that run from a secondary gate to two separate bog-isles. There is also a rapid descent used by climbing and flying companions.

    Back to the Grand Entry to the Free City of Sheljar.

    Once through the gates the vantage point shows all of the bog-city and its surroundings, when the fogs aren’t covering the lowlands. There are four paths available, three personalities and a few things that someone new to the region is sure to remember.

    Paths

    1. The switchbacks have a low stone or wood edge with ropes every foot up for 5 feet along the outer edge. There are posts every eight to ten feet. The once cobbled stones are frequently loose.
    2. The river is low and slow, heading from the communities to the south by southheast, and what is now the shell of an active volcano. When the volcano erupted there was a mudflow the ripped through the old barriers preventing barges and rivercraft from going over the cliff.
    3. The main cable runs from the left of the river, if you are facing the cliff looking out over the bog-city, to the large island near the northern edge of the bog that has the old city center with the library of Sheljar, the palace, and a few other government buildings.
    4. The second cable heads out towards the northwest and the former suburb that is now where the goblins settled prior to the Free City being freed.
    A hex map of the region around the bog-city of Sheljar.
    A hex map that shows Entrytown, the bog-city of Sheljar, the statue, harbor, and what is now the goblin village to the west.

    People

    • Guardian Bilth Ferien – wrapped in the cloak of the free city Bilth is a former ferryman who now is the senior government representative at the Grand Entry. His animal companion is a massive horned ox. A human, likely with some goliath in his ancestry, Bilth is 6’9″ tall and wields a staff only a fool would call quarter. The are five other guards with him in daylight hours. Bilth is strong and enduring.
    • Cablemistress Shelmigarii – a tiny goblin, Shelmigarii runs the cable system. She always has either a wrench or hammer in one hand. Aiding her are a crew of four mulgoblins (bugbears) Her hobgoblin husband often runs the nightshift. They are all done up in oilcloth and canvas with big floppy hats common for Kon. Shel is smart and charismatic.
    • Fek – a gnome fascinated both by the functioning cable system and by near-constant stream of Kin-ish returnees with their animal companions, Fek is slightly in the way, not helping. They are always taking notes in their notebooks. They clearly are able to cast spells, but none have seen it happen yet. They are smart and dexterous.

    Peculiars

    • The stone of the main gates is covered in colored glass baubles from Bel’an’faire off to the far south. These baubles can glow in the sunshine and now with magic’s return are frequently lit at night.
    • A giant statue, with a head level to the top of the cliffm can be seen at the edge of the harbor except on the foggiest days. From behind it is humanoid in the clothing of ancient Sheljar prior to it being the center of an empire, roughly 3,000 years old.
    • There is a frequent fog over the bog-city, hovering about 25-50 feet above the islands. Once called the Stench of Sheljar it is now purely natural, hiding the extent of occupation from those along the cliffs or at sea.
    • The gobkon on the cables are surrounded by mountain goats and scavenging birds. None are animal companions. These will follow people who choose to climb down the sheer cliff.

    I’m doing Lore 24, an attempt to write small lore elements daily in the year 2024. Each element will be something that’s come up in play or will come up in play within my homebrew World of the Everflow — there will be actionable threads for PCs to grab onto and advance the story.

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    January 1, 2023
  • My 2022 writing in review

    My 2022 writing in review

    Contained in this post are the 22 stories at Full Moon Storytelling that I’m the most proud of, plus a few works I did for Sounder at Heart. Part year-in-review, part commitment to the future, my 2022 review serves as a personal reminder of my writing and a handy way to find stories when I’m pitching freelance work.

    The biggest news for Dave Clark in 2022 was his new job, new career even. I now do B2B marketing for risk intelligence service Factal. And yes, I started a D&D group with my coworkers. It’s set in the World of the Everflow, of course.

    My most personal story was an essay about that d20 in my pocket. It’s taken me a long time to understand some things about my time in the Army, this essay helped me take major steps. I also re-released Storytime as Moons Rise, a short fiction about a retired soldier.

    Advice for playing Dungeons & Dragons

    D&D continues to explode in popularity, and next year it will become even more popular as the movie D&D: Honor Among Thieves releases on March 31. More people will come up to current players and ask to play. Don’t make them learn dozens of house rules.

    I turned a mistake into a great series of encounters. Instead of balancing the use of their most powerful abilities my characters were able to go into a big fight with all their resources. You should try this once in a while. When you invert the standard encounter structure the PCs get to be the most of themselves against the biggest of the bads.

    Don’t get rid of personality in the next version of D&D, even if the rules try to ask you to do that. Traits, Bonds, Ideals and Flaws don’t need to be a sentence or two. Pick a few words that inspire how your character acts. Then reward those who act in that way.

    Simple homebrew

    Everybody loves dogs, what they don’t love is only having a mastiff as an option for their D&D doggo. That’s probably why “Nine types of dogs to add to Dungeons & Dragons” is quite popular.

    My main campaign in 2022 is about an urban uprising. My players developed allies on the streets; they control a district guard — but running a small skirmish would be difficult, because what would the players do? The breakthrough was to give the players militia actions that represented small conflicts between their allies and the enemies.

    Want to get ahead of One D&D’s “everyone has feats at first level” change? It’s easy to give every character a feat now without a huge power boost.

    In Strixhaven it would make sense for the house mascots to be able to be familiars. One of my players needed an Inkling. Here that is an Inkling as a Warlock familiar.

    Add glasses to D&D. History had them and so should your magical world.

    Bladesingers and Eldritch Knights should have more spells that appear in their weapon strikes.

    Rogues need finesse bludgeoning weapons. The lore of good rogues practically requires it.

    Backgrounds

    The most popular 5th edition D&D background I released this year was the Clerk. It turns out they were supposed to be here today.

    My time as a former professional coffee taster pops into Full Moon Storytelling in different ways. In 2022 that showed up as the Tea Master, an artisan of teas, tisanes and other leafy brews.

    David Brin’s The Postman is one of the best pieces of science fiction ever. That take on the importance of connection between remote communities inspired the Messenger. There’s similar inspiration to those who use technology to talk across distances, the Far Talkers.

    The Barber was released over the holiday break and is already one of the most popular backgrounds I’ve released. The most popular of all time is the Tinker.

    I’ve released ~20 backgrounds overall with dozens more to come.

    Reviews

    I fell in love with Renton a few years ago. Now the Seattle Sounders have fallen in love with it too. They’re moving to Longacres, helping the City of Dragons rise.

    Boundary Bay released a D&D inspired beer. You should track it down, it’s good.

    Next year there’s going to be more reviews. I still drink beers and coffees like I did when I was a pro. I also travel throughout Washington regularly. Why not share what I enjoy?

    Sounders

    My return to Sounder at Heart has been a joy. I’ve been to a couple of practices, helped break a huge story, but my biggest joy was interviewing a new fan. Talking to G Willow Wilson about her new love of soccer was an extraordinary reminder of the pleasure of community and the art of sports.

    https://open.spotify.com/episode/2d6djgRIXN2OzNvpG0IkKa?si=SK1D1OSRRG2WplABXx5QdA

    When American soccer lost Grant Wahl I discovered that his tiny words of encouragement to me were part of his constant support of the American soccer blogosphere/creator economy.

    No longer part of the marketing team or broadcast team for Tacoma Defiance I was able to watch the young men grow into something greater than they’d ever been before.

    The Sounders would only take one trophy in 2022, the biggest one ever captured by an MLS team. I was hyped. You will hear us in our immortality.

    My MLS season preview was very wrong.

    Seattle sports got it wrong. The biggest story of 2021 was Quinn winning the Olympics. Their victory was a vital advancement in human rights and the recognition that humanity is varied.

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    December 31, 2022
  • “Mom, where do dragonborn come from?”

    “Mom, where do dragonborn come from?”

    That’s a question I didn’t have an answer for. A player wanted to be a dragonborn, but they don’t exist in the world as I built it. That’s not always a great reason to not allow a race.

    When you build a limited world players either need to buy-in completely or you can work together to figure out how the character fits.

    When a player asked to be a warforged he came up with an incredible backstory. They were the only warforged, built by those that became gods. Wakened for unknown reasons (we knew it was because of the rediscovery of the powers that those who created them used) the warforged is an outsider who knows that the myths of the founding are reality, that idyllic times of the past can be recreated using the same tools that the past used.

    This also made sense because the player wasn’t familiar with the world as it is. Instead they created what it was and together the player and character learned the current reality.

    When I was approached about a player being a dragonborn I wasn’t ready. We worked the character in with no backstory, knowing that at some point it will come up again.

    Then DnDBeyond presented the following idea;

    The Rise of Dragonborn and Kobolds

    As the Dungeon Master, you can craft unique origins for draconic folk like dragonborn and kobolds. You could decide that the burst of magical energy released by a dragon’s death could lead to the spontaneous emergence of these people in nearby areas. Just as mysteriously as a dragon egg could appear, a dragonborn infant could be found napping among resting sheep. In such a case, would the party be responsible for ensuring the child’s safety? And what will they do or say if the child has been imbued with some of the dead dragon’s memories? Such an ill-fate could lead the child to grow up to resent the party and even become a villain themselves.

    What Happens When a Dragon Dies in D&D?

    Now, my brain started flowing.

    The dragonborn PC would be the ‘child’ of the first dragon the party had slain. They would be the embodiment of some part of the dead black dragon, with others born of the slaying being all of the evil parts. Some would even be able to bond and break bonds of animals. Black dragons hoarding bondings, making them incredibly hated in the World of the Everflow.

    The player took this up, learning about his characters birthing through play. The group has encountered a few other dragonborn, always black.

    This also gives the group something to think about — they’re about to fight up to three more dragons. What will that mean for the future dragonkin? Will they be mostly evil as the first dragonkin?

    Lessons for any DM

    • When a player approaches to play something unallowed in your world try to discover a lore path towards yes
    • Is it just the mechanics they want? Re-lore the banned item into something that makes sense
    • Use this opportunity to build a world together, rather than have it be only the DM’s world
    • Every thing you read is prep for your next session

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    December 29, 2022
  • Barbers and bloodletters – hedge healers belong in your D&D campaign

    Barbers and bloodletters – hedge healers belong in your D&D campaign

    Waterdeep, Tear, Dragaera City, Tajar, Zobeck — whatever the city in your world, there are barbers. The technology exists, and the art of Dungeons & Dragons provides a dazzling array of hair and beard styles that go well beyond those from the real world. But how would you play a barber or stylist in D&D?

    That’s easy, via backgrounds. They’re what you were before. Maybe some heroes, especially rogues and bards, would learn to use their common implements as weapons. But anyone could be a stylist or barber before.

    Get your shave and a haircut for two silver.

    Photo by RODNAE Productions on Pexels.com

    Barber

    Whether in a big city or travelling between cities, you are an expert at maintaining hair whether on face or head. With your scissors or razor you create art with hair. Additionally you are capable of non-magical healing. Depending on your practice you may use leaches, your blades or some other form of blood letting.

    Barbers, under any name, are also strong conversationalists. When others are in your stool or chair they feel welcome, sharing the conversation of the neighborhood and their own life.

    Skill Proficiencies: Insight, Medicine
    Tool Proficiencies: Barber’s Tools, Healer’s Kit
    Languages: No additional languages
    Equipment: Barber’s kit, two Healer’s Kits, two vials of perfume, a stool, pouch with 5 gold.

    Feature: Bloodletting

    Whether via razors or leaches, using an action the Barber grants a willing creature the ability to expand a hit die to heal or recover from certain non-magical conditions (Charmed, Frightened, Incapacitated, Paralyzed, Poisoned, Unconscious). The creature takes on a level of exhaustion.

    Personality traits would be similar to the Folk Hero, the Acolyte and the Fisher.

    Barber’s Kit

    Cost: 25 gp | Weight: 2 lbs

    Proficiency with Barber’s Tools means that you are familiar with how to style hair — cutting it, braiding it, etc. You can color it with various dyes as well. The kit includes a couple razors, scissors, a silver mirror, lotions, dyes, hair ties and other small items to help the barber.

    Photo by Nikolaos Dimou on Pexels.com

    Design Goals

    Once upon a time I read, played and DMed in al-Qadim. The Arab/Turk/etc-ish setting included a barber, part healer and part friendly ear. That barber and their role in post-Renaissance England as “surgeons” fits many of the worlds of D&D.

    They aren’t common in literature and games that inspire our games. That’s okay. They should be. Visiting a barber should be part of the story, even in magical worlds. Mending and Prestidigitation don’t trim your locks or beards.

    Have a conversation, look better, maybe get a tiny bit of natural healing (no, it doesn’t work like this in real life). Also, I really like my stylist Chamaine.

    Custom Backgrounds for 5th edition Dungeons & Dragons

    • Barker or Crier
    • Remarkable Drudge
    • Farmer & Beekeeper
    • Vintner
    • Midwife
    • Caravanserai & Innkeeper
    • Sparkler
    • Tinker
    • Lamplighter or Street Sweeper
    • Herbalist
    • Far Talker
    • Hunter
    • Messenger
    • Clerk & Tax Collector
    • Barber, Stylist or Bloodletter
    • Cabbie & Ferien
    • Clothier or Weaver

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    December 23, 2022
  • D&D Gifts of Many Parts: A Holiday Shopping Guide

    D&D Gifts of Many Parts: A Holiday Shopping Guide

    There are a lot of great deals available on line. Which is fine if you must save money. But, I strongly recommend supporting your local games shop. My favorites are Destiny City Comics, Wizards Keep Games, Shane’s Cards, Tacoma Games, Mox Boarding House, Krampus Kave, Book and Game, and Digital Heroes.

    Supporting a local shop introduces you to great people, encourages them to host games and helps your city continue a culture of discovery and creation.

    Here’s some general overview of gifts before we head into my particular callouts as great purchases to amplify fun.

    • Target boardgame and D&D starter set discounts (Polygon)
    • The best D&D gift ideas for fans, players, and Dungeon Masters (Polygon)
    • A 2022 board game gift guide (Don’t Eat the Meeples)
    • My 2021 gift guide.
    • Have Christmas inspire your next Artificer

    Every suggested item is something I’ve purchased myself or from a company I have purchased from .

    Starting Up

    Stormwreck Isle (review at Strange Assembly) – The current Starter Set launched at Target, but is now available everywhere. It’s cleaner, simpler than the initial Starter Set (Lost Mines of Phandelver). If you have someone in your life who hasn’t played before but should this 10-20 dollar purchase is perfect.

    Stranger Things (review at Polygon) – Millions of people had their love of Dungeons & Dragons reawakened by Will in the Netflix series Stanger Things. There’s a box set available written as if the group wrote it. It can be hard to find, with eBay prices over $60.

    Player’s Handbook – Amazon has it so cheap you may as well give it to a friend who hasn’t said they’re interested in D&D.

    Adventures

    Dragonlance: Shadow of the Dragon Queen (review at Polygon) – Send your party to war in the world of Krynn. The adventure’s main opponent is a death knight that rides death dragons and lives in a flying citadel. As war rages around you, you will have to deal with the chaos of war to attempt to save a kingdom as dragon armies ready to conquer the world.

    Journeys through Radiant Citadel (review roundup at ENWorld) – What I love about Radiant Citadel is that it doesn’t tell stories that I am familiar with — these are new tales by mostly new talent, all BIPOC. The art is vibrant and fantastical; the stories well written.

    Subscriptions

    DnD Beyond – The entry level (hero) subscription is perfect for people who create characters for fun. I have nearly 100 characters created because creating characters helps teach me about myself and the world.

    Warlock – Kobold Press is a third-party publisher that puts out unrivaled content mostly focused on swords & sorcery mixed with high fantasy. Their Warlock magazine-style subscription has the feelings of pre-2e D&D with rules perfect for modern play. I have several of their books, Tome of Beasts is an excellent collection of monsters.

    Arcadia – From MCDM, the creators of Kingdoms and Warfare and several other supplements, Arcadia is a full-color, fantastical to D&D-superheroes type of content. Many of their authors have freelanced for official D&D.

    T-shirts – I may just be including this because my body changed a bit during the years of stress related to the global pandemic. I need new shirts and frequently wear graphic T-s underneath flannel. Head to Heroes & Villains if you just want to give someone a one-off that’s stunning.

    Maps

    I cannot map. So I support these creators.

    Deven Rue creates amazing frame-able maps that equally belong on office walls and gaming table.s

    Dyson Logos focuses on dungeons. Most of their maps are available for free because of the strong Patreon support. Add to that support if you plan on using the art. Like Deven, Dyson has appeared in official products.

    For outdoor battle maps I love 2-minute Tabletop. They also create assets for a creator to blend and make their own maps.

    Watabou is where I head when I need a map fast and trust a procedural generator.

    Lifestyle

    Psuedodragon – I may get this one for myself. Who doesn’t want a smol draggo hanging out with you in the office? It’s about the size of a large textbook.

    Eldrador Creatures – These minis that aren’t official; they are perfect for fantasy play. You will need to stat them up. That’s one of the joys of playing D&D.

    My favorite fancy dice are from Artisan Dice. Their woods and stones are unique. For cases and Hope Shields I go to Wyrmwood. There are two places I suggest for people with personal 3D printers — Hero Forge for characters and mz4250 for creatures.

    As big of a coffee nerd as I am a D&D nerd, I’ve found one roaster that combines their passion for both to put out the highest quality — Found Familiar. Regular Gnoll is what I get when I want something with cream.

    Friday Afternoon Tea creates dozens of geek-inspired blends. Bard’s Blend is my most frequent purchase.

    What if you’re shopping for me?

    If you’re me you’ll enjoy everything listed above, as well as things on my wishlist.

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    December 22, 2022
  • Highlights from Geekwire’s interview with Wizards of the Coast President Cynthia Williams

    Highlights from Geekwire’s interview with Wizards of the Coast President Cynthia Williams

    Local tech website Geekwire has access to Wizards of the Coast, because they too are local. So sometimes, Geekwire dips into the world of tabletop gaming, the business. Much of the conversation between Cynthia Williams, Wizards of the Coast President, and Thomas Wilde is dedicated to big picture stuff. Now, I’m fascinated by that, but many of my readers just want to play Dungeons & Dragons.

    Williams has some thoughts that are important for players and potential players of the game that aren’t interested in business news.

    Yes, the word race is gone. But its replacement isn’t confirmed.

    I think it’s important to remember that One D&D (a new publishing initiative) is at the point of playtest. I don’t think that we have finalized that the word will be “species.” It’s a word being tested.

    Where D&D in the 80s was much more about escapism and simulation, modern D&D is about story and diversity, the amplification of teamwork.

    Our games teach that diversity is a strength. D&D in particular will teach you that together, you can overcome tasks, challenges, or an adventure that you wouldn’t have been able to on your own.

    …

    I love the stories of people playing Dungeons & Dragons and being able to express who they are in that game, which leads them to being able to express who they are in their real life. We’re very much cultivating that level of diversity as we’re inviting players in.

    There’s a push about the upcoming movie and mention of the next big video game release after Baldur’s Gate, too. Wizards owns six video game studios now.

    It’s interesting to see that Magic grew to a billion dollar brand even as it has issues with the fanbase. There’s also more evidence that the D&D side is hoping to hit that number, but through a different path that isn’t about microtransactions or a flood of book releases — instead D&D has a movie, a TV show and multiple video games to get to that number.

    Read the whole thing

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    December 17, 2022
  • Latest Honor Among Thieves trailer establishes Dungeons & Dragons through cast interviews

    Latest Honor Among Thieves trailer establishes Dungeons & Dragons through cast interviews

    In a departure from most genre movie rollouts, Dungeons & Dragons: Honor Among Thieves second trailer isn’t a new tease of action in the movie. Almost every scene is from the first trailer, with some small expansion. The latest version shows cast interviews. That cast clearly gets what makes D&D, D&D — heroes journeys, a group that works together and monsters.

    https://twitter.com/JohnFDaley/status/1599817017187762176

    To quote Edgin, Chris Pine’s character, “I’ve got a good feeling about this.”

    Previously some of the cast spoke about their history with the game. Those that hadn’t played until joining the project have either been coached up into what fans expect or learned to love it on their own.

    Much of what happens in these two trailers are things that happen at the table of the RPG. Discussions about what to do with treasure, how to acquire it, going to the bar to make plans. That’s typical Dungeons and Dragons.

    Daley and Goldstein, both players of the game, seem to have taken a serious approach to the non-serious topic. They capture the fun of the game with care and attention, because like their core audience they love it too.

    Each bit of video that Paramount, eOne and Hasbro put out about this heist movie make it seem better than the last. The hype seems to be building. Part of the promotional push includes sending cast to comic cons outside of the English-speaking world. Their latest appearance was in Brazil.

    Other D&D movie and TV notes

    Studio eOne (the third pillar of Hasbro) is for sale. But, the TV show and other Hasbro IP are still going to be turned into shows and movies.

    “I think buyers will still want Dungeons & Dragons because the brand is important, the script is good, and Rawson Marshall Thurber is an exciting piece of talent,” one person said.

    Deadline

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    December 11, 2022
  • Riff off everything — adding official monsters to your unofficial world

    Riff off everything — adding official monsters to your unofficial world

    Earlier today Wizards of the Coast released eleven free monsters in the Monstrous Compendium 2: Dragonlance Creatures. These are available for anyone with a free or paid account on DnDBeyond. You can access them through frontpage access.

    My campaign world doesn’t need more monsters, but it does need more ideas. That’s a great way to look at settings and adventures — they are other people’s ideas to put into your world. That’s a short cut to worldbuilding, and a great one.

    Goblins in the World of the Everflow are part of a smog-punk society building gadgets, very much like Tinker Gnomes, but grimy and greasy. Today’s release is an opportunity for me to use several new inventions in my world.

    The Nevermind Gnome Inventor has three inventions. The Flying Fangtrap is a springwork device with tiny wings that pinch and pierce to do damage and may even stop the movement of the target.

    In my world the Thunderscream gadget is an opportunity to latch onto the concepts from the Airmatics and Waterwerks Alliance. They could build a cannon of screaming sounds that damage like a breath weapon.

    Of course the Alchems Sisterhood would invent Flash Powder, the blinding simple fireworks that can aid the goblin to escape.

    The more complex Nevermind Gnome Mastermind has even more inventions that I will use at my table.

    Clockwork Claws that act like a third arm, or even a first or second arm; Chattergrab is essentially a grenade that is a bear trap; Phasmoball would be another invention from the Alchems.

    In just this one free download the World of the Everflow has six new inventions for goblins. You can borrow from official materials for your own world too.

    Maybe your world needs some undead knights? Use the Foresworn.

    Another variety of magical giantkin? Irda.

    Humanoid walruses? Thanoi.

    A unicorn older than every forest? Forest Master has impressive powers and is not the passive unicorn at the game’s core.

    Everything you encounter can be part of your session prep or worldbuilding, especially if it is a free release from the creators of the game.

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    December 5, 2022
  • NewbieDM Review: Dragonlance Shadow of the Dragon Queen adventure

    NewbieDM Review: Dragonlance Shadow of the Dragon Queen adventure

    Newbie DM reviews the new Dragonlance book and board game. Head on over and take a look. I’ll be borrowing the random actions to represent larger conflicts for the Uprising & Rebellion campaigns.

    newbiedm's avatarwww. Newbie DM .com

    Lets get one thing out of the way… Dragonlance: Shadow of the Dragon Queen is not a Dragonlance setting book. You have to go elsewhere if what you’re hoping for is a Dragonlance Campaign Guide, or a 5e version of Dragonlance Adventures. It’s also not a sequel to Hoard of the Dragon Queen (in case you’re not sure what’s going on and think it may be). 

    And what’s going on is that WOTC has decided to revive the Dragonlance brand for 5th edition D&D, in the form of an adventure and a mass battles board game named Warriors of Krynn that allows you to play the same characters in both. A deluxe edition includes both those things plus a DM Screen and an alternate book cover. The adventure takes place in the War of the Lance time period–for those who don’t follow DL, it’s probably the setting’s most iconic time…

    View original post 1,441 more words

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    December 1, 2022
  • Adding Feats to 5e Backgrounds

    Adding Feats to 5e Backgrounds

    Spelljammer is already on printing two. That’s because they need to make some changes to the Hadozee for reasons of insensitivity. They’re good changes and Wizards of the Coast is changing the processes that allowed the culturally insensitive material to appear first too. This new printing has other errata too.

    The one that sticks out is the addition of Feats to every Background.

    “These backgrounds each give a feat. If a character takes a background from elsewhere and doesn’t get a feat from that background, the character gains one of the following feats of the player’s choice: Magic Initiate, Skilled, or Tough.”

    Dragonlance will have something similar. For Dragonlance this was because these are characters in a war. They must be stronger, tougher, etc. In Spelljammer it kind of makes sense. Normal people aren’t space halflings and asteroid dwarves.

    Similar to the Dragonlance decision my world has an additional feat at first level. In the case of the World of the Everflow these choices are;

    • Kin get a Bonded Companion.
    • Ken get a feat that grants a cantrip.
    • Kon get Artificer Initiate and the Rock Gnome’s tinker ability.

    Similar to the Dragonlance decision to add Feats this was done to add flavor, speaking to the types of powers that people from various continents have.

    With One D&D’s playtest we know there’s a chance at adding Feats for everyone at 1st level.

    What if the One D&D system of 1st Level Feats was added to 5e now?

    You could add Feats to any character in the current game with a minor, but not overwhelming, increase in power with a few simple guidelines.

    1. Only allow Feats that don’t have a +1 to an attribute.
    2. Don’t allow the +5/-10 Feats.
    3. Don’t allow Lucky.
    4. Don’t allow Polearm Master

    That’s it.

    Now you can have flavorful feats in your 5e game at 1st level.

    Instead, attach Feats to Backgrounds

    Now, my current world attaches Feats to racial choices, but one could choose to go the path of Dragonlance, Spelljammer, and Strixhaven. Each of those books assigns their unique Backgrounds specific Feats for flavor.

    A more flexible system would be to attach Feats on a small curve. Those Feats would be selected to emphasize specific stories typically told regarding that Background.

    Using my most popular original Background, the Tinker, as an example. We’ll include the three default Feats from the errata — Magic Initiate, Skilled, Tough. Then only selecting Feats from the Player’s Handbook, Tasha’s Cauldron of Everything, and Xanathar’s Guide to Everything since those are a core book and the two rules expansions.

    Actor reminds me of Paden Fain. Artificer Initiate seems obvious. Linguist fits the wanderer mold. Ritual Caster makes sense to capture the one who picks up hedge magic.

    Putting those on a chart with a curve using two dice can influence the commonality of the Feats.

    Roll 2d4 or choose your favorite.

    2. Magic Initiate
    3. Tough
    4. Linguist
    5. Actor
    6. Skilled
    7. Ritual Caster
    8. Artificer Initiate

    Since it looks likely that Before We Were Heroes won’t be ready before the 2024 edition, I’m thinking of adding that Feat guidance to each listed Background.

    Have another Background you’d like a Feat Chart for, ask in comments.

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    November 10, 2022
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Full Moon Storytelling

Full Moon Storytelling

Dungeons and Dragons thoughts, micro-fiction, and episodic D&D adventures within the World of the Everflow.

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