Bladesingers and Eldritch Knights should have Smite and Strike spells

Using Green-Flame Blade, Booming Blade, and Lightning Lure gives these two subclasses much of the feel they need. Both invoke a feeling of characters who use their weapons while slinging spells. So does the Hexblade, the Battle Smith, some Paladins, and some Rangers.

Unlike when the Hexblade and Battle Smith were added to the game, the Bladesinger and Eldritch Knight didn’t get access to spells like Thunderous Smite or Zephyr Strike or Ensnaring Strike. The Smites all fit the two narratives. The Strikes are just the two previously listed and Steel Wind Strike.

Photo by Anastasia Lashkevich on Pexels.com

A Dungeon Master that adds these ten spells for their players helps that player play a character who fits the mold as a weapon-caster. Giving a PC a few moments a day, because they take spell slots, when that character emphasizes the vibe of the fiction that inspires their character is great. They aren’t stepping on the toes of the Paladin (who has the Smite feature still) or the Ranger (because Favored Foe and Hunter’s Mark are their combat signatures).

Ten spells and your players will be more like the character they want to be, without the need to be a Hexblade sworn to a odd mystical sword, a Paladin sworn to a cause, or a Ranger protecting civilization from the Wildes.

Full Moon Storytelling is presented by Homes by KC

Homes by KC is a Keller-Williams Realtor with a background in interior design, marketing, and project management. Kristin’s area of focus is King and Pierce Counties. She will use her knowledge of the area to help guide you through the buying or selling process.

Follow her on Facebook or Instagram to see featured homes in the area as well as to get advice on the real estate market around Puget Sound.
You can support Full Moon Storytelling by choosing Homes by KC for your next real estate transaction.

5 thoughts on “Bladesingers and Eldritch Knights should have Smite and Strike spells

  1. The Smites were in the game when the Edlritch Knight was added. Not giving them over was a design decision – for good or ill, I’m not able to determine – so what would be the *consequences* of these non-Paladins having “Paladin-only” spells? Or Hexblade only spells?

    Liked by 1 person

    • Considering that the Hexblade and Battle Smith (most) both get them, for clear and obvious flavor reasons, there is little indication that it would harm a table experience.
      An EK casting two Smites a day rather than two Shields isn’t a big deal.

      Like

  2. Eldritch Knight has action surge. The Bladesinger is a full class wizard and can cast awesome buffs like Spirit Shroud, Haste, and Shadow Blade. I’ve found that both can rock with different build strategies. Would love to hear your thoughts on my Hexblade, Fighter-Mage, and Dexadin build guides.

    Like

    • For sure, they both can be fun. My most played PC is a Bladesinger. I just don’t see a reason why they aren’t able to cast those specific spells. The spells match the lore that inspired both classes. For story reasons they should have access to those spells.

      Like

  3. Pingback: My 2022 writing in review | Full Moon Storytelling

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s