• Stories you can tell with D&D’s upcoming adventures

    Stories you can tell with D&D’s upcoming adventures

    There were a massive amount of products announced at the first ever Dungeons & Dragons Direct. The next seven months or so of D&D tabletop games are now known.

    The big three were the adventures or mixed adventure-setting books. They are either very new concepts, or very old settings being revisited. Each of the main adventure books guides towards certain types of stories.

    Journey Through the Radiant Citadel

    Polygon newser — Wizards of the Coast shows off D&D’s new Caribbean and Dia de Muertos-inspired adventures

    Like the previous collections of adventures (Candlekeep Mysteries, Tales from the Yawning Portal) Radiant Citadel assembles what you need ahead of time. Unlike those previous tales there are through lines in these Journeys. Working in a writers room concept meant that continuity chain could connect the disparate adventures.

    Story ideas: Here’s the thing. This is a new concept, so I can’t lean into my own background for ideas. Maybe that’s the point. Ajit put together a team where I don’t need to worry about telling my story — they’re helping me tell their stories. Get Radiant Citadel because learning about others is fun.

    Spelljammer: Adventures in Space

    Polygon newser — D&D’s Spelljammer reboot looks unlike any other 5th edition adventure so far

    Much of the attention towards Spelljammer is that the longstanding online joke about it being confirmed was finally true. It’s also in a new for 5th edition format as a multi-book package in a slipcase with a DM’s screen and large format map. Spelljammer is wild. There are space elves, murder comets, asteroid spiders, ships that look like dragonflies and ships that look like mindflayer heads. Wildspace is D&D on space drugs.

    Story Ideas: Spelljammer combines the Age of Sail/Piracy with space travel, dragons, and some of the creepiest aberrations in D&D’s catalog. Borrow from Our Flag Means Death, Black Sails, Farscape, Firefly, Star Trek. Exploration of the unknown should be a key element. Your ship should practically be a character, it is that important.

    Dragonlance: Title to be Announced Shadow of the Dragon Queen

    Polygon newser — D&D’s Dragonlance is back with a new adventure and a ‘battle game’

    Story ideas: The original Dragonlance novels put big heroes, in big situations, solving the world’s problems. It was romantic and heroic. Inside that original trilogy were a group of great friends. They were different peoples, different cultures. They didn’t necessarily work towards the same goals, but they worked together because that’s what friends do, especially soldiers. This new take on Dragonlance seems to be a gritty way to tell stories of fellowship tested by violence — Band of Brothers, Falcon & Winter Soldier, Ender’s Game’s subplots, Last Kingdom.

    Other D&D Direct Announcements

    The new starter set, Dragon of Stormwreck Isle, looks to be both a tighter adventure and an enterprising way to combine digital tools with the physical product. There will be guides for new DMs and videos about how to roleplay. Another new digital product are the new Monstrous Compendiums. The first is 10 free monsters from the Spelljammer setting. There will be more for Spelljammer as well as other setting.

    Several more books are being released in foreign languages, a great expansion beyond the core three. There are also two cases to help power tactical play without minis. These campaign cases of tokens and maps look to be solid aids for home play.

    Neverwinter and Baldur’s Gate: 3 had significant updates. Neverwinter is leaning on dragons, good. It’s got the dungeons figured out. BG3 is still in early access and a year out from conventional play.

    Also a year out? The D&D movie. Dungeons & Dragons: Honor among Thieves comes out March 3, 2023.

    Finally, there are two board games coming out. Onslaught is a tactical-skirmish game with two factions facing off while some monsters try to kill both. It looks like it will be a quick fun physical version of a videogame shooter. The Dragonlance ‘battle game’ is supposed to combine mass combat in a cooperative manner with the story of the Dragonlance adventure.

  • Dungeons & Dragons Direct coming Thursday

    Dungeons & Dragons Direct coming Thursday

    After a few years of major product announcements coming via multi-day livestreams that emulate conventions, the 2022 announcement leans heavy into the TV and video game sectors with a “Direct.” This makes a lot of sense when you see in the announcement trailer there are both video game and motion picture clues.

    You can watch the D&D Direct at 9 AM PT on Thursday April 21st. Considering that Dungeons and Dragons is now a global phenomena this time is as good as it can be since it will be during working hours in Seattle/LA, NYC, and London.

    Wizards of the Coast broke the Direct into three significant chunks and says that it will address “2022 and Beyond.” Yes, it’s possible that the Beyond references WotC buying DnDBeyond. But it also means we will get insight into the 2023 and maybe even the 2024 edition update.

    Books and Accessories

    We are almost certainly going to find out about Spelljammer. There was the Unearthed Arcana and several hints with the giff, Boo, and the mindflayer. The

    Dragonlance will probably also be announced. Fizban’s Treasury of Dragons mentioned the popular romantic fantasy bookline and setting. The originators of the novels have a new trilogy coming this summer. There’s a natural opportunity maximize the zeitgeist, even if both the modern game product and novels aren’t directly related.

    There is also a new Starter Set that was revealed during a full-company Hasbro announcement. Dragons of Stormwrack Isle may even be related to the 80s cartoon.

    The days of announcing just one product at a time are over. D&D is a large enough brand with a large enough staff there will be overlapping efforts to expand the now mainstream brand.

    Video Game Updates

    Baldur’s Gate 3 is the big one. We’ll probably get a major update on the current beta playtest, as well as hints at other future video games. There are several projects in development both internally and externally.

    This is the area where there have been the least public clues so far.

    Entertainment Projects

    Movie

    The John Francis Daley (Rime of the Frostmaiden, Game Night, Spider-Man: Homecoming) and Jonathon Goldstein (Game Night, Spider-Man: Homecoming, Vacation) project already wrapped filming and is in post-production. An ensemble cast of major genre actors Chris Pine, Michelle Rodriguez, Justice Smith, Sophia Lillis, Regé-Jean Page and more. Pine has declared that it is Game of Thrones meets The Princess Bride.

    With shooting done and a release date of March 3, 2023 there is a chance that we see a teaser for the film during Direct, if not then, by the start of summer. It’s time for the project hype to start ramping up.

    Daley & Goldstein are already working on another Hasbro/eOne project M.A.S.K.. IMDB credits both as writers on the project that will be part of a shared universe with G.I. Joe.

    A small chance exists that D&D would announce another movie project.

    TV shows

    There are, or were, projects from Rawson Marshall Thurber (Red Notice) and Derek Kolstad (John Wick) either in development or pitched at various points during the pandemic.

    Once upon a time Joe Manganiello developed a Dragonlance script that was likely a movie at the time. With Weiss and Hickman returning to novel writing, could the Magic Mike star resurrect his project officially and not just as a piece of fanfic? Would a boutique series make more sense?

    They aren’t going to spend time talking about the D&D adjacent projects from Critical Role, Adventure Zone and the gobs of genre projects on Prime, Netflix, HBO Max, etc. Because while all of those projects help boost fantasy and D&D they are not official.


    What project are you most excited to get more details about during D&D Direct?

  • Two D&D bundles to help Ukraine

    Two D&D bundles to help Ukraine

    Following the Russia invasion of Ukraine is part of my day job. Watching the refugees flee and the bombings of civilian areas makes one feel a bit helpless. It can feel hopeless and helpless. Some people have found ways to combine their passions to help raise funds for organizations that are active in and around the warzone.

    EN World’s “Blessings, Healing, and Peace for Ukraine”

    What I like about this bundle is that Morrus put a theme together of various peaceful elements from their Patreon, repackaged them for this, and has committed to immediately releasing the product when the month is up. You can get the following for as little as a dollar;

    • 11 new healing spells
    • 2 new monastic traditions of peace
    • 6 magical ceremonies of spring
    • 10 new ways to award inspiration
    • 7 supernatural gifts

    All money that EN World raises goes to the Ukrainian Humanitarian Appeal by the Disaster Emergency Committee. DEC is a British consortium of charities that has helped crises throughout the world.

    I’m most excited for the peaceful monks.

    DMsGuild Doctors Without Borders Quad Bundles

    Over on the DMs Guild they partnered with creators and with Wizards of the Coast so that 100% of proceeds will go to the Doctors Without Borders. There are four bundles within their omnibus bundle.

    Generic reader with doubts about quality? Get the Adventurer’s League bundle.

    Usually a player whose DM is generous? Get the Player Options bundle. This one is also great for DMs who want NPCs built using player rules.

    There are two DM bundles both at $20. Bundle 1 has the Festival of Magic, which is great, and Alyth’s Blueprints for Home & Business, which is on my wishlist. There’s a bunch of other stuff too. My favorite from Bundle 2 is Fae, Fi, Fo, Fum: A Collection of Folklore Inspired NPCs. I might get both, even though I run custom worlds and stories.

    Combined you could get all five of this bundles, winding up with about 100 new elements and adventures to add to your game, all while helping people who are suffering (both DEC and DWB are helping in other conflicts too).

    For a handful of other charities doing good work, I wrote about a few that are partnered with my full-time job.

  • Neither darkness, nor snow, nor wyverns – the Message must be delivered

    Neither darkness, nor snow, nor wyverns – the Message must be delivered

    Worlds of points of light in a wilderness, or fallen empires, or warring kingdoms, or with merchant guilds that control trade need ways for far-ranging communities to stay in touch. In the real world this meant messenger pigeons, in Game of Thrones there were crows and ravens to communicate. Other fictions use dogs, or just a hearty human that trudges through awful conditions to keep the ties of society together — The Postman by David Brin, or the Pony Express in reality.

    Your Dungeons & Dragons worlds also need these messengers. They make sense and fit the fiction so well. A Messenger in D&D also doesn’t need to be confined to the animals of the real world. A Ravnica or Eberron game might use a tiny ornithopter. Fastieths fit in Eberron and parts of the Six Kingdoms. Spiders or bats fit in Ravenloft. There’s a flavor of messenger companion for every world.

    Photo by Jimmy Chan on Pexels.com

    Messenger

    You are the connection between disparate homesteads, towns, or cities. Conveying the messages and scrolls between the communities rapidly without magic you bring news, warning, and joy to peoples who often struggle to keep in touch or that would take weeks to travel and deliver the message themselves. Often welcomed in strange towns, a messenger sometimes wears an official uniform of a ruling power and at others is a freelancer working without direction from above. You and your messenger companion are a symbol of civilization even in the furthest outposts.

    Skill Proficiencies: Animal Handling, Nature
    Tool Proficiencies: None
    Languages: Two Languages
    Equipment: One animal messenger companion, travelers clothes, a scroll case with a dozen pages, a quill, an ink pot, a whistle or bell or other command device, a pouch with 5 gp

    Choose an animal that is your messenger’s companion and conveyance, and discuss with the DM how the companion will fit into the adventure. These come in four primary groups, and a few examples are provided. Don’t feel limited to the specific animals listed, but use them for guidance regarding their abilities, if, gods forbid, they enter combat.

    • Small land animals — cats, dogs, iguanas, otters, monkeys, not-quite-giant spiders
    • Medium land animals — axe beaks, ponies, fastieths, antelopes
    • Small flying animals — pigeons, crows, ravens, owls, bats
    • Fantastic animals — enchanted paper airplanes, clockwork machines, not-quite-giant dragonflys, flying snakes, stirges, not-quite-giant wasps

    Feature: Rivers and Roads

    Your messenger companion begins the game with a network of three destinations and the ability to find its way back to you where you sent it from. When delivering a message to a known destination on the network it travels at a fast pace and does so with no penalty to a stealth check (your messenger companion add your proficiency bonus and your Wisdom bonus to their stealth at all times). If you plan to move from your location when you send a message you can instruct your messenger companion to deliver the message and then go to a different destination. You and your messenger companions have a number of network destinations of proficiency bonus +1. If your companion perishes you must train a new one. This takes several weeks of downtime.

    Natural weather has less impact on your own travels. Survival and/or Constitution checks made due to harsh natural weather are made with advantage.

    Traits, Ideals, Bonds, Flaws: At this time use the Sage, Outlander, or Folk Hero for inspiration.

    Messenger Design Goals

    Starting with the idea that greyhounds would be perfect canine versions of messenger pigeons, this background just kept growing and growing in its scope. Eventually I spun out the Far Talker as a similar but different role in the world.

    One of the difficulties was coming up with the dual features. I wanted cover the US Postal Service’s unofficial motto which actually dates back to 500-449 B.C.E.

    Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of
    their appointed rounds.

    Emulating those words was vital, but needed to not be game breaking.

    The non-magically empowered companion couldn’t be built out of Find Familiar, which was considered. My world’s bonded companions are meant to be non-magical. While the phrasing of the ability is a bit long, it’s mostly an ability that adds flavor. The messenger companion is not going to change a D&D party’s combat power.


    Other Custom Backgrounds

  • Dragonlance appears in Unearthed Arcana

    Dragonlance appears in Unearthed Arcana

    The tea leaves seemed to indicate that Wizards of the Coast would be going back to Dragonlance. Once one of the strongest lines of fantasy novels, Dragonlance encapsulates stories of absent but powerful gods; mighty romantic heroes; that good and evil can work together; that it is always right to help those you love. Krynn was the first world upon which I ran campaigns. I own the Atlas of Krynn still. I owned the recipe book at some time. The first six books were as much a part of my youth as Lord of the Rings and Wheel of Time.

    For someone with this background, and who had stepped away from D&D for 20 years, seeing Heroes of Krynn be released as the latest Unearthed Arcana set of a nostalgia bomb. As a rather religious child, the allegory within Weis & Hickman’s books was something that was empowering. The tales they told were ones my even more religious mother could accept. Dragonlance was a path past the Satanic Panic.

    I’m ready for the land of naval Minotaur, Irda, Kender, and so many dragons. The UA only gave us one of those.

    Kender

    “These short-statured beings have a knack for producing the right tools in every situation.”

    What I like

    I love kender, just like I love halflings. Played kender in both a Dragonlance and a Spelljammer campaign back in my youth. All the flavor from history I like (I know many hated them). The modern take which says that their items aren’t stolen is good.

    Taunt is great. Bravery is good.

    What I don’t like

    There’s no need to make the Aces ability magical. Just say it happens. Let the lore of the campaign decide the how. Also, the options within the Aces are a complex layer of dice rolls and limited lists. ThinkingDM breaks out exactly which items you can find in your pocket.

    Will I use it in play?

    Absolutely. I’d allow them in my home campaign right now.


    Lunar Magic Sorcerer

    “You, or someone from your lineage, has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells.”

    What I like

    They got rid of calendar tracking, which is great. Most people don’t want to bother with tracking moon cycles. The payoff isn’t there for a majority of tables. Maybe if you have a table like my first one there’s one player who wants you to build a calendar and track that stuff.

    Adding spells to every Sorcerer subclass just makes sense. Please errata that into every Sorc.

    The flexibility to change what lunar phase you are attached to means you can be a different type of lower-case mage every day, and later whenever you want.

    What I don’t like

    There’s enough to keep track of when switching between lunar phases that most players will probably just settle on one phase, similar to how Eladrin are used in play. All the power of being able to switch isn’t useful if you don’t do it.

    Will I use it in play?

    Allowed immediately. My world has four moons, and it just makes sense for them to be connected to powers.


    Knight of Solamnia

    “You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose all forms of evil. Your honor is as important to you as your life.”

    What I like

    If you read Full Moon Storytelling regularly, you know I love backgrounds with more “oomph.” I love backgrounds in general.

    What makes the Knight of Solamnia more interesting than the standard knight is that it gets trinkets and it gets a feat.

    What I don’t like

    There are only suggested traits. This ignores the mechanical weight of backgrounds. The should get the entire TIBF system.

    Will I use it in play?

    Probably not. In my youth I was a bit of a religious zealot and knight fan, and would have played this constantly.

    I’m going to put the four feats related to this background here, because they’ll almost certainly be taken as a set.

    Squire Solamnia

    Your training in the ways of the Knights of Solamnia

    What I like

    Martial Training is better than two current feats that are rather weak. Then again, most character concepts that would take this feat don’t need any Martial Training.

    Encouraging Rally is a nice buff similar to warlord concepts, the Purple Dragon Knight, probably some bards. It’s nice side benefit.

    What I don’t like

    Defensive Rider is unlikely to come up in most games.

    The single use per day of Encouraging Rally is weak, but that’s to be expected since this feat is already about a feat-and-a-half.

    Will I use it in play?

    This will be allowed at my table immediately. No one should ever take Weapon Master or any of the armor feats except Heavy Armor Master (which I would just make Armor Master and allow the benefit of damage reduction to any level of armor worn).

    Knight of the Crown

    “You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience. You excel in group combat.”

    What I like

    Tactical Teamwork is another warlord-esque ability, which is great to see.

    The “feat chain” makes sense. You have to be a squire before you are a knight and locking this into level 4+ makes sense.

    What I don’t like

    Getting to use Tactical Teamwork only twice a day at fourth level is disappointing.

    Will I use it in play?

    Probably not. Reaction based advantage for close combat won’t come up enough for me.

    Knight of the Sword

    “You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit.”

    What I like

    The extra saving throw proficiency granted by Disciplined Spirit is great.

    What I don’t like

    Tying Hit Dice into Willpower doesn’t feel right. Yes, hit dice are your own willpower, but is the strength of my will going to help a friend? I guess that fits many narratives, but I’m not sold.

    Will I use it in play?

    A moderate chance, especially if I play a Fighter that starts at higher level, because I would probably mimic the traditional Solamnia path of Squire, Crown, Sword, Rose.

    Knight of the Rose

    “You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom.”

    What I like

    Bolstering Rally is similar to Inspiring Leader, with a few more limits on how many times you can use it, but a likely larger amount of temporary hit points gained.

    What I don’t like

    Connecting Bolstering Rally to Constitution.

    Will I use it in play?

    Yep. Absolutely. This is great for so many characters I enjoy playing.


    Mage of High Sorcery

    “Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that study magic and prevent its misuse. You’ve trained among the Mages, but whether or not you’ll face the dangerous tests required to become a true member of the group remains to be determined.”

    What I like

    I said this earlier and I’ll say it again. If you read Full Moon Storytelling regularly, you know I love backgrounds with more “oomph.” I love backgrounds in general.

    Also, since you’ll get a tiny bit of casting from taking the background, I think I could play a failed Initiate with any class.

    What I don’t like

    There are only suggested traits. This ignores the mechanical weight of backgrounds. The should get the entire TIBF system.

    Will I use it in play?

    All fey peoples in my world start with the ability to cast spells, and it would make a lot of sense for them to use this background.

    This background starts a feat chain, like the Solamnia background does. They are with the one you gain upon getting the feat and then the three options you may take later.

    Initiate of High Sorcery

    “You’ve received training from magic-users affiliated with the Mages of High Sorcery.”

    What I like

    The attachment to one of the moons of Krynn is rather flavorful.

    What I don’t like

    1 cantrip and 1 spell is less powerful than the Solamnia version of the beginner feat. That’s probably fine if the character is already a spellcaster, since they are a bit more powerful than martials.

    Will I use it in play?

    Yep, though I would suggest just taking Magic Initiate instead.

    Adept of the Black Robes

    “Your ambition and loyalty to the Order of the Black Robes has been recognized.”

    What I like

    Throwing your own essence into your damage spells via Life Channel is the type of story creep I love. I’d usually just use odd number of HD because the rounding up statement.

    The 20 spells you can select when you gain this feat.

    What I don’t like

    Ambitious Magic ties back to the ability score increase from Initiate of High Sorcery, which might mean you have two different spell casting stats.

    Will I use it in play?

    Yes. It’s dark and nasty, and a way to channel your own life force into killing things.

    Adept of the Red Robes

    “Your pursuit of truth and dedication to maintaining the balance between all things has been recognized by the Order of the Red Robes.”

    What I like

    Magical Balance is kind of a like a minor divination type benefit. It’s fine.

    The 30 spells you can gain from this feat.

    What I don’t like

    Insightful Magic ties back to the ability score increase from Initiate of High Sorcery, which might mean you have two different spell casting stats.

    Will I use it in play?

    Didn’t like Red Robes in the 80s and I don’t like them now.

    Adept of the White Robes

    “Your oath to use magic to make the world a better place has been recognized by the Order of the White Robes.”

    What I like

    Protective Ward is almost exactly what the Abjurer from the PHB gets, but now you can get it as a cleric, bard, druid, paladin. That’s great.

    The 17 spells you can select with this feat.

    What I don’t like

    Protective Magic ties back to the ability score increase from Initiate of High Sorcery, which might mean you have two different spell casting stats.

    Will I use it in play?

    I want to use it yesterday. This would have been great with Awf.


    Divinely Favored

    “A god has chosen you to carry a spark of their divine power.”

    What I like

    In Dragonlance alignment matters. Connecting the spells gained to your alignment is perfect for this setting.

    What I don’t like

    This is weaker than Magic Initiate and the only reason to take it is to get Divine Communications later.

    Will I use it in play?

    No.

    Divine Communications

    “Your connection to your god deepens”

    What I like

    Augury and Commune are potent story devices when used well. Taking this feat is a clarion call to your DM that you two will be regularly talking to gods.

    What I don’t like

    This makes Linguist useless (it already was).

    It’s easy to lose track of 1d4 long rests for two different spells. Your abilities will recharge on different days.

    Will I use it in play?

    I think this should be allowed without Divine Favored, and will be at my table.

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