• Tea Master – a new Background for D&D

    Tea Master – a new Background for D&D

    Tea, tisanes, rooibos, herbal concoctions and other similar hot drinks are staples in many cultures of the real world and fit so many Dungeons & Dragons cultures as well. The sub-culture around ceremony and expertise makes sense as a Background in 5th edition.

    Why would a Tea Master go adventuring? They could be searching for a new supply; have run out of their own supply; know that there is a threat to the trade routes they depend upon; heard from the nobility of a need for the government; have a loyal customer that needs aid. A Tea Master like many service types develops a relationship with the people they serve. Those connections are easy to leverage into relationships that help power story — plus they have tea.

    Photo by Ylanite Koppens on Pexels.com

    Tea Master

    You are a server of fine teas. Maybe you worked in a tea shop, or were a tea merchant, or were the tea master for a noble estate. You prepare teas and small bites of food for the thinking peoples in the area. This can be as simple as a cuppa or an elaborate ritual.

    You may be an expert in particular types of tea (powders, fermented, naturals, or combination). These teas and tisanes may come from your local community or come from other lands far from your origin. Regardless, you start with 24 servings of your favorite tea or tisane (tisane=herbal tea). When creating your tea master consider the peoples you served tea to in the past, consider who taught you the ceremony(ies) you know. Use these flavor decisions to embrace your role as a Tea Master.

    Skill Proficiencies: History and Insight. If you are using cultures rather than languages, then replace history as per those rules.
    Tool Proficiencies: None
    Languages: Two languages
    Equipment: Alms box with 25 silver, bell or whistle or hand drum, tea set for 6 including tea for 4 ceremonies for 6 (10 pounds and 25 gp value), fine clothes, waterskin

    Feature: Tea Ceremony

    Performing a 1 hour ritualistic ceremony you serve tea often with small plates of food, but that is not required. The ceremony is patient and calming, shifting NPC attitude from hostile to indifferent or indifferent to friendly, if the NPC can be convinced to partake in the full ceremony. PCs partaking in a tea ceremony can use Hit Dice to heal as if the time was spent on a Short Rest.

    Personality Traits that make sense for the Tea Master could be from the Acolyte, the Guild Artisan, the Hermit, or the Sage. Mix and match these as necessary.

    Photo by Pavel Danilyuk on Pexels.com

    Design Goals

    There are a few reasons I wanted to make the Tea Master. During my time in the Middle East I experienced a couple versions of tea ceremonies. These were done as a welcome to a home or to a camp. In my personal life I have also experienced the elaborate high tea that used to be part of the nobility of England. These seemed to fit the social portion of D&D, especially as they stretch back in time to the days which inspire our stories.

    Within fiction there are two tea ceremonies that stand out in my mind — both from The Lion, The Witch, and The Wardrobe. Tumnus uses a tea ceremony to distract and then poison Lucy. The Witch uses a tea ceremony and foods to make Edmund think that she is not a threat. Both examples fit the literature that inspires our game.

    There was also a desire to make the tea ‘rules’ different than coffee ‘rules.’ The two are similar in that they are water with vegetation that often provides stimulation as well as being from locales far from the founding cultures of the game. Both belong in D&D, because they were in Europe in the era that inspired the game AND because D&D is about much more than Europe.

    Another goal was to remove specificity of culture from the tea ceremony. Tea ceremonies do not have the direct lineage that coffee does (coffee houses have a direct lineage to Ottoman cafes). Tea is a more widespread crop with various cultures celebrating the leaf. So make your tea ceremony your own. Celebrate a real culture, create a pastiche, or invent a new one — do it honoring real cultures that you are a member of or that you’ve studied.

    Custom Backgrounds for 5th edition Dungeons & Dragons

  • Nine types of dogs to add to Dungeons & Dragons

    Nine types of dogs to add to Dungeons & Dragons

    Animal companions are a vital part of my campaign world. Much of the reason the World of the Everflow and the Land of Six Kingdoms exists is because I want to explore the connection between humans and dogs. Since this is Dungeons & Dragons that also means exploring the connection between halflings and riding dogs, kobolds and ratters, elves and sighting dogs, goliaths and huskies.

    D&D only has one natural dog. There’s also blink dogs, wolves, dire wolves, and a few other mystical beasts. But the real world has dogs that range from one pound to a couple hundred, dogs that are able to swim forever, dogs that are able to detect scent so well they detect cancer, dogs that pull sleds for hundreds of miles.

    Fifth edition is simpler than reality, and every other version of the “editions” of D&D, only various basic editions could be classified as simple. It doesn’t need 150 breeds of dogs. It does need more than the mastiff. Here are nine other types of dogs to help expand your D&D game.

    Mastiffs or War Dogs

    Part of the 5th edition D&D SRD, the mastiff can be summoned by various spells and magic items and ridden by small humanoids. Though described as a hound, the art for mastiffs tends towards bulky. They are war dogs, clearly. Maybe they also represent breeds that guard through violence and intimidation rather than as an early warning system.

    Mastiffs and war dogs should always be medium.

    Herding dogs

    These dogs herd animals, you already figured that out. Whether they are shepherds or certain terriers or heelers, they enjoy large groups.

    Herding dogs are usually medium, but small is appropriate.

    Guardian dogs

    There are a few types of guardian dogs. Where in D&D the mastiff represents the guard dog that is violent and intimidating a guardian dog represents those breeds that act as an early warning system. They observe a space and warn their companions that danger is coming.

    Rather than stat this out, the two guardian dogs in my current game are simple. They do 1 HP of damage on attacks, have half hit points of a mastiff, and are small. These represent the terrier breeds that aren’t eliminating vermin but are barking a lot (there’s some crossover in the real world). What makes them special is the ability, once per long rest, to “cast” Alarm as a ritual without any use of spell components. Rather than invent a new ability, creating a small area that the dogs can sense entry into and then bark a lot makes things simple.

    Guardian dogs can be small and sometimes medium.

    Working dogs

    Where the mastiff represents breeds that are violent, working dogs have two main roles in our world of fantasy — the mount and the cart/sled puller. These are big doggos. They never tire. They love you so much they want to work harder. Give them the mastiff stats, but with max HP and a boost of 2 to Constitution. They have disadvantage on attack rolls.

    Give a working dog Beast of Burden, you can find that on the Mule. They are tireless, and have advantage on strength or constitution checks that would impose exhaustion.

    Working dogs are medium, maybe even large — this is a fantasy world.

    Retrieving dogs

    Aslan is a red lab and Amira was a golden/yellow mix. These are the dogs that taught me what dogs are. Retrievers haven’t appeared in my game yet. The rules are simple. A retriever fetches. At the end of a combat 100% of ammunition can be found within ten minutes, unless magically hidden or a critical fail was rolled. Additionally, when they are within 30′ of their companion and that companion’s target their companion always has at least 1 piece of ammunition. They do not provoke attacks of opportunity, ever. They use the mastiff stats.

    Retrieving dogs are usually medium, but small works.

    Water dogs

    Labs are funny because they are both retriever and water dogs, but that’s complicated. 5e isn’t supposed to be complicated. So your lab needs to be one or the other. Or get a spaniel. They’re cool too, all dogs are cool. There’s lots of water dogs that basically forget that they are supposed to run on land, not jump in every pond, crick, or ocean they find. And yet. Water dogs do just that.

    Mechanically? Use the mastiff, because simple. Drop Keen Hearing & Smell and drop the bite to a d4+1. Add on a swimming speed of 40 and resistance to cold damage.

    Water dogs can be medium or small.

    Hound or sighting dogs

    The dog that helps hunters and trackers is a capable tracker who can sight prey from great distances. These hounds are frequent companions of rangers and other outdoorsy types.

    Mastiffs, the base D&D dog, already have Keen Sight & Hearing, so what does a dog that’s even better have? Let’s lean on Elven Accuracy. Whenever tracking, hounds and sighting dogs are able to reroll one of their advantage dice. When their companion is tracking the help of a hound or sighter means that companion has the same. A sighting dog or smell-hound can use the Help action as a Bonus Action for a ranged or melee attack respectfully. Other changes from the mastiff are a drop of strength and constitution by 2 points, reducing their damage, attack bonus, and hit points.

    Hounds and sighting dogs are evenly split between medium and small.

    Vermin hunting dogs

    Certain breeds were meant to get rid of rats, badgers, foxes etc. They are nimble (Dex 16, AC 14) pack animals (Pack Tactics) who are brave (advantage against fear). They will chase a small animal into its home, enjoying that chase through darkness (darkvision 10′). They aren’t strong (Str 9) or tough (HP 2). They’re just fierce. Their bite does 1d4-1 hit points of damage, minimum one. On a successful bite the victim must make a DC: 10 strength check or be grappled.

    Many tunneling societies will partner up with vermin hunters, to include, but not limited to, kobolds, gnomes, dwarves, goblins, drow. Sure these dogs may bring rats back to their companions. This is both good and bad and good and bad.

    Vermin hunters are small, with some being tiny and a few being medium.

    Messenger or racing dogs

    These dogs are fast. Whippets, greyhounds and others are real world breeds who are racers. In the World of the Everflow messenger dogs are used to send letters between places. These dogs just have to move, except when they don’t. They sleep hard and eat as much as a working dog.

    They have a movement of 60′ and are able to use the Dash Action as a Bonus Action. Additionally their dexterity is 16, giving them an AC of 13. They do not provoke attacks of opportunity. They only do 1 HP of damage on attacks. Otherwise they have the stats of a mastiff.

    Most messenger dogs are small. Some could be medium.

    Toy or companion dogs

    Some dogs are beloved by their companions, but not by everyone else. That’s fine. Everyone deserves dog love. Maybe an eccentric wizard carries one in their pouch, or a bard has one in their pocket, or the king has a medium sized one on its lap constantly. These aren’t dogs for adventuring. These are dogs for socializing.

    A toy dog can cast Friends once per long rest. They have 1 HP and an 8 constitution. Their bite does no damage, but causes disadvantage on the next attack roll for the victim. If they are targeted by an attack the attacker may suffer from Hellish Rebuke originating from the toy dog causing psychic damage.

    Toy dogs are usually small, maybe tiny, but some medium flooffs think that they are toys and will crawl up in your lap no matter what you want.


    What’s the first type of dog you’re adding to your game?

  • Commercial Map Archive Update!

    I’ve used so many of these maps in my campaigns. Dyson Logos is such a great resource for *every* DM.

    Dyson Logos's avatarDyson's Dodecahedron

    I’ve updated the commercial map archive again, bringing the total count of commercial use maps on the blog to 475.

    475 Maps

    Bloody hell. When I added the ability to unlock some commercial maps every month on Patreon, I expected we’d maybe see 2 a month… I never considered that we’d be looking at a collection this size 8 years later. At last count, there were some 800 or so commercial releases using maps from the archives and innumerable non-commercial adventures and products that are decorated with my work.

    So drop on by the Commercial Map Archive and see if there’s something there that works for you!

    View original post

  • Stories you can tell with D&D’s upcoming adventures

    Stories you can tell with D&D’s upcoming adventures

    There were a massive amount of products announced at the first ever Dungeons & Dragons Direct. The next seven months or so of D&D tabletop games are now known.

    The big three were the adventures or mixed adventure-setting books. They are either very new concepts, or very old settings being revisited. Each of the main adventure books guides towards certain types of stories.

    Journey Through the Radiant Citadel

    Polygon newser — Wizards of the Coast shows off D&D’s new Caribbean and Dia de Muertos-inspired adventures

    Like the previous collections of adventures (Candlekeep Mysteries, Tales from the Yawning Portal) Radiant Citadel assembles what you need ahead of time. Unlike those previous tales there are through lines in these Journeys. Working in a writers room concept meant that continuity chain could connect the disparate adventures.

    Story ideas: Here’s the thing. This is a new concept, so I can’t lean into my own background for ideas. Maybe that’s the point. Ajit put together a team where I don’t need to worry about telling my story — they’re helping me tell their stories. Get Radiant Citadel because learning about others is fun.

    Spelljammer: Adventures in Space

    Polygon newser — D&D’s Spelljammer reboot looks unlike any other 5th edition adventure so far

    Much of the attention towards Spelljammer is that the longstanding online joke about it being confirmed was finally true. It’s also in a new for 5th edition format as a multi-book package in a slipcase with a DM’s screen and large format map. Spelljammer is wild. There are space elves, murder comets, asteroid spiders, ships that look like dragonflies and ships that look like mindflayer heads. Wildspace is D&D on space drugs.

    Story Ideas: Spelljammer combines the Age of Sail/Piracy with space travel, dragons, and some of the creepiest aberrations in D&D’s catalog. Borrow from Our Flag Means Death, Black Sails, Farscape, Firefly, Star Trek. Exploration of the unknown should be a key element. Your ship should practically be a character, it is that important.

    Dragonlance: Title to be Announced Shadow of the Dragon Queen

    Polygon newser — D&D’s Dragonlance is back with a new adventure and a ‘battle game’

    Story ideas: The original Dragonlance novels put big heroes, in big situations, solving the world’s problems. It was romantic and heroic. Inside that original trilogy were a group of great friends. They were different peoples, different cultures. They didn’t necessarily work towards the same goals, but they worked together because that’s what friends do, especially soldiers. This new take on Dragonlance seems to be a gritty way to tell stories of fellowship tested by violence — Band of Brothers, Falcon & Winter Soldier, Ender’s Game’s subplots, Last Kingdom.

    Other D&D Direct Announcements

    The new starter set, Dragon of Stormwreck Isle, looks to be both a tighter adventure and an enterprising way to combine digital tools with the physical product. There will be guides for new DMs and videos about how to roleplay. Another new digital product are the new Monstrous Compendiums. The first is 10 free monsters from the Spelljammer setting. There will be more for Spelljammer as well as other setting.

    Several more books are being released in foreign languages, a great expansion beyond the core three. There are also two cases to help power tactical play without minis. These campaign cases of tokens and maps look to be solid aids for home play.

    Neverwinter and Baldur’s Gate: 3 had significant updates. Neverwinter is leaning on dragons, good. It’s got the dungeons figured out. BG3 is still in early access and a year out from conventional play.

    Also a year out? The D&D movie. Dungeons & Dragons: Honor among Thieves comes out March 3, 2023.

    Finally, there are two board games coming out. Onslaught is a tactical-skirmish game with two factions facing off while some monsters try to kill both. It looks like it will be a quick fun physical version of a videogame shooter. The Dragonlance ‘battle game’ is supposed to combine mass combat in a cooperative manner with the story of the Dragonlance adventure.

  • Dungeons & Dragons Direct coming Thursday

    Dungeons & Dragons Direct coming Thursday

    After a few years of major product announcements coming via multi-day livestreams that emulate conventions, the 2022 announcement leans heavy into the TV and video game sectors with a “Direct.” This makes a lot of sense when you see in the announcement trailer there are both video game and motion picture clues.

    You can watch the D&D Direct at 9 AM PT on Thursday April 21st. Considering that Dungeons and Dragons is now a global phenomena this time is as good as it can be since it will be during working hours in Seattle/LA, NYC, and London.

    Wizards of the Coast broke the Direct into three significant chunks and says that it will address “2022 and Beyond.” Yes, it’s possible that the Beyond references WotC buying DnDBeyond. But it also means we will get insight into the 2023 and maybe even the 2024 edition update.

    Books and Accessories

    We are almost certainly going to find out about Spelljammer. There was the Unearthed Arcana and several hints with the giff, Boo, and the mindflayer. The

    Dragonlance will probably also be announced. Fizban’s Treasury of Dragons mentioned the popular romantic fantasy bookline and setting. The originators of the novels have a new trilogy coming this summer. There’s a natural opportunity maximize the zeitgeist, even if both the modern game product and novels aren’t directly related.

    There is also a new Starter Set that was revealed during a full-company Hasbro announcement. Dragons of Stormwrack Isle may even be related to the 80s cartoon.

    The days of announcing just one product at a time are over. D&D is a large enough brand with a large enough staff there will be overlapping efforts to expand the now mainstream brand.

    Video Game Updates

    Baldur’s Gate 3 is the big one. We’ll probably get a major update on the current beta playtest, as well as hints at other future video games. There are several projects in development both internally and externally.

    This is the area where there have been the least public clues so far.

    Entertainment Projects

    Movie

    The John Francis Daley (Rime of the Frostmaiden, Game Night, Spider-Man: Homecoming) and Jonathon Goldstein (Game Night, Spider-Man: Homecoming, Vacation) project already wrapped filming and is in post-production. An ensemble cast of major genre actors Chris Pine, Michelle Rodriguez, Justice Smith, Sophia Lillis, Regé-Jean Page and more. Pine has declared that it is Game of Thrones meets The Princess Bride.

    With shooting done and a release date of March 3, 2023 there is a chance that we see a teaser for the film during Direct, if not then, by the start of summer. It’s time for the project hype to start ramping up.

    Daley & Goldstein are already working on another Hasbro/eOne project M.A.S.K.. IMDB credits both as writers on the project that will be part of a shared universe with G.I. Joe.

    A small chance exists that D&D would announce another movie project.

    TV shows

    There are, or were, projects from Rawson Marshall Thurber (Red Notice) and Derek Kolstad (John Wick) either in development or pitched at various points during the pandemic.

    Once upon a time Joe Manganiello developed a Dragonlance script that was likely a movie at the time. With Weiss and Hickman returning to novel writing, could the Magic Mike star resurrect his project officially and not just as a piece of fanfic? Would a boutique series make more sense?

    They aren’t going to spend time talking about the D&D adjacent projects from Critical Role, Adventure Zone and the gobs of genre projects on Prime, Netflix, HBO Max, etc. Because while all of those projects help boost fantasy and D&D they are not official.


    What project are you most excited to get more details about during D&D Direct?

A thin shape of a house with script Kristin Clark inset

Full Moon Storytelling is brought to you by Kristin Clark of Keller-Williams Lake Washington
If you are looking to buy or sell a home in King or Pierce County, Washington support Full Moon Storytelling by supporting Kristin.

She’s my partner in everything I do.