Using Green-Flame Blade, Booming Blade, and Lightning Lure gives these two subclasses much of the feel they need. Both invoke a feeling of characters who use their weapons while slinging spells. So does the Hexblade, the Battle Smith, some Paladins, and some Rangers.
Unlike when the Hexblade and Battle Smith were added to the game, the Bladesinger and Eldritch Knight didn’t get access to spells like Thunderous Smite or Zephyr Strike or Ensnaring Strike. The Smites all fit the two narratives. The Strikes are just the two previously listed and Steel Wind Strike.
A Dungeon Master that adds these ten spells for their players helps that player play a character who fits the mold as a weapon-caster. Giving a PC a few moments a day, because they take spell slots, when that character emphasizes the vibe of the fiction that inspires their character is great. They aren’t stepping on the toes of the Paladin (who has the Smite feature still) or the Ranger (because Favored Foe and Hunter’s Mark are their combat signatures).
Ten spells and your players will be more like the character they want to be, without the need to be a Hexblade sworn to a odd mystical sword, a Paladin sworn to a cause, or a Ranger protecting civilization from the Wildes.
There’s a new official Dungeons & Dragons book coming out on Tuesday, but it’s bundled in with the Rules Expansion Gift Set. Due to all of this that we’re living through [waves hands at world] the Gift Set didn’t come out in time for the peak gift-giving time of year. Instead, it’s an oddly timed late-January product with the only “original” part of it not available until May 17.
As is typical alternate art is available at your local gaming store, which you should support. In Renton you can go to Wizards Keep Games or Shane’s Cards. People on the Eastside should go to Mox Bellevue. Down in Tacoma check Tacoma Games. Those are all places in Greater Puget Sound that I’ve supported and am confident in.
What’s in the Gift Set?
There are three books. Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything are just reprinted with the latest errata. There’s a new(kinda) book called Mordenkainen Presents Monsters of the Multiverse. You’ll also get a DM’s screen with some tables to reduce page flipping when you play in person. Screens can be quite handy.
Additionally there is a fancy slipcase to hold everything and look really good while it sits there.
That kinda sticks out doesn’t it? Monsters of the Multiverse has one new monster. Those that already own Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes will already have every other monster and nearly ever race, but in a different form. The new book has adjustments to the stat blocks to make them a bit more powerful and a bit easier to use. Also, those two earlier books (Volo’s and Tome of Foes) have dramatically more lore. Most of that lore is Forgotten Realms specific. The new book greatly minimizes the lore elements to what is true for a race or monster, typically, throughout the multiverse of D&D play.
Between the three books you’ll get rules for the Artificer class, a couple dozen new subclasses, over 30 new races, gobs of new magic items, many spells, and some new rules for exploration and be social parts of the game.
Reviews of Mordenkainen Presents Monsters of the Multiverse
The person who most needs the Gift Set is someone who is recently deep into the game. For all intents this set is the second core of the game, with rules that help both players and dungeon masters. Those players that only have the Player’s Handbook and want to dramatically expand their options will enjoy the set (talk to your regular DM beforehand just in case they don’t want certain subclasses or rules at the table). A Dungeon Master who wants more monsters, traps, and puzzles will get great use from the Set if all they have are the three core books. Monsters of the Multiverse is particularly helpful for those who homebrew, as the weight of lore won’t interfere as much as Guide to Monsters and Tome of Foes.
Maybe certain collectors will want the new set too. There’s an appeal to that. But, I don’t have that kind of room in my house or wallet. The new art and case are great though. When I have that kind of room this might be the set that finds its way into the background of a video meeting.
Overall the set is the next three books a D&D fanatic should get if they don’t have the four books that make up the Gift Set already. If you already have those books it may not be meant for you. Wait for the three or more other books that will come out in 2022 or keep playing with what you already own.
Typically in Dungeons and Dragons an adventure consists of some easy encounters, some hard encounters, a deadly encounter, and then the final encounter. The way characters level up over a campaign echoes this progression.
Heck, this is even typical in most stories. The heroes may see a deadly monster early, but they don’t fight it until they are more powerful. Or, in the course of a D&D adventuring day, when they’ve used some amount of resources, thereby making the final monster more deadly.
Through a happy little accident of misreading some stat blocks, my last set of sessions inverted this process.
Rather than meet goblins, then hobgoblins, then an ogre climbing that ladder of difficulty, the group started their day with a CR 7.6 encounter, next was a CR 6.25 encounter, and then a CR 3.
That released some opportunities for the players. The happy little accident meant that during that tough encounter they used a bunch of powerful abilities rather than keep them in reserve. During the second encounter they used more.
Then, finally, when they met the “boss” (who was actually the boss of the various Dragon Sworn*) they only had a couple abilities left. That meant it felt deadly, but really wasn’t. They won easily.
* For this I used the Fizban’s Dragon Blessed, Dragon Chosen, and Dragon Speaker
Overall the group was tested, more so than typical in my sessions. Also, they got to use more of their potent features. If I better telegraphed the inversion, like if it was planned, then they would have used even more of their limited powers.
When a player invests in a character having certain abilities they need to be able to use them. This accident utilized more powers in one day then I’ve seen in some time.
In 2021 I rejoined the community that taught me how to write, that taught me how to believe, and that taught me how to be a better person every day. I started writing about soccer again, mostly about Tacoma Defiance, but also about the Seattle Sounders and OL Reign. Putting the polish back into my words gave me hope in a year when I needed it more than ever.
The past year was also the year that established my voice around D&D. More people read Full Moon Storytelling in 2021 than they did in every other year of its existence, combined. To throw yourself into a new endeavor is hard. To do it during a reboot and a pandemic has been a struggle. The journey has been worth it because the people who enjoy my writings about Dungeons & Dragons are the type of people who always have more stories to tell and who know — deep and fundamentally — that a diverse group is a strong group.
These are my favorite writings of 2021, only originals, no updates. Just the best of what was new this past year.
Seattle Sounders
Throughout the pandemic the Sounders continued to open new mini-pitches. These small, all-weather soccer fields help ensure that all youth have access to play. Brad Evans and the RAVE Foundation opened pitches in Renton, Tacoma, and Yakima in 2021.
Covering matches gives me the platform to do more than just write about soccer — it gives me the opportunity to write about feelings. After the Sounders “lost” to Real Salt Lake I embraced the Wheel of Time.
Tacoma Defiance
More for myself than anyone else, I reviewed the Day that Sports Stopped. This gave me an opportunity to reconnect with Justin Dhillon and to think about just how much life changed from March 10, 2020 to the present day.
Centerback Taylor Mueller retired from soccer at the end of the 2021 USL Championship season. Mueller ends as one of the legends of the league, playing more than 20,000 minutes in career where he showed that there’s more to American soccer than MLS.
OL Reign
While Cheney Stadium is no longer home for OL Reign, it was where they ruled. Powered by their success in Tacoma, Reign are moving back to Seattle.
Dungeons & Dragons
The Black Dice Society burst on the scene, sharing a horror setting sharing new ways to do communal storytelling via livestreams. They do a wonderful job at creating the disquiet of the Domains of Dread and the use of cutscenes to Strahd and others makes them a must watch.
ShantyTok was fun for a bit. This story reminded that if you’re trying to ride the wave of a meme do so immediately, or do it because you love the themes of the meme and don’t care about going viral. Me? I love pirates and tall ships.
Flavor
When Will Bruin made a beer, who better to write about t than the former professional coffee taster and beer salesman? The Georgetown Brewing-Will Bruin collab was an easy drinking IPA.
Podcast and Livestreams
As part of YachtCon, I was the Dungeon Master for a D&D livestream that raised a few hundred dollars for the Red Box program at the Seattle Children’s Hospital Autism Center. That adventure was themed around the South Sound with numerous references to Tacoma, Defiance, and Reign.
You can also find me as a regular on the Sounder at Heart podcast.
Over the years mainstream media has shifted from acting as if Dungeons & Dragons was connected to Satan and murder, to acting as if players were just nerds in basements to be ignored, to being nerds in apartments to be mocked (Big Bang Theory), to superpowered nerds to save the world (Stranger Things), to now just people who like something that other people don’t like (Ghosts) without any judgment of the game.
Seeing this shift, which I’ve lived through every moment of, still amazes me. Yes, there were times when genre shows featured D&D. Stranger Things made sense. The game fit and was featured in the story.
Ghosts did something different. One of the main characters mocked the game, but the way D&D was featured wasn’t a mockery. Instead, Dungeons & Dragons was a way to further establish fellowship between the diverse cast of ghosts and the one living who shares their space and cannot see them. Also, the d20s helped solve the other plot of the episode. Lead writer Joe Wiseman addressed this on Dragon Talk recently.
Every time I encounter the featuring of D&D as normal continues to astound me. Once forced to hide my passion for the game or get the books knocked out of my lap as if real life was a crappy teen comedy, now D&D is popular and mainstream enough that it is on my resume, talked about during job interviews, played in public, and can raise money for charity as celebs play.
Much of the mainstreaming of the game is because many of us nerds that hid in our basements are now of the age that we are in positions of influence. While it is Zoomers and Millenials that are the fuel spreading the game, GenX leadership is normalizing it.
Writers rooms throughout Hollywood played as kids and are playing again, as are the actors, cinematographers, set designers, etc. Video game designers (and all of the support staff) played with pen and paper, then translated that to big screen.
D&D’s tropes are mentioned in genre fiction (Onward!) and regularly trend on social media. There’s not a day that goes by that an Alignment Chart meme doesn’t show up.
Now that we’re mainstream there’s always that worry among us olds that things will change in ways that we don’t understand. But at it’s core D&D has always espoused that a “diverse group is a strong group.” And all of the current changes lean into that trope that started with the Fighting-Man, Magic User, Thief, and Cleric that were also a Dwarf, Elf, Halfling, and Elf.
Leaning into that means more players, more games, more chances to “roll for initiative.” That’s all I want.