The timeline of the World of the Everflow is getting harder for me to track. There have been six campaigns with some overlap in both reality and at the table. In order for me to keep better track of events and so that the players and their characters have a better idea of events in the past prior to the campaign I started to build a timeline.
The desire is that these are basically small phrases containing history, not a book of common knowledge to study. I’ll be adding to this as the players remind me of events, create things from their own history or ask questions.
Current day
Uprising & Rebellion 2 and Gendarmmes of Sheljar
One year ago
Red Oak burns, allowing red dragons to be born; Uprising & Rebellion 1; 7th Fleet of Daoud encamps to the south of Kirtin-on-the-Lake
Five years ago
Dragons and the Ken fly to Kirtin-on-the-Lake; Sheljar is freed from Necromancy and the Tunneling Nightmares; some Scholars (Diviner, Necromancer) are made public; Kin can learn magic
Six years ago
Goblin Queen’s Fleet lands near Sheljar; Discovery of the Lorebook of Divination; Children of Chorl created; Eruption of Dakan Thaeeb; Lorebook Hunters start their search
Twenty-seven years ago
Sheljar falls to the Necromancer
Twenty-eight years ago
Born Generation
Seventy years ago
Crinth Confederation re-structures to stop expansion of Azsel
One hundred and twenty-two years ago
Kirtin loses Kirtin-on-the-Lake again
Two hundred and twenty-four years ago
Kirtin retakes Kirtin-on-the-Lake
Four hundred and sixty-four years ago
Daoud takes Kirtin-on-the-Lake
Seventeen hundred years ago
Az and Sel establish the Bond, rising to godhood; other bondings besides dogs are discovered; the Goliath nation of Galinor disappears
Two thousand years ago
Church of Quar controls the Everflow and the Font of Two paths, becoming a continent wide faith; Mehmd closes off the empire with foreigners only allowed at Gate
Millenia ago
Quar and the gods create Habergeon, the Everflow and separate the Lands of the Six Kingdoms from the world of magic