Tag: Dungeons and Dragons

  • Measuring long distances in D&D – time matters

    Measuring long distances in D&D – time matters

    Distances in the modern world are measured quite accurately. Whether you use Google Maps (or whatever your favorite similar app is) or even just wayfinding markers, much of the inhabited world is known. The distance from place to place is precise. But when you’re wandering the wilderness your characters do not need that level of precision, nor would they have it.

    A sign indicating a distance of 1/4 mile or 400 meters from the last marker.

    Miles, why?

    A mile originated as 1000 paces of road and marked off by an ancient fallen empire. It later gets corrupted by locals to mean dozens of dozens of slightly different things. They only make sense in a world where there was a unitary fallen empire that had a vast majority of its residents be of the medium races.

    This makes sense in some fantasy worlds, but not many. A single cohesive empire within the primary region is a story that is sometimes told, but only those that marched soldiers would use a mile.

    Now, for players, rather than characters, the mile has the advantage of being what Americans use for distance, and the majority of Dungeons and Dragons players are Americans. It’s a handy shorthand for distance.

    It remains though a measure of distance with an accuracy that is meaningless. It does not matter if the next village/cave/castle/dragon is 7.2 miles away.

    Immersive Travel Distances

    What matters is “how long does it take to get there?“

    That’s what characters need to know. Thereby that’s what DMs need to know. Travel time is the key. How many encounters (social, exploration, or combat) will happen during the journey. Do the characters need to stock up on supplies? Do they need to find a cart or mount due to the distance? Do they need to hurry?

    So throw out the mile. It’s unnecessarily precise for your game. Just like the number of minutes you travel don’t matter in the majority of your sessions. Abilities that impact travel are measured in time, not mileage.

    Replace miles with a measure of distance that relates to what the characters know. Make it simple enough that your players know what it is as well.

    Introducing the League

    Borrow from the league. This is a great measure to use in your game world. Yes, it’s also based in that ancient empire. In this case it was the marching distance that a soldier could travel on a road in an hour. It works out to basically 3 miles, which is extra handy, because that’s the number of miles that D&D says a human character travels in an hour.

    This means you do not need to convert any of your maps that display mileage. Just divide it by 3 and you know how many leagues separate the two locations – easy.

    Throw in some variants similar to Welsh measures of distance with the short yoke, the lateral yoke, and the long yoke, and you can capture the nature of travel by shorter races, pony/dog/donkey, horse. These slightly different names help with immersion because in D&D there are essentially four different speeds that matter.

    Photo by Anugrah Lohiya on Pexels.com

    Travel Distances Chart

    Race, Creature, or VehicleCombat SpeedHourDay
    Halfling, Gnome, Kobold, Goblin25′ or 5 pacesShort League (2.5 miles)Short Journ’ or A Daylong (20 miles)
    Human, Elf, Dwarf30′ or 6 pacesStandard League (3 miles)Daylong Journey (24 miles)
    Cart, Dog, Pony40′ or 8 pacesLateral League (4 miles)Daylong (28 miles)*
    Horses60′ or 12 pacesLong League (6 miles)Long Journey (36 miles)*
    *animals don’t like being ridden for quite as long as humans like to march.

    Introducing the Daylong Journey

    That last column is another measurement that matters – the day. In a given adventuring day a party should take two rests and a long rest. They could do those overnight or during the daylight, depending on the party makeup and whether there is a need to hide from baddies.

    Take those rests whether or not there is combat. The fact of the matter is that when people or horses march of hours and hours and hours they need to rest. There’s even a mechanic for forced marches (pg 181 of the PHB) if you want to avoid those rests and push through. Those groups run the risk of exhaustion.

    There is no historic English word for a daylong journey, so just call it a daylong journey in Common. But also recognize that some societies might abbreviate it. The common perception of halflings in most fantasy worlds might call it a Joun’ or just a Daylong. Those cultures that use carts or dogs or ponies might not use a different word. They just know they travel a tiny bit faster, but not a lot faster than humans.

    You can still use the page 182 PHB chart about Fast or Slow travel too. Fast travel is 33% faster than normal travel and harms your passive traits like Perception and/or Survival for tracking. Slow travel is 33% increase in time spent travelling, but you can use Stealth for the group (as a reminder a group check means each player rolls for success and if 50% or more succeed the group succeeds).


    To Sum Up

    • Don’t get caught up in granularity.
    • You’re going on an adventure, not a trip to the grocery store.
    • Do use measurements that your characters care about – a league and daylong journey.
    • Use a system that most of your group likes, which could still be the boring mile.
  • Lore Collage: Derek Kolstad’s D&D project has me excited

    Lore Collage: Derek Kolstad’s D&D project has me excited

    I took a light week of publishing after last week’s big livestream. DDD 253 will live forever. Give it a watch.

    I’ll talk more about the map and the unseen encounters later this week.

    Official D&D Product Releases and Reviews

    Dungeons & Dragons TV Show News

    Remember back when it was revealed that Derek Kolstad, of John Wick fame, is the writer behind the upcoming D&D TV Show? Well, he’s started talking about it in-between his rounds talking about his episodes of The Falcon and the Winter Soldier.

    Collider also wrote about their interview.

    Dark Alliance is coming June 22

    A big, bad Beholder is one of the boss battles – duh. IGN gives you a look at how that will work.

    Candlekeep Mysteries

    It’s the number 4 non-fiction hardback in its first week out.

    Other Official D&D News

    Take the Feyfolk survey.

    Those Feyfolk are now playable on DnDBeyond.

    Third-Party Products

    Tribality Publishing reviews Level Up Your Background, which is a different angle on Background expansion then I’m exploring.

    Solasta takes the OGL and turns it into a D&D game that’s different than Baldur’s Gate 3.

    Polygon has a preview of this ambitious new 3rd party project from the makers of World of Warcraft and more. ‘It’s like Dragonlance meets Black Sabbath’s 1973 US road tour’

    Conventions Are Returning to In Person Events

    PAX East is cancelled. PAX Online is active. PAX West and PAX Unplugged may happen as normal.

    San Diego ComiCon moved to Thanksgiving Weekend, so they could be in-person.

    Advice for Dungeons & Dragons Payers and DMs

    Create little 10-second descriptions of the peoples and places within your world.

    Remember to Say Yes and adapt to your players’ changing plans.

    Playing D&D in Civic Spaces During the Pandemic

    The Ann Arbor Public Library, Michigan, held a D&D monster bracket. The flumph won!?

    Out in Virginia, the Loudon County Public Library is hosting intro to D&D for teens.

    The Nutley Public Library, New Jersey, is hosting middle school D&D.

    Dungeons & Dragons is Mainstream Now

    Give a person a website, and they will write about their D&D campaign (surprise!). | Escaping pandemic blues with Dungeons & Dragons, a group of great pals [Unscripted column] – Lancaster Online

    With access to campus TV the LGBTQ+ community at the University of Wisconsin-Whitewater is putting on a D&D themed show since the pandemic prevents their normal annual fundraiser. | Dungeons & DRAGons – Royal Purple

    If there was a university that was least surprising to feature D&D in the student paper would it be Cal? Yes. | Students rely on new hobbies to stay busy during quarantine – The Berkley Beacon

    Other Geek Stuff

    The fantasy and sci-fi TV boom is seeing another RPG enter into production. Onyx Path Publishing’s Scion is the latest to go from RPG to TV.

    Get ready for Amazon Prime’s Lord of the Rings prequel with Sauron, explained.

    My next Paladin or Cleric needs this art.

    You should subscribe to Three Black Halflings.

    I love this art.

    As Always, Maps

    This city from Dyson Logos is crowded and chaotic.

    Not all libraries are keeps, some are unending towers.

    Everyone needs extra cave maps.

  • Lore Collage: Dark Alliance gameplay trailer, DDD253, conventions are coming back, more to read and watch

    Lore Collage: Dark Alliance gameplay trailer, DDD253, conventions are coming back, more to read and watch

    Over the weekend I ran my first livestreamed D&D show. It was part of YachtCon, a charity convention for Seattle Sounders fans that raises money for the Autism Center at Seattle Children’s Hospital. DDD:253 – Invasion of the Trees may just be the oddest thing I’ve done related to my blogging, podcasting, and broadcasting related to Seattle soccer. We’ve made scarves, shirts, hoodies, beers, conventions, tours, parties, and much more, but playing D&D with sports fans and even a head coach was not something I expected to do back in 2008 when I launched Sounder at Heart. Maybe there will be more. Here’s the 3-hour adventure.

    Yes, I dressed the part.

    Official D&D Product Releases and Reviews

    Dark Alliance is coming June 22

    That button mashing glory is full on high action, not subtle roleplay. It’s out June 22, and yes, it’s very metal.

    IGN has an exclusive look at the making of Dark Alliance, to include how Tuque Games talked their way into making the game. Polygon compares it to Gears of War.

    By the way, the D&D MMORPG Neverwinter is still getting updates.

    Dungeons & Dragons Movie News

    In Justice Smith’s press junkets about his upcoming movie he also mentions the D&D movie role, but without much detail.

    After that, audiences will see him reprise his role as Franklin in Jurassic World: Dominion in 2022. That film will be followed by the anticipated adaptation of the role-playing game Dungeons & Dragons, which has lined up an all-star cast, including Chris Pine, Hugh Grant, Michelle Rodriguez and Bridgerton breakout Rege-Jean Page. “The character I play, again, is very different from someone I’ve played before,” he teases.

    ET Online

    Candlekeep Mysteries Reviews

    The compilation of 17 short adventures released last week. Reviews are still rolling in. The adventure book echoes the nature of Candelkeep itself.

    GameRant talks about the lore of the library-fortress that precedes the latest book.

    Other Official D&D News

    D&D is coming to Magic: The Gathering later this spring, but also, that Strixhaven set looks ripe for D&D themes too.

    Fey Races Unearthed Arcana

    The Kind GM reviews the last UA.

    Third-Party Products

    Someday you’ll be playing D&D in person again. Warlock Tiles help your miniatures exist in three dimensions.

    Heroes’ Fest is among the dozen of fantasy and sci-fi cookbooks mentioned by the Ames Public Library.

    Goodman Games will have a new product announcement Thursday, probably.

    Conventions Are Returning to In Person Events

    GenCon is leaving its traditional date for mid-September. With vaccinations continuing to increase, the hope is that a limited in-person event will be able to be safe.

    Advice for Dungeons & Dragons Payers and DMs

    Just because your NPC is a smith, doesn’t mean that their last name needs to be Smith.

    The best adventures should allow foreshadowing and/or research so that the players can help their characters succeed.

    Playing D&D in Civic Spaces During the Pandemic

    The Orca’s Center in Washington is hosting a two-night D&D fundraiser. You still have time to watch night two.

    At the University of St. Thomas in St. Paul, Minnesota the tabletop community keeps playing, even while distancing.

    Vancouver, BC’s public library is hosting D&D for pre-teens.

    Out in Pittsburgh the Northlands Public Library remote D&D is focused on teens.

    Dungeons & Dragons is Mainstream Now

    This mom is making TEN GRAND A MONTH teaching people how to play D&D. | How a mom of 4 makes $10,000 a month teaching Dungeons & Dragons on Outschool – Acorns

    Are computers and robots going to replace D&D streamers soon? | Meet the computer scientist teaching an AI to play Dungeons and Dragons – BBC Science Focus

    Local columnist just recaps a D&D session to fill space. | Aprill Brandon: Dungeons and dragons for dummies and delinquents – Victoria Advocate (Texas)

    Other Geek Stuff

    The number one RPG in Japan isn’t D&D. It’s Call of Cthulu.

    Discord and Roll20 aren’t just for RPGs. They can also help you run your boardgame night. Remember boardgame night? That thing you used to do before the pandemic? They’re also good for D&D.

    Anthropology: The Long Lives of Fairy Tales – yes, that’s a serious study on fairy tales.

    A homemade Arwen dress, but not for cosplay. This is a prom dress.

    This deck of Magic cards can be a computer.

    15 video game streamers that deserve your ear and eye holes.

    More D&D rock

    As Always, Maps

    This is an intriguing cave from someone more well known for their constructed dungeons.

    Over on Dyson Logos’ blog there’s more story and downloads available.

  • Your D&D characters should have hobbies

    Your D&D characters should have hobbies

    The mechanics of Dungeons & Dragons don’t force you to choose a pastime or hobby. Outside of Bards and the various Backgrounds that include entertainment and arts there is no obligation or hint that a character should do things besides fight, interact socially to solve or cause problems, or explore a wildernesses and dungeons.

    With a limited number of skills and tools you might weaken your character if you take something without a direct impact on their ability to perform as an asset in the adventuring party – so what?

    Be a tiny bit weaker and add something that your character enjoys doing that has nothing to do with defeating dragons or wandering dungeons. In the real world in the eras upon which D&D reflects, this was common. Commoners worked less than we do in the modern era.

    There’s a reason that there are giant stadiums more than a 1,000 years old scattered around the world.

    Various MesoAmerican Ballgames stretching through modern Central America, the Caribbean, and even into Arizona. Sports were commonplace in the eras that inspire many Dungeons & Dragons worlds. That’s why you should add them to your world.

    But it’s more than just sports.

    Look at games like draughts, chess, mancala, 9-man morris, hnefatafl, and others lost to history. People had time. They did things with that time that they enjoyed.

    They sang songs. Told tales. Wrote dumb epic poems that we still read.

    So what does your character do when they aren’t living their life and when they aren’t dungeoning or dragoning?

    Burn a tool or skill on this – or don’t! – maybe they enjoy doing something that they are bad at.

    Maybe your next PC or NPC is the world’s best tafl player, or the local community’s worst singer. Maybe they make little sweaters for the elves that aren’t actually elves, and then they meet real elves. Maybe they are the old man that talks story to the children of his town.

    These elements may show in just a sentence or two in a given gaming session. That’s okay. It’s part of who they are and what they do, even if a d20 isn’t involved.

  • Remarkable Drudge – work hard, play hard with this new Fantastic & Empowered Background v 2

    Remarkable Drudge – work hard, play hard with this new Fantastic & Empowered Background v 2

    Backgrounds offer so much space to establish who you character was before they entered the stress and conflict of adventuring life. The combination of skill selection, tools, languages, equipment, and personality are a story unto themselves. Jim the Fighter and Nancy the Fighter are similar because of what they do now, but they are also different because of what they did then. Jim was a Noble, raised among the upper class — prim and proper. Nancy was an Urchin, raised on the streets she could sneak among crowds to avoid fights, usually.

    And unlike classes, there’s still a lot of uncovered ground. Many tales of what your hero was aren’t encapsulated in the current official backgrounds. The common laborer – the fence builder, the ditch digger, the lumber mover, the stevedore, the longshoreman – is currently ignored.

    Photo by Filip Marcus Adam on Pexels.com

    In trying to fill that niche, while also playing with the idea that utility cantrips are valid parts of a Background, the Remarkable Drudge comes to life. This implementation differs from the earlier version of Seven Backgrounds for Games in the World of the Everflow in one primary way. In the past, the power level of a 1st level character was such that cantrips were folded into the feature. To keep the Drudge and the other Fantastical Backgrounds appropriate to generic D&D worlds the decision is made to replace a single skill and a single tool/language with one cantrip. An evaluation of various Feats available in the Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything shows the value of a cantrip is slightly more than a skill, but not much more than a skill.

    Let’s meet the Remarkable Drudge.

    Remarkable Drudge

    You are a laborer, often ignored and yet the reason why the community runs as smoothly as it does. You may work the docks, the stockyards, the lumberyards, or lay the planks to improve the dirt roads into wooden streets. Your hard work is the foundation of civilization. But, you’ve also learned, or been born with, a simple spell to make your work a bit easier. The small spell provides utility for you and your coworkers. It may be a hand that can bring you the necessary tool from a distance, the ability to change the shape of earth or water, a way to shout instructions to someone across the field, or a way to light a fire. No matter what your little spells gain you a bit more respect and value than others in your line of work.

    Skill Proficiencies: Athletics
    Tool Proficiencies: Pick One: Carpenter’s Tools, Farmer’s Tools, Mason’s Tools, Vehicles (Land or Water)
    Languages: None
    Cantrips: Pick One: Shape Water, Mold Earth, Mage Hand, Prestidigitation, Druidcraft, Thaumaturgy
    Equipment: Traveler’s clothes, wineskin or jar of mead, mallet, shovel, block & tackle, 2 gp, 5 sp

    Feature: This Will Work

    Over the years you’ve learned that anything can be a hammer, or a shovel, or well, what you need. When you don’t have the tool or mundane item designed for the job you are usually able to find something else that will work for it – maybe it’s a rock, a brick, a busted up board, or something from someone else’s pack. An imperfect tool is better than no tool at all.

    Suggested Characteristics

    Drudges are hard workers and celebrate their completed projects with gusto. Frequently working in teams they are warm to those who work hard and cold to those who do not.

    For now, use the Personality Traits, Ideals, Bonds, and Flaws of the Folk Hero.

    Custom Backgrounds for 5th edition Dungeons & Dragons


    Farmer’s Tools

    Cost: 5 gp | Weight: 7 lbs

    Proficiency with farmer’s tools means that you are familiar with the operations of a farm, orchard, vineyard, or other cropland. You are knowledgeable in the typical crops within an area, to include when to plant and harvest them. You also know their market value in most lands.

    A sledgehammer rests on green grass with fallen leaves scattered around it. The hammer is well worn from use.

    Components: Farmer’s Tools include a hand trowel, a bag of seeds, a hand rake, a mallet, shears, a bucket, and 10 feet of rope. When near a homestead they would be able to easily borrow a hoe or other full size implements.

    Animal Handling: Familiar working in tandem with animals you are able to gain the cooperation from domesticated animals and can give common commands in languages you know.

    Nature: You are able to identify the plants and fungus that are consumed as food, often knowing what cultures would typically raise those crops.

    Survival: In the wilds you are generally able to locate some produce that provide a minimum level of nourishment.

    Forecast: Your understanding of weather patterns is such that you are able to predict the weather for the next few hours. You can sense if there will be a natural change in temperature, wind, precipitation, etc when you have a view of the sky.

    Farmer’s Tools

    ActivityDC
    Identify culture/race raising common crops10
    Give domesticated animal a simple command15
    Weather forecast for the next few hours15
    Identify culture/race raising rare crops20

    Farmer’s Tools are designed to use the tools guidance in Xanathar’s Guide to Everything.