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Group 1, Session 19-20: Interrogation and Dungeon Crawl
Realizing that the session recaps are mainly read by my group, I’m giving up attempts to give them a narrative flavor. Instead I’ll focus on what they learned about the story they are writing together, the opponents defeated and some mechanical changes I tried.
Session Notes:
Aamar remains at the inn, reading the Lorebook. Bernie and Mitzie stay back.
Shonie is still in Telse, they think.
Mansaray’s whereabouts are unknown. His falcon is back with Aamar.Interrogating a Proctor of Grace
In this encounter the group needed to interrogate a Dwarven mage from an unknown land. They had killed his mount and taken him captive after some combat. This meant that the group was at a significant disadvantage during the interrogation.
Entering the session I had established a dozen or so things the group could learn. Each had a difficulty check established based on the Dwarf’s stats. Some required multiple successes, or previous learnings. They could be accomplished via Persuassion (CHA), Intimidation (STR or CHA), magic, etc.
Here’s what they learned
- He is Ular with the Proctors of Grace
- The Proctors have used Sending Stones to communicate with allies/Scholars? in Kin
- They are trying to destroy the Scholars for violating the Grace, the Necromancer is next. They already ended Cortez.
- Upon seeing Ixnyx Ular talks about how Gobkons turned their backs on magic and the true order. Only the Proctors are able to correct this and keep the Kon from Ken.
He sealed up around this point. No amount of interrogation would work, except that the group had a Crown of Forgetfulness, Deception and minor illusion. Working together the Five started over and convinced Ular that they rescued him from a fall. They learned more;
- He is just one scout of many roving the West
- They have much more knowledge of magic than the Kin.
- The Glass Tower was taken by many Proctors of Grace, they are after Chorl, the Necromancer and more.
Then they let him go. Between another minor illusion, the fogs of Sheljar and the use of a mage hand they let him chase after his wyvern. He doesn’t know it is dead. A stench cloud chases after him.
Fighting the Necromancer
Using Boo to carry a message back to the Necromancer the Five arrange another meeting with him to discuss the two sides futures. A meeting at the steps to Glight’s library of Sheljar is arranged. Samul, Ajhenas, Saffron, their companions and Edgar (Mo’s fox) go to the steps. Edgar is to run back to Mo in the Temple if something bad happens. Mo, Behn, Ixnyx go to the Temple shrouded in invisibility.
It’s been a long day. The Five have fought a wyvern, a dwarven mage and are now facing off with the Necromancer and four of his skeletal guards. Samul is short tempered and does not react well to the Necromancer demands. He smacks the man with his belt-chain.
This fight got interesting. In round 2 the Necromancer teleports to the Temple. The same initiative chart is used for both fights. This means the split party is equally involved. Four skeletons are not a challenge, but by the time that sub-group runs to the Temple their companions are frozen by a time stop. Though the Necromancer nearly died, his defensive magic gets him free from the combat (he had less than 10% of his hit points).
Barkely detects a scent that the Necromancer went down into the tunnels under the Temple. Saffron acquired one of his fancier robes that he left behind. The sure like stealing this dude’s clothes.
Into the Dungeon
It is dark. Being humans and kinnish halflings they use a hooded lantern to see. The dog gives them some direction. Eventually they enter a larger room with 3 normal zombies and a mulgob zombie. Those they destroy. But there are two exits from the room. Barkley points them to the stronger door.
Samul avoids the pit trap that pops when he thrusts through the door. Using some Athletics and Acrobatics the group gets across the pit. Maurice robs the dead down inside gaining a few vials of Everflow, a spell scroll and a pittance of copper.
Now many minutes behind the Necromancer Barkley (Saffron’s dog) points them in a direction to a stair to the Library. Another fight with a mulgob zombie goes well. When they get to the Library they cannot find the Necromancer. The scent is dead.
Hiding in the Temple
With scent of the Necromancer lost they hide in the Temple, not knowing what the future holds. But feeling more confident in the ability to defend the Temple than the Library.
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Expeditionary fleet of Airxip Ixkon leaves Kon
Laurelyn looked over her works. Her funds sending a flight out over the Spires of Xelgar were larger than any other. It is her town that gets to host the final rising of the airxips; her vassals that operate the Ship of the Fleet and its three carrax; her pamphleteers that will write the story of these days. Other families had more money, fame, power, but the Ixkon discovered the anti-sink balloons and taut-line messaging that is needed for such a large expedition.
There are two other models like her Airxip Ixkon (of course she gave it the family name), one is slightly larger and with an additional two tenders. Gerarldine played the game well, but proximity to the High Mother could not earn her more than the vital discoveries necessary to cross the Spires. The third broadxip, Arx Golmul, comes from the North. With just two carrax helping it over the Spire it is most likely to struggle with the winds. But the northern community harvests the fuel trees for the bellows and they are experimenting in granting mulkon the right to vote. If the High Mother sees Arx Golmul do well major changes could be forced. It is likely that the Mothers Parliament were outmaneuvered when they approved that flight. No matter for Laurelyn, she is focused on earning her family, all of her family, more money.
Her artists turned out great posters for the launch. Sales are going well and the non-Ixkon living nearby continue to fall under her sway. There was a need for last minute recruits, and the posters helped.
What a perfect day. The winds are blowing towards the Spires. Normally that’s a problem, but today it’s what they need. Two Feyelfs (weeks) floating to those harsh isles and then the steep rise after extensive fishing. After the rise the ships will cross towards a land unseen for centuries, if the math is right the expedition will float for just a Glibbon (month) before landfall.
Captain Yerxian walks beside Laurelyn
“Ma’am, you’ll have to leave or this xip will not float. It is our time, the winds are right and the crew ready.”
“Certainly Captain. You have the cares and wishes of all of Kon behind you. Bring us something wonderful. This is your fleet now.”
There are no large speeches. The High Mother’s words were in every gobkon, hobkon and mulkon’s wallets, pockets or hands. That pamphlet is half orders and half inspiration to be as great as Kon can be. Each ship has a press so that new pamphlets can be made, and with the taut-line messaging system those can be more easily coordinated when at altitude.
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Stumbling towards Sheljar
It’s been a few days since that awful incident at the shack. They’d left some people dead, with just piles of stones on them and then moved on to the west. Crazy Rohan cast his lot with the escaped goliath Piyu. Teegan was not going to abandon her brother and Master Kellamon could be guilty too.
Estrella thought about leaving, but it would be her and Ashley in this rough wilderness. A glassblower and a messenger pigeon alone in the rough mountains of Western Kirtin would be doomed. She can repair things, but that isn’t useful if you don’t have things. Plus where would she go? How would she find it?
They’re on
tight rations now. Finding forage for Teegan’s ram Ha-Lim isn’t easy. Fani’s finding more than enough fish for the meat eaters, but this is rough land. Moving through it is hard.Ha-Lim slows them down. Everyone deals with it. He’s as much one of them as the rest. It’s an odd group. Two dogs, a terrier that never stops barking and a hound without a sent to follow. Ashley is her pigeon. He could find Korlott, Kirtin-in-the-Sky and home no matter where he is. He’s so smart. But if she sends him off to let the family know what’s happened he’s gone. The group is going to keep moving.
She’d never met a bonded ram before Ha-Lim. Then there’s the heron Fani. What a magnificent creature. It just soars and soars on those huge wings. Can I teach a heron messaging? That might be fun.
They’re also kind of lost – again. It’s easy to think “head west” and know that Sheljar is that way. The Land of Two Rivers is always fascinating, but constantly embroiled in internal strife. Sheljar never offered to help Kirtin, and only one trade family from Qin responded to requests for aid. Estrella doesn’t hate Sheljar for this, but she certainly isn’t excited about the Empire with its guilds, families, companies all competing for power.
“‘Strella, come here!” It’s Rohan. The boy is fascinating. He keeps learning how to apply these funky powers. She runs across the camp.
“What?”
“Look, look” and a he makes a flower unbloom. “Now watch” and it blooms again. He plucks it and puts it behind her ear.
“Get ready to move children,” Master Kellamon says with a smile. A tiny moment of pleasure is necessary. These kids have been away from home for about a week. “Fani indicates to Piyu that the Norther River Everflow is just over that rise and downslope. There’s a town there. We’ll be in the Sheljar Empire tonight. Once we get there we have the protection of the Emperor, but will need to find a guild or family to take us as members.”
Teegan asks, “Which guild is going to take us?”
“I do not know. There are guilds and families based on craft, or trade, or faith, or location. Piyu’s skills with Fani will likely get him attention. Sheljar City has need for birds. He’ll try to connect with a goliath family that raises waterfowl.”
Estrella is happy. Any decent village of Kin needs a messenger. She’s seen dogs do this, but really, nothing is better than a pigeon. She’d find a place, then she’d tell her parents where she was. Maybe Rohan would be in the same town.
The youngsters strike camp. Piyu returns with the weather above his head, another dry day with light clouds. It’s like that massive storm emptied all the waters from the skies. Kell likes that. They should be in that town tonight.








