Category: Playing D&D

Custom Backgrounds, classes, advice and more about Dungeons & Dragons

  • Fey-folk enter testing with March Unearthed Arcana; continues floating ASIs

    Fey-folk enter testing with March Unearthed Arcana; continues floating ASIs

    Four Fey-folk are explored in the March 11 Unearthed Arcana drop. This includes the classic Fairy, two animal-folk (rabbit and owl), and a Fey Hobgoblin. While all of these races are connected to the Feywild, they are not called out specifically as being from the Feywild, just connected to it. Only the Fairy is Fey, by creature category. In some ways this makes the other three racial options (the document does not call them out as lineages) like “normal” Elves rather than Eladarin. If this UA gets strong feedback there will be two Hobgoblins in existence, one a martial warrior and the other that creates a unique bond through gift giving.

    Just as in the last Unearthed Arcana there is a sidebar explaining the path forward in regards to Ability Score Increases at character creation. Mostly it is a reminder about the rules in Tasha’s, but it continues the commitment to reduce racism and bioessentialism within Dungeons & Dragons.

    The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.
    If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.
    This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”

    UNEARTHED ARCANA 2021 | Folk of the Feywild

    Fairy

    Any fey centered story has to have fairies as playable characters. Fifth edition is finally adding them. They fly, of course. The Fairy joins Aarakocra and Feral Tieflings as able to fly at first level. Owlfolk join that group shortly. These are the only races limited away from some versions of Adventurers League.

    All of the abilities just make sense for what we expect from fairies, but the one that stands out to me as unique and situationally potent is Fey Passage. The ability of a small fey to enter nearly sealed spaces fits so much of the legend and lore surrounding these peoples.

    Hobgoblin of the Feywild

    Whereas the Volo’s version of Hobgoblins focused on every single one of them being at least a light fighter, those Hobgoblins with connections to the Feywild are helpers. Rather than armor or weapon proficiencies, your Hobgoblin gains a leveling version of the Help action. This is much more interesting flavor.

    Hopefully when the Fey Hobgoblin gets dialed into official material the two version appear more like subraces, rather than having similar, but still different abilities. There is language drift between the new Fortune from the Many and the old Saving Face. Also, the older version of the Hobgoblin is just weaker. Three proficiencies is just weaker than Fey Gift and Fey Ancestry.

    Owlfolk

    Another flying creature, of course. The choice to be either medium or small makes sense, as there is variation in size for real owls, as well as the stories upon which the Owlfolk are based. There are two sight based abilities, but neither directly relate to Perception. This UA does insert a third scale of Darkvision. It should likely be changed to either 60′ or 120′ to be inline with other races. 5e is about those kinds of simplicity.

    My favorite ability for Owlfolk is Magic Sight. Adding a ritual spell makes so much sense for a race that is so storied in wisdom and intelligence. It combines well with spellcasters and martial types. Hopefully there are more races that access rituals rather than the now standard 1 per long rest usage of a 1st level spell.

    Rabbitfolk

    Hip, hop and hippity hop. Yes, there will be a Rabbitfolk Bard in my future. There’s some interesting mirroring of Halfling abilities here, which makes sense. The two generally smaller folk both love freedom and large families. Rather than Lucky, the Rabbitfolk get a minor bonus on failed Dexterity saving throws. These similar abilities maintain interest while connecting to their stories.

    Here, the Rabbit Hop is the ability that leaps out. Being able to jump around is key for a rabbit. Getting to use it with no cost is wonderful. The d12 of additional feet is clunky (just as the similar rules regarding Athletics are clunky). For gridded play something like +5′ per proficiency bonus would be simpler. For those playing with Theater of the Mind the difference between 3 feet and 4 feet is meaningless in combat.


    Overall these should be popular. There are entire game systems dedicated to animal folk. Humblewood was extraordinarily popular, because people just enjoy being little floofs of magic and power. Official support for similar folk makes sense.

    Hopefully the feedback helps dial in some changes to the various hobgoblins and other non-core races that have clear subraces but operate as completely separate instances rather than those that share story and abilities.

  • DDD:253 Invasion of Trees – a YachtCon charity adventure

    DDD:253 Invasion of Trees – a YachtCon charity adventure

    Over the past five years I’ve participated in YachtCon — sometimes as talent, sometimes as green room host. In 2019 and 2020, while with Tacoma Defiance I sold off the opportunity to join the broadcast booth for a match. Those 2020 winners are still waiting to do that, as the covid-19 pandemic made that option unsafe.

    Still wanting to give some South Sound flavor to an event that will be entirely virtual I needed to come up with a different idea. Ambition got the best of me, and with Sounder at Heart/Nos Audietis manager Jeremiah Oshan’s approval Dungeons & Dragons & Defiance: Invasion of the Trees was launched. DDD:253 is a charity game with two celebrity guests and five PC spots for people who donated $60 dollars to the Autism Center at Seattle Children’s Hospital. DDD:253 sold out in 24 hours. There’s still plenty of opportunity to join the audience for the live stream of this 3-hour tour of D&D.

    There are also many other opportunities to join in on classes about pizza making, wine tasting (observer only), cocktail shaking, watercolor painting, and so much more. All of them will have twists related to the pro soccer teams in the area, including celeb participants. Just as gaming conventions had to adapt, so did YachtCon. The group of passionate Sounders/Reign/Defiance fans haven’t been to a match together since March 8, 2020. It’s possible that the 2020 YachtCon was the last time we were all together. This year’s event is as much about re-connecting the community as it is raising funds. That’s why you can audit every “class” for free. But, it’s also a way to raise funds. The Nos Audietis/Sounder at Heart/Ride of the Valkyries group has raised over $30,000 dollars in the past five years. Please join us. There’s even kickass soccer gear.

    Character art or for a half-orc cleric and a human bard frame the logo for YachtCon 2021 with the title DDD: 253 Invasion of the Trees.
    Character art by ReRoll

    What is DDD: 253 – Invasion of the Trees?

    This is a short adventure inspired by Tacoma and Tacoma Defiance, set in a small frontier town common in so many fantasy worlds. This port village has a tavern where a local leader needs help. Our adventuring party is going to help the city defend itself from an invasion from the south. Along the way they will meet hazards, possible allies, and of course the enemy(ies?).

    Railroads have been avoided, which means there are nearly a dozen encounters, but in a 3-hour session only a handful will ever be used. Maybe, just maybe, the whole world will see the product after the live adventure, which will be streamed. There will be no VTT, everyone will track their damage, spells, etc with paper sheets in their own homes. Maps and art will be via a shared screen and the experience will be Theater of the Mind, rather than tactical. The model being followed is the Stranger Things x D&D game from early winter rather than highly produced streams like Critical Role.

    Each participant is getting an individual session zero, which will involve character creation and an agreement on option rules. They are also getting pixel art of their PC, using the ReRoll app. Each will also get a set of dice, which is especially handy for those who are playing for the first time.

    Meet Lorenzo Snapdragon

    Lorenzo’s character sheet.

    Lorenzo is a human bard, run by Tacoma Defiance Head Coach Wade Webber. He’s as handy with his lute as he is with a dagger or rapier. Sometimes he’ll bang a drum or play a recorder, but mostly he likes the strings to accompany his songs and poetry. Snapdragon is likely to be the charismatic face of the party.

    Meet Du-Rag, The Honest

    Du-Rag’s character sheet

    Du-Rag, The Honest, is run by Defy professional wrestler and Destiny City Comics owner Ethan HD. Du-Rag is a half-orc cleric, who is as comfortable in the streets as he is in the pulpit. His friends? He’ll heal them. The Honest will usually try words first, but those that stay enemies face the dagger, or the power of his god.

    Rest of the Party

    Over the next week the rest of our adventuring party is being filled out. When those are done we’ll share the character art for them. There’s already a tortle warlock, a half-orc barbarian joining the cause. The group is banding together to defend a lumber town, with a port, a gritty city of unpaved streets with a good bar and neighbors who gather together in defiance of the odds against them.


    Again, DDD:253 Invasion of the Trees is part of YachtCon: Back to School. All proceeds from every class go to the Autism Center at Seattle Children’s Hospital.

  • Adventurer’s League changes expand playing options

    Adventurer’s League changes expand playing options

    One of the most popular questions I get is “How do I start to play D&D?” In the Before Times I would invite people to join in my World of the Everflow campaign with fully half of the more than a dozen participants in that game being new to Dungeons & Dragons. Now, with the explosion of digital and remote play I tend to guide people towards the Adventurer’s League. The robust program from Wizards of the Coast just had a major shift.

    Used as part of Wizards of the Coast Fan Content Policy

    News and other programming is hosted on the Wizards website. The Yawning Portal helps guide people to events, particularly the monthly virtual play sessions, but also online conventions with AL participation.

    The next virtual play weekend registration starts March 2 for play between March 12 and March 14. You can even get a preview of Candlekeep Mysteries during that weekend. The book comes out on March 16. There are dozens of possible games to get involved in — stuff for first time players and things for masters of the game, both.

    Follow Baldman Games and/or D&D Adventurers League for more info

    Not only are all of the updates for D&D AL now on the Wizards website there are also changes as to how AL is played. In most games you will no longer be limited to the Player’s Handbook + 1 book rule. Now, almost any character you can build will be legal. Check out their blog post to see the specific limitations (mostly centered around flying as ThinkDM points out).

    As someone who builds most of their characters via DnDBeyond the looser rules help. There was not a simple toggle to limit to the PHB+1 rule on/off, so to make an AL character I had to think through which book a spell, background, feat, race, subclass all showed up in. The digital era makes the +1 rule a touch obsolete. A character built on Beyond or any VTT will have all of its abilities publicly facing the DM.

    If you haven’t played, and you don’t want to join a game another thing to do is start by observing a stream. D&D’s official Twitch channel hosts shows to watch and their YouTube channel includes quick how-to-play videos.

    You can also sign up to observe my 1st level adventure DDD: 253 Invasion of the Trees as part of YachtCon: Back to School.

  • Inspiration Is Everywhere: Mushrooms

    Inspiration Is Everywhere: Mushrooms

    They can be disgusting. There are times that I’ve called them the rats of the vegetable world — they are not vegetables. In our games we can use mushrooms as food.

    What dungeon bound civilization hasn’t used fields of mushrooms for sustenance? Every time Drow, Dueger, Svirfneblin, and the rest raise shrooms. It’s part of the lore. Bioluminescent fungus and molds can be used for lighting as well.

    These tropes are common in Dungeons & Dragons.

    But you should also use mushrooms to build things. This is happening in the real world, but as bricks. Sure, that works in D&D. It makes a lot of sense for certain cultures.

    Expand on that idea.

    Who lives inside the shrooms like the Smurfs did. Or do your fey hide from the rain underneath a little cap.

    Photo by Visually Us on Pexels.com

    What secret assassin group searches for a specific fungus for their signature poison? What apothecary makes a healing tisane out of mycelium and molds? Which street vendor took the meals of the underdark and turned them into handheld pastries stuffed with minced mushrooms and aged cheese making a name for themselves in the lighted world?

    Everything you experience — eat, read, watch, listen to, encounter — can inspire you to add a little bit to your gameworld or character.

  • How to give your Beasts and Monstrosities reasonable speeds

    How to give your Beasts and Monstrosities reasonable speeds

    You might be able to outrun a Tyrannosaurus Rex, if you’re a peak athlete. Keep note of that. You almost certainly can outmaneuver them. Those are the key takeaways that Wired wants you to have after reading “How to Outrun a Dinosaur.“

    There’s a lot more depth in there for a game designer, homebrewer, or storyteller.

    Three years ago the biologist Myriam Hirt, who studies animal movement at the German Centre for Biodiversity Research, asked a seemingly simple question: Why is it that the biggest, most powerful animals—the whales, elephants, and rhinoceroses—are not the fastest, while the smallest—the mice, minnows, and millipedes—are some of the slowest? Is the implication that there is an optimum size for speed?

    The answer, Hirt found, is yes. If you were designing an animal for speed, that animal should weigh approximately 200 pounds. A bit heavier for a swimmer, and a bit lighter for a flyer.

    Wired, How to Outrun a Dinosaur.

    The T Rex has a speed of 50 in Dungeons & Dragons. That’s too fast for the mass of meat with jaws of death. Smaller dinos and lizards should probably have higher speeds. The Ripper Lizard is getting an update as this story is getting written.

    The speed of 50 might make sense if the primary time in D&D that speed is used is to determine distance running. But it is not. Speed most frequently comes up in combats in six-second chunks of time. Beasts and Monstrosities with high speeds should be the ones that accelerate and burst forward — cheetahs, lions, and Deltadromeus. Even the velociraptor should be average-to-athletic human sprint speed-ish.

    That also brings up a key point. A D&D character is supposed to represent, in general, above average athletes. There’s no direct tie-in between Strength, Dexterity, or Constitution and speed. Most races get a 30, some get a 25, rare ones get 35, and even rarer are the few that fly or swim.

    There are three things we should do with the knowledge from that Wired article;

    • Centerline most speeds to better represent reality in non-magical creatures.
    • Add line in the description that addresses distance traveled by unencumbered and encumbered beasts of burden.
    • Create a quick and easy way to avoid getting run down by a dinosaur.

    That last bullet doesn’t take a lot of work. When in a chase scene use opposed Dexterity checks (Acrobatics or Athletics or Sports could apply) when the chaser is within Reach of the chasee. A success would permit an attack/shove/grapple, if the action economy makes sense. If not, let the chasee take half their movement as a reaction as long as they are able to, and do, significantly change direction.

    Any creature that has magical influence on their speed can operate as normal.