• Sessions 12-15: Rescue and Escape

    Updating progress for The Five has been difficult for a bit. This shall sum up their activities over the last four sessions. Mansaray is still somewhere in the Western Wildes as his falcon is stays close to Aamar. Shonie stayed in Telse and works to provide some information to her companions via messenger pigeon to…

  • Expeditionary fleet of Airxip Ixkon leaves Kon

    Laurelyn looked over her works. Her funds sending a flight out over the Spires of Xelgar were larger than any other. It is her town that gets to host the final rising of the airxips; her vassals that operate the Ship of the Fleet and its three carrax; her pamphleteers that will write the story…

  • Stumbling towards Sheljar

    It’s been a few days since that awful incident at the shack. They’d left some people dead, with just piles of stones on them and then moved on to the west. Crazy Rohan cast his lot with the escaped goliath Piyu. Teegan was not going to abandon her brother and Master Kellamon could be guilty…

  • World of the Everflow One-Sheet

    A crush of warhounds rage forward, backed by mastiffs with halfling riders. One flank is guarded towering Goliaths. That northern front is circled by eagles, hawks, ravens with a lower mega flock of smaller birds. The south is already falling back. There a tribe riding bison and elk is crushing the Kingdom of Azsel, but…

  • Managing a multi-path epic campaign

    One thing that I’ve found as a middle-age man with other hobbies and real-life concerns is that finding a regular group to play every single week is much more difficult than it was in my heyday of 1st edition AD&D during high school, college and the Army. The path I’ve chosen instead is an epic…