• Group 1, Session 19-20: Interrogation and Dungeon Crawl

    Realizing that the session recaps are mainly read by my group, I’m giving up attempts to give them a narrative flavor. Instead I’ll focus on what they learned about the story they are writing together, the opponents defeated and some mechanical changes I tried. Session Notes: Aamar remains at the inn, reading the Lorebook. Bernie and…

  • Group 1, Session 18: Enter a dragon

    The Five keep growing in size, but are far from completing their quest. The fogs of Sheljar have them on edge. They fear another tunneling nightmare striking their inn-home. Furthermore, the dead walk the night and there is the problem of their still hidden master wandering the bog-city. Session Notes: A guest player is here…

  • Group 1, Session 17: Ajhenas in the temple

    The loss of Boo still haunts the group as they consider their next move in the audience of a few dozen decomposed bodies. The skeletal remains of a congregation loom over the party, their open eyesockets unmoving but seemingly following each nervous tic, every sideways glance. Session Notes: The player running Ajhenas wrote this recap.…

  • Session 16: Into a dread temple

    Hiding in the abandoned bog city of Sheljar The Five found an home. The once thriving inn is a rare building within the fogs that is in a decent state of repair. As Behn and Ixnyx scouted the city square the others remained on their new tiny island. This section took places away from table…

  • Sessions 12-15: Rescue and Escape

    Updating progress for The Five has been difficult for a bit. This shall sum up their activities over the last four sessions. Mansaray is still somewhere in the Western Wildes as his falcon is stays close to Aamar. Shonie stayed in Telse and works to provide some information to her companions via messenger pigeon to…

  • Expeditionary fleet of Airxip Ixkon leaves Kon

    Laurelyn looked over her works. Her funds sending a flight out over the Spires of Xelgar were larger than any other. It is her town that gets to host the final rising of the airxips; her vassals that operate the Ship of the Fleet and its three carrax; her pamphleteers that will write the story…

  • Stumbling towards Sheljar

    It’s been a few days since that awful incident at the shack. They’d left some people dead, with just piles of stones on them and then moved on to the west. Crazy Rohan cast his lot with the escaped goliath Piyu. Teegan was not going to abandon her brother and Master Kellamon could be guilty…

  • World of the Everflow One-Sheet

    A crush of warhounds rage forward, backed by mastiffs with halfling riders. One flank is guarded towering Goliaths. That northern front is circled by eagles, hawks, ravens with a lower mega flock of smaller birds. The south is already falling back. There a tribe riding bison and elk is crushing the Kingdom of Azsel, but…

  • Managing a multi-path epic campaign

    One thing that I’ve found as a middle-age man with other hobbies and real-life concerns is that finding a regular group to play every single week is much more difficult than it was in my heyday of 1st edition AD&D during high school, college and the Army. The path I’ve chosen instead is an epic…

  • Encounter above River Crinth

    It’s been eight days judging by the cycle of Feylf. Somehow Teegan and Rohan aren’t at Kirtin-in-the-Sky. They also aren’t on the road they expected to be on, some kind of rockfall blocked it and somehow Rohan convinced her that they should go on a path a bit to the west and across a valley.…