• Session Report: Making friends with Goblins

    With a dozen or so PCs at the island inn and more than a dozen rescued civilians the island is crowded. They need to find arable land within the city, as well as ruins that can be quickly rebuilt by the caravansary families. These two session start as a tale of exploration, include some violence,…

  • Narrative character creation via the Crowd

    With the possibility of many drop in players I wanted to have a PC ready, just in case. As a gimmick, I decided that said character would be made via the crowd of followers on Twitter. The character is genderless and nameless at this time, but besides that has flaws, ideals, skills, attributes, etc and…

  • The power of exploration

    This is technically a recap of two sessions, but it’s also a lesson in play-style as well as how to react to your players’ desires. The Five have become a bit more than I intended. There is this overarching plot around Lorebooks and Scholars and Proctors. But one of the things that they’ve really enjoyed…

  • Adventuring as Pirates: Bards

    “Ho there! Sit, sit.” [She flings a cup of something at you. You look at the dark liquid with little flecks in it, raise an eyebrow.] “Yes, drink, drink! It’s rum… rum with something, don’t worry. It’s our old drink on the Charlatan. I hear you are interested in our societies. I’m out now, retired…

  • Adventuring as Pirates: Rogues

    Character creation is one of my favorite things, which might be why I prefer to DM. By managing the game I get to create hundreds of characters – some fully fleshed out re-occurring NPCs and others are simple one shot monsters. For a friend’s campaign I needed to create a PC, something which I haven’t…

  • Session Report: Escaping Slavers

    My goal to have drop-in sessions is slightly thrown off because there are a total of 12 PCs in two parts of Sheljar, on the road to Sheljar, in Telse and wandering the West. This session attempts to reconnect a couple of the plots. Session Notes: Doceo is the Uncommoner/Factotum Merchant who recently played their first ever session,…

  • Group 1, Session 21: Death of a Necromancer

    Searching for a second Lorebook has consumed much of The Five’s resources. During this search, with a goal of more power and the elimination of the Stench of Sheljar, they have acquired property in the abandoned bog city. They have earned the enmity of the Necromancer, a group calling itself the Proctors of Grace and…

  • Running Away, Let’s Do It!

  • Session Report: Shipping to the haunted north

    Smaller merchants are willing to move goods. Those unfamiliar with local histories and legends are also more willing to move those goods to an area where normal humans would be afraid. This is the tale of a small-time merchant, rare smuggler who took a job that may beyond his abilities. Session Notes: This is a…

  • Song for Mehmd

    As Saffron gets to know Behn and Samul she wrote a song celebrating their homeland. Night pours over the rolling dunes.First, pink and purple, swallowing the sun-soaked sky.Then red to match the blood-soaked hands.And a whisper in the wind decries:nothing remains nowexcept stars and scars. Dawn breaks the black horizon.We are thirst, and thirst is…