• Uprising & Rebellion: One Sheet

    This campaign is set five years after the Lorebook Hunters. With the call of magic strong in the Western Wildes, the kingdoms of the Everflow are stressed by magic. The New Peoples (Ken and Kon), the Offspring of Chorl, the elementals in The Ferments, the Haunting of the High Hills, truce at the River Crinth…

  • The Marching Tankard Coaching Inn

    Originally posted on Dyson's Dodecahedron: A lovingly maintained coaching inn, the Marching Tankard is more than most travellers expect along the back roads servicing a few small settlements. the Marching Tankard – Ground Floor – Tagged While the Tankard’s history goes back a few generations, the current ownership brought it up to the standards it…

  • Monk: Way of the Frayed Knot

    A work-in-progress for a Monk subclass.

  • Here There Be Dragons

    In the World of the Everflow dragons hoard knowledge, and much more. For most gold and treasure are meaningless.

  • Playing with Passive Expertise 2

    Originally posted on Chris S. Sims: In the first entry of this short series, I wrote about the philosophy of passive skill or trait use in roleplaying games. That piece focused on information exchange and the use of passive skill to determine the baseline of what a character knows in a game. There, I claimed…

  • Society of Veil and Shadows

    The Society of Veil and Shadows are a group of rogues dedicated to obscuring and protecting their guild from spies — both arcane and mundane. While able to contribute to the uprising’s success via sneak attacks and other clandestine abilities their true power is their ability to cast a few spells, most of which help…

  • Uprising and Rebellion Session Two & Three & Four: Burning of the Red Oak; Dock District Militia Forms

    Red Oak Burns! Elves set the Red Oak ablaze with a mystical fire; Their Dragon and Gnome kin escape the Ward of Mighty Trees as noble defenders of the weak help the ward’s weakest; Daoud guard ineffective; Dock District forms own armed militia, refusing Daoudian assistance Several stories cover the week since the Carnival War.…

  • Uprising and Rebellion Session One: The Carnival War

    This recap of the session is written in the tradition of yellow journalism.

  • Uprising & Rebellion Session Zero

    Kirtin-on-the-Lake is the former winter capital of Kirtin. The lake city occupies the southwest corner of a massive lake and its fantasy-medieval urban area extends from those shores to a few of the islands within the lake. Roughly a century ago the Empire of Daoud and the Green Isle captured the lake city from Kirtin,…

  • Crew of an large airxip

    How to adapt a simulationist mindset to 5e D&D rules as pertains to crews of naval and aerial vessels.