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Session 1 Group 2: Clockwork zeppelin
Session Notes: The Shield of Kirtin (Paladin) player is out for this session on no notice. As is practice the only way that PC would perish is through an absurd TPK. There’s a near-zero chance of that. Present were the Goliath Commoner (Tinker) and the Human Mundane Ranger from coastal Daoud. Both are 1st time…
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Session 11 Group 1: Everyone wants a Lorebook
Leading up to Summer Festival Mayor Kellamon is notified that annual special ale from The Ferments did not arrive in its customary window (generally a week before the festival). Since it would take a large quantity of ale about a week to get to Telse this is their last opportunity to check on the status…
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Session Zero: The Second Group
This adventuring group started at the same time as The Five. It begins with three characters and will be The Three. It is also designed for some drop-in session and semi-permanent from the core. They are also searching for a Lorebook, but their direction is not to the West, but to the North and Sheljar. Their journey…
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Session 10: The next hooks
After the last session The Five had finished their original goals. They’d found a Lorebook, and discovered it does not have the answers to “What caused the Awakening?” They did discover a cause, within a clandestine group of Scholars, that Chorl had something to do with the release of the minor magic. There was the…
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Session 9: Urban conflict
It was our first session in about two months. Planned as a short session that wrapped up the Quest for the Lorebook. The intent was for a primarily social session that introduced some new hooks for further adventures and established some downtime activities. As they say, “the best laid plans.” After leaving Mayor Kellamon’s house/office…
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Telse and the region of The Everflow
I’ve had the great pleasure of playing with the alpha test of Fantastic Maps #HexAllTheThings. If you want to break the tool sign up here. The first thing I did to break it was make a larger than expected map of the Western Wildes, or those cities and towns that are primarily influenced by The…
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Estrella was as Common as they come
“Here, fix this,” Estrella’s brother hands her an axe. It takes a few moments and the large chip is gone. “Done.” Others have these big powers, they can do things. Baboli can predict the weather and make flowers bloom. That’s so useful. Femmo does fun little things with fire. He helped clear a new field. It’s…
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Developing a calendar, because your players demand it
Making a homebrew setting can be rough. You give thought to empires, races, class restrictions, some unique things (cantrips for all, bonded companions). You start to layer on some histories (Lorebooks), maybe a secret society or two, some competing faiths as well. Eventually you think “this can run.” Then your players ask you a question…
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Session 8: Return to Telse
Waking the morning after taking the Lorebook away from Cortez The Five rescue a half-dozen cattle. Starting on their way back to Telse they know that they will move slowly. Maurice heads off on his own to scout the road. There is some concern that the Western Tower of Telse may be held by non-friendly…
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Lorebooks
What is a Lorebook in the World of the Everflow?
