• Post-Awakening Spellcasting in Kin

    In the lands of the Everflow there was no magic, only legend. Those legends were of immense powers, wizards and priests, dragons and gods. They are a fiction. All magic was a fiction, until just a generation ago. When the Two Day Moon came things changed. Power flowed through people in ways that they don’t yet…

  • Session 7: Misplaced trust

    When we left The Five they’d reunited in the Glass Tower and held the Lorebook in their hands. That’s a huge advance in their goals. There were signs of trouble. Some kind of odd tornado laden, green/black cloud storm sat over the Cliffs of Gallinor. Out East there is a trickle of smoke. Almost due…

  • Simple Shield Options

    One of the things I want to do is provides some spell-less class options for the people of Kin. Since the continent and its associated islands have been without magic for millenia the standard Bard, Paladin, and Ranger builds make little sense. Current characters were built knowing that they will eventually get spells, but they…

  • Teegan’s last day at home

    Korlot is a small walled town along the hillside in the Lothian Highlands. Every morning Teegan and her little brother leave the Upper Gate with the handful of goats their family collected. They head out to the managed clover fields with their fences. The family cannot dedicate time to herd goats, not today. Dad will…

  • Session 6: Safety in stone, signs in the sky

    This session was different. Up to this point there’s been some rather standard role-play. All that three tiers stuff – exploration, combat and social interaction in some balance. Each session’s balance was different, but most followed a particular pattern. That’s basic episodic style and necessary because the group of players has a core and others…

  • Piyu returns to a hut

    This is another part of the tale of Piyu and Kellamon. The two unlikely friends were merely associates during the Awakening. When the Awakening Wars started they fled, like many the fled to Telse and the Everflow in a search for peace.

  • The Meta-Game: Hows and whys of adventure creation

    Every few weeks, by the time the players can’t act on spoilers contained within, I’ll review the gaming sessions. These reviews will not be a review of the performance of the PCs, but a explanations as to what hooks were given, how the flavor of Kin leaked into the gaming conversation and attempts to give…

  • Session 5 Raiding the Cult of Nak

    Returning from their scouting trip Saffron and Aamar share their findings. The group left behind tells a quick tale about how Cortez trained other scholars, including a man named Chorl. Cortez expected the Cult of Nak to have Chorl at its head, but as of now, Chorl’s whereabouts are unknown. In side voices the rest…

  • Side Mission: Aamar and Saffron go on a chase

    As most of The Five (now at seven) recover from combat and put out fires Aamar and a freshly healed Saffron rush to the rock outcropping where the group of Nak’s followers leadership seemed to be. It is dark, the embers of the burning trees and corpses does not provide much light. Aamar mutters a…

  • Sessions Two and Three: Finding and Defending the Tower of Glass

    Just a half day from Telse, the group is in a different land.They passed one of the guard towers being built as defense in depth. Five towers are being built. One to the west, one on the road to Sheljar, another to the Ferments and then each river has a tower as well. Today, back…