My current campaign of episodic adventures is starting to get complicated. These notes are mostly for myself, so that the various threads and multi-session characters do not get out of control as people drop in and drop out. Uprising and Rebellion Campaign Two is crafted for that type of play, but pushes me to track NPCs and threads a bit more than typical D&D campaigns.
Read: Common knowledge in the World of the Everflow.
These are the Player Characters, some active, some dormant, and all controlled by not-the-DM.
Req (dwarf, paladin) — He travelled to Kirtin-on-the-Lake in an early wave of emigration from the Lands of the Ken. Part of the Society, he helped the Dock District get free from the Mayor’s influence. The dwarf has a penchant for ale, often forgets names of his friends, and is responsible for forming the Dock District Militia (mostly other longshoreman with glaives).
Seymore (halfling, rogue) — One of the constants in the Dock District is Seymore’s proselytizing for freedom for all. Working as a streetsweeper, he provided light in the darkness, now his words try to do more as he joins the Society and pushes back against the Mayor, the Ken, and the Empire of Daoud.
Gardar (human, warlock/sorcerer) — From the land of Mehmd, this one-time cooper and weaponsmith lost his first animal companion to tragedy, fled his former master and now seeks to rid the influence of the Dragons and their allies.
Keldrass (black dragonborn, monk) — An early traveler from the Fey Isles, he abandoned the quest of those people to study what makes the Kin special and unique. Still confused by these diverse societies without magic but with a love for animals.
Skrunk (goliath, wild barbarian) — The former coffee roaster lost control when infected with some kind of dragon-kin magic. He has two giant turkeys, a little bit of magic and a lot of rage. He was once plagued by gnomes and Paiddrois both. The Society have used his giant turkey-cart to help transport things.
Habergeon (warforged, cleric) — The world’s first, and possibly only, warforged, Habergeon was crafted during the fall of a previous age back when magic was plentiful and those who are now gods walked the world as mortals.
Nerinmil (half-elf, warlock-rogue) — Also in the early wave of travel from Ken to the Land of the Everflow, Nerinmil stands against his ancestors in their quest to oppress the People of Fellowship.
Grera (mulgoblin, cleric) — Rescued from the jaculus encampment Grera joined the Society in efforts to learn more about the wide variety of peoples in the world. He is the primary connection between the Kon working in the back of the Rusty Clam and the active agents of the Society.
Roland (human, rogue-thief) — the former sage was recently fired from his position in local university. His teachings challenged Daoud’s control of Kirtin-on-the-Lake. He has a small cat that avoids all conflict.
Whym (halfling ranger-gloom stalker) — the former circus member is of noble heart and fights to protect those who are threatened by darkness. She has a huge dog, Kelb.
Galanodel (elf rogue-propagandist) — the former journalist in Ken has combined techniques learned while working in the lands of magic with the praktikum of the gobkons. Now he publishes broadsheets in Kirtin-on-the-Lake pushing warnings against his own kind as well as building support for an independent KotL.
Auger (goliath, professor) — One of Roland’s friends at the U, Odger is a font of knowledge. His library-classroom is a safe haven outside of the Dock District and reachable via a fountain and the sewers.
Penzer (human, bar owner) — He is the owner of the Rusty Clam, the impromptu headquarters of the Society. There is a once-secret backroom with a tar-tree powered printing press (the press can also be powered by the sap of the black dragontree). Penzer generally hears rumors around the Docks.
Gregr and Robare (humans, longshorefolk) — Two of the men armed by Req, they have crewed a boat requisitioned by the Society and helped rid the jaculus from the docks. They aren’t great fighters, and try to avoid conflict. They are willing to support the Society in all non-violent actions.
Wilkie (human, captain of Dock District guard) — No longer the only “full-time” employee of the Guard, this former Daoudian guardsman felt more familiarity with the Docks than the Mayor’s officials. He can be a source of knowledge about what’s going on in neighboring Districts or the Mayor’s forces.
He was captain with a unit of four full-time Warriors (2 human attackers, 2 halfling defenders). Their five dogs are one mastiff (Wiklie), two herding dogs, and two guard terriers (can set an Alarm as a ritual with no components). They wear chain shirts, glaives, a ruby dagger, and short bows. Wilkie has a longsword and shield. All but one of these died. Denny is the only remaining guard.
Lily Evertruse (elf, wizard) — Lily scared off the faerie dragon at the Mayor’s Three Fulls party. She seemed friendly with Habergeon and willing to aid the group in their efforts.
Thorbolt Moorcok (human, vintner) — The head of Moorcok manor and vineyard was befriended by Req as the dwarf helped the family cleanup and rebuild after a group of Dragonsworn attempted to kill the Professor Rollo Silverfin, a Scholar of Illusions.
Becca (human, conjurer) — She stole a few slates of conjuration to learn extraordinary magic, to include spreading certain spells (Infestation, Sword Burst, ???) to the general public. She is an ally, but also wants to spread magical knowledge to everyone.
Jasmyne (human, retired captain of Mayor’s guard) — Jasmyne and her monkey enjoy causing small troubles for the Mayor’s not-quite-allies. She also thinks the current Mayor is a buffoon who doesn’t match the strength of his father.
The Bundle of Illusion (a random number of books) and the Slates of Conjuration are in possession/control of the group. The Slates of Conjuration were accessed by Augr’s students, who eventually spread spells to the general public.
Req created the Dock District Guard (see Wilkie, above). There is also the ad hoc militia which are longshorefolk with bill hooks (uses glaive stats).
Seymore expanded his network of sweeps and lighters into Duskside.
The group also has significant influence over the broadsheet produced by two goblins and a mulgob in a backroom at the Rusty Clam.
Nerinmil has a significant piece of lore.
Habergeon holds a divine favor.
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Qiddrot The Dark and Pathlean The Shadow (black dragons) — These hoarders of fellowship are breaking the companion bonds. Their adolescent companion was killed by the group in an ambush. They have met with the Mayor, who learned that the Blacks do not respect the treaty between the Dragons and the City.
Gnomes — A small group of bold illusionists that seem to be allied with the Blacks, these illusionists and enchanters willingly broke the Treaty in order to help steal joy and happiness.
Elmsday Fleet of Daoud — Settled just outside the city, the Elmsday Fleet is not under control of the Mayor. The Society has yet to interact with the Fleet as it looms to insert itself on the side of oppression.
Proctors of Grace — an Evoker, Abjurer, and Diviner that travel together seeking to remove magic from the Six Kingdoms. They are hunting the Scholars and the Lorebooks.
Former Mayor-Governor Roreldus Androouet le Riche, Servant of the Queen and Commander of the Northern Fleet and the 3rd Marines (human, banneret) — a weak man more concerned with power than justice. Will do nearly anything to maintain the place of prominence in Kirtin-on-the-Llake. The Northern Fleet are two boats that roam the lake and are maintained on Androouet Isle in the middle of the lake. The 3rd Marines no longer exist.
Tanazir the Greaty Wyrm — When alive this blue dragonwas influencing the mayor through promises of wealth. The deceit and corruption made Kirtin-on-the-Lake nearly unlivable as so many leaders and upper class were looking out for themselves. Laudra (elf, rogue) — Discovered during the Mayor’s party she uses magic to drift among the Kin. A thief and general troublemaker who seems be ruling Rat Horn. She has two dwarf assistants and some amount of fandom within the working class. Jaculus (group, all dead) — Req did capture a jaculus egg. These minor dragons stole fine art and gems from Dock District boots and retreated to an encampment to the north-east of Kirtin-on-the-Lake. The group fought off a few allied Ken. Paper Drake (singular, dead) — The folding book drake that once rode in Habergeon’s book pouch escaped during a rest in Odger’s library-classroom. It was quite interested in his most special books on the highest ring of knowledge within the tower.
aiddrois The Twilight (dead adolescent black dragon) — First of the Blacks to interact with the Society, Paiddrois was the least powerful and most aggressive of dragons to enter the city. His boldness was a herald of things to come, but also what lead to his death.
Clues and Portents
The dragontrees need at least one dragon and 8 other spellcasters to be reawakened. The Red Oak was the first of these and now geysers of flame spew out from it. No new egg has been seen yet. These ceremonies can only happen on when at least two moons are full. The next opportunity is in two days and coincides with a major Daoudian festival in the city.
Black dragons break the bond of companionship between the Kin and their beasts. At least three dozen of these bonds have been broken. All appearances are that the black dragons hoard these connections. Jaculus hoard gems and fine art. Paper drakes hoard knowledge and appear to want to raid the University of Kirtin. All dragons hoard something and the chromatics seem to hoard emotions. Five of their 11 gnome and dwarf allies have been killed. Four in Winterhome of Shamal and one at the Mayor’s celebration.
9 thoughts on “Allies and Adversaries in Uprising and Rebellion”
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I see the watabou generator was used for the city but what did you use to make the Rat Horn District map?
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That was also a watabou generator, the newer Neighborhoods one
I was going to ask about the map generator…
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Is this campaign the one we discussed that was going to be West Marches-like, but more like Star Trek episodes?
Yep. We play most Sundays
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