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  • Unearthed Arcana expands playable dragons – lacks playable dungeons

    Unearthed Arcana expands playable dragons – lacks playable dungeons

    The latest drop of Unearthed Arcana is another exploration of Draconic options – this time lineages, feats, and spells. Previously the Dungeons & Dragons team explored a Monk: Way of the Ascendant Dragon and a Ranger: Drakewarden.

    The UA also reminds readers that everyone gets a floating +2&+1 or three floating +1 with two languages (Common and one other being recommended).

    This review of UA will include bolded statements of what I like, what I would change, and what I dislike but can’t think of how to fix.

    Dragonborn

    Fifth edition D&D already has two sets of Dragonborn, one in the Player’s Handbook and another in Explorer’s Guide to Wildemount, the Critical Role book. Soon, there will be even more Draconic races, as the new set splits Dragonborn into the subsets – chromatic, metallic, gem. This Unearthed Arcana is also an expansion of Kobold options, as they were previously released in Volo’s Guide to Monsters.

    For all three there is a small boost in power for the breath weapon. This was needed. The PHB Dragonborn breath weapon wasn’t able to be used enough for it to serve a purpose. Having it be an attack replacement grants some great options for martial players after tier 1 play. Rather than 1 bonus action per rest (short or long) the UA version gets proficiency bonus number of uses per long rest. This is true for all three of the new subraces. They also increase damage from 2d6 with tier scaling to 2d8 with tier scaling. I like this.

    Chromatic

    Their breath weapon is a line, which is a switch for green and red dragonborn.

    At third level they gain the ability to be immune to the energy connected to their draconic origin. This ten minutes at once ability can help ahead of a combat encounter, but is also quite handy for some exploration challenges. It’s a fun little bit of story creep too. I like this.

    Metallic

    Their breath weapon is a cone, which is a switch for brass, bronze, and copper.

    Their third level boost is a secondary breath weapon that they can use once per long rest. There is a choice of two effects – a push and or kind of knock-out gas that incapacitates targets. These are both fine.

    Gem

    Previously gem dragonborn weren’t a thing, and as someone who didn’t get into gem dragons, this section is a lot of new ground. The various gems connect to new damage types (force, radiant, psychic, thunder, necrotic). As all gem dragons are connected to psionics these dragonborn gain the ability to telepathically communicate with a single creature within 30′, as long as they share a language. I like this cool boost.

    At third level they get this weird ability to fly by being surrounded by spectral gems. I don’t like this.

    Kobolds

    The kobolds in Volo’s have two negatives – their strength is reduced and they have sunlight sensitivity. The new draconic versions of kobolds suffer from neither of these.

    But the new kobolds also don’t get Grovel, Cower, and Beg (ok), nor do they get Pack Tactics (boo).

    The draconic versions get to choose between three abilities.

    • Advantage on saves versus fear. I like this.
    • A sorcerer cantrip. I like this because it connects them to the Volo’s monster kobold sorcerer.
    • An unarmed strike with the tail. I would change this strike to be finesse, so that dex builds could benefit.

    They also can roar. I don’t like this.

    I would rather the playable kobolds lean into the variant kobolds like dragonshields, winged, and inventors. Further connections between kobold culture and playable kobolds would be wonderful.

    Feats

    The new feats are about granting non-dragonborn a small lean into the powers and abilities of various dragons. This part is cool, but because they are each a different feat that means your character could take each feat once picking up a bit of chromatic, gem, and metallic. I don’t like this.

    Spells

    There are seven new spells that range from level 2 to 7. Four of them are named spells, with three carrying iconic names from the Forgotten Realms and one from Dragonlance. All are available to sorcerers and wizards, with a few being open to other casters.

    Draconic Transformation is a way to be nearly a dragon.

    Fizban’s Platinum Shield is a potent protective spell.

    Flame Stride is a movement boost that burns people as you pass them.

    Icingdeath’s Frost is a cone blast that covers the target in an ice shell.

    Nathair’s Mischief is a cube (yuck) that is rather fey in its behavior.

    Raulothim’s Psychic Lance is a piercing blast that has an interesting known name twist.

    Summon Draconic Spirit follows the new summons from Tasha’s Cauldron of Everything, and is a dragon.

    I like the story behind the spells and hope that Awf can add the Icingdeath’s Frost and Flame Stride to his known spell list. A Bladesinger running through traffic with flaming feat is a great image.

    Overall there’s a lot of flavor in these, but similar to the Fey UA, there is a clear need to fold the earlier releases and this next book together. There are competing versions of Orc, Hobgoblin, Dragonborn, and Kobold now. These would make more sense as subraces in a book, or digital version, that is consolidated with all the changes, shifts, and combinations.

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    April 14, 2021
  • Lore Collage: Virtual Play is this weekend

    Lore Collage: Virtual Play is this weekend

    There’s a ton of cool animals in the real world that should be your companion or familiar. Dogs, cats, and owls are tiring. Instead go with tiny little ‘saurs that look like flying porgs.

    Not as cute, but how could it be? https://t.co/eJLKgyf0ph

    — SYFY WIRE (@SYFYWIRE) April 10, 2021

    Embrace NPCs that have bad vision. Orne Willowrush is ready for your campaign. He’s a dude that’s bad at fishing, but likes it. Wearing glasses Willowrush crafts fine barrels and can be found buying his friends beverages.

    Official D&D Product Releases and Reviews

    D&D Virtual Weekend This Weekend

    This weekend’s Virtual Play includes games in Portuguese, but stay tuned as there are often options in Spanish with some other languages also featured. As a reminder these are paid events. The DMs are the primary recipient of those funds. Dragon+ has more about Virtual Play.

    Dungeons & Dragons Movie News

    Paramount is delaying the D&D movie by a year-and-a-half. This is almost certainly due to the continuation of the Covid-19 pandemic and how crowded the big-budget movie release schedule will be in 2022. The wide slate of TV shows has no announced delays. Derek Kolstad’s project is the only one with an announced showrunner at this time.

    RegΓ©-Jean Page was nearly in an upcoming Superman project. One of the hottest (in demand) actors in Hollywood these days Page will be in the D&D movie. He won’t be in that Superman project, because some idiot seemed to think that Superman can’t be related to a Black man.d

    He’s also a popular pick as the next James Bond. Dude is in demand. He’s in D&D.

    eOne is also launching a gob of reality programming, none are D&D, yet.

    Van Richten’s Guide to Ravenloft Previews

    The latest Lore You Should Know is all about one of the reworked Domains of Dread.

    Third-Party Products

    Venture Maidens is the latest podcast to release their world as a sourcebook. Their DM is also the head of the book project, and that bodes quite well for the quality of the product. Celeste Conowitch has credits with Wizards of the Coast, Kobold Press, and is now with 2C Gaming. The Kickstarter is up through May 10.

    Solasta is nearly a ‘finished’ product. The D&D OGL video game is leaving early access. Solasta is more focused on the 5e D&D rules than the official games.

    Tribality reviews the upcoming character and scenery art generator Neverending. Finding a tool that you can use, that helps non-artists changes your table atmosphere. Toss those creators some money, because they earned it.

    Advice for Dungeons & Dragons Payers and DMs

    Every week Alphastream and Shawn Merwin go deeper and deeper into what Tasha’s Cauldron of Everything empowers players to do. Their podcast might be the only digital enterprise still talking about the dramatic story and rules expansion from last fall.

    Want to add the themes from Phillip K. Dick’s stories to your games? Screen Rant guides you through mashing up sci-fi with your fantasy.

    Game Rant goes over how to use Feats in 5th edition. For me, in my world, I enjoy granting Feats at first level. But I drop the power-gamey ones from the list of options. There is a lot of story creep available in 80% of Feats.

    Playing D&D in Civic Spaces During the Pandemic

    Whereas most libraries are hosting games to play, at the Topeka Library the focus is on teaching people how to play the game. They have a monthly series that focuses on specific aspects of play. Up next is Character and Combat.

    The Johnston Public Library, in upstate New York, is reopening to the public, and continuing virtual D&D for teens in two age groups.

    Saratoga Springs Public Library, in Florida, is hosting virtual D&D.

    Dungeons & Dragons is Mainstream Now

    D&D character art can be more than a hobby these days. | Fan art feature: Leilani Perriera and D&D – Savannah College of Art and Design Connector

    The ability to become a hero, no matter what holds you back in real life, is part of the powerful call of roleplaying. | Dungeons and Dragons Helps Me Live Without Duchenne for a Moment – Muscular Dystrophy News

    Other Geek Stuff

    If you missed Coyote & Crow’s Kickstarter, they have a late backer option now.

    We live in the future – and in the future there are lightsabers that work.

    Polygon’s board game shopping guide is a great reminder that Summer should involve games with friends on a deck or patio.

    The City of Dragons is celebrating the birth of Erasmus. Downtown Renton, the home of Wizards of the Coast, is celebrating hatchday on April 17.

    Shadow and Bone is the latest fantasy series to get a TV deal. Go behind the scenes in this story that discusses how the books were translated to screen.

    Washington State is flooded with RPG designers, don’t ignore the talent in the board game side of our hobby.

    The best board games of 2021, according to American designers.

    As Always, Maps

    Add fjords and mountains carved by gods to your game.

    Greetings, worldbuilders! Today I have released a new unmarked region map for you to use as a canvas.
    Worldbuilding pop quiz – What do you imagine the dominant export might be?

    Downloads:https://t.co/aufWGZZT2S#dnd #dnd5e #ttrpg #dungeonsanddragons #maps pic.twitter.com/VKsgQ5TDTF

    — Ross (@2minutetabletop) April 10, 2021

    This map has an old school styling to it. I want to move to this town.

    Ultimo Riparo, by Simkin

    "a map I made for my own campaign. Ultimo Riparo is the last town in the north of the Nordarn Kingdom. Far away from the limit, between this village and Ironclaw ther is a big wild and dangerous plateau…"https://t.co/WUBeVFrId5 pic.twitter.com/unSuOjfXca

    — Cartographers' Guild (@CartoGuild) April 12, 2021

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    April 12, 2021
  • Add these prehistoric beasts to your animal companion and familiar catalogue

    Add these prehistoric beasts to your animal companion and familiar catalogue

    Who didn’t grow up loving dinosaurs? The massive ones were essentially real-life kaiju, and they populate so much Dungeons & Dragons lore. But prehistory also has smaller dinosaurs. These too belong in your D&D games. They make perfect low-level scene setting creatures — even more special they offer player characters new choices for Familiars and Animal Companions.

    Via SyFy we learn of a small pterosaur that’s pretty darn cute. The sinomacrops bondei would make an excellent scout and their tiny little hands might be able to hold some spell components or messages.

    Full Size paleoart courtesy of Zhao Chuang available at link

    For stats, use a common bird – the Owl makes the most sense. But Ravens with their mimicry may make sense for you character. A talking tiny ‘saur that flits and floats about to help your wizard? Perfect!

    The fact is that the world of inspiration for other beasties to be your best friend. From small carnivores like the Taien Sahul to the Sinomacrops Bondei your companions do not need to be confined to what is in the basic rules.

    Dragons of Wales has wonderful art that fits many micro-dragons and ‘saurs.

    View this post on Instagram

    A post shared by DragonsofWales (@dragonsofwales)

    View this post on Instagram

    A post shared by DragonsofWales (@dragonsofwales)

    There’s so much out there. Your world is a fantasy with imps and elves. Your companions can be beasts that are unreal, but power appropriate. Some may even have minor magical powers, slightly shifting their “natural” abilities because if your characters are imbued with magic, shouldn’t their animal companions also be blessed with fantastic abilities?

    Updated: Add these pre-whales too.

    https://twitter.com/ddoniolvalcroze/status/1382369065277132801

    Updated again for this rhino-buffalo thing.

    https://twitter.com/ddoniolvalcroze/status/1384873844519759875

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    April 11, 2021
  • Orne Willowrush – an NPC for your adventuring needs

    Orne Willowrush – an NPC for your adventuring needs

    Opening up an NPC creation series with a character I should have made ages ago – one with glasses. If you don’t know me, I’m basically finger-blind. Without glasses or contacts I am unable to count how many fingers you would be holding up if you are more than a couple feet away from me. And yet, I never have played a character or NPC with glasses. I actively avoided it.

    After reading Deven Rue’s recent post about embracing characters with vision impairment or blindness I decided that needed to change.

    Heading over to DM Heroes, I hit the random button until it turned up a character with glasses. Then, it was about creating a character with an interesting background who was not a quest giver. Because as Rue says, “Make us non-quest related. Just people in your world. Living. Existing.”

    Meet Orne Willowrush

    This image shows the bust of an older male halfling with somewhat receding grey hair that is swept back. He wears glasses and has a thin mustache. His clothing looks like it could be a rough robe or shawl shirt. It is light brown.
    Created using DM Heroes one of my favorite NPC art tools

    First up is a Simple Index Card Version of an NPC. These are designed so with just a few words you can know who an NPC is from a basic description of appearance, to some basic motivations. In Willowrush’s case he’s a former soldier who once fought for the realm, but now works as a cooper. In my deep belief that everyone in your D&D world should have a hobby he is a fisher. He is not skilled in fishing though. He just enjoys doing the calmness of fishing with his friends. He can get dreamy about his past, but also doesn’t like to talk about it. Orne recently lost his beaver – Tryn. He’s just newly bonded with an otter – Orla.

    Orne’s best friend is a librarian named Incirion Vadu, a goblin. You can often find them at the river together, ignoring work. Incirion knows Mending, and will often have an extra pair of glasses for Orne.

    Orne Willowrush

    Dexterity, Strength +1Stout Halfling, Conscript Fighter (3)
    Constitution, Charisma -1Cooper | Woodworking Tools, Fisher’s Tools
    Padded Armor, Common Clothes, Glasses, OtterWinestar, Lemplet Place
    Staff, adzeWants to relive past glories
    Modest lifestyle, and will buy you a glass of wineDaydreamer, Reticent, Recently lost his beaver companion
    An otter peers out from a small cave.
    Photo by David Frazer on Pexels.com

    If you want him built as a fully playable character I’ve added him to my DnDBeyond Community Characters campaign. Orne on Beyond is a Scout rather than a Conscript, so as to not introduce new rules.

    Winestar, Lemplet Place

    A map of Lemplet Place, a fictitious town. The river runs from south to north into a bay. There are seven neighborhoods with three being inside or somewhat inside the walls. Main roads leave to the east, the west, and the northwest. There is a castle, a green, and a large temple.
    Built using the Medieval Fantasy City Generator

    Winestar is a neighborhood built along the rolling ridge of the Lemplet River. It’s a mix of farmsteads with a few crafts to support their needs. Most of the good produced enter the walled part of the city via barge or float. The Spring, across the river, is up on a cliffside, and is generally more wealthy than Winestar, especially those parts that are next to the castle walls. Within Winestar you will, of course, find many small vintners, with most of the homes at least having a passing hobby of wine creation. In general, Winestar produces luxury goods whereas Northroad is sustenance farming.

    Lemplet Place is a city of about 4,300 people.

    1. Blackbridge – known for the eponymous bridge, the downtown of Lemplet Place
    2. Tidewater Place – the slums, used to flood with high tide
    3. Castle Lemplet – originally built as a exterior castle, the city has grown around it
    4. Trollrock – the northern block surrounds a huge rock hill with a cave inside, no trolls though
    5. Northroad – sustenance farming
    6. Winestar – grapevines, orchards
    7. The Spring – for the wealthy that moved out of the city

    How will you use Orne Willowrush in your campaign?

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    April 8, 2021
  • Lore Collage: D&D Virtual Weekend signups this week

    Lore Collage: D&D Virtual Weekend signups this week

    Before we get into the gossip around Page, Adventurer’s League, great D&D podcasts, and a video game where you can play D&D inside the game, I’m going to remind you that travel distances in D&D should be about time, not distance. Use leagues, use daylong journeys, and add to the immersive and simplified feel of 5th edition.

    If you need to run a naval skirmish with 2-6 ships on each side, here’s a rule set for you.

    Official D&D Product Releases and Reviews

    D&D Virtual Weekend Signups Start This Week

    On Virtual Weekends you can play in Adventurer’s League, or in custom worlds from professional DMs.

    Grid is available for the April #VirtualDnDWeekend! Check it out and get ready to signup for games tomorrow over at https://t.co/zKZzcpGECi pic.twitter.com/rCIIZIEgVV

    — Baldman Games (@baldmangames) April 5, 2021

    Sign ups are live Tuesday. The event runs from April 16 to April 18.

    Dungeons & Dragons Movie News

    With RegΓ©-Jean Page leaving Bridgerton, maybe for good, the Hollywood gossip and news services are all over where you can catch him next – in Dungeons & Dragons.

    • Variety
    • Insider
    • Like, it was everywhere. Snagging a rising star like that will get eOne and Paramount much attention.

    Candlekeep Mysteries Reviews

    Games Radar’s deep dive into the mini-adventure compilation.

    Music to accompany the Caponic Being adventure.

    Third-Party Products

    Heroes’ Feast continues to surprise and delight book reviewers around the world, to include my hometown paper, the Seattle Times.

    D&D Podcasts Besides Critical Role

    Almost everyone knows about Critical Role, but there’s many other Actual Plays and edited performances that deserve your earholes.

    Tech Radar has a Top 8. I love Not Another D&D Podcast which they have 5th. NADDPod also gets a plug at Pop.Inquirer.

    The Adventure Zone is running into issues of popularity – how big can your family be?

    Advice for Dungeons & Dragons Payers and DMs

    Think DM is correct. As designed the Haversack is an underperforming magic item.

    Deven Rue, a mapmaker you should be following already, has advice on how to create authentic characters that are blind or visually impaired.

    POC Gamer goes behind the curtain on how to design a short adventure.

    Playing D&D in Civic Spaces During the Pandemic

    Over in Tarrytown, New Jersey, a youth organization launched to keep kids creative during the covid-19 pandemic. They are, of course, using D&D as one of those paths.

    The Northland Public Library in Pittsburg is hosting a D&D game based around a sheep getting loose. A stellar start to a campaign that I’m going to borrow.

    The Klamath Oregon library system is up to three teen D&D sessions a week now.

    Over in Maryland, the Calvert County Library is the rare library running D&D for adults.

    All Ada public libraries in Idaho are hosting D&D these days.

    Dungeons & Dragons is Mainstream Now

    Local multiplayer video games, that’s ones where you are on the same couch using the same console and screen, are increasing popular during the pandemic. Like Dungeons & Dragons (mentioned in story) these games give you social interaction when it’s difficult. | It Takes Two proves that couch co-op games are back for good – Wired

    Stranger Things isn’t the only fiction world where D&D is featured. There’s a new book out where the D&D group is the star. | Book Talk: Cleveland author writes novel about LGBTQ role-playing club – Akron Beacon Journal

    You turn on your video game, take over that character, and then meet another character. You then start to play D&D with them?!?! Yeah, that’s meta, but it’s happening. | I Can’t Wait To Play Dungeons And Dragons With Steph Again In Life Is Strange: True Colors – The Gamer

    Financial advisors are bullish on Hasbro these days. The April 27th earnings call is of interest to them, primarily because of Wizards of the Coast. | 3 Reasons Hasbro Stock Is a Buy – The Motley Fool

    Other Geek Stuff

    The latest issue of Strange Horizons is Palestinian sci-fi, which combines two of my biggest passions in the world. If there was a story about soccer it would hit my trifecta.

    Russian TV made Lord of the Rings before Peter Jackson did. It’s a trip. Re-watch the Jackson version in theaters when it’s safe. That experience is worth reliving.

    Just because you don’t have a Rogue doesn’t mean that you can’t do what rogues do.

    Self-sufficient. – https://t.co/1kUcKV7q9F
    IG: https://t.co/x7VVYlYaSp
    Webtoon: https://t.co/InkydQebdl pic.twitter.com/CiiEzmw9vy

    — AC Stuart (@NoobtheLoser) April 2, 2021

    New York City Comicon is going to allow people in attendance in October. They will also have virtual events.

    As Always, Maps

    Need a city or dungeon on the spur of the moment? Use your favorite shopping mall.

    If you ever have to completely improvise a megadungeon (for some reason, may god have mercy), find a map of a large, asymmetric shopping mall, preferably with multiple levels for the layout. pic.twitter.com/ie9MktLAXu

    — @prismaticwasteland.com on bluesky (@PrismaticWastes) April 4, 2021

    How would your PCs solve the problem of a boat blocking the main shipping canal in your world?

    New map out now: The HMS Ever Givenhttps://t.co/oc4Eb8KRts pic.twitter.com/aUYWflWa1A

    — Limithron (@limithron) April 1, 2021

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    April 5, 2021
  • Naval Skirmishes and Battles for 5e D&D

    Naval Skirmishes and Battles for 5e D&D

    This set of rules was shared with me by one of my fellow players in Arise & Descend. When they aren’t playing in our near-weekly game they also DM. Recently they noticed a gap in rules for naval warfare. Unlike Ghosts of Saltmarsh, this rule set is for when the party are on other vessels in a fleet or when the story may demand that the group zoom out from the single ship to a small conflict between two fleets.

    Dave, not me, my friend, asked if I would share these for feedback. I have edited for copy, but have not playtested these rules.


    On Ships and Naval Battles

    A Naval System for 5th edition Dungeons & Dragons

    By Dave

    Tall ships on the sea are a great setting for a D&D campaign. The romance of the high seas has driven stories for centuries, and finding adventure there can spice up any campaign.

    I have a homebrew campaign running, and in it my players have gotten themselves involved in a civil war on an island nation. Of course, any war like this is going to involve some pretty intense naval battles that I wanted my players to take part in.

    However, when I looked into rules and systems for running naval battles, there wasn’t anything that really worked for what I wanted. There is some really fun stuff in the Unearthed Arcana β€œOf Ships and Sea,” which was refined for the Ghosts of Saltmarsh adventure. Those are great if you’re running a full on naval campaign, with all sorts of rules for maintaining a crew and a ship over long periods of time. 

    What I couldn’t find, though, is something for a major set piece battle to conclude my players current story arc. So I’ve come up with some rules and a system for running a naval battle that I think could be useful to other DMs looking to change up their player’s experience.

    One quick note at the top: This system assumes your PCs will be on the ships, and that the players themselves will make decisions for those ships. Story-wise, this creates a bit of a problem. Either your players are in command of the ships they’re on or your players are controlling an NPC instead of their own character. If you’re like me, and you’ve always wondered why Han Solo was given the rank of General when he’s done nothing to qualify for that rank, the former is a bit hard to swallow. But some players won’t like the way the immersion is broken for the latter. It’s a small wrinkle, but it’s still there, and you might want to address it with your players.

    Preparation and Ship Stat Blocks

    Rather than playing as a character, each player will take over a ship. Each ship will have a stat block which will include Strength, Dexterity, and Constitution scores. Wisdom, Intelligence, and Charisma scores will all be zero. Ships are also immune to most effects, because they’re… ya know… ships. They are vulnerable to fire attacks. 

    Strength will relate to the amount of damage each attack can cause. The modifiers for various attacks will be based on this score. You add some flavor to this by giving a bonus to a STR score to a ship with a veteren crew, or a penalty to a ship with lots of novice or pressed sailors who aren’t as motivated.

    Dexterity will relate to ship movement and speed. A ship’s base speed is 300 feet, adjusted for 50 feet per Dex modifier. For example: A ship with a 14 Dexterity (+2) should have 400 feet of movement. Ships get -3 to their Dexterity score for each size above large.

    Constitution works similarly, but will relate to ship AC and hull HP. The base hull HP is 100, adjusted by 10 HP per Con modifier. For example: A ship with a 16 Constitution should have 130 HP. Ships should get +3 to their Constitution for each size above large.

    On top of hull HP, each ship will have a number of crew members. Max crew number should be equal to the length of the ship. A large ship (100 feet long) will have a max crew of 100, whereas a gargantuan ship (200 feet long) will have a max crew of 200.

    Max crew is in relation to the number of actions a ship can take.  A ship can carry more than its max crew, but cannot take anymore actions because of it.  For example, if a ship with a max crew of 100 gains 30 more crew after sinking another ship, putting it’s total at 130, it still can only take four actions.   

    Ships get one action per 25 crew members per turn, rounded down. For example, a ship with 100 crew members gets four actions per turn. But as they lose crew members, they lose the manpower to do as much. So once they go below 100 crew members, they only get 3 actions. A ship with 25 or fewer crew members cannot attack. They can only change course, make repairs, or tend the wounded.  

    • Note: When building your stat blocks, make sure to pay attention to how each ship is balanced. Perhaps a flagship of the fleet has 200 crew members, meaning it gets eight actions. But such a large ship is ungainly and probably has half the movement of a smaller ship. You might even consider saying changing course on a ship that size takes two actions.

    The ship’s actions are as follows

    • Change Course, Drop, or Raise Anchor:  Ship changes to a different heading, drops anchor to stop, or raises anchor to get under way. 
    • Arrow volley – Ranged Weapon Attack: + STR to hit. reach 150/400 ft., one target. Hit 2d10 + STR crew. 
    • Ballistae – Ranged Weapon Attack: + STR to hit. reach 200/500 ft., one target. Hit 2d12 + STR piercing damage to hull HP.
    • Take Cover – Crew members are ordered to take cover. Arrow volley damage (crew casualties) is halved.
    • Repair damage – Crew members repair their damaged hull. Heal 1d10 + CON hull HP.
    • Tend the wounded – Crew members give medical treatment to their fallen crew members, allowing them to return to the fight. Replace 1d8 + CON crew.
    • Grapple and board – When a ship moves within 50 feet of another, they can attempt to grapple and board. The attacking ship will roll a Strength check +1 for every 10 crew members rounding down contested by a Constitution save +1 for every 10 crew members rounding down. The boarded ship can choose to fail this save. Once the two ships are grappled together, they are both restrained.

    After including all the actions, a ship’s stat block should look like this

    When a ship’s hull HP drops to zero, the ship sinks. Any ship that enters the space in which a ship sank may pick up the remaining crew members. All crew members will be rescued. If an ally of the sunk ship moves into the space they add all the crew members to their current crew. If an enemy ship moves into that space they add half the crew members to their crew. 

    This is because sailors don’t want to drown and know that if they try to fight the ship rescuing them, they will be left behind. Half the surviving crew members will join the fight in the new ship because they’re either pressed or sailors for hire therefore sailing for one ship or another is all the same to them. The other half will willingly go below decks as prisoners as that’s preferable to drowning.


    Setting up Battle

    The battlemap for these engagements should be a grid on primarily open sea, though some islands or a coastline can certainly add some tactical flavor. One square on the grid should equal 50 feet. Since ships are large and slow-moving objects in a large area, each round is equivalent to about 6 minutes. Ships will be sized to 50 foot squares.

    • Medium = 50 feet long (a large yacht)
    • Large = 100 feet long (a sloop or a brig)
    • Huge = 150 feet long (galleon or a schooner)
    • Gargantuan = 200+ feet long (frigate or Ship of the Line)

    Movement

    When it comes to sailing ships, the wind is an important factor. A token should be placed on the map to indicate the direction of the wind. A ship may not sail directly into the wind, but can sail at a 45 degree angle towards the wind. Ships sail fastest going perpendicular to the wind, so when they head 90 degrees from the wind, they have full movement. Sailing away from the wind is the slowest, so ships headed the same direction as the wind have one-third speed, rounded to the nearest 50 feet. Quartering the wind (45 degree angle in any direction towards or away from the wind) will give ships two-thirds speed rounded to the nearest 50 feet.

    In practice, it should look as follows. The diagram below is for a ship with 300 ft of movement:

    It takes one action to change course or drop anchor to stop, but if no action is taken to correct course, the ship will spend it’s full available movement each turn continuing in the same direction.

    If a ship’s movement will lead it to hit another ship or some other obstacle, it must use one of its actions to change course or stop.

    A ship cannot attack through an allied ship’s space, but must move to a space with a clear shot at its target if it wants to take an attack action.

    Boarding Rules

    Of course, no high seas adventure would be complete without the chance to board another ship. As an action, a ship within 50 feet of another can take the Grapple and Board actions. If that action is successful, the two ships are tied together and restrained. While two ships are grappled and restrained, they attack each other. Each ship gets one action for each 25 crew members rounding down per round.  They can attack or retreat and break free. 

    • Attack: +1 for each 10 crew members rounding down. Damage 1d10+1 for each 10 crew members rounding down.
    • Retreat: Strength check +1 for every 10 crew members rounding down contested by a Constitution save +1 for every 10 crew members rounding down. The enemy ship can choose to fail this save.

    Once one ship has less than half crew, the rest of the crew will surrender. If a ship already is down to half a crew, it will surrender as soon as it is grappled. The winning ship has two options:

    • Bring captured crew aboard their own ship, adding half of the surviving crew of the captured ship to their crew member total (and taking the other half prisoner), and scuttling the captured ship.
    • Add half the surviving crew of the captured ship to the crew member total (taking the other half prisoner) then split the new crew total evenly to take command of both ships.

    If your entire party is on a single ship, or if more than one of your player’s ships grapple on to a single enemy, you might want to replace this grapple roll with a full encounter and ship-based battlemap.

    Adding Your Player’s Traits

    Most of these ships will be pretty similar in capabilities. But you can add some variation to these fights by giving bonuses based on your players’ character classes and traits. Story-wise, your player’s heroes will have spent some time with the crew members of their ship teaching them some new skills and talents, which gives those crews certain advantages in battle.

    For example, in my campaign, I have four PCs, a Barbarian, a Paladin, a Ranger, and a Wizard. For my final battle, I will have them all on separate ships (which each player will control), and give the following bonuses:

    • Barbarian: He’s great at close quarters combat so his ship will have advantage on his Grapple and Board Strength check and +5 to his boarding attack.
    • Paladin: She’s a healer and a tank so her ship will be resistant to Arrow Volley (she loses half the crew members per volley, down to a quarter with the Take Cover action), and she has a +5 to her Tend Wounded action.
    • Ranger: She’s a classic ranged fighter so her ship will have no range disadvantage for her Arrow Volley or Ballistae actions, and get a +5 to her Arrow Volley damage.
    • Wizard: He loves to cast Expeditious Retreat on himself and keep moving in battle so his ship will have an extra 150 feet of movement, and he can add fire damage to his Ballistae action.

    You should add your own bonuses based on the personality and favorite tactics of your characters. 

    Final Notes

    Another big change you could add to this is adding cannons, assuming you’re playing with the Firearms rules. Since I don’t use them in my campaign, I didn’t think too hard on how they would work. But that doesn’t mean you couldn’t adapt this for Firearms rules.

    An optional rule you might use is to add changes to the wind direction.  If you want to use this, choose a random interval (or roll for one) such as 3 rounds or 15 minutes (real time), and roll either a d4 or d8 to choose a random change in wind direction.

    And finally, this is all pretty complicated, and might be a bit much to throw at a party in one session. I would advise bringing these concepts slowly. For example, put your players on a single ship that you control, and give them each one of the ship’s actions to use as they see fit. Then you can slowly bring in concepts like wind direction, movement, or boarding one at a time, so that by the time your players reach their climactic battle, they are comfortable with all these rules and the tools at their disposal.

    Hopefully this can give you a framework to build an epic and memorable naval battle to your campaign. If you have any thoughts or suggestions for improvements to this, I’d love to hear them.

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    April 4, 2021
  • Measuring long distances in D&D – time matters

    Measuring long distances in D&D – time matters

    Distances in the modern world are measured quite accurately. Whether you use Google Maps (or whatever your favorite similar app is) or even just wayfinding markers, much of the inhabited world is known. The distance from place to place is precise. But when you’re wandering the wilderness your characters do not need that level of precision, nor would they have it.

    A sign indicating a distance of 1/4 mile or 400 meters from the last marker.

    Miles, why?

    A mile originated as 1000 paces of road and marked off by an ancient fallen empire. It later gets corrupted by locals to mean dozens of dozens of slightly different things. They only make sense in a world where there was a unitary fallen empire that had a vast majority of its residents be of the medium races.

    This makes sense in some fantasy worlds, but not many. A single cohesive empire within the primary region is a story that is sometimes told, but only those that marched soldiers would use a mile.

    Now, for players, rather than characters, the mile has the advantage of being what Americans use for distance, and the majority of Dungeons and Dragons players are Americans. It’s a handy shorthand for distance.

    It remains though a measure of distance with an accuracy that is meaningless. It does not matter if the next village/cave/castle/dragon is 7.2 miles away.

    Immersive Travel Distances

    What matters is “how long does it take to get there?“

    That’s what characters need to know. Thereby that’s what DMs need to know. Travel time is the key. How many encounters (social, exploration, or combat) will happen during the journey. Do the characters need to stock up on supplies? Do they need to find a cart or mount due to the distance? Do they need to hurry?

    So throw out the mile. It’s unnecessarily precise for your game. Just like the number of minutes you travel don’t matter in the majority of your sessions. Abilities that impact travel are measured in time, not mileage.

    Replace miles with a measure of distance that relates to what the characters know. Make it simple enough that your players know what it is as well.

    Introducing the League

    Borrow from the league. This is a great measure to use in your game world. Yes, it’s also based in that ancient empire. In this case it was the marching distance that a soldier could travel on a road in an hour. It works out to basically 3 miles, which is extra handy, because that’s the number of miles that D&D says a human character travels in an hour.

    This means you do not need to convert any of your maps that display mileage. Just divide it by 3 and you know how many leagues separate the two locations – easy.

    Throw in some variants similar to Welsh measures of distance with the short yoke, the lateral yoke, and the long yoke, and you can capture the nature of travel by shorter races, pony/dog/donkey, horse. These slightly different names help with immersion because in D&D there are essentially four different speeds that matter.

    Photo by Anugrah Lohiya on Pexels.com

    Travel Distances Chart

    Race, Creature, or VehicleCombat SpeedHourDay
    Halfling, Gnome, Kobold, Goblin25′ or 5 pacesShort League (2.5 miles)Short Journ’ or A Daylong (20 miles)
    Human, Elf, Dwarf30′ or 6 pacesStandard League (3 miles)Daylong Journey (24 miles)
    Cart, Dog, Pony40′ or 8 pacesLateral League (4 miles)Daylong (28 miles)*
    Horses60′ or 12 pacesLong League (6 miles)Long Journey (36 miles)*
    *animals don’t like being ridden for quite as long as humans like to march.

    Introducing the Daylong Journey

    That last column is another measurement that matters – the day. In a given adventuring day a party should take two rests and a long rest. They could do those overnight or during the daylight, depending on the party makeup and whether there is a need to hide from baddies.

    Take those rests whether or not there is combat. The fact of the matter is that when people or horses march of hours and hours and hours they need to rest. There’s even a mechanic for forced marches (pg 181 of the PHB) if you want to avoid those rests and push through. Those groups run the risk of exhaustion.

    There is no historic English word for a daylong journey, so just call it a daylong journey in Common. But also recognize that some societies might abbreviate it. The common perception of halflings in most fantasy worlds might call it a Joun’ or just a Daylong. Those cultures that use carts or dogs or ponies might not use a different word. They just know they travel a tiny bit faster, but not a lot faster than humans.

    You can still use the page 182 PHB chart about Fast or Slow travel too. Fast travel is 33% faster than normal travel and harms your passive traits like Perception and/or Survival for tracking. Slow travel is 33% increase in time spent travelling, but you can use Stealth for the group (as a reminder a group check means each player rolls for success and if 50% or more succeed the group succeeds).


    To Sum Up

    • Don’t get caught up in granularity.
    • You’re going on an adventure, not a trip to the grocery store.
    • Do use measurements that your characters care about – a league and daylong journey.
    • Use a system that most of your group likes, which could still be the boring mile.

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    April 2, 2021
  • Lore Collage: Derek Kolstad’s D&D project has me excited

    Lore Collage: Derek Kolstad’s D&D project has me excited

    I took a light week of publishing after last week’s big livestream. DDD 253 will live forever. Give it a watch.

    I’ll talk more about the map and the unseen encounters later this week.

    Official D&D Product Releases and Reviews

    Dungeons & Dragons TV Show News

    Remember back when it was revealed that Derek Kolstad, of John Wick fame, is the writer behind the upcoming D&D TV Show? Well, he’s started talking about it in-between his rounds talking about his episodes of The Falcon and the Winter Soldier.

    Collider also wrote about their interview.

    Dark Alliance is coming June 22

    A big, bad Beholder is one of the boss battles – duh. IGN gives you a look at how that will work.

    Candlekeep Mysteries

    It’s the number 4 non-fiction hardback in its first week out.

    Other Official D&D News

    Take the Feyfolk survey.

    Now that you've had a chance to play Unearthed Arcana: Folk of the Feywild, we want to hear from you!

    By taking our survey, your feedback helps shape the future of Dungeons & Dragons: https://t.co/U9zuPHD184 pic.twitter.com/6Y6z8q1OZ1

    — Dungeons & Dragons (@Wizards_DnD) March 25, 2021

    Those Feyfolk are now playable on DnDBeyond.

    Third-Party Products

    Tribality Publishing reviews Level Up Your Background, which is a different angle on Background expansion then I’m exploring.

    Solasta takes the OGL and turns it into a D&D game that’s different than Baldur’s Gate 3.

    Polygon has a preview of this ambitious new 3rd party project from the makers of World of Warcraft and more. ‘It’s like Dragonlance meets Black Sabbath’s 1973 US road tour’

    Conventions Are Returning to In Person Events

    PAX East is cancelled. PAX Online is active. PAX West and PAX Unplugged may happen as normal.

    San Diego ComiCon moved to Thanksgiving Weekend, so they could be in-person.

    Advice for Dungeons & Dragons Payers and DMs

    Create little 10-second descriptions of the peoples and places within your world.

    Remember to Say Yes and adapt to your players’ changing plans.

    Playing D&D in Civic Spaces During the Pandemic

    The Ann Arbor Public Library, Michigan, held a D&D monster bracket. The flumph won!?

    Out in Virginia, the Loudon County Public Library is hosting intro to D&D for teens.

    The Nutley Public Library, New Jersey, is hosting middle school D&D.

    Dungeons & Dragons is Mainstream Now

    Give a person a website, and they will write about their D&D campaign (surprise!). | Escaping pandemic blues with Dungeons & Dragons, a group of great pals [Unscripted column] – Lancaster Online

    With access to campus TV the LGBTQ+ community at the University of Wisconsin-Whitewater is putting on a D&D themed show since the pandemic prevents their normal annual fundraiser. | Dungeons & DRAGons – Royal Purple

    If there was a university that was least surprising to feature D&D in the student paper would it be Cal? Yes. | Students rely on new hobbies to stay busy during quarantine – The Berkley Beacon

    Other Geek Stuff

    The fantasy and sci-fi TV boom is seeing another RPG enter into production. Onyx Path Publishing’s Scion is the latest to go from RPG to TV.

    Get ready for Amazon Prime’s Lord of the Rings prequel with Sauron, explained.

    My next Paladin or Cleric needs this art.

    You should subscribe to Three Black Halflings.

    I love this art.

    A Half Orc Ranger and her falcon buddy to start the day. #dnd pic.twitter.com/FBUjq2bbRk

    — Max Dunbar (@Max_Dunbar) March 26, 2021

    As Always, Maps

    This city from Dyson Logos is crowded and chaotic.

    View this post on Instagram

    A post shared by Dyson Logos (@dysonlogos)

    Not all libraries are keeps, some are unending towers.

    This lighthouse map's middle floors can be repeated as many times as you need. Perhaps infinitely, due to some space-bending magical ward?

    My Lighthouse battle map:https://t.co/pwffQ7d1jX#dnd #dnd5e #ttrpg #dungeonsanddragons #maps pic.twitter.com/DAK3Vi6dbC

    — Ross (@2minutetabletop) March 28, 2021

    Everyone needs extra cave maps.

    https://twitter.com/czepeku/status/1374455819157217287

    The din of the crowd can be heard from the very outskirts of the city streets as the marketplace comes alive with the sounds of exotic animals, performers, and a crowd teeming with excitement! But is the circus all that it claims to be or are there secrets to be uncovered? pic.twitter.com/hlnS3mh6Ox

    — Czepeku (@czepeku) March 22, 2021

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    March 29, 2021
  • Lore Collage: Dark Alliance gameplay trailer, DDD253, conventions are coming back, more to read and watch

    Lore Collage: Dark Alliance gameplay trailer, DDD253, conventions are coming back, more to read and watch

    Over the weekend I ran my first livestreamed D&D show. It was part of YachtCon, a charity convention for Seattle Sounders fans that raises money for the Autism Center at Seattle Children’s Hospital. DDD:253 – Invasion of the Trees may just be the oddest thing I’ve done related to my blogging, podcasting, and broadcasting related to Seattle soccer. We’ve made scarves, shirts, hoodies, beers, conventions, tours, parties, and much more, but playing D&D with sports fans and even a head coach was not something I expected to do back in 2008 when I launched Sounder at Heart. Maybe there will be more. Here’s the 3-hour adventure.

    Yes, I dressed the part.

    Official D&D Product Releases and Reviews

    Dark Alliance is coming June 22

    That button mashing glory is full on high action, not subtle roleplay. It’s out June 22, and yes, it’s very metal.

    The only thing parents thought would send their kids straight to Hell faster than listening to my music was playing Dungeons & Dragons. Join the @DarkAlliance, coming soon to PC and consoles! https://t.co/eFeyTLarCd #ad pic.twitter.com/XVLO9KUIz2

    — Ozzy Osbourne (@OzzyOsbourne) March 16, 2021

    IGN has an exclusive look at the making of Dark Alliance, to include how Tuque Games talked their way into making the game. Polygon compares it to Gears of War.

    By the way, the D&D MMORPG Neverwinter is still getting updates.

    Dungeons & Dragons Movie News

    In Justice Smith’s press junkets about his upcoming movie he also mentions the D&D movie role, but without much detail.

    After that, audiences will see him reprise his role as Franklin in Jurassic World: Dominion in 2022. That film will be followed by the anticipated adaptation of the role-playing game Dungeons & Dragons, which has lined up an all-star cast, including Chris Pine, Hugh Grant, Michelle Rodriguez and Bridgerton breakout Rege-Jean Page. β€œThe character I play, again, is very different from someone I’ve played before,” he teases.

    ET Online

    Candlekeep Mysteries Reviews

    The compilation of 17 short adventures released last week. Reviews are still rolling in. The adventure book echoes the nature of Candelkeep itself.

    GameRant talks about the lore of the library-fortress that precedes the latest book.

    Other Official D&D News

    D&D is coming to Magic: The Gathering later this spring, but also, that Strixhaven set looks ripe for D&D themes too.

    Fey Races Unearthed Arcana

    The Kind GM reviews the last UA.

    Third-Party Products

    Someday you’ll be playing D&D in person again. Warlock Tiles help your miniatures exist in three dimensions.

    Heroes’ Fest is among the dozen of fantasy and sci-fi cookbooks mentioned by the Ames Public Library.

    Goodman Games will have a new product announcement Thursday, probably.

    Conventions Are Returning to In Person Events

    GenCon is leaving its traditional date for mid-September. With vaccinations continuing to increase, the hope is that a limited in-person event will be able to be safe.

    Enough with the teasing, we are very excited to announce that PAX Australia will be back in 2021 as a live event, just as you remember it!

    8 Oct – 10 Oct 2021
    Melbourne Convention & Exhibition Centre

    Hang with us + 1000's more on the #PAXAus discord now: https://t.co/S4BQIcFa47 pic.twitter.com/Ev1DnIzFaX

    — PAX Australia (@PAXAus) March 9, 2021

    Advice for Dungeons & Dragons Payers and DMs

    Just because your NPC is a smith, doesn’t mean that their last name needs to be Smith.

    I will forever be weirdly obsessed with all the names across the world that are actually translations of Smith pic.twitter.com/94uOeTcTpT

    — katie spalding (@supermathskid) March 19, 2021
    The best adventures should allow foreshadowing and/or research so that the players can help their characters succeed.

    Playing D&D in Civic Spaces During the Pandemic

    The Orca’s Center in Washington is hosting a two-night D&D fundraiser. You still have time to watch night two.

    At the University of St. Thomas in St. Paul, Minnesota the tabletop community keeps playing, even while distancing.

    Vancouver, BC’s public library is hosting D&D for pre-teens.

    Out in Pittsburgh the Northlands Public Library remote D&D is focused on teens.

    Dungeons & Dragons is Mainstream Now

    This mom is making TEN GRAND A MONTH teaching people how to play D&D. | How a mom of 4 makes $10,000 a month teaching Dungeons & Dragons on Outschool – Acorns

    Are computers and robots going to replace D&D streamers soon? | Meet the computer scientist teaching an AI to play Dungeons and Dragons – BBC Science Focus

    Local columnist just recaps a D&D session to fill space. | Aprill Brandon: Dungeons and dragons for dummies and delinquents – Victoria Advocate (Texas)

    Other Geek Stuff

    https://twitter.com/Forspoken/status/1372603416615256068

    The number one RPG in Japan isn’t D&D. It’s Call of Cthulu.

    Discord and Roll20 aren’t just for RPGs. They can also help you run your boardgame night. Remember boardgame night? That thing you used to do before the pandemic? They’re also good for D&D.

    Anthropology: The Long Lives of Fairy Tales – yes, that’s a serious study on fairy tales.

    A homemade Arwen dress, but not for cosplay. This is a prom dress.

    This deck of Magic cards can be a computer.

    15 video game streamers that deserve your ear and eye holes.

    More D&D rock

    As Always, Maps

    This is an intriguing cave from someone more well known for their constructed dungeons.

    View this post on Instagram

    A post shared by Dyson Logos (@dysonlogos)

    Over on Dyson Logos’ blog there’s more story and downloads available.

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    March 22, 2021
  • Your D&D characters should have hobbies

    Your D&D characters should have hobbies

    The mechanics of Dungeons & Dragons don’t force you to choose a pastime or hobby. Outside of Bards and the various Backgrounds that include entertainment and arts there is no obligation or hint that a character should do things besides fight, interact socially to solve or cause problems, or explore a wildernesses and dungeons.

    With a limited number of skills and tools you might weaken your character if you take something without a direct impact on their ability to perform as an asset in the adventuring party – so what?

    Be a tiny bit weaker and add something that your character enjoys doing that has nothing to do with defeating dragons or wandering dungeons. In the real world in the eras upon which D&D reflects, this was common. Commoners worked less than we do in the modern era.

    • Pre-industrial workers had a shorter workweek than today’s
    • Eight centuries of annual hours

    There’s a reason that there are giant stadiums more than a 1,000 years old scattered around the world.

    Knidos (or Cnidus), was an ancient Greek city of Caria, Asia Minor, situated in today's Muğla Province, Turkey.
    Read more about it here πŸ‘‡https://t.co/mogfqnDAqr pic.twitter.com/39B9UKrkhS

    — Angela O'Brien (@GrecianGirly) March 11, 2021
    Various MesoAmerican Ballgames stretching through modern Central America, the Caribbean, and even into Arizona. Sports were commonplace in the eras that inspire many Dungeons & Dragons worlds. That’s why you should add them to your world.

    But it’s more than just sports.

    Look at games like draughts, chess, mancala, 9-man morris, hnefatafl, and others lost to history. People had time. They did things with that time that they enjoyed.

    They sang songs. Told tales. Wrote dumb epic poems that we still read.

    So what does your character do when they aren’t living their life and when they aren’t dungeoning or dragoning?

    Burn a tool or skill on this – or don’t! – maybe they enjoy doing something that they are bad at.

    Maybe your next PC or NPC is the world’s best tafl player, or the local community’s worst singer. Maybe they make little sweaters for the elves that aren’t actually elves, and then they meet real elves. Maybe they are the old man that talks story to the children of his town.

    These elements may show in just a sentence or two in a given gaming session. That’s okay. It’s part of who they are and what they do, even if a d20 isn’t involved.

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    March 21, 2021
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Full Moon Storytelling

Full Moon Storytelling

Dungeons and Dragons thoughts, micro-fiction, and episodic D&D adventures within the World of the Everflow.

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