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  • Work the earth as a Farmer – a 5e D&D Background

    Work the earth as a Farmer – a 5e D&D Background

    Some heroes work the earth, till the fields, care for orchards, manage vineyards. The adventuring life was not part of their blood. There is no heroic act of rebellion or violence in their past, like the Folk Hero. They show their potential and heart every day. Some rise early, work late, and rest hard. Others understand nature, harnessing those forces to do as little as possible until harvest comes.

    All are connected to the land. Whether serf or free, whether rural or within the city, the farmer raises crops not just for their own family, but to supply a larger group. They are the blood of a civilization – vital.

    Some farmers do not get to remain in the pastoral life. They can be conscripted into battles, inspired by a local bard, maybe their debts force them to work with a local gang, Whatever took your farmer away from their homestead to the adventure they are on now that homestead, connection to earth, and family is a part of them forever.

    The following rules a pre-publication example of a Farmer – a background for the current edition of Dungeons & Dragons.

    Photo by Quang Nguyen Vinh on Pexels.com

    Farmer

    Skill Proficiencies: Athletics, Nature
    Tool Proficiencies: Farming Tools, Vehicles (Land or Water)
    Languages: None
    Equipment: Farming Tools, common clothes, beast of burden (donkey, mule, dog, etc) or cart, basket, 2 days rations, wine skin, 2 gp

    Feature: Horn of Plenty

    Through your knowledge of foods, their qualities and usefulness, combined with an uncanny knack for preparation you are able to stretch food supplies. A meal that would normally serve one serves two. They are both content and satisfied. A harvest in which you participate is also more effective – your senses help find a few more plants that are ready, branches that are missed, or mistakenly dropped produce. Those harvests produce more food, resulting in an increase in gold or barter value of 50%.

    Characteristics: For now, use those from the Folk Hero or pick & choose your favorites. Whenever my background project sees full publication there will be unique characteristics for all of them.

    Alternate: Beekeeper

    Photo by FRANK MERIu00d1O on Pexels.com

    Drop Athletics for Sleight of Hand. This is to represent the deft hands of someone who does their best to avoid being stung too frequently. Their loads also tend to be lighter compared to farmers who carry bushels of apples, shovel manure, dig irrigation, etc.

    Alternate Feature: Sweets

    You always have some honey – tiny jars, little wax sticks, hard candies, the format is up to you – to give away. Generally those who are gifted your sweets welcome the gift and have a positive impression of you and your group. These gifts can act as a salve to harsh spirits or a reward for previous help. They can also be traded for other uncommon goods that you may be in need of.


    Originally included as an option for the Remarkable Drudge, Farmer’s Tools are a must have for any farmer.

    Farmer’s Tools

    Cost: 5 gp | Weight: 7 lbs

    Proficiency with farmer’s tools means that you are familiar with the operations of a farm, orchard, vineyard, or other cropland. You are knowledgeable in the typical crops within an area, to include when to plant and harvest them. You also know their market value in most lands.


    Custom Backgrounds for 5th edition Dungeons & Dragons

    • Barker or Crier
    • Remarkable Drudge
    • Farmer & Beekeeper
    • Vintner
    • Midwife
    • Caravanserai & Innkeeper
    • Sparkler
    • Tinker
    • Lamplighter or Street Sweeper
    • Herbalist
    • Far Talker
    • Hunter
    • Messenger
    • Clerk & Tax Collector
    • Barber, Stylist or Bloodletter
    • Cabbie & Ferien
    • Clothier or Weaver

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    May 19, 2021
  • Van Richten’s Guide to Ravenloft is now available

    Van Richten’s Guide to Ravenloft is now available

    Product release day is always fun. It’s an excuse to visit your local gaming store (my recommendations are Wizards Keep Games in Renton, Shane’s Cards and Games in Renton, Tacoma Games, Mox Boarding House in Seattle/Bellevue/Portland, Book & Game in Walla Walla). Yes, it costs a bit more. But frankly, I enjoy talking to other nerds, seeing a few dice, and helping these stores survived the covid-19 pandemic is important to me. Amazon won’t fail, but my neighbors might.

    Plus, you get a better cover.

    Check out the full Wizards of the Coast preview page.

    On Tuesdays Lore Collage focuses on the D&D game of dice and paper.

    Previewing Van Richten’s Guide to Ravenloft

    The official intro to the full book includes thoughts from the designers.

    Remember, the whole goal of playing games in Ravenloft is to make fear fun.

    More Ravenloft previews

    • Brimmels at ENWorld with an in-depth look at the book
    • Hall at Polygon calls it the best book of 5e
    • Whitbrook at iO9 focuses on magical disasters
    • Hoffer at Comcbook’s overview
    • Hoffer’s more focused look at the expansion of curses

    Here’s even more previews from two weeks ago.

    G4 and D&D are a perfect match

    They’re pairing up for D&D Live ’21, and it sounds like the partnership will be more than that. G4 used to be about video game culture and bizarre-for-America TV shows. The new G4 is about that and the overlapping cultures of video games, tabletop gaming, anime, wrestling, and frankly the geek culture that’s pushing into the mainstream. Plus, they do cool stuff for vets (like me).

    G4 is supporting @StackUpDotOrg and their care package giveaway to two lucky veterans in celebration of Mental Health Awareness Month! It might not contain our golden briefcase, but it is still packed with our appreciated appreciation.https://t.co/Y81j0U9JW8 pic.twitter.com/E4qQAnMBLc

    — G4 (@G4TV) May 17, 2021

    Twin Cities Rapper Nur-D and D&D

    While it isn’t the focus of the story, I’m a sucker for mainstream mentions of the game. NPR’s Morning Edition talked to the rapper, and it starts with D&D.

    As a rapper, the Twin Cities-based artist Matt Allen goes by Nur-D – and the name kind of fits. “It’s something embedded into my soul,” Allen tells Morning Edition. “Comics, Dungeons & Dragons, professional wrestling….”

    As always, maps

    Making a battlemap of the catwalks of Skullport on photoshop… using @2minutetabletop assets and another battlemap blurred on the bottom for depth. pic.twitter.com/g4v2dw4x4K

    — NewbieDM (@newbiedm) May 13, 2021

    More fantastic treasures from the #Faerûn chest!

    Visit the Xiousing District of the Cormyrian port city Marsember in my newly added map from Dungeon Magazine #195. Prints & downloads now available at https://t.co/18ssOokrLa. RT & keep exploring! pic.twitter.com/eimxduDHkV

    — Mike Schley (@schley) May 5, 2021

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    May 18, 2021
  • D&D Movie adds another star; Dark Alliance on Game Pass

    D&D Movie adds another star; Dark Alliance on Game Pass

    The second week of May always packs in a lot of festivals (there are four family birthdays plus Mothers’ Day all within a six day stretch), then I piled on the opening two games of the Tacoma Defiance broadcast season (with D&D references, because that’s who I am). Now, back to blogging.

    Dungeons and Dragons movie adds Jason Wong

    Not only is Jason Wong joining the D&D movie, per Deadline, his character has a name – Drallas. This seems to be an original character. Wong has been a regular in Silent Witness and White Dragon.

    Dark Alliance will be on Game Pass

    Whether PC, or current edition of the XBox, Microsoft fans will get Dark Alliance on day one. The co-op action RPG with hard rock vibes is not part of an early access, it’s just going to launch. As an old, I’m a fan of that.

    D&D x Magic: The Gathering crossover preview

    The Summer of Legend is coming. Thinking all the way back to when I started playing Magic up on the hills of Renton and Kent I expected the two games would have a crossover. That was back in 1993. Now, in the year of our lord 2021 it is finally happening.

    New cards include famous D&D spells, magic items, and gods. Polygon collected the early previews.

    Hasbro joining JP Morgan conference next week

    The guest list doesn’t include anyone from Wizards specifically, but the presence of an eOne executive promises at least a tiny chance at some D&D movie or TV news.

    As always, maps

    https://twitter.com/Lerb_Ash/status/1387773099907723269

    Even more free maps

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    May 17, 2021
  • Third-Party Thursday is all about Jeff Goldblum

    Third-Party Thursday is all about Jeff Goldblum

    Breaking up Lore Collage helps me spread the love to third-party creators a bit more. They aren’t buried, instead featured. Podcasts, mapmakers, settings creators, expansions and more — there’s so much 5e stuff out there. These are my favorite discoveries of the week.

    Dark Dice inks Jeff Goldblum

    Dark Dice is a long running podcast that is part actual play, part radio play. Their latest season added Jeff Goldblum. Yes, the same Goldblum you’re thinking of already. It’s a huge get for the small podcast. The coverage included Deadline, Yahoo, and Polygon.

    io9 makes it seem like this pod just went from “hey maybe someday” to must listen. Goldblum embraces the game.

    I guess it’s time for me to give it some time. I’ve enjoyed the radio play stylings of Godsfall, so I’m ready for more as the radio nerd I used to be.

    Level Up Journeys

    The latest playtest from Level Up is dedicated to the exploration pillar of play. The expansion of just journeys is enormous, and a compelling addition to any table. The stories which inspired D&D include so much detail about journeys, your game shouldn’t cut those moments down to two sentences.

    Every wanderer needs a God

    Deven Rue makes more than maps. She seeds stories inspired by her maps. One of those latest seeds is a Goddess of Maps. The Wandering Mistress guides those who travel for any reason. Add the Mistress to your world and you gain a deity, a guild and several boons.

    Sirens: Battle of the Bards

    Satine Phoenix’s latest project is an entire setting dedicated to bards. Egg Embry interviews Phoenix and creative partner Jamison Stone about Sirens: Battle of the Bards.

    Combat Wheelchair pushback must stop

    When Sara Thompson released a combat wheelchair to increase representation in D&D it was a great thing. Opening up the worlds of D&D and fantasy to more people is good. But then the pushback started, and then that pushback went to obscene and dangerous levels.

    As always, maps

    Get 31 uniquely detailed maps, with a total of 108 maps considering their different version!

    🗺️ With Commercial Use! 🗺️ https://t.co/rPPlojnCZ4 pic.twitter.com/Szlj3FzaZu

    — Christian/CZRPG on Patreon! 5e Content and Maps! (@czeuch1) April 30, 2021

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    May 6, 2021
  • Lore Collage: Playdates in the Pandemic

    Lore Collage: Playdates in the Pandemic

    Signups for the official Virtual Weekend of May 8-10 remain open. Visit the Yawning Portal for more information.

    On Wednesdays Lore Collage will focus on public play as well as advice for DMs and players of D&D.

    Public Dungeons & Dragons

    Campbell County High School in Wyoming added a D&D club. No, the participants aren’t combatting Demogorgons and saving Star Mall.

    Pandemic D&D offers socialization

    Dicebreaker speaks to Game to Grow about how roleplaying games create social connection. Though the lack the campfire, usually, they are similar to the campfire tales of our ancestors.

    Advice for DMs

    This is old advice from Think DM, but it’s always good to review how to address problem players.

    Cutting Words doesn’t play well with the game as it is currently played. You only need to remove one line to improve the spell.

    What if dragons are just former adventurers transformed by their greed and avarice?

    As a fan of uprisings and rebellion fantasy, this entry about how to bring revolution to your campaign fueled my soul.

    Starting a homebrew campaign many DMs start with a continental map, but it’s much easier to start local, because that’s where your players start.

    If you think 5e skills don’t make sense, wait until you try to figure out how earlier editions handled skills.

    Advice for Players

    Want to play yourself? Melbourne University created an app that converts your face into the six attributes and a suggested class. It thinks I am a CE, Cleric with STR 15, DEX 9, CON 12, INT 9, WIS 15, CHA 9. Maybe. Probably not, as I haven’t been close to a STR 15 since my 20s.

    As always, maps

    Here is a map of mine on the @roll20app I have up, with more on the way!

    Summerfort is a city of intrigue, a city of traders, explorers, madmen, and murderers, against a backdrop of rolling hills and luscious woods.

    Get Yours: https://t.co/UMlMANUAEa#vtt #online #newrelease pic.twitter.com/UYLjhCOdb3

    — Alyssa Faden (@AlyssaFadenMaps) April 29, 2021

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    May 5, 2021
  • Lore Collage: Previewing the Mists of Ravenloft

    Lore Collage: Previewing the Mists of Ravenloft

    The biggest news related to D&D the tabletop game is the upcoming setting book Van Richten’s Guide to Ravenloft. If all you know is Barovia, the new book is about to add many more varieties of horror to your table or video chat games. The Black Dice Society is the perfect stream to introduce you to some of them, but it’s more than that.

    On Tuesdays Lore Collage focuses on the D&D game of dice and paper.

    Previewing Van Richten’s Guide to Ravenloft

    The official intro to the full book includes thoughts from the designers.

    Lysa Penrose threaded snapshots from her advance copy over on Twitter.

    HEAVY BREATHING!!! Some ravens dropped off a surprise package (Thanks @Wizards_DnD!!) of the upcoming Van Richten’s Guide to Ravenloft!! It even includes some delicious (or cursed) recipes.

    Fans of Tales from the Mist, Haunting is Good Society, and horror in general, prepare!!! pic.twitter.com/UtvBxps7h4

    — Lysa Penrose (fae/faer) (@lysapenrose) May 1, 2021
    Polygon, Forbes, and SyFy each were given an in-depth advance preview of a non-Barovia Domain of Dread. With over 30 Domains available, you can craft the perfect story for your table, even if you have players who follow all of the previews out there. There are still undead, constructs, cosmic horrors, and more lurking behind every page.

    One of those Domains is Eberron’s Cyre, which disappeared after some kind of apocalypse during the Last War. Not only covered in Van Richten’s Guide, Cyre is also getting a deeper treatment from Keith Baker.

    https://twitter.com/InMyEberron/status/1388191448068198404

    The Yawning Portal remains open for this weekend’s virtual play. You can enter the mists and enjoy Ravenloft before the book comes out.

    Van Richten's Guide to Ravenloft:
    Join us for the May #VirtualDnDWeekend and play the Van Richten's preview to support @JaspersGameDay!

    Signup 4/27 at 12pm EDT at https://t.co/zKZzcpYg0S#BaldmanGames pic.twitter.com/34d1ydrknt

    — Baldman Games (@baldmangames) April 26, 2021

    Draconic Options Unearthed Arcana

    The survey is up to review the various Draconic races, feats, and spells in the April Unearthed Arcana. There were a bunch of intriguing ideas, but at this time they feature major changes to a PHB race, as well as one of my favorite little peoples. When I filled the survey out I suggested that these draconic races should follow the subrace format of other races, rather the confusing way orcs exist.

    Other news

    D&D helped make Hasbro a lot of money.

    As always, maps

    "No standard spell could take out a dragon this size. This was clearly the work of a Kolvoord Starburst. Our first duty is to find out the truth of who's performing such a spell" -Paladin Joanne Pikeman @roll20app https://t.co/zXDzwq0QUm #dnd pic.twitter.com/PdxwECu4tH

    — Gabriel P. (@GabrielPMC2) April 30, 2021

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    May 4, 2021
  • Lore Collage: D&D movie begins filming

    Lore Collage: D&D movie begins filming

    Lore Collage is shifting to a regular posting schedule with the aggregation of links having a specific focus. With more and more press being generated by the game, past links posts would have several dozen items, which is just too much.

    That breakdown is;

    • Monday Movies and other franchise news.
    • Tuesday Tabletop – Official D&D games news and reviews.
    • Wednesday Playdates in Pandemic – library games, mainstream coverage of socialization via D&D, and advice for your table.
    • Thursday Third-party – promoting discovered homebrew and professional content
    • Friday – General geekery that I enjoy unrelated to D&D

    Dungeons and Dragons movie starts filming

    With the announced cast gathered in Ireland, filming began.

    The campaign begins. #DnD pic.twitter.com/0BVulsLuVH

    — Jonathan Goldstein (@JM_Goldstein) May 1, 2021

    20 minutes of Dark Alliance gameplay

    Dark Alliance looks like it is going to capture the hack-and-slash style that some tables prefer. Light on the roleplay, the heavy combat game fits a specific gaming niche. Gamerant likes Dark Alliance for those reasons.

    Rick and Morty versus D&D special release

    Not the boxed set, which isn’t part of my collection, this is the comics series featuring Rick and Morty with a Dungeons & Dragons twist. This special collector’s edition seems like a great gift for the right person (one of my earliest 5e players would dig it).

    Hasbro D&D adjacent news

    eOne, more well known for it’s movies (like D&D) and TV shows (like Grey’s Anatomy) is selling off its music assets for $385 million in cash.

    Fanattik and Hasbro are going to release collectibles and tchotchkes with Magic: The Gathering as well as D&D themes. You’ll see even more licensed stuff caring the themes of your favorite games.

    As always, maps

    View this post on Instagram

    A post shared by Ross McConnell (@2minutetabletop)

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    May 3, 2021
  • Adding Festivals, Holidays, and Birthdays to Your Game – the May Blog Carnival

    Adding Festivals, Holidays, and Birthdays to Your Game – the May Blog Carnival

    Fantasy literature is full of parties – Bilbo’s birthday, various fests appear in Robin Hood, lunar celebrations and so much more. Watching or reading celebration scenes helps connects these myths and fantasies to reality. Who doesn’t like a party? They also are a reminder that the times upon which Dungeons & Dragons are founded had a hundred holidays.

    All told, holiday leisure time in medieval England took up probably about one-third of the year. And the English were apparently working harder than their neighbors. The ancien règime in France is reported to have guaranteed fifty-two Sundays, ninety rest days, and thirty-eight holidays. In Spain, travelers noted that holidays totaled five months per year.

    Pre-industrial workers had a shorter workweek than today’s

    Within our games we can also capture these feelings of merriment, civic pride, religious faith, and family gathering. Not only can we, we should. The foundational literature demands it. Having characters and societies that are more than sword swinging, spell flinging battlers creates stories of greater emotional depth.

    Full Moon Storytelling is hosting this month's Blog Carnival because it is my birthday. What better way to celebrate my own aging than talking about D&D parties? Last month's blog carnival was hosted at Codex Anathema, and was all about powerful magic items and artifacts. The rest of 2021's blog carnivals can be found at Of Dice and Dragons.

    There are several ways that you can integrate these events into your campaigns. Whether they get a couple lines or are a couple sessions will be up to you and your tables.

    Fetch Quests

    This may be the easiest way to add a holiday to the start of your game. A cold open that involves a civic leader that needs the very specific item for the holiday in question gathers a group of specialists together in order to find the lost item.

    Maybe at the beginning the community is downhearted. Rather than party they have to head off into the wilds to search for very specific item. Their journey brings them out of the village. In that world they can discover the thing, bring it back home as heroes and the festival is now also a victory celebartion.

    Introducing New Culture

    Journeys to strange lands mean new discoveries. When the group arrives in an unfamiliar place have them encounter a festival unlike any they’ve seen before. This introduction to a new culture emphasizes the differences, in a way that is full of brightness, joy, and excitement (unless you choose something dour).

    By arriving at fest-time the group immediately knows how different the place is. Maybe if they have observational knowledge of the culture a history or culture check helps the character in question understand what is going on. Otherwise the group learns what’s going on by engaging with the worlds and cultures which you’ve created together.

    Change of Pace

    Between dungeons, dragons, orc wars, piracy, invasions by mindflayers, elemental cultists, the mists – what happens? Normal life. And normal life in the worlds of D&D is weird. But it’s also people who do things like celebrate birth, coming-of-age, weddings, coronations, harvests, solstices, equinoxes and more.

    Take those moments of normality to highlight the abnormality of your D&D world. The dichotomy of a party with the world-shaking events of a tier 3 or 4 adventure is potent. Those few moments of calmness and levity during a session may just be the ones that the table remembers later. Killing a 45th bandit isn’t a big deal. Giving the town kids the feather of an owlbear? That’s a moment!

    Victory Celebrations

    You’ve cleared the dungeon, slain the dragon, the forces of Gruumsh were held back, recovered the holy tooth of the founding family of the town, the heist was prevented, the heist was successful – however your adventure or campaign ends there must be a party, a big party.

    Maybe the characters are throw the party. Perhaps the queen calls the empire to celebrate. Imagine that you’ve save the world and the Old Gods convene the grandest fairies of the planes to reward you and the world for the success.


    Inspiration for Characters

    You can also spin things the other way. Search real world festivals and holidays and turn them into you own character concepts. Maybe your next Artificer is based the technomancers of Jingle Jangle. What Moon Druid isn’t dedicated to the thirteen full moons? Before you became a hero were you a carnival barker? Your next D&D character could be the expert marksman brought in as a ringer, or the strongest person in the world.

    Every birthday, holiday, or real world festival is an opportunity for character creation. So create. I’m certain that Awf’s birthday is coming up. Everyone’s favorite axe-wizard is going to party like the elf-raised dwarf he is – I don’t know what that means yet.


    How do you integrate festivals, holidays, and birthdays into your D&D games?

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    May 1, 2021
  • Rogue: Propagandist – a literary revolutionary

    Rogue: Propagandist – a literary revolutionary

    This archetype has been banging around my head for some time. The ability of words to inspire rebellion, to move nations, and to inspire people to be better is quite clear. Dungeons & Dragons kind of wraps this into the College of Whispers Bard, but that’s quite supernatural. The Rogue: Propagandist is mundane, based in historic examples such as Thomas Paine and Benjamin Franklin, as well as in certain versions of Assassin’s Creed.

    The design intent is to empower more play in urban and/or political campaigns. This attempt, which is essentially version 1.5, uses new mechanic for the rogue, one that demonstrates that people who publicly advocate for rebellion are often known, but still effective. The Propagandist most powerful abilities are powered by their Sneak Attack dice. This seemed to fit better than making them weak Bards in an Arcane Trickster variant like the Society of Veil and Shadows.

    Most of the lore description is removed from this pre-publication draft in order to focus on the mechanics, which are complex and new. The Swarm of Commoners and the Printing Press tool are just shells of what they will be in the future as well.

    Rogue: Propagandist

    Rebel and Pamphleteer

    You rose from the underbelly of empire to demand a better life for all. Your pamphlets and speeches can inspire hope, or fear. Whether from the soapbox or via playbill your proclamations turn the tides of rebellion or keep a government in power.

    Propagandist Features

    LevelAbility
    3rdWordsmith, Rabble Rousing
    9thProclamations
    13thGrand Voice
    17thMaster Essayist

    Wordsmith

    When you choose this archetype at 3rd level you gain proficiency with the Printing Press and a skill from the following list — History, Investigation, Insight, Deception, Persuasion, and/or Performance.

    In addition you learn one language of your choice.

    At 6th level you may choose the Printing Press for your expertise option.

    Rabble Rousing

    Your words inspire rebellion. You are able to summon a Swarm of Commoners. These commoners are allied with your cause, but are not willing to die for it. You spend an active Sneak Attack die for each use of this ability per short rest. The number of dice used determine how many Swarms you summon. Rabble Rousing takes a minimum 10 minutes to activate via speech, pamphlet, or other communication. The Swarm is summoned at a time and location where some commoners could be expected. The Swarm of Commoners has advantage on saves versus fear and are considered under the effects of the Charmed condition.

    Proclamations

    To issue a Proclamation you spend at least ten minutes creating a pamphlet, playbill, speech, cartoon, etc. These Proclamations grant bonuses to those who experience their call. Those bonuses are equal to the number of Sneak Attack dice spent at the time of proclamation (Proclamation Bonus). The Proclamations’ influence extends to a number of subjects determined by the proficiency bonus + ability score modifier in the skill or tool used to deliver the proclamation. The proclamation can be delivered via speech (Persuasion, Deception, Performance), pamphlet (Printing Press), or cartoon (Calligrapher’s Tools, Painter’s Tools). A tool would use Intelligence (i.e. a 9th level Propagandist with an INT of 14 issuing a Proclamation of Safe Haven via a pamphlet would grant 6 readers the benefits of Safe Haven).

    Proclamations that require a save do so against a DC determined by 8 + Proficiency and Intelligence Bonus.

    List of Proclamations

    • Unrest – A number of Swarm of Commoners determined by the spent Sneak Attack dice gain a Proclamation Bonus of temporary HPs and gain the same bonus to damage rolls. These Swarms will attack on the Propagandist’s initiative roll minus 10. The Proclamation inspires a rebellion.
    • Rally – Subjects regain hit points in the number of the spent Sneak Attack dice plus a Proclamation Bonus (ie. 2d6+6) as these Proclamations rebuild the morale of wounded forces.
    • Urgency – Subjects gain a Proclamation Bonus to their next initiative roll. Subjects are eager to join the fight.
    • Power – Subjects gain a Proclamation Bonus to their damage rolls during their next combat. Those attentive to the Proclamation recognize that they are powerful.
    • Warning – Subjects fall under the Frightened condition if they fail a Wisdom Save versus your Proclamation DC. They are wary of the forces working against them, afraid of any Swarm of Commoners and/or the Propagandist. They are overcome with this fear for one hour.
    • Safe Haven – Subjects are able to gain the benefits of a short rest via the calming words of the Proclamation.

    Grand Voice

    Beginning at 13th level your words can invigorate your allies. You can use a Reaction to have an ally reroll a failed Intelligence, Wisdom, or Charisma saving throw. You have a proficiency bonus number of uses of this ability per long rest.

    At 17th level you may also remove one level of Exhaustion via your Grand Voice, as long as the level of Exhaustion is not level 5 or 6. You may only remove one level of Exhaustion per ally in this manner.

    Master Essayist

    The strength of your words lasts. At 17th level any of your Proclamations (except Safe Haven) issued using a Printing Press grant their benefits/disadvantages until the target takes a short rest.


    Swarm of Commoners

    Huge, Neutral

    • Armor Class 10
    • Hit Points 21 (6d6)
    • Speed 20
    STRDEXCONINTWISCHA
    10 (0)10 (0)10 (0)10 (0)10 (0)10 (0)
    • Saving Throws
    • Damage Resistances Bludgeoning, Piercing, Slashing
    • Condition Immunities 
    • Senses Passive Perception 10
    • Languages Common (or 1 language of a peoples)
    • Challenge Rating

    Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can move through any opening large enough for a Medium commoner. The swarm can’t regain hit points or gain temporary hit points except via Proclamations.

    Actions

    Club. Melee weapon attack: +4 to hit, Reach 5 ft., one target. Hit: 6 (3d4) bludgeoning damage. This attack assumes multiple commoners are attacking as one.

    The Swarm of Commoners can be adjusted if made up of a single humanoid race. Usually their weapons are clubs, but in some cases they may all use a specific simple weapon.

    Any ally of the Propagandist, or the Propagandist themselves, that attacks from within the Swarm of Commoners has advantage on their attacks. They may also use the Swarm for half-cover, attempt a Stealth/Deception check as a bonus action. Upon a success the individual within the Swarm of Commoners is considered invisible.


    Printing Press (tool)

    These are the necessary tools to create pamphlets, books, and playbills. The press itself is too large for adventuring, but you would still have ink, a sheaf of paper, scissors, a few letter blocks and one or two signet blocks.


    Thoughts?

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    April 30, 2021
  • Whistle of Az and Sel for the Blog Carnival

    Whistle of Az and Sel for the Blog Carnival

    Within the World of the Everflow every thinking peoples from the Land of Kin bonds with an animal. The most common of these are dogs (especially among halflings), birds (especially among goliaths), and horses (especially among humans). These beasts are family, inseparable companion, and essentially an extension of that person. They share personality and aid each other throughout their shared lives.

    This intimate companionship started after magic left the world. Now, the norm, bonding started with Az, his dog Sel, and a three-hole pipe. Together they created more and more and more and more and more bondings. Eventually this drove Az mad, for the thoughts of 100s of beasts were in his head. What was to be a blessing from one of the gods, turned into a curse for young Az. As he aged, the nation of Azsel formed around Az and Sel. Their whistle becoming the symbol of the nation, it was once under guard as a holy relic. Over the millennia the whistle disappeared. The power of bondings spread beyond what the Whistle started. Companionship is now so common that few consider it magical.

    Many also think legend of Az and Sel is merely a story, not real. But the Whistle of Az and Sel is in fact real, and dangerous, for the curse will drive you as mad. If any have found the Whistle in the current era they are not making that discovery public.

    This is my latest entry for the Blog Carnival.

    David, as a young man, playing pipe and bell as he watches his sheep in the pasture. – The Morgan Bible, Folio 25

    Whistle of Az and Sel

    Wondrous Item, artifact, cursed (requires attunement)

    When playing the Whistle of Az and Sel the user can cast the following spells at will, without expending a charge and as a bonus action. These require no spell components nor concentration if that is normally required.

    • Animal Friendship
    • Beast Bond
    • Speak with Animals
    • Animal Messenger
    • Locate Animals
    • Summon Beast
    • Conjure Animals
    • Dominate Beast
    • Commune with Nature
    • Druid Grove

    This power comes with a cost. That cost varies by user.

    When one attunes with the Whistle of Az and Sel they experience two minor and one major detrimental properties. They also suffer from one long-term madness upon attuning and indefinite madness for as long as they are attuned (see DMG page 260). This cursed item requires a quest from a god or powerful magic to be unattuned.

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    April 28, 2021
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Full Moon Storytelling

Full Moon Storytelling

Dungeons and Dragons thoughts, micro-fiction, and episodic D&D adventures within the World of the Everflow.

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