Enable your table to embrace wider stories using 2024 D&D Backgrounds

There are significant changes between the 2014 5th edition Dungeons & Dragons Backgrounds and the way 2024 5e D&D manages the same design space. 5e14 used backgrounds to expand on the social and exploration pillars of the game while encouraging roleplay via traits, ideals, bonds and flaws.

5e24 abandons that, turning backgrounds into a space with more mechanical heft than ever before — adding Ability Score Increases and Origin Feats. This also differs from alt-5e systems like Black Flag (no ASIs, talents are Feats) and Advanced 5e (no ASI, no Feat, single ASI adding connections, momentos and advancement).

By nature 5e24 reduces the story available via Backgrounds. Every Soldier is a Savage Attacker and never Tough. There’s no personality assigned everywhere, not even a highly detailed matrix of choices that results in 100s of combinations. There are also assigned ability scores, which means that Soldiers aren’t wise, for example.

So how do you inject story back into your table as you transition to 2024 5e?

Remove ASIs from Background

They can go back to floating like they were with Tasha’s or just included in the standard array/point buy like Black Flag.

This has absolutely zero impact on the power balance of the game.

Associate multiple Feats/Talents with a Background

Tough Soldiers exist! So could a soldier trained in magic in a high fantasy world (see the Second Army in the Grishaverse). A solider could be trained in Healing or Linguistics. Make the assigned Feat the one that most members of the Background have, but do not confine your story to that.

Pick a Feat and then justify it with a single clause in your backstory (backstories for Tier 1 play should fit in a text-based social post).

For myself, I’ll be using a chart that puts the most common Feat in the middle with the next most common next to them and rares on the outside. This small curve helps define the world in which you play.

Here’s an example for the Tinker

2. Magic Initiate
3. Tough
4. Linguist
5. Actor
6. Skilled
7. Ritual Caster
8. Artificer Initiate

This doesn’t impact the power level at the table at all.

Use custom Backgrounds to expand your world’s lore

Add more Backgrounds to enrich your world. Similar to how official Wizards of the Coast settings books have added a couple Backgrounds to help define those stories. Dragonlance added Wizards of High Sorcery and the Knights.

Take this lesson and use it at your table.

Do your stories consist of a world on the edge of Renaissance technology? Add in Optical Telegraph Far Talkers. Is there something inspired by the Silk Road? Add the Caravanserai. Are airships common? Those shouldn’t have sailors, but flyers. It’s a different skill set and a different story.

Again, there’s no power imbalance.

Add personality back to the game

Even though WotC, and the alt-5es too, got rid of personality you don’t need to. The 5e14 system is long and clunky. Alignment is tired and dated.

Instead, use short-form personality. Having 3-5 words or phrases isn’t a bulky system. Still grant Inspiration off of this — your players should be rewarded in game for playing their role. If you’re shifting to Black Flag or borrowing their Luck system do that instead.

This has a minimal amount of power disruption while encouraging more story through play.

These four simple steps don’t disrupt the power balance of 5e (and variants). They add lore to your world and story to your characters.

Best of all is that they can all be done while playing using DnD Beyond or any other virtual character sheet.

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Comments

3 responses to “Enable your table to embrace wider stories using 2024 D&D Backgrounds”

  1. Jaedia Avatar

    I love this. I was already letting my players change the ASIs and the items they received and such from 5e14 because they felt very limiting and I wanted them to use the backgrounds to add flavour and give them things they felt they needed as part of their background, make them part of their player’s history and not just a block they might not 100% gel with.

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  2. Frederick Coen Avatar
    Frederick Coen

    This solution is another half-dozen to dozen pages of house rules – only looked at during Character Creation, to be sure – but I agree. 5e24 went the wrong way, or perhaps not enough the right way. (Pathfinder 2e kinda did this too.) I love your solution, though, and I might just do exactly this for the next campaign. Plus it gives me a little more thought-providing suggestions as I consider each background and how those types of people are represented in the new campaign world.

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    1. Dave Clark Avatar

      I’m also working on Backgrounds that fit 2024’s more high fantasy themes, occupations that are inherently magical.

      There’s so few of them right now.

      But the modern Appendix N that inspires our games do!

      Here’s where I’m starting Sparklers, Wisdoms, Puppeteers, Blessers, Fortune Tellers (the Oracle from Worlds to-go: The Elysians will be a start).

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