Local tech website Geekwire has access to Wizards of the Coast, because they too are local. So sometimes, Geekwire dips into the world of tabletop gaming, the business. Much of the conversation between Cynthia Williams, Wizards of the Coast President, and Thomas Wilde is dedicated to big picture stuff. Now, I’m fascinated by that, but many of my readers just want to play Dungeons & Dragons.
Williams has some thoughts that are important for players and potential players of the game that aren’t interested in business news.
Yes, the word race is gone. But its replacement isn’t confirmed.
I think it’s important to remember that One D&D (a new publishing initiative) is at the point of playtest. I don’t think that we have finalized that the word will be “species.” It’s a word being tested.
Where D&D in the 80s was much more about escapism and simulation, modern D&D is about story and diversity, the amplification of teamwork.
Our games teach that diversity is a strength. D&D in particular will teach you that together, you can overcome tasks, challenges, or an adventure that you wouldn’t have been able to on your own.
…
I love the stories of people playing Dungeons & Dragons and being able to express who they are in that game, which leads them to being able to express who they are in their real life. We’re very much cultivating that level of diversity as we’re inviting players in.
There’s a push about the upcoming movie and mention of the next big video game release after Baldur’s Gate, too. Wizards owns six video game studios now.
It’s interesting to see that Magic grew to a billion dollar brand even as it has issues with the fanbase. There’s also more evidence that the D&D side is hoping to hit that number, but through a different path that isn’t about microtransactions or a flood of book releases — instead D&D has a movie, a TV show and multiple video games to get to that number.