• Swarmkeeper of Terriers

    Swarmkeeper of Terriers

    Thoumas Javelot Kern of Aviceland is the first character built from Tasha’s Cauldron of Everything I’ve taken for a spin in actual play. He is a Ranger: Swarmkeeper. With a background as a hunter (used fisher and reskinned) and a forest gnome, the only new rules in Tasha’s that took a spin were related to the Ranger.

    Swapping in Deft Explorer, Favored Foe, Primal Awareness, and Thrown Weapon Fighting changed his flavor and story from the baseline Ranger quite a bit.

    The rules were also much simpler. Implementation of the new rules via VTT was simple (we played using Roll20). Deft Explorer reduces the need to negotiate with the DM about when/how to gain advantage on skill checks since you will have Expertise on one of the Ranger’s signature skills. Favored Foe means more dice for damage. It doesn’t combine well with most Ranger spells, but it gave a nice boost to the average damage done. Thrown Weapon Fighting let me hurl 3 daggers in a round, and when all hit the small damage of the weapon combined with Favored Foe and Gathered Swarm became significant. Flinging out 3d4 (daggers) + 1d6 (Favored Foe) + 1d6 (Gathered Swarm) + 6 (Thrown Weapon Fighting) + 12 (Dex) is a significant first round attack potential. Plus, lots of dice!

    Seven Things I Love in Tasha’s Cauldron of Everything.

    More significant to me, was the fun of flavoring the Gathered Swarm. The connection to the fey spirits that are the swarm is what powers this subclass. How those appear is nearly infinite. The book suggests pixies, twig blights, birds, insects – do not limit yourself to those stories.

    Thoumas’ swarm appears as significant number of cairn terriers. They can do anything another swarm can do, because these are fey spirits. How they do it is up to the player. In play I described the swarm as abnormally playful (terriers are basically fey creations anyway), to include the way they fetched the thrown daggers after the combat (this is essentially Mage Hand, reskinned).

    There was also description of Thoumas reaching down to pet his swarm. They don’t exist except as spirits, except when they manifest, but the natural habit of his time with dogs in reality emerges frequently. He converses and experiences life as if these are real cairn terriers.

    Aviceland was created using the Village Generator

    Part of my build process for any character is to imagine where they are from and how they became heroes. It informs my play. Often using the Traits, Ideals, Bonds, Flaws from the chosen Background, the vision that emerges helps inform roleplay in the game.

    Personality Traits
    Rich folk don’t know the satisfaction of hard work.
    I am unmoved by the wrath of nature.
    Ideals
    Balance. Do not hunt the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
    Bonds
    I will hunt the many famous forests of this land.
    Flaws
    I am inclined to tell long-winded stories at inopportune times.

    Thoumas is from a small village, and even then he lived on the outskirts, separated from the other families by a small wood out in the southeast corner of the map.

    He, and his family, hunted, but never over-hunted the region. The Kern clan of gnomes were tied to the land, working as a bridge between the people and the animals. This helped explain why he became a Ranger, eventually. As a gnome (or halfling) having a pack of terriers help the family just made sense. Pets are fun, both in real life and in gaming. Including working pets in the apocryphal world of D&D is something I do frequently.

    Overall, Thoumas felt as powerful as the other characters, but again, more important than the power was the story that could be told of this tiny man with a swarm of terriers serving him as an extra set of hands and even some pesky little biting.

  • What Tools Tell You About Your D&D Character

    What Tools Tell You About Your D&D Character

    Within Tasha’s Cauldron of Everything there is an optional rule that allows you to create a character that shifts their proficiencies around. No longer is every Dwarf a brewer, mason, or smith. No longer will every Elf know how to use a sword.

    The ability to swap these out lets you tell new stories through new mechanics. But the change to the game mechanics are quite minor. Half the classes already allow the weapons that the Dwarf and Elf start with in the Player’s Handbook, in this case many optimizers will take Tools in order to expand their skills.

    Yes, this expands the powers of certain combinations Race and Class. Frankly, ignore that tiny tic up in power.

    This optional rule in Tasha’s grants you the ability to expand the story of your character.

    Photo by Anna Shvets on Pexels.com

    Since your Dwarf didn’t grow up knowing masonry, but instead was a woodsman, what does Woodcarver’s Tools mean for them? Were they part of the crew that regularly left the caves of the fathers to harvest the massive trunks that became reinforcement for the great halls? Or were they just not raised among their people, instead taking their mother’s stone carving tools but applying those to the softer structure of wood to create art?

    Your High Elf that did not learn the sword and bow, maybe instead they have Coffee Gear and Insight, because they founded a cafe where they interacted with wizards, nobles, and adventurers. You aren’t a warrior by nature, instead you are someone who understands the people who go out and see the world beyond the city.

    Photo by Tom Swinnen on Pexels.com

    Like so much of Tasha’s Cauldron of Everything, the mechanics by this decision do not create power creep – they fashion story creep. There are 25 tools, plus Gaming Sets and Musical Instruments. Your character that has more of these than typical or usual has reasons for these.

    As you generate new ways that your spells manifest (one of my favorite suggestions in Tasha’s) you should generate the reasons for your differing skill set from the classical presentations within your race. Whether it is all in your head, or a single line on your character sheet, a hint in the art you commission or draw, or an entire blog entry is up to you, the player.

    But it should be there, because the 1000 thousands of stories that can be told in any game session originate in the mechanics, but the mechanics aren’t the point – the story is.

  • Lore Collage: 20 Links You Should Read and Watch This Week

    Lore Collage: 20 Links You Should Read and Watch This Week

    Most of what you need to know about Tasha’s Cauldron of Everything is all over the internet. No one has overlooked the latest book release from D&D, but for those that want a slightly different approach to a review here are 7 non-crunch reasons I love the book.

    Lore Collage’s focus this week is primarily on resources and approaches to Dungeons & Dragons during the pandemic. Remember to support local businesses as you purchase products, since they remain in danger of closing permanently, not just pausing.

    Official Survey Time

    Not Tasha’s, the Other New Product

    There was another new product, one that got a lot less fanfare. The DM’s Screen Wilderness Kit is something that will be much more useful when you resume play in-person. The focus is on the exploration pillar. Newbie DM offers a flip through.

    Other Official Updates

    With many Actual Play podcasts and streams taking a pause Wizards has a collection of holiday and winter themed one-offs for your ear-holes.

    Changes coming to how Adventurer’s League info spreads information. There will be greater integration into official D&D channels and websites, which should make it easier to follow the seasonal changes.

    Gift Ideas

    After Thanksgiving Full Moon Storytelling will offer a mega-list of D&D products for the fan, or soon-to-be-fan, in your life. For now here is the official guide from D&D and a review of Field Notes new Game Master Journal.

    D&D During Pandemic

    Mainstream media continues to explore how the game of D&D can help people cope with the isolation necessary to combat coronavirus. Up in the Great White North there is also a feature on the educational benefits of D&D.

    Playing remotely or following major AP shows creates connections to community that we lack while inspiring the creation of new stories that we are unable to tell on your own.

    For the thousands of thousands who are just beginning Tribality continues to put out fresh information to connect a new player with classes and concepts within the game.

    Documentary on Polyhedrals

    Watch the history of dice.

    Not D&D but Other RPG Stuff

    Screen Rant has a list of RPGs that aren’t based in Euro-American fantasy. What would happen if you combined Strato-matic Baseball with D&D? Blaseball.

    A Romany Lesson

    Read about the modern Romany in America.

    As Always, Maps

    Want a Dungeons & Dragons world with a map that reminds you of Google Earth? Welcome to Kobold Press’s Midgard.

    Paths Peculiar takes a tiny map and creates an entire campaign with it. The simple approach is an excellent lesson for a first time DM.

  • 7 Things I Love in Tasha’s Cauldron of Everything

    7 Things I Love in Tasha’s Cauldron of Everything

    Tasha’s Cauldon of Everything is packed with new mechanics to add to the game. The expansion of racial options, which reduces but doesn’t eliminate the bioessentialism in D&D, and the new class options was the focus of most of the attention of previews. Now that the book is in the hands of the masses there a few other things that deserve your eyeballs, your character sheet, and your campaign.

    Wizards provides this handy list about how to get your handses [in voco Gollum] on the book, but we strongly recommend supporting your local gaming store. The main digital play tools all have Tasha’s at this time and are in various stages of integration for what is a massive update and reworking of character creation.

    Lean Into Personalization

    While every player-facing book in 5th edition talks about creating your character’s identity through minor reskinning of features, none go as heavy into this as Tasha’s. There aren’t just lists. Through the ample use of sidebars and even art, the designers make it clear that your character is yours, and how that character presents itself is up to you.

    The art with the chicken-shaped Magic Missiles is the most clear demonstration of this concept.

    I’m leaning into this with a Swarmkeeper Ranger whose swarm is a bunch of terriers. They can nip the opponent’s heals, overwhelm them and force them to move, pull me to safety, and even fetch my spent ammunition after the fight.

    Make the world yours, that’s what Tasha would do.

    Battle Master Builds

    The Fighter’s two non-magical subclasses from the Player’s Handbook can lack the identifying traits that connect them to fantasy literature in ways that every other subclass does. Tasha’s helps solve this by providing some sample builds for the Battle Master.

    Each example includes the fighting styles, maneuvers, and feats that help create a cohesive identity rather than have a character that is merely a collection of mechanics.

    With a sampling of those mechanics and about 50 words your Battle Master transforms into a representation of the legendary heroes of yore, that is uniquely yours.

    Session Zero

    Many, many, many blogs, vids, podcasts and articles over the decades have focused on Session Zero. Nowhere has the concept been laid out as clearly in a book produced by the maker of the game.

    Adding this guide to what will almost certainly be the 4th best selling book in the arsenal of official products will help so many people who want to try the game. New players and new DMs will have a foundation upon which to establish their own social contract.

    Sidekicks

    Puppy! Wait, no warrior-wolf.

    Scheduling play sessions during a global pandemic are a different struggle than they were in the Before Times. Getting a group together, using the same technology. In games with only 1 or 2 PCs having a sidekick can help solve the issues of game balance and limit the chances of a total party kill. They also fit the stories we try to tell.

    Here, again, the creators used art to provide examples of the variety of sidekicks that can be created through the three “classes.”

    The Expert shows up as a tortle scout/navigator, a winged kobold with some kind of charm, and a kenku historian/sage. The three versions of the Spellcaster are a bullywug wizard, a goblin mage (love that pink dress), and a tabaxi oracle with a pack of extra large scrolls. For the Warrior the art is of an aasimar with a sword & shield, a wolf, and a firbolg chef ready to smash someone with a cast iron pan.

    Class Icons

    Each of the 13 core classes (Artificer is in two books, it’s core now in my mind) has a icon that represents them. These small images are not new (they’re in the Player’s Handbook), they are just more obvious in their presentation within Tasha’s Cauldron of Everything.

    They’re a clean look that I hope to see on merch at some point. Many third-party D&D inspired jewelers and apparel companies use class iconography. There is no reason why Wizards shouldn’t embrace this as well.

    Parleying

    People have been homebrewing versions of this for years, but including it in such a common book is important. D&D is, at its core, a combat game. But it doesn’t have to be and more rules to demonstrate that are good.

    Hints, Allegations, Rumors of What’s to Come

    Hidden within Tasha’s in character conversations and the rules sidebars are a plethora of hints about the future of the game. All attempts to figure out what these mean will be futile fun. Search them all and you too can shout “[setting name] confirmed.”

    What are you looking forward to using from Tasha’s?

  • The Defiant of 2020

    The Defiant of 2020

    The pandemic was rough for Tacoma Defiance. Players in the USL bubble couldn’t practice with the Seattle Sounders. Players in the MLS bubble couldn’t play for Defiance, unless loaned for the entirety of the season – Alfonso Ocampo-Chavez and Ethan Dobbeleare were, eventually.

    Defiance also lost a few home games as the Seattle Mariners used Cheney Stadium for their alternate training site. Still, the squad toughed it out. In fact, they came out of the restart 2-0-1, looking like just maybe things could be magical.

    Eventually the losses of 7 players to the First Team, and the transfer of Jesse Daley (The Defiant 2019) to Brisbane Roar, over the past two seasons caught up to Tacoma, who finished third in the group.

    Without their best who stood out as The Defiant of 2020, that player who best represents the spirit of Tacoma and Defiance more than anyone to wear the crest? [insert drumroll]

    Ray Serrano

    In 2020, this bizarre year, Ray Serrano turned into a goal dangerous threat. At 17 he had 3 goals scored on the season, tied for second on the squad with Chino Perez and Danny Robles.

    Ray Serrano, number 80, is in the center of the photo. Sacramento player, number 8, is entering a slide tackle and failing to win the ball. Serrano is stepping over the outstretched foot..
    Photo courtesy of Charis Wilson – Sounders FC/Tacoma Defiance

    His first goal of the year cemented a come-from-behind draw to take points against Sacramento Republic in Sac. That was the first time for Defiance to take down the giants and future MLS side.

    Over the season he developed a more aggressive approach to his game. Slicing his way through defenses he looked to become a goal-dangerous winger, not just a flair player. The assertive and artistic style is perfect for someone wearing the Black Ink and Green of Tacoma.

    Starting the year as the youngest player on the roster Ray Serrano built himself up from infrequent sub into regular starter. Six of his first seven appearances were as a sub. By the end of the year Ray had a stretch with five starts in a row, including three times going a full 90 in a year where the usage of five subs meant that was a quite rare event for attacking players. Serrano’s hard work in practice is emblematic of what Tacoma expects from its people.

    Last year after winning the Development Academy Western Conference Best XI he said that he wanted to win it again. Ray didn’t get that opportunity, because in the year he turned 18 he played too frequently on the professional side.

    Whenever 2021 starts, Serrano looks certain to be a regular with Tacoma. He will be just 18 and have 989 competitive minutes under his belt.

    Honorable Mentions

    Other considerations were for Alec Diaz, who lead the squad in scoring with six goals and Sam Rogers whose value was demonstrated through his absence as he worked on transferring to a team in Spain. They were the Attacking Player of 2020 and the Defensive Player of 2020 respectively.

    The Defiant by matchday polling

    • Diaz 3
    • Rogers 2.5
    • Serrano 2
    • Cissoko 1
    • Daley 1
    • Dhillon 1
    • Dobbeleare 1
    • Gonzalez 1
    • Herrera 1
    • Klenofsky 1
    • Fernandez .5
    • Ocampo-Chavez .5
    • Reynolds .5

    Danny Robles and Taylor Mueller didn’t win The Defiant for a specific match, but they were frequently finalists for the award.

    Robles showed flexibility that he can be a strong 8 as well as a dynamic 10. Mueller’s defense and leadership were vital in a season so frequently damaged by matches rescheduled due to the pandemic and wildfires.

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