• Arise & Descend: Entering the Manor House

    If we are to be heroes, we must act with in the faith of ourselves, our gods, and those that look to us for hope. This band of becoming-friends is strong willed and capable. We are willing to risk, a bit brash (that may be my fault). Those that oppose us are able to surrender.…

  • Arise & Descend: Cleaning Up Phandalin

    When Awf and his friend entered Phandalin they quickly discovered a band of ruffians. These Red Cloaks/Brands/Idiots must be destroyed – larger issues can wait.

  • Exploring Additional 5th Edition Backgrounds

    Many fantasy tropes are ignored by the background system. Let’s fix that.

  • Seven Additional Backgrounds in World of Everflow

    All of these backgrounds vary from the system as outlined in the Player’s Handbook (2 skills and 2 languages/kits/games/instruments/tools). They are slightly more powerful, but also have limitations in regards to origin kingdom and maybe negative features. The bonuses include an extra non-damaging cantrip, a bit more equipment, a single weapon or companion points. A DM running…

  • Arise & Descend Session Two & Three: Goblin Caverns

    A session recap for a Lost Mines of Phandelver campaign.