Prekx was happy to get hired for this job. Anytime he could get further from the village with all their suspicious eyes was good. Many still thought of him as a goblin, and not just a fence maker. Even now, with his reputation after building Gujri, the steel goat, to find the gaps and holes faster than real goats and at no loss of meat there were those who thought about the attack from his former tribe. Prekx didn’t even know his tribe. He’s just known the land around Flowing Lake.
Growing up under the care of the mage Alizon, he learned what magic could do and that if you know the proper gestures, and words, and components you can just do things. Not normal things – big, impressive things. That’s how he learned the spells that helped him make up for his weak size — Mold Earth and Mage Hand.
Magic helped him overcome size and strength. It introduced him to carpentry and the fine works of woodcarving. It helped him build Shrubbrs – that tiny cluster of branches and roots and thorns with a heart of fire-stone. Magic is where he turned, because that’s where he had his friend.
Gujri would find the hole in the fence. Then Prekx and Shrubbrs would join the steel goat there to clear some land around it, make it easy for the human to repair. Instead of standing in brambles they would have space.
Then it was off to towards the river. Someone needed a string-metal fence. Normals couldn’t make that. It’s a little invention that he came up with using his artifice. Lighter, and stronger, the string-metal fences were become popular. They will hold out the vermin, hopefully. There’s a flock of cockatrice and a cluster of giant spiders that are an issue lately.
Maybe he can fence those towards each other? It would be easier than a herd of sheep being petrified or chicken coop covered in webs.
“Gujri! Get over here,” Prekx shouts.
The only answer is the crank of rusted metal. That’s another problem altogether.

Fence Making is Magic – an Artificer build
The concept for this character started in a simple place. I was working on horse fencing, which is hard, physical drudgery. The thought sprung into my head ‘how would a D&D hero do this?’
That starts with Mold Earth and Mage Hand. Between those most of the digging and walking over back-and-forth, back-and-forth, back-and-forth, sorry distracted by all that walking, just makes things easier. I looked into a sorcerer for that, but unfortunately it didn’t quite represent what I wanted.
From there, taking the Feat: Magic Initiate became obvious. In order to be an expert carpenter (the closest tool to a fence maker in the game) meant one of three choices. Artificer felt better than Rogue and Bard. The reason for that is that the handy assistance from the built companions just made too much sense.
Shrubbrs and Girji would be invaluable aids in maintaining and building a fence. Not only that, but a worker on the edge of a civilized area could use the extra defensive help from a steel goat.
Throw in a cool photo of Goblin Gulch, and now, a character is born.

There will probably be a deeper dive into Goblin Gulch later, but in Prekx’s case he left the Gulch when young.
Prekx Booyahg Booyahg Booyahg of the Gulch is a goblin artificer, steel defender.
He’s Flowing Lake’s (an idea I came up with during the recent flooding) best fence maker. That background was based on the Folk Hero, with minor tweaks.
For the flaws I leaned into the goblin tribe he left, saying that the ruler there wants Prekx dead. Also, he learned to hate bullying from his youth as a goblin. He learned to love magic from his latter youth as a student with Alizon.
His sincerity he picked up because he’s damn good at his job and he’s a goblin. He will never hide either of those things.
Finally, he’s confident in his abilities and do what he can to instill confidence in others. But at times he will misuse long words because his education started late.
This is great; I love it when people choose utility spells for flavour rather than just going for max offensive potential.
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Every character should be built for story first. 5th edition is so forgiving that a ~3% boost from optimization has less importance than what you’ll be doing at the table when not rolling d20s.
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