Tag: RPG

  • Black Flag is in the Creative Commons, now what? Backgrounds!

    Black Flag is in the Creative Commons, now what? Backgrounds!

    Over the past decade the 5th edition of Dungeons & Dragons grew three main offshoots from its original 2014 release by Wizards of the Coast. These three trunks are all now in the Creative Commons thanks to Kobold Press’s announcement this week.

    A5e is the Systems Reference Document for LevelUp, from EN Publishing. This branch of 5e places much greater emphasis on social and exploration, while also being a more complex combat engine. It’s “advanced” 5e.

    2024 D&D by Wizards of the Coast (the 5.2.1 SRD) is an evolution of the most popular version of the game in history. It adds minor layers of complexity, and removes most bioessentialism.

    Now, Black Flag, the SRD for Tales of the Valiant is also in the Commons under the CC BY 4.0. The primary changes within Black Flag are replacing Inspiration with Luck, adding Dread and similar to A5e uses both nature and nurture to define an upbringing.

    All three modern offshoots add a unique element to every monster. Rather than have merely have bigger numbers, monsters do something different — a Commoner in Black Flag has Angry Mob, while in A5e Commoners have a Stone (they can also be a Group) and in 5.2.1 they have Training.

    What can a DM/GM/designer do with all four in the same license?

    1. I am not a lawyer. Nor am I your lawyer. Use an actual lawyer if you have questions and are publishing for money.
    2. Read all relevant SRDs as well as their related FAQs.
    3. Find the place you want fiddle with and become an expert at that before you try to be an expert at everything.
    4. At your home table, borrow liberally from every system. If you don’t find yourself handing out 2014 Inspiration and don’t like 2024 D&D’s mechanical implementation, use Luck from Black Flag. Use everyone’s monsters — they’re balanced enough for the elastic system that is 5e — your players will have fun interacting with different commoners doing different things.

    Maybe you’re thinking “that’s nice advice Dave, but what are you going to do?”

    Backgrounds!

    Full Moon Storytelling’s most popular types of stories are various Backgrounds. The ones on this site focus on empowering a wider variety of tales within our 5e games, while leaning into short-form personality, a spread of Feats/Talents for each and sometimes a cantrip.

    Each of the main trunks of 5e do something different from the 2014 version of the game. That’s good! Your table can use a Background from any of the modern versions and there will be no balance issues. That means dozens of more origin stories for your heroes.

    For myself it means my eternal project becomes a simple project. A few dozen new Backgrounds with methodology to fit in all four trunks of 5e.

    Custom Backgrounds for 5th edition Dungeons & Dragons

    Photo by Canan YAu015eAR on Pexels.com

    The Tinker

    This week the Tinker is my most popular Background. Tuning it for each version of 5e doesn’t take much.

    2014 5e by WotC

    It’s already released, but the key point is the feature “I Can Fix It.” The feature helps in exploration situations, mostly, as it means the Tinker will usually have a way to MacGyver there way through a problem even if they don’t have the proper supplies.

    2024 5e by WotC

    If you leave Ability Score Improvements within the Background rather than have them float the Tinker would choose between Dexterity, Intelligence and Charisma.

    Origin Feats

    Choose one;

    • Crafter
    • Magic Initiate (Wizard)
    • Skilled
    • Tavern Brawler
    • and from Tasha’s Artificer Initiate

    Black Flag from Kobold Press

    Choose a Talent

    • Far Traveler
    • Polyglot
    • Trade Skills
    • Scrutinous
    • Ritualist (Arcane)

    A5e from EN Publishing

    ASI – Tinkers typically grant a +1 in Dexterity

    Connections – Tinkers might know a caravanserai, an innkeeper, a ferien, a smith, a group of bandits, a sergeant from a warring nation, a local farmer, a maker of fine meed, a faerie that’s a cheesemonger.

    Memento – Tinker memento options could include a letter from home, a chapbook of poetry, a metal they’ve never been able to bend or smelt, a strap of leather from their first failed project, the stein from their favorite inn, or a book of cantrips though they don’t know any.

    Adventures and Advancement – A Tinker who repaired a notable authority’s broken item may be granted a writ of access granting the Tinker expertise on Persuasion rolls.

    Feature – same as the original on Full Moon Storytelling.

    Now, these examples are quick looks at a future project that will include the score of Backgrounds already on the site, plus the four Everflow specific Backgrounds that didn’t get their own entry. And more as my reading expands.

    With four versions of 5e available in the Creative Commons (CC BY 4.0) how will you create for your table?

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  • Lore Collage: Everyone has dragons, they’re all different

    Lore Collage: Everyone has dragons, they’re all different

    I have to blog. It’s a curse

    It’s also a space full of unpublished drafts. I wouldn’t want to see what drafts I lost when Sounder at Heart left SB Nation. I can still check what SaH has of mine in drafts, but I don’t dare check that. I recently checked my work drafts and even there I have unpublished drafts. Here there are unpublished drafts.

    Anyway, I have to blog.

    But also I let things get in the way of publishing. Which is frustrating.

    It does mean that I don’t need to shave the yak like my friend, but sometimes, maybe I need a bit of a reset. That’s a part of what Lore Collage is. It compels me to write more. Even if I don’t think my words are worthy — I press publish.

    Reading

    Dragons are funny things. Almost every culture has dragon-ish monsters in their stories. In my own world they horde things and emotions and knowledge. In others they are a warring faction of old gods. What are your dragons?

    Over on EN World SlyFlourish asked people to share their game prep. Since I’m not DMing right now I didn’t share, but seeing the variety of ways people prep for games is wonderful.

    While most of my role-play is centered around 5e and similar systems, I like the Ennies as a way to keep me aware of new systems, creators and aids. The 2025 nominee list includes two products I’ve already used (DungeonScrawl and Hero Forge Kitbashing).

    Post by @scottfgray@dice.camp
    View on Mastodon
    https://dice.camp/embed.js

    If you live in the Puget Sound and Columbia Basins you don’t need to worry about the tiny earthquake swarms under Tahoma. If you are creating a fantasy world, add earthquake swarms as a natural hazard, make them big. See how the characters react to things they cannot fight. Then make them fight an earthquake swarms.

    Making Enemies is the next book from The Monsters Know What They’re Doing creator Keith Amman. The way Keith approaches lore based in the short story of a stat block makes me excited to see what he does when he’s teaching me how to make the stat blocks.

    Creating an RPG is hard. It takes either an immense amount of talent or a network of people. It probably takes both. PJ Coffey gets into the details of all the tasks that go into publishing a work. I’ve worked with PJ on two of their projects.

    A few weeks ago I spoke at a risk intelligence conference about using role playing games as a teaching aid for non practitioners. My search algorithm is working. Both Rascal News and Military.com put out stories that will be part of my next work presentation on the same subject.

    Want help telling your world’s history of empires? Procedurally generate the ebb and flow of conquest (if you have a Windows machine and understand GitHub).

    Watching

    There’s always more to learn about sports, and I’m already trying to figure out how to insert tuj lub into my D&D games — I’m big about that too.

    Kobold Press has a deal on shipping right now. I’m looking at the Labyrinth Worldbook. It is full of ideas I can borrow into the World of the Everflow. Which would be funny since as a backer for Tales of the Valiant I pitched the World of the Everflow to be included.

    Handily, SlyFlourish has a review up.

    Creating

    Alignment is too simple. Personality traits, ideals, bonds and flaws is too complex. Use short form personality instead — 2-6 words that describe your character.

    Converting Full Moon Storytelling’s Herbalist Background to modern 5e

    5e24

    Pick one of the following Feats. They are listed in order of commonality;

    1. Healer
    2. Magic Initiate (Druid)
    3. Skilled
    4. Musician
    5. Magic Initiate (Cleric)

    Then assign ability score bonuses to Wisdom, Intelligence or Dexterity.

    Black Flag

    Pick one of the following Talents. They are listed in order of commonality;

    1. Field Medic
    2. Trade Skills
    3. Physical Fortitude
    4. Ritualist (Primordial)
    5. Psycanist
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  • Lore Collage: Bringing the blogosphere I wanted back

    Lore Collage: Bringing the blogosphere I wanted back

    Likely inspired by this interview over at Flipboard, I decided to bring back Lore Collage. This is a weekly look at things I read/watched/etc. The focus will be on building and playing in a mid to high fantasy world using 5th edition D&D and related rulesets.

    Reading

    Beyond the Gates: Where Dungeons & Dragons Meets Sacred Community(Roll 4 Joy) Once upon a time I was active in a church youth group and also actively played D&D. I wouldn’t have dared crossed those interests. I’m happy this group now feels comfortable to do so.

    Avoid Removing Player Agency (SlyFlourish) This is the money quote “Players want to do stuff. They want to use the tools their characters have to interact with the world.” The article is a good reminder that the lack of agency should be used intentionally and rarely.

    Kickstarter’s New Head Of Games Asher McClennahan Discusses His Vision (Forbes) 80% of tabletop games on Kickstarter deliver.

    Southern resident orcas pick up, use kelp in newly discovered behavior (Seattle Times) The real, natural world continues to find new ways to influence my world. Inspired by this story I want to work some weird play/symbology with the various beasts in the world.

    New Monster – Dreadful Tree (Sea of Stars RPG) My Sunday campaign, where I play the smog-goblin Xabal, keeps running into various blights. We can always use more blights. Recently Sea of Stars also wrote about adding weaknesses to monsters to add in their story.

    How Dungeons & Dragons: Dragon Delves is breaking all fantasy art rules (Creative Bloq) Now-released Dragon Delves artist Andre Kolb and writer Justice Arman talk to Creative Bloq about a new approach to official D&D art in an adventure book.

    Design Diary with Richard Green, one of the authors of Labyrinth Worldbook (Kobold Press) Green writes about the setting expansion — the Labyrinth Worldbook, which was cooperatively created for Tales of the Valiant. Even if you don’t play ToV/Black Flag, everything in the book can be used to create a new multiverse for your own world.

    Watching

    While the era of peak high fantasy may be fading away, you can still dip back into low to mid fantasy via shows like Merlin or Cursed. These lower magic shows do a great job of establishing a world where magic is special, powerful and intimidating. They also provide a slice of life for the zero-to-not-yet-hero portion of play.

    Creating

    For my upcoming Ferments-set nearly-zero prep game I put together an encounters table. The intent is to include things that aren’t only combat and that fit the tale of the setting.

    There’s everything from fire tornadoes to loose goats, from steam golems to calm skies after a storm.

    ‘Wine lets secrets out’ – the Vintner, a 5e D&D Background (Full Moon Storytelling) To update to 2024 D&D or Black Flag;

    5e24

    Pick one of the following Feats. They are listed in order of commonality;

    1. Skilled
    2. Musician
    3. Magic Initiate (Druid)
    4. Tavern Brawler
    5. Healer

    Then assign ability score bonuses to Wisdom, Charisma or Intelligence.

    Black Flag

    Pick one of the following Talents. They are listed in order of commonality;

    1. Polyglot
    2. Trade skills
    3. Scrutinous
    4. Ritualist (Primordial)
    5. Athletic
  • Your favorite fantasy TV series was cancelled, now what? RPGs

    Your favorite fantasy TV series was cancelled, now what? RPGs

    A few years ago it was the heyday of big, high fantasy TV series. Yes, the grit of Game of Thrones and Witcher were still popular, but there were also a selection of shows with a higher level of magic, higher level of heroism and a set of characters who you wanted to win. It was the era of peak fantasy TV.

    Slowly but surely these faded away.

    Several people in fantasy medieval garb in a dark forest.
    Screenshot of Willow on Disney+

    Some series got a reasonable run — The Magicians reached a conclusion. Some series were cut quite short — Willow, ended with more story to tell.

    Universes were announced to be expanding. Shadow & Bone went from having the Six of Crows spinoff announced to the entire project dying.

    There was big money in fantasy for a bit. These weren’t Brit TV specials like Merlin or modern attempts at low budget like Xena.

    The biggest money of them all is still around. Rings of Power, the prequel-ish endeavor by Prime Video churns along at price points that are normally saved for theater or Andor.

    The wheel weaves as the wheel wills, always turning.

    Sometimes the wheel destroys the things you enjoy, like Wheel of Time — especially the last half of season 2 and all of season 3 with strong reviews and great fan appreciation. While there was enormous pushback against the changes made to adapt to the shorter run time of a book plus a bit per season, as well as pushback against the attempts to be less coded and more openly diverse, the series was generally well received. It was generally profitable.

    It’s gone.

    The story won’t finish (except in the books, which will always be around). Yes, there’s a petition to Save Wheel of Time. I hope it succeeds. Brandon Sanderson seems to suggest it should, but will not.

    Petitions and book reading are passive.

    Don’t be passive — adapt those stories to an RPG

    Playing games in those worlds is active participation in the fandom, and helps build out that word of mouth.

    You don’t need to have an authorized book in order to play. Any fantasy series, movie, video game, book, comic, etc can show up at your table.

    You can instead borrow the themes, cultures, characters and put them in your world. Sure, you could play pure within the world created by Robert Jordan or Lev Grossman or Jonathan Kasdan.

    The power of roleplaying games is that the tale is yours, no one can take it from you. The rules can be simple enough to fit on a business card or so complex it fills bookshelves.

    A selection of 5e D&D books from Wizards of the Coast, Kobold Press and others.

    What happens to Jade, Kit and Elora?

    That’s up to you.

    What happens to Mat, Perrin, Elayne, Min and the rest?

    That’s up to you.

    Take the themes, tropes and world of that story that a committee decided was no longer worth being told and tell it yourself.

    That’s why I fell in love with D&D and RPGs in the 80s.

    The unfinished trilogy, or maybe not

    Back in my youth my bookshelves were covered with science fiction, fantasy and encyclopedias. Words on a page were meant to be consumed by me, like a black hole consumes a galaxy.

    I’d shop at a used bookstore, looking for a new series to start. Except sometimes I’d never find book 2, let alone the inevitable trilogy. Sometimes I would start with book 3!

    One of my favorite tales, and I say this as someone who had pets but didn’t really discover the love of pets until my 30s, was a story about a fading order of knights who rode giant tigers. The hero wasn’t really part of the order. His family was and he had that extremely large cat. In this dying world they journeyed, starting as outsiders and immediately recognized as legendary. But they were just a dude and a great cat.

    They didn’t want to be heroes. It was so compelling, this story of man and beast who wanted to be normal while the world needed them to be great.

    I never found book 2.

    But I had already discovered Dungeons & Dragons. A character paralleling that tale was created. We roamed the worlds that Erik and Justin and Chis and Abel and Hayes and Jacob and Colin and Andrew and others created.

    We finished that tale.

    Wheel of Time is over, unless it isn’t

    The series explored slightly different things from the books. One of those was how tales are told. There’s a suggestion from the meta of the series that within a world where there are endless retellings of tales and history.

    What changes, and what stays the same is part of that story.

    Your RPG could lean into that by playing similar characters at different levels, at different times with a power to oncer per month to have a past power show up, maybe ramping faster as time goes by.

    Another possible exploration from the Wheel of Times series and books is how power corrupts. The nature of saidin is that man with power lose control of themselves — mentally, emotionally, physically.

    Want to toss a saidin power into your D&D?

    Maybe your Rand-ish character is a Warlock that has to roll on the Wild Magic table every time they cast a spell.

    Of course, one of the most potent tales from the books that is amplified in the series is that women are not side characters. They are as important to the story, and powerfully so, as anyone else.

    You don’t need special rules for this. The modern versions of D&D encourage this.

    From Willow there is a connection in the series to the tales from the movie (history is a massive throughput in Wheel of Time as well).

    To see this at your table means connecting a current adventure or campaign to one that ended a decade, a century, a millennia, an age ago.

    A D&D campaign that builds off of former campaigns is a structure that generally needs some continuity of players, but can also be done through one-sheets, common knowledge pages and a regular re-telling of special moments.

    This could happen around the campfire, on the steps of a temple, inside a tavern or any place where the PCs meet NPCs.

    Find what’s important from these tales and make them your own

    It’s rough to lose a special story.

    You have your memory. You have your hope.

    You have a game to help you continue the legends that are important to you. You don’t need Rafe or Sera or Kasdan.

    You need dice, paper and a table of friends.

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  • The Ferments: A campaign one sheet

    The Ferments: A campaign one sheet

    The Ferments are a rough land of geysers, lava flows, fast glaciers, waterfalls, hot springs, tornadoes, earthquakes — the raw power of the world. From this land the best alcohols of the Six Kingdoms come. The peoples of the Ferments are dispersed, spread over the many miles with four main towns. They generally live in defensible homesteads interacting when they need goods or during festivals.

    Campaign Premise

    Our eventual heroes start out as the primary defender of a homestead. They know how to contact other homesteads for help when needed, but mostly they are on their own hoping to remain safe from a world where dragons came real, magic became powerful and kaiju returned.

    Grand Conflicts

    Elementals burst from the land, stronger than before and with a hungry intelligence that threatens the land. Outsiders fleeing the wars of Six Kingdoms come for safe harbor. Dragons and their Ken continue to search for more scholars.

    Photo of a hot spring and geyser with a foreground of rough reds, the pool of water and a cliff in the background
    Photo by Laura Paredis on Pexels.com

    Each homestead has a book, collection of scrolls or other devices that helps them control an element (earth, air, fire, water) or paraelemental (smoke, magma, dust, ice, steam, mud, etc). These start out with each PC knowing Elementalism, limited by their choice of element. Each was passed down since the time of Gallinor, before the time of dragons.

    Factions

    Every player will create either an ally or adversary family besides their own. They may also have a connection to one of the families (not all families share blood-ties) of other characters.

    Adversaries

    Allies

    Rumors

    This section will fill over time.

    Animated gif of a blue-green wyvern overlooking a river
    • Kaiju roam as in the time of Gallinor — some even are ridden. Word is they come from the Kirtin-in-the-Sky and the Cliffs of Gallinor.

    Facets

    • Exploring the zero-to-hero tropes, friendship with animals, and who gets to control knowledge.
    • Defending your people.
    • Inverted West Marches.
      • Enemy generally comes to you. Though you may sallly in order to obtain resources.
      • Episodic – attend when you can.
    • Sessions are 3 hours, with each story completed in one session.
      • Characters will level up every 3 sessions.
    • Recaps will be posted to Full Moon Storytelling.

    Variant Rules

    • Wizards of the Coast’s 2024 D&D is the baseline
      • Monsters may come from Black Flag, A5E, 5.1 and 5.2 products.
      • Player options must be consistent within the ruleset (i.e. if you play a Mechanist all options should be from Tales of the Valiant for that character).
      • There is a campaign set up on DnD Beyond. Email me to get an invite.
      • Start at 1st level.
      • Use point buy or standard array for starting attributes. If you want something random, the redrick roller gives random point-buy-valid stats.
    • Playable races are Human, Hin(what they call themselves)/Halfling, or Goliath.
    • There are several custom backgrounds and tools available. We will use cultures, not languages. Common is the Western Wildes. Other cultures are;
    • Heroic Inspiration will exist as a shared dice pool that is a maximum of 2+ the number of PCs that day.
      • In addition to the normal ways to award Heroic Inspiration it will be awarded for playing to Short Form Personality.
    • Each PC manages a Homestead (Bastion from 5e 2024) that starts with no Special Buildings.
    • Each session will offer the opportunity for a short rest. Long rests are between sessions.

    Practicum

    Sessions are on Sundays from 1-4 when my main campaign isn’t being played. We’ll meet at Logan Brewing, usually. I’m willing to do duet play outside of that timeline as well.

    Each character should be built in a session zero discussing their personality, homestead, allies/adversaries and key abilities.

    Inspirations

    • The Hunger and The Dusk
    • Dark Sun 2e
    • Dying Earth
    • Watership Down
    • Fifth Season
    • Modern day climate change and natural hazards
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