Tag: Dungeons and Dragons

  • Latest Unearthed Arcana further uncouples race from mechanics

    Latest Unearthed Arcana further uncouples race from mechanics

    When a new Unearthed Arcana drops much of the focus is on the mechanics. They are mechanical tests after all. In some cases the development team removes story mentions to not taint the survey results. This UA drop is focused on playing as Undead or Fey. The purpose is to test Dhampir (emergent vampires, kinda), Hexblood (emergent hags, kinda), Reborn (those that hover between living and dead, mostly).

    Photo by freestocks.org on Pexels.com

    The mechanics are intriguing. The Dhampir has a bite attack that uses Constitution for its damage stat, which makes sense. The Hexblood has a superior version of Message and Arcane Eye combo. Reborn are sleepless, with a kind of elvish trance available.

    More important than the new racial options and mechanics is the sidebar titled Design Note: Changes to Racial Traits. Thanks to Justice Arman for calling this out on Twitter and forcing me to look deeper into the change.

    Let’s take it piece by piece.

    The first paragraph further emphasizes the small changes in Tasha’s Cauldron of Everything. It’s a solid reminder of the product and the small steps already taken.

    In 2020, the book Tasha’s Cauldron of Everything introduced the option to customize several of your character’s racial traits, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies.

    From UNEARTHED ARCANA 2021: Gothic Lineages

    Paragraph two is a reminder that the work is not done. Forward all D&D books are removing those elements from races that are purely cultural, as well as the Ability Score increase. This will obviously, and *necessarily*, impact the current races (a change that will be simpler via DnDBeyond and other digital systems than those with physical books. There will still be physical and magical differences for the characters with certain races.

    Following in that book’s footsteps, the race options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. Such traits include things like darkvision, a breath weapon (as in the dragonborn), or innate magical ability (as in the forest gnome). Such traits don’t include cultural characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a lineage.

    The final paragraph is a strong reminder that a character is not the normal part of any culture, species, lineage, or race. The player-character occupies a unique space within a D&D world. They are heroes or anti-heroes, not paragons of a racial group.

    Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player
    characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage, since monsters and NPCs in D&D don’t rely on race or class to function. Moreover, DMs are empowered to customize the features of the creatures in their game as they wish.

    The multi-year critique directed at D&D in regards to its history and legacy of racism and racial-tinged rules is having an impact — a slow one. This are necessary changes. Some of them are small. Some of them are big.

    To borrow from Jemma Simmons, Agents of SHIELD, “The steps you take don’t need to be big. They just need to take you in the right direction.”

    These are steps in the right direction. This is progress. The path forward is exciting.

  • Lore Collage: Dragonlance returns, knife-coins, one-page dungeons, and 27 other things to read and watch

    Lore Collage: Dragonlance returns, knife-coins, one-page dungeons, and 27 other things to read and watch

    A day late, Lore Collage took a break while I focused some creative efforts on soccer (9 players the Sounders should try to sign), a new session recap in the story of Awf and the Brigade, some fiction to post here, and an expansion of the Gobkon teknologies in the World of the Everflow.

    Now, our weekly feature of Dungeons & Dragons news, reviews, and inspiration.

    Official D&D Products Releases and Reviews

    Dragonlance is back, in particularly the original creators of the tales of high fantasy with mighty dragons are writing and publishing stories set on Krynn. It seems like they are returning to stories set in the Chronicles era through their use of “Classic” and mentioning the original character set. Polygon has more than just the press release.

    Candlekeep Mysteries is still getting attention. The next official book from Wizards of the Coast features a diverse set of authors and short adventures. Get to know the people behind the product.

    What’s the best official adventure for a first-time DM to run? Outside of the entry level boxes (Starter Set, Essentials, Stranger Things, Rick&Morty) Polygon thinks you should try Curse of Strahd. The gothic horror elements are things that anyone who likes fantasy, horror, or sci-fi understand and the story is one that is familiar.

    Wired takes a deep dive into how the hobby must eliminate racism and that the recent steps taken are small, slow.

    I’ll be picking up Barber’s Variant Experience and Leveling system. My games involve just as much social and exploration as they do combat. Awards should reflect that.

    The D&D video game Dark Alliance features the Drizzt and his classic companions. Likely the most famous character from D&D novels, some people (like me) may not know much about his friends. So read up.

    Defending a tower, keep, even a bar needs magical aid in the worlds of magic that are D&D. ThinkDM has a list of the best wizard spells to defend a location.

    A ranger conclave for moon lovers — yes, of course this suits me and my four moon world.

    The next big convention with significant Adventurer’s League support is Winter Fantasy. Register and play.

    D&D During the Pandemic

    The Kendallville Public Library in Indiana is hosting D&D.

    Dungeons & Dragons & Mainstream News

    Once upon a time midwestern moms thought that D&D was all about Satan. Now, midwestern moms are encouraging their kids to play the game as a creative outlet. Go modern moms.

    And now featuring a rabbi that uses D&D spiritually.

    Inspiration for Your Next Adventure

    Snag yourself the best One-page Dungeon of 2020. These small adventures are excellent ways for experienced DMs to introduce new players to the game.

    I’m adding knife-coins to my next D&D character.

    What mundane item is also coinage in your world?

    Speaking of knives, or should I say singing? — in the Renaissance some knives had sheet music written on them. This is how that sounds.

    Take wingdings and make them D&D. Yes, that’s a font of icons for your game.

    The world’s richest athlete was a charioteer in the Roman Age. Add more sports to your games.

    FanWraps D&D Inspired Shirts

    Other Geek Stuff

    The “origin” of ShantyTok just signed a big record deal. Am I mentioning this just so I can link myself and the post about adding shanties to your home game? No, but also yes. And also no. It might just be because I like shanties, whether from Nickleback or the Navy Choir.

    The Sports-Magic mashup I didn’t know I needed until I saw it.

    Cute dice stuff I want to cuddle with.

    MT Black has advice on how to help your RPG products sell.

    As Always, Maps

    My homebrew includes bladder style airships, so I love this.
    Yes, I printed this out for inspiration. All those parks make great places for fantasy sports.

  • Tips about naming your characters

    Tips about naming your characters

    Naming characters can be hard. For a DM coming up with names at the spur of the moment can lead to a stoppage in play as their mind struggles to find something appropriate for the NPC that was supposed to be a background character, but your players have thrust that individual into a major role.

    For most players, naming a character is a rare event. It is usually the first or last thing that they do. Then, it’s over until the next campaign starts. Still, you want to get the proper name for your character, because you will carry it with you for a long time*.

    *strong exceptions for rogues, criminals, urchins, and the like.

    As someone who both creates way too many PCs, and once named a formerly non-notable NPC “Anderson” after the car dealer across the street from the restaurant hosting our session I’ve developed a few tricks to naming characters.

    Easy Button

    Those of you using DnDBeyond.com probably already know this, but the Fantasy Name Generator has well over 100 different naming categories. Click the category and it will spit out ten names. Simple is as simple does. Sometimes you’ll hit those buttons a dozen times to get the one you like.

    Xanathar’s Guide to Everything

    All the way back in November of 2017 Wizards of the Coast released Xanathar’s Guide to Everything. The book is most well known for being the first official significant expansion of character classes in 5th edition. Those people into optimization ranted against the inclusion of almost 20 pages of names.

    Frankly, it was a poor critique.

    There are so many more people picking up the game every day, every month, every year. They don’t have the knowledge base that stretches back editions. They may not want unofficial sources for fantasy names.

    Xanathar’s includes official lists of fantasy names as well as dozens of real cultures that are often captured within your gaming table. This section is one of the forgotten joys of Xanathar’s Guide to Everything. Cracking the book open to those sections should help inspire your next character’s name.

    Use Athletes for Inspiration

    After working in sports for nearly 15 years, there should be little surprise that they become part of my gaming paradigm. There’s a reason that Sports as a Tool exists in my worlds.

    Sports, particularly Olympic sports and soccer/football, are an excellent way to discover wonderful inspiration for names. Just look at the recent MLS SuperDraft.

    Mitch Guitar was drafted. Who doesn’t want to make a Bard called Mith Lyre now?

    Sondre Norheim was drafted. Could that be your next dwarf named after a powerful elven king? Yes.

    Real people and cultures can inspire your name. Honor those peoples through the name of your character.

    To discover new names head to a reference website covering a sport with international play. Click on a league outside of the mainstream, click a team at random, and combine a two-four players’ names. Drop a couple letters, or add a few. Research those players because their lives can help inspire you the same way that reading Tolkien can inspire you.

    Sports Reference, Soccerway, and Transfermarkt are my favorite places to do this.

    As a DM, I try to have a small selection of NPCs already made up ahead of a session. These index card sized characters are there because my players will always surprise me. Most of their names have come from various athletes around the world. Some will be consistent within a certain set of cultures, while others recognize that the fantasy worlds in which we play are generally as interconnected as the modern world in which we live.

    Your naming conventions should embrace the fact that the peoples travel extensively.

    How do you name your characters?

  • Lore Collage: Candlekeep Mysteries release stories, a new D&D TV show, and 28 more things you should know

    Lore Collage: Candlekeep Mysteries release stories, a new D&D TV show, and 28 more things you should know

    Product release week shifts the focus of the Dungeons & Dragons community on the new product. That news dwarfs (not dwarves) everything else. So come for even more news about Candlekeep Mysteries, but stay for things like the rumors regarding a new D&D TV show, a new magazine, inspiration for your campaign at home, and more D&D in public libraries.

    Official D&D Products Releases and Reviews

    With the product announcement for Candlekeep Mysteries, there is virtual library full of announcements from websites that rarely cover the game, as well as those that are dedicated to the gaming space. Let’s hit those up rapid fire and then go deeper into a few elements. Gizmodo talks about how it adds new voices to the official game. TechRadar with a typical coming soon story. PCGamer has another coming soon story. CGMagOnline’s announcement. GamesRadar lists the spaces you can pre-order online (support your local though). PopInsider’s announcement focuses on mystery. SyFy focuses on the library-keep of Candlekeep.

    HypeBeast focuses on the wheelchair accessible dungeon. This dungeon, and the dedication to diversity is one of the three reasons I’m getting Candlekeep Mysteries immediately. The pushback about the addition of ramps to one dungeon is absurd. Dreamwisp, the designer, is here to dunk on those angry about the inclusion of ramps.

    Dyson Logos has maps in it. They’ve become the signature look of interior spaces for 5th edition.

    It’s not all book release news. There is now confirmation that in addition to a D&D movie that is starting production this month, there is a D&D TV show in conception with John Wick’s writer Derek Kolstad pitching it. There’s a bit more information about the D&D TV show and movie over at Report Door.

    Arcadia is a new magazine from Matt Colville and MCDM. It is available to all of his Patrons, as well as for individual purchase. ENWorld and ComicBook have introductions to the magazine.

    DnDBeyond’s lead writer says goodbye. Haeck is clearly going places, it will be interesting to see where he lands. His credits include 3 books with Wizards of the Coast and numerous other products. Hopefully his goodbye from writing about the game becomes a full-time gig writing the game.

    If a magic prosthetic is only replacing the standard function of a body part it should not require attunement. This is an unnecessary penalty. ThinkDM goes into the simple fix.

    D&D During the Pandemic

    Struggling to maintain social connections during the pandemic, many people are turning to D&D – LA Times. This story was syndicated into smaller towns too.

    Cheyenne and Laramie area libraries are hosting D&D.

    Dungeons & Dragons & Mainstream News

    Queer roleplay is valid roleplay. All people are welcome in the game, no matter their orientation, gender, race, ethnicity, class, disability.

    Star Trek: Discovery’s cast plays D&D together.

    Stranger Things is getting deeper into its D&D roots.

    The Independent dives into how streaming made D&D cool – I still can’t believe this game I was mocked for playing is cool.

    Inspiration for Your Next Adventure

    Make your dire wolves more interesting, because they were real and not wolves.

    Dyson Logos has a wonderful glass figurine of a dragon to inspire you.

    Books to read based on your D&D Class.

    Make dragons mushrooms? Sure.

    FanWraps D&D Inspired Shirts

    Other Geek Stuff

    Owen K Stephens starts a series about designing for licensed properties.

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    Risk is getting a movie? ok.

    The King Arthur video game merges RPG and strategy.

    Looking at starting a stream? Alphastream has a guide for that.

    Magic: The Gathering is releasing short stories about their upcoming set. It’s a wonderful snapshot of story for a game that is so often mechanics centered. Arena is about to launch on Android, too.

    As Always, Maps

    My favorite regional mapmaker.
    Every campaign needs a tavern map.

  • So, you got into ShantyTok, now what

    So, you got into ShantyTok, now what

    Nearly everyone on the internet has heard The Wellerman a dozen times, with different variations popping up every day. Maybe you’ve even experimented with other sea shanties, because frankly when you are stuck at home the unity of the working-class’s songs helps you feel like you are part of something greater than yourself.

    That’s a large part of the reason that ShantyTok exploded off of Tik Tok to take over all social media. Now, it’s even inspired people to start talking about the best film about the Age of Sail — Master & Commander.

    Frankly, you need to add shanties to your D&D game too. There lots of ways to do this, from just a single character to an entire campaign. Do it. Have fun. Embrace the zeitgeist, and make your gaming community a group of unified purpose — surviving a sea and sometimes even a captain that hates you.

    Every Class Can Be A Pirate/Privateer/Sailor

    First and foremost, realize that any and every class can be a sailor of sorts. The obvious way is through the use of the Sailor/Pirate/Privateer Background. You already know this. You also know about the Swashbuckler, because you are a wise soul.

    But there is more than that. Every single Bard in the core D&D game can fill a role on a pirate ship, so can every Rogue. Most Clerics make sense, etcetera, etc. Be creative in the roles and purpose on a ship. Your concept belongs there, even a fully armored Paladin, with those drawbacks, belongs aboard a galleon in the Age of Sail.

    Just a quick glance at Tasha’s Cauldron of Everything shows some great concepts for your shanty-singing adventurer;

    • Artificer: Artillerist – Who needs gunpowder when you have magic cannons?
    • Cleric: Order Domain – Someone has to keep the law of the ship and boost the crew.
    • Druid: Circle of Stars – The blessings of the sky are vital during a trip across thousands of miles of ocean.
    • Rogue: Phantom – The latter Pirates of the Caribbean movies lean into tales where dead men talk.
    • Warlock: The Fathomless – duh

    Making the sea even a small element of a campaign gives space for your shanty-singing glory.

    Seas of Voldari

    What if every character was part of the story of the sea? That’s what Tribality’s Seas of Voldari explores. Their words describe the setting and ruleset well.

    The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.

    From the sales page for Seas of Voldari

    The added classes, races, and backgrounds make life at sea the key element of most adventures. Add them to your existing campaign and your players have more options to enjoy their sugar & rum & tea.

    Be Creative: Add Shanties As A Landlubber

    While The Wellerman is all about the Age of Sail, shanties were not confined to life at sea. There are shanties about building railroads, working mines, and every other activity that requires a group to work in unison in miserable conditions — the marching and running songs of soldiers are related to shanties.

    Hi ho, hi ho
    It’s off to work we go

    Yes, your dwarves should sing shanties. Your drudge cutting down trees for the lumberyard should sing shanties. Your Bard at the bar should sing shanties, and so should your Battle Master.

    All times of needed unity are appropriate for the musical style.

    Other Inspirations

    Step away from The Wellerman. Listen to The Longest Johns or one of the many playlists built to feature shanties.

    This can add more ideas during campaign prep or character building.

    Watch Black Sails. It’s Hulu, Starz, and Prime (season 1) for no additional charge. The season one trailer opens you to the TV prequel for Treasure Island, but it’s season 4 that gets my blood pumping.

    There’s also the now-classic cartoon Pirates of Dark Water, which is especially handy if you want a Seas of Voldari campaign. It’s hard to track it down, but if you can find it the mix of piracy and fantasy is perfect for a Dungeons & Dragons.

    The films, books, comics, and such inspired by life at sea is numerous. Your approaches to integrating that into your campaign should be as big as the ocean.

    For forty days or even more,
    the line went slack then tight once more,
    All boats were lost, there were only four
    and still that whale did go.

    The quest of the Wellerman is the quest of Ahab, and a familiar quest for any adventurer, because it’s never done, merely paused for a bit of song and rum.