Category: Playing D&D

Custom Backgrounds, classes, advice and more about Dungeons & Dragons

  • Sports: A New Tool for 5th Edition D&D

    Sports: A New Tool for 5th Edition D&D

    Most Dungeons & Dragons settings (Forgotten Realms, Eberron, DragonLance, Midgard, Greyhawk) exist in a similar socio-economic state to the very late Middle Ages through the Victorian period. The commonality of magic, the relative wealth and existence of a middle class, and other indicators compare fairly well to those concepts. There is a certain apocrypha that makes it clear that much of the fantasy we roleplay is not from Arthurian legend, instead there are modern concepts such as trade guilds, inns with more individual rooms rather than sleeping halls, massive sailing ships, some worlds even have printing presses producing newspapers.

    Something lacking in almost every world set within that many hundred year period is sports. Almost all sporting events mentioned in the literature are individual in nature, essentially replacing things which were in the original Olympics. This ignores the fact that by the time societies had inns, guilds, papers, etc. they had team sports.

    By Unknown author – Pietro di Lorenzo Bini (ed.), Memorie del calcio fiorentino tratte da diverse scritture e dedicate all’altezze serenissime di Ferdinando Principe di Toscana e Violante Beatrice di Baviera, Firenze, Stamperia di S.A.S. alla Condotta [1688], Public Domain, https://commons.wikimedia.org/w/index.php?curid=864734

    A partial list of the team sports from around the globe within the time periods that inspire a majority of D&D fiction includes Town Ball (ball, stick, & safety), Mob Ball (ball, foot, & goal), Lacrosse (ball, stick, & goal), Maya Ballgame (ball, stick/hip, & goal), Polo (ball, stick, horse, & goal), Dakyu (ball, stick, & goal with maybe horses), Buzkashi (animal head, horse, & goal), and others – like the predecessor of hockey.

    Fantasy Team Sports

    Fantasy literature tends to ignore the element of sports. There are some that exist — from the barely mentioned phandrel (team chasing-and-destination) in the Forgotten Realms to, of course, quidditch, which somehow exists in the real world now. The Magicians has welters, which combines chess with magical violence. Strixhaven, the Magic: the Gathering and D&D setting, has Mage Tower and the single reference to Silk Ball (and a map).

    Yes, adventures like Tomb of Annihilation, Rime of the Frostmaiden, and Theros capture individual sports.

    But we know that the times upon which our worlds are based have a wonderful glut of sports. At the minimum these should be used to add color and flavor to our worlds. Make them part of festivals. Have a red v blue v green v orange v black phandrel contest that interrupts a chase scene, or maybe even becomes part of it.

    Still, there’s more available to make your world live and breathe. Not just the Athlete and Gladiator backgrounds, which are great for a hero that specializes in individual sport. Add team sports to your character’s history.

    Sports (type): A 5th Edition Tool

    Lean into tools for the mechanics. They are an excellent way to add more story to your backstory. The use and specialization in a specific set of tools tells us much about the artisan, the bard, the entertainer and so many other backgrounds.

    Expand on your Athlete by adding Sports (type) as one of their tools. Borrow from what was established by Musical Instrument (shawm, etc) for your model. The specific type of sport is purely a flavor and story element, until it isn’t. Maybe, you’ll find a fun town ball bat, or a ball game stick, or whatever, during your journeys and that may provide a clue as to who was in that space prior – DC YY Intelligence (Investigation) with advantage if you have experience with that or a similar sport, for example.

    Bringing sports into your game as a tool expands the tales you can tell. Be Waterdeep’s version of Roy Hobbs, or a Sharn’s version of Mara. Maybe during a chaotic match of mob football between Aviceland and Copperwall in the Foxshaw Field you became a folk hero that repelled a skeleton attack.

    Don’t Worry About Mechanics

    As always, here at Full Moon Storytelling we’re focused on story rather than mechanics. Using a new Tool isn’t going to change your D&D game’s power level, not even as much as Coffee Gear.

    Trying to figure out a winner might be necessary, but not with significant frequency. If you wanted to roleplay actual sports something like Blaseball would be a better than D&D. But, if you need a result and want to use the dice, limit the contest to a single roll for each participant on the team (use party sizes of 3 to 6), and have it opposed by an NPC. Through the description of their primary role within the sport and what that character is attempting have them make a roll Athletics or Acrobatics, assigned to an attribute that most fits their action and with advantage if they character is proficient. Then roll the same for the NPC. Have the first team to 3 successes wins that match.

    Most games before the codification of rule and laws (baseball and football/soccer in the mid 19th century) could last from sunrise to sunset. If the players succeed on their first three rolls, consider that a game done by lunch. If it takes five, or more due to a bunch of ties, make it last into twilight.

    Do not attempt to get deeper into the mechanics than this. Your session doesn’t need hours dedicated to sport. Instead any match should be a way to access new stories told at the table. Instead of hanging at the bar, or boxing – play some Dakyu. Meet some new NPCs based around that event, then hit the tavern to talk about that day’s new star athlete.

    Handy Maps for Play

    Two-minute Tabletop’s wonderful map works for many structures. There’s a small stadium with markings for halves that could work for town ball or mob ball that develop into a spectator sport.

    Strixhaven has maps for both Mage Tower and Silk Ball. The rules for Mage Tower are developed, while Silk Ball has space to make your own sport.

    Prefer this topic as a vlog or podcast?

  • Meet Davy Jones, an exceptional striker and brave defender

    Meet Davy Jones, an exceptional striker and brave defender

    I went and sponsored a soccer team. It’s a pub league team with several friends I met through Sounders soccer. Rather than advertise my soccer blog they all know about already I put the logo for Full Moon Storytelling on their kits. And then I offered to make any of them an Adventurer’s League legal character that represents some of their favorite soccer players and themselves.

    First up is Davy Jones. Why Davy? Because that persona is on the reveal graphic.

    A character sheet in Dungeons & Dragons is a story told in short hand.

    Here’s the story I was trying to tell with Davy Jones — the name on the back of one of the players’ shirts. I didn’t look up the real players to build these. I did use their soccer-name as inspiration.

    The soccer players provided in the prompt questions were Fredy Montero, DeAndre Yedlin, Zlatan. In some of the prompts there were references to Jessica Jones and Ljósálfar.

    D&D is an imperfect way to represent these things. My attempts here are to capture the vibes of a potent showperson, a striker from distance and a stout defender. An Aasimar is more similar to the light elves of Nordic legend than the current version of D&D, plus that helps add more magic to Davy Jones — Zlatan has to have magic, so does Fredy “Golden God” Montero.

    It was Fredy that helped the lean towards Paladin, as well as the Jessica Jones mention. Jones helped the decision towards Oath of Vengeance. Having Compelled Duel was another touch point towards Zlatan.

    With DeAndre Yedlin still to be incorporated the Background choice was obvious — Folk Hero. Yedlin was the first MLS Sounder to rise from the Academy, the first to play in the World Cup because of their performance as a Sounder and the first to be sold to Europe. He’s a legend in his home town, and so is Davy Jones.

    Each skill, weapon, spell is chosen to emphasize the combination of mystical striker, bewitching technique and the willingness to be a stout defender.

    That’s Davy Jones.

    Character graphics are made using ReRoll app. All eight players who submitted their favorite players and idealized playing styles to be imagined as D&D characters can be seen on DnDBeyond.

  • The Caravanserai – a 5th edition D&D Background

    The Caravanserai – a 5th edition D&D Background

    One gap in the official backgrounds is the trope of innkeeper. So many tales that inspired this game consist of an innkeeper (and we’re keeping that slightly different than barkeep) who exists as an NPC. A related topic, and one I wished to amplify is that version of an innkeeper who plies their trade at a frontier stop or waypoint on a much travelled road. The Caravanserai is meant to capture that individual, and the alternate the urban innkeeper.

    Caravanserai at Dogubayazit, Turkey
    Caravanserai at Dogubayazit, Turkey by Charlie Phillips (CC BY 2.0)

    Caravanserai

    Dyson Logos CC-BY

    Along dusty roads and alpine trails there are forts that operate as a rest stop, place to pickup supplies, maybe an opportunity to trade, and a safe enclosure from the dangers of people and nature. You grew up at one of these caravanserais, or moved there when young, learning the lingua franca and other tongues, picking up on the various cultures that came through the walls to spend a night or a week in your safety.

    When bandits attacked you helped to defend the fort, as did everyone within. Some may focus on those tales. Others would focus on the caravans traveling with spices and fabrics from lands that others only think of fanciful stories, but for you are the real origins of people you’ve met. You are worldly, without travelling the world until now. Gifted a family heirloom you are off on a journey away from safety, ready to explore spaces that are no longer fiction.

    Skill Proficiencies: Animal Handling, Insight
    Tool Proficiencies: None
    Languages: Any two (Thieves Cant included) — as always, using cultures is better
    Equipment: Abacus, Baton (a club with finesse properties), Bell, Blanket (2), Guestbook, Candles (5), Map Case, Traveler’s Clothes, Ink Pen, Heirloom Spyglass, 5 gp

    Feature: Warm Welcome

    When you first meet new people they usually assume you are friendly. Your demeanor is such to put them at ease. Those being chased, followed, or otherwise harassed seek you for protection and comfort. For the most part, thinking peoples want to be on your good side because you are known to accept those in need, especially those who can pay.

    Characteristics: For now, use those from the Folk Hero or pick & choose your favorites. Whenever my background project sees full publication there will be unique characteristics for each of them and feats, because that’s what 2024’s version of the game will have.

    If you’d like the Caravanserai map, head on over to Dyson Logos for the full size image. I back Dyson Logos and you should too.

    Alternate: The Innkeeper

    You either worked at an inn owned by others, once owned your own small inn, or have left the inn owned by your family as you head out into the world of adventure. Whether you come from a small town or a metropolis, your experiences are generally urban. You know the temples, libraries, parks, and other civic buildings of the neighborhood as well as someone who works or lives there.

    People know your inn as a place for visitors and some locals. They know your for your ability to make friends, for your ready weapon to enforce the peace within your building, a willingness to clean up a mess, and that you always have the right key available.

    Changes from Caravanserai

    Replace the Animal Handling skill with Persuasion or Intimidation.

    Replace the equipment of the Caravanserai with the following.

    Equipment: Abacus, Any Simple or Martial Weapon, Bell, Blanket (2), Guestbook, Candles (5), Map Case, Traveler’s Clothes, Towel or Rag, a Key Ring, Ink Pen, 10 gp

    This map from Newbie DM inspired the release of these backgrounds. Every innkeeper should have an inn they left when they started out on their adventure. There are many reasons to leave that life, some by choice and others more sinister. When creating an innkeeper or caravanserai have a map of that location, and a story about why you left.

    Caravanserai Design Goals

    I’ll admit, leading with the Caravanserai is inspired by my studies (Near Eastern Cultures and Civilizations, Arabic), my gaming passion for al-Qadim, and my visits to Palestine, Israel, and Kuwait. Also, there are some unique spaces to fill. The heirloom spyglass is a fun trick of creation. Taking that away from the family adds story. Adding a weapon in which the character may not be proficient is a technique I’ll lean into a bit in the backgrounds project. Certain civilian (aka non-adventuring) roles in a society will have a weapon, but not necessarily be good at using it.

    Whether the Silk Road or ancient mountain pass, travel routes have always, in every culture and geography, needed the safe respite away from brigands, bandits, wild animals, and extreme weather. At this locales the caravanserai and/or innkeeper offers a warm smile, food & board, and information all for just a few coins.


    Custom Backgrounds for 5th edition Dungeons & Dragons

  • Reblogging Alphastream — Assessing the D&D Creator Summit

    I’ve read two recaps of the Creator Summit. This one is from Alphastream and the other is from Daniel Kwan. Read both to learn as much as you can about the event earlier in the week.

    Hallway decorations at Wizards of the Coast On Monday April 3rd, 2023, about 30 community members visited the Wizards offices for a Creator Summit. Another 100 joined virtually. In many ways, it exceeded my expectations. In others, it fell short… while offering great promise. This is part one of a series, with an eye towards…

    Assessing the D&D Creator Summit — Alphastream
  • Best part of D&D Direct? The new player onboarding site

    Best part of D&D Direct? The new player onboarding site

    Earlier this week Dungeons & Dragons held a “direct.” These events are about announcing new product. It was a bit odd to see a D&D Direct already, since the full slate of hardback books for D&D is already known. So what did Wizards of the Coast show the fans?

    A lot, much of it not related to the game of D&D, but to the brand of D&D.

    But for me the winner was about the game — there’s a new onboarding site for players. This is obviously launching because the highly rated movie Dungeons & Dragons: Honor Among Thieves is out in theaters on March 31.

    • Dungeons & Dragons Comes to Minecraft – read more at Polygon and get new monsters on D&D Beyond.
    • Honor Among Thieves trailer and a Magic: The Gathering Secret Lair.
    • Hasbro March Monster Madness – new toys and stuffed animals with D&D themes are fine. I’ll probably get one or two (Kristin you didn’t read this)
    • New Life-Size D&D Figures from Wizkids – I’ll probably get one of these too.
    • R.A. Salvatore on Drizzt and a Neverwinter Module – The Neverwinter MMO is starting to feel like forever winter. The staying power of the game is impressive
    • D&D Virtual Tabletop – read more at EN World
    • Joe Manganiello’s 50th Anniversary D&D Documentary
    • A Look at Future D&D Sourcebooks and Adventures – there’s a lot to take in, from four more books coming out this year, plus hints at new books over the next two years. Many were thrilled to see Planescape’s coming art.
    • D&D Play Events at Local Game Stores – I like this because FLGS need more support than ever, but also because it helps new people discover the game.

    I love adding new people to D&D.

    It makes me feel good knowing that this once niche hobby where I was constantly mocked and derided is now popular.

    More important than me feeling good is that new players mean new stories.

    More players = more stories

    I can’t tell you all of my stories, let alone tell you everyone else’s story.

    The only route to more stories is more players. By finding new people the original, the mix and the remix at each table is amplified. Playing with the same people all the time is a great way to retell their stories. But the power of life, the power of roleplaying games is story — big, fat, emotionally loaded stories from all the varieties of people in the world.

    Story creep is always better than power creep.

    That’s why Tasha’s was good. That’s why Radiant Citadel is excellent.

    Learning D&D can be hard. There’s no hiding from that. Finding ways to teach new players, especially those not joining a current table is the hardest thing facing any RPG.

    The cover image of PlayDND.com. The words "Welcome to the world of Dungeons & Dragons" and "Begin your adventure" sit over a cavern with burning embers floating through it.

    PlayDnD.com

    This is a brilliant onboarding portal that addresses the most common question I get from the now-hundreds of people who have asked me about Dungeons & Dragons “Where do I start?”

    You start at PlayDnD.com. It starts with an intro video.

    The Starter Set of course!

    But maybe those five characters aren’t right for you. PlayDnD has 11 pregenerated characters. Clicking on those pulls up a fully filled out page on D&D Beyond with a video tour of the character page!

    There’s also three adventures, for free!

    • Lost Mines of Phandelver (which is about to have another sequel, this time in hardback, later this year). This is a mini-campaign
    • Frozen Sick is a first level adventure
    • Prisoner 13 is a multi-session adventure set in the prison Revel’s End. Revel’s End is part of the Honor Among Thieves, part of Rime of the Frostmaiden (and co-developed by John Francis Daley who co-wrote and co-directed Honor Among Thieves) and part of Keys from the Golden Vault

    The first two can be run by people only semi-familiar with D&D and other fantasy tropes. Prisoner 13 is better for a more familiar DM.

    Maybe you need help building a your own character? There’s guide to that.

    There’s the prequel to Dragons of Stormwreck Isle as a pick-your-path adventure with a d20 called Before the Storm. If there’s one negative it’s that Before the Storm is so far down the page.

    After that is a bundle to get the Dragons of Strormwreck Isle in both digital and physical at the same time.

    There’s a final carousel of clickthroughs that includes ads for D&D Beyond, the D&D Discord, and another item that makes me very happy — help finding your local gaming store.

    Play D&D and discover stories of heroism, of diversity, of found family. It just got a lot easier.