Author: Dave Clark

  • My Best Writing of 2023

    My Best Writing of 2023

    Every year I publish a look back at my favorite writing, podcast and video appearances for the year. This helps me remember what I’ve done, re-up things to people who discovered me late in the year and when attempting to freelance it gives me a handy spot to find work to share with editors and other hiring managers.

    Dungeons & Dragons

    The most popular story in the history of Full Moon Storytelling is no longer about sports. My essay on how to use third places to amplify verisimilitude surpassed the sports and cultures essay and then lapped it, twice in just a year. This helped boost Full Moon Storytelling to have 74% more views than last year. Alos, in 2023 FMS had more total views and visitors than the total of either from its founding in 2014 to 2022. Federating via WordPress helped contribute to that growth as well.

    D&D: Honor Among Thieves had an interesting release to judge as a success or not. Opening week was fine, but not great. The falloff was significant, and yet there are many reasons to think that there will be a sequel. It was a massive success when it came to marketing D&D and is one of the most streamed movies of 2023. My fascination with the mainstreaming of the hobby by Hollywood is one of my favorite writings.

    I’m probably not going to do a full post on Honor Among Thieves overall streaming success. Here’s the end of year data from Flixpatrol;

    • Ended the year as the 8th most popular movie to purchase on Google, Rakuten and Amazon.
    • It spent 246 days in Google’s top 10 most purchased movies & shows again globally. That’s basically every day it was available.
    • On Paramount+, its primary streaming platform, it spent 228 days in the top 10 globally good for 9th overall. It spent the last weekend of 2023 in 6th worldwide and 4th in the USA on P+
    • On iTunes it finished 12th, with 224 days in the top 10.
    • In most Asia it was streamed on HBO Max. It spent 83 days in the top 10 globally for HBO movies, despite only being available in limited markets.
    • In much of Latin America it was on Star+. It finished 11th among movies on that platform, spending 46 days in the top 10.

    Backgrounds continue to be my specialty. The most popular released this year was the Weaver, working its way into the top 5 all time.

    You can find five of my backgrounds, converted to A5e, in Worlds to Go! The Elysians, my first ever Kickstarter. There’s also Sports in D&D rules in that book.

    During a vacation I saw roads with funky names and decided they can inspire D&D and other fantasy settings. You too can find inspiration in normal places.

    Why do I keep a d20 in my pocket? Because it gives me a sense of belonging.

    I sponsored two soccer teams. Our Flag Means Offside FC and What We Do On The Sidelines FC had opposite records on the field, but they’re both in my heart. I’m already sponsored a spring 2024 team. I can’t wait to see the new jersey.

    Sounders and other soccer

    Back in 2008 I founded Sounder at Heart. In 2019 I left to work for Tacoma Defiance and Reign FC, rejoining SaH in late 2020. This year the current Managing Editor, Jeremiah Oshan took the site independent. As part of that effort I now write the twice-weekly newsletter now called the Ship’s Log.

    The most popular of those was a Reign themed newsletter on network effects and the sum of a team being greater than the individual pieces.

    I also help maintain the Depth Chart and cover Defiance.

    Risk Intelligence

    For Factal I also help with a newsletter — Benchmarker. Similar to the SaH newsletter, the open rates are climbing, click-through rates are climbing and distribution is growing. Mostly, my job there is to help people within Global Security, Business Continuity, Resilience and Crisis find our free resources (and then our paid service). The work we do there helps keep people alive and business operating. You can read more about that in our annual recap.

    People outside of security and continuity fields will enjoy things I don’t do — the Factal Forecast and The Debrief. The Forecast is our editors’ look at the planned news of the next week. The Debrief dives deep into an issue that isn’t on the front page of US media, but needs attention.

  • Tasting the official D&D coffee: Dragonfire Roast

    Tasting the official D&D coffee: Dragonfire Roast

    Licensing incongruent products is hard. We’ve all seen poor attempts at Big Screen Movie + Pancake House, or French Fries and that other Big Movie Franchise. Getting the proper fit for tie-ins is art and science.

    Dungeons and Dragons attempted bologna in the 80s and these days the lifestyle brand has a $70 two-slice toaster. Those don’t work. Their t-shirts have been great — I strongly recommend the Harper Motto shirt.

    Merging coffee and a brand is also difficult. I’ve been part of this with a major morning show and a coffee brand in the past, that was a fairly natural fit. Gamers of all types and caffeine tends to be a good fit too. Mt Dew and various energy drinks have partnered with numerous video games over the decades.

    D&D’s official coffee does a couple things really well. There’s also a major miss.

    Dungeon's & Dragons Dragonfire Roast bag with the zip-pull opened. The art shows a red dragon breathing fire on a solitary fighter with a shield. The bag is black. 
In the background are two cafe art pieces.

    The art and branding continuity is perfect. This coffee looks to be a perfect extension of official Dungeons & Dragons and presented by Wizards of the Coast. Easy access to the art is a big reason for that.

    But there are plenty of these kinds of partnerships that get the art and branding wrong, despite the easy legal and marketing access.

    The bag’s language is very 5e D&D in writing style. The ampersand is all over the sidewalls of the bag. That central art piece is tremendous — matching the aesthetic of modern D&D.

    When I was a full-time apprentice coffee taster we focused on four major elements to coffee flavor — body, acidity, flavor and finish. Despite not working in that field for a decade now, that’s still how I approach flavor, including when selling beer or tasting wine for pleasure.

    This is where Dragonfire fails.

    Per the bag it is a medium roast, preground “for any filter” which basically means for various drip techniques/filters and wholly Brazilian beans. The label did not call out 100% Arabica (the website does), but there are no tell-tale signs of robusta or other varieties. It also says that it is “medium flavor.”

    I did not perform a cupping, as the coffee was pre-ground.

    I tasted multiple Chemex pourovers using a metal filter over the past week — my current traditional coffee preference. I also attempted to use it in an espresso machine, but was unable to tamp sufficiently enough to make up for the different grind size.

    Body: fairly low body for a Brazil
    Acidity: essentially neutral
    Flavor: no spikes of premium flavors such as nutty, vanilla, etc
    Finish: very clean, no roughness which can be common in lower grown Brazils (this is where robustas would have been obvious)

    For a coffee fan Dragonfire would not be a coffee I would suggest. As a gift to a non-flavor nerd who likes D&D and drinks coffee with sugar and/or cream it’s a decent choice.

    For the flavor nerd who likes D&D I prefer Found Familiar coffees. I have a bag of Fey Magic waiting for a cupping, espresso tasting and pourover just as soon as I’m through my Middle Fork roaster and right before switching back to Campfire’s Summer Camp.

  • Baldur’s Gate 3 is the next D&D TV show in development, maybe

    Giant Freaking Robot says that Netflix is in talks to bring Baldur’s Gate 3 to the screen. They don’t know if it would be a movie or a series yet, but the series makes more sense considering the amount of content in the video game.

    There’s already one Dungeons & Dragons show that’s been picked up by Paramount+. The Marshall Rawson Thurber project is in pre-production. Thurber is probably best known for Netflix’s Red Notice.

    Derek Kolstad, known for John Wick 1-3, is also writing and showrunning a different “untitled D&D” series. Kolstad’s project, but that may still be just a pitch, rather than a purchased series. It was supposedly connected to Drizzt Do’Urden.

    There’s also a long simmering rumor that once Joe Manganiello gets done with he and his brother’s D&D documentary he’ll resume pitching his long-sought Dragonlance series. Manganiello is helping push the previous efforts at the doc over the line, there will be archival footage of many of the early particulars plus modern interviews with those in the current culture.

    Yes, Hasbro and Wizards of the Coast let a lot of people go this week. The weakness of their position may be why Giant Freaking Robot has the exclusive about the deal. It’s a way to get funds for the struggling company fast.

    Additionally, on Plex and Freevee there are three recently new D&D shows. On D&D Adventures you can watch a Heroes Feast (D&D cooking), Faster Purple Worm! Kill! Kill! (D&D comedy where everyone dies) and Encounter Party (an edited actual play). The Free Ad-Supported Television channel also has the original D&D cartoon, DesiQuest and Rivals of Waterdeep.

  • How Christmas can inspire your next Artificer

    How Christmas can inspire your next Artificer

    First appearing to the mass market fanbase within 5th Edition Dungeons & Dragons in Eberron: Rising from the Last War and now in Tasha’s Cauldron of Everything, the Artificer is a kind of techno-wizard. For someone without previous connections to Eberron, the setting that exploded on the scene in 3rd edition, the Artificer confused me.

    The fiction upon which it is based seemingly is all self-referring, or modern fantastical. There’s a subclass that essentially reads as if it is Iron Man ported back into D&D for example. Whereas most D&D classes stretch into the myths and legends that predate the game itself, the Artificer does not seem to have that convention.

    Oddly enough, it was a Christmas movie that reminded me of Artificers within our lore. There are magical techno-wizards within holiday tales. From Christmas elves of tradition, to the inventors of Jingle Jangle, you can find your inspiration for your next Artificer.

    These creators take the mundane and imbue it with magic. They create automatons, magically tinker, infuse items, and all the other things you expect from the description of an Artificer.

    Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.

    Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.

    From DnDBeyond.

    Opening up a vision of an Artificer to include these amazing gift-gives also helps change how you approach D&D. A character of kindness and generosity, or that thieving Gustafson, expands the stories you can tell. When you visit the village you can brighten the spirits of the community via your infusions and spells.

    Photo by Lisa Fotios on Pexels.com

    It may be a Hallmark/Lifetime/FreeForm/UPTv cliche, but there is magic in the holiday season. Incorporating the magic of elves, toys, inventors, Santa, and others into your D&D characters and stories means adding more joy to a game that so often centers violence.

    Generosity and joy exist in D&D (even in Barovia). Your Artificer has the power to amplify those feelings (while also being an effective combatant, but there are many places that talk about optimizing in those ways). There are 1,000 times a thousand stories available at any table and any session. Adding a little Christmas to your Artificer is a way to discover more of them.

    Be Jeronicus, Jessica, Journey, or even Gustafson. Be Alabaster Snowball, Bushy Evergreen, Pepper Minstix, Shinny Upatree, Sugarplum Mary, or Wunorse Openslae. Roll dice and tell stories about the power of Artifice.

  • Changes coming to 5e backgrounds further reduce story

    Changes coming to 5e backgrounds further reduce story

    Overshadowed in the product reveals and release schedule, which has now be reduced to “coming soon,” was an immense amount of new art for the 2024 version of 5th edition Dungeons & Dragons. Every class will have full page art.

    Every subclass with have art. Every background will have art. If a picture says a thousand words, then there will be more story revealed in the upcoming Player’s Handbook (at one point coming in late May next year) than ever before. This, and the increased font size, and the increased number of subclasses, and the additional spells and more feats, is why it will be the biggest PHB ever.

    The amount of art is amazing. Look at this potential spread for Backgrounds (it should be noted that nothing shared at PAX U is considered final).

    That’s quite evocative.

    It’s the details where I get sad. 5e has transitioned away from having racial/species modifiers to attributes. From Tasha’s forward the encouraged option was to have these as floating selections that power players to create a wider variety of story.

    Two alt-5e variants have followed suit. Tales of the Valiant from Kobold Press no longer has stat increases. They just grant more points for point buy or larger numbers for the standard array. Level Up and Advanced 5e from EN Publishing has a +1 from Backgrounds and a floating +1.

    It seems, based on the image shared by Jeremy Crawford during the PAX U panel that Wizards of the Coast will be backing away from floating bonuses and instead assigning all bonuses to backgrounds. Since 2024 5e D&D is also removing Traits, Ideals, Bonds and Flaws from backgrounds we are losing another way to tell story via one of 5th editions best additions to the game.

    In 2024 backgrounds will have ability score improvements (ASI) and a lower-powered feat, two potent mechanical advantages at lower levels. In D&D both of these will be heavily tied towards combat mechanics. It is less likely that stories of the Acolyte who became a Fighter are seen at tables because why would you want to damage your ability of a Fighter to do fighter-y things?

    And this continues. The Soldier will have a Feat that makes sense for a soldier, as well as ASIs related to soldiering. This makes sense for specific stories, but only narrow tropey ones.

    Since Wizards is removing personality and background features (five items very tied to social and exploration pillars) the game will be even heavier into combat — by rule.

    There’s still time to fix this. Reduce the ASIs associated with Backgrounds to maybe a +1, recognizing that every background is tied to some sort of stat. Then have the other two +1s float where the player wants them. That way story-driven players and those seeking maximization will both be able to find angles for their tales.

    Additionally, if the TIBF were too much, narrow these options. Use keywords rather than sentences. Have a bold, brash soldier. Maybe the aristocrat is well-kempt and haughty. Still empower DMs and the rest of the table to reward social roleplay by granting Inspiration.

    Every single step of 5th edition’s living development has expanded story.

    Wizards of the Coast should not step back from the expansion of story in the 2024 evolution of the game (floating ASIs in Tasha’s, species with less racism, not tying species/backgrounds to specific classes, new subclasses that capture the zeitgeist and more). Instead they should find ways to continue to expand the tales we tell via this game of dice and friends. Releasing most of the ASIs associated with Backgrounds is a way to do that. As is returning some of the traits and flaws that define our characters both in play and mechanically.

  • Honor Among Thieves could get a sequel

    Honor Among Thieves could get a sequel

    While chatting about Wish, Chris Pine suggested that Dungeons & Dragons: Honor Among Thieves 2 is possibly/maybe going to happen. It wasn’t a strong statement, but it’s also the strongest since the co-writer/director duo were talking before the writers and actors strikes.

    “I’ve heard some rumors about it,” he tells us of a potential follow-up. “But I don’t know anything yet. But I feel pretty confident that it may happen.” When we ask if he’d be happy to return, Pine responds: “Absolutely.” 

    Gamesradar

    Now, I’m totally behind Gizmodo’s take — Make Dungeons & Dragons 2, you cowards.

    Why should Paramount and Hasbro remake this movie that fell short of its box office goals?

    • Because it wasn’t that short of the box office, and thanks to the shared nature of production costs the largest loss from either studio was $25 million.
    • Because a large part of that falling short was due to the compacted nature of releases that have meant a majority of films missed their targets this year. Releases are stacked up next to each other due to how the covid-19 pandemic reduced available theater openings for two years.
    • Because the marketing impact of the film for the game D&D meant that even when WotC released zero game products, the game division went up.
    • Because releasing more movies helps amplify interest in things like D&D: Adventures, the FAST Channel.
    • Because the TV shows ordered, TV in development (Kolstad) and the documentary would be boosted by the greater attention that major films still get over prestige television. There would be synchronicity, and unlike Marvel, Star Wars there isn’t yet danger of being overwhelmed with barely connected interoperable plots.
    • Because if they act quickly the main cast are available (a small benefit of the pauses due to the strikes). Pine has only 1 project (he’s said Star Trek IV v2 is dead). Rodriguez has 1 project, Regé-Jean Page has 1 project, Justice Smith has 4 projects. Sophia Lillis has 1 project. Chloe Coleman has 1 project. The cast that advocated for school D&D and grandparents D&D and just playing D&D in general is available now. That won’t be true for long.
    • Because Honor Among Thieves is still regularly one of the most popular films in the world. No, really. It’s top 5 on Paramount+ in the world this week and top 3 on P+ in the USA.

    That last point may be the most important. Long tails are rare in the current media environment. Many studios give up on “failures” rather than wait. The path to cancellation is quick. But Paramount and Hasbro haven’t given up on Dungeons & Dragons. It sits there on Paramount+ getting attention as one of the best found family films ever, a highly rated fantasy and it continues to help earn renewals at Paramount+ globally.

    So yes, I agree with Gizmodo on this point — released D&D 2, you cowards.

  • Storytime as Moons Rise – a short story

    Storytime as Moons Rise – a short story

    Sweat dripping from my brow, I head back towards home. Dinodas bounds towards me, shifting to walk on the customary left side as we stroll. My hand reaches up to scratch that comfortable spot behind his ear. It’s an instinctive move now, for both of us.

    We’re kin for many years now, this massive hound and little me, a halfling from Kirtin, just off Slope.

    A wolfhound running towards you
    Drew by Airwolfhound (CC BY-SA 2.0)

    On certain days in the field he’s closer to me than others. On rising full Glibbon he knows I’m going to cut wood and brush. The physical exertion helps me focus, or unfocus — whatever. Those things that happened down Slope, and the years after, normally sit back in my head, but since the Hornjaws started visiting on full moons I’m unable to avoid the thoughts.

    Don’t know how they got me to open up — probably something to do with how well they treat Dinodas. He likes them, so I like them. It’s typical for a bond. Meeting Belni and Terdu was good for him, probably good for me too.

    I don’t like thinking about those times. I don’t want to remember the decision I made.

    So that’s why when a moon rises full I cut brush and start a burn pile. Because this evening I’m going to share some stories. Daytime cannot be about Down Slope and regrets. That’s what moons rise is for.

    I think back to the week-moon Feylf’s rise in Autumn. Belni was at the door. I didn’t have the rituals then, no stories. Just a drink from second mug. First mug is for caf in morning; second mug is ale in evenings. I lost third mug a while ago, that’s the one that Serg’nt gave me with the bottle. The fire was blazing, a bit too hot for this time of the year. Din’s at my feet when the knock comes.

    Wrong time of day for a visitor.

    A hatchet settled into a stump, with a burn pile in the background
    Fire and sickle by Enrico Francese (CC BY-ND 2.0)

    Out here in Cold Creek things are pretty spread out. Down by Iron Road they be more city types. Here we’re alone at night, and that’s why I live by Creek.

    “Ho. Door’s open.”

    I set second mug down. Looking towards the door, one eye on the dusty sword that hangs to its right. Dinodas lifts one ear, one eye. The old hound is apathetic.

    “Sir, ‘s Belni. I been looking for Terdu. He late from bonds-day.”

    I helped the older Hornjaw look for his younger brother. They human, Belni with a solid herding dog. Good size to his bond, smaller than Din.

    We searched for a few hours, the light of Feylf helped, and a few hours after sunset the month-moon Glibbon rose too. That made things easier. We found Terdu crying in a briar. He was embarrassed. His bond were two little sheep — two little fluffy wool sheep.

    So I talked and talked and talked. I told tale to Terdu of all the kin and their bonds I met Down Slope. Many dogs, horses too. But when you’re on the northern front you see a bit of everything. Cold Creek doesn’t have a lot of people. Most of their bonds are herding dogs, we’re a herding community and then Iron Road nearsby has the ford. Still mostall the bonds have purpose.

    Telling Terdu and Belni about the bigger world helped. Terdu was willing to go home. Belni, his dog, the two floof-sheep and the now prideful Terdu waved away. On that first night I didn’t know they’d come back. They’ve been back five Glibbons now.

    Winter on the Slope and Rise gets cold, so the fire rages and the Hornjaws started to bring their friends.

    There’s a first-timer tonight. Someone from Iron Road? Not from Creek, that’s certain.

    He’s with a pony, carrying a lance and shield. Oh, and the helm of a new conscript. Older than the Hornjaws. Hmmm.

    A campfire on the side of a cliff with a moon well off in the distance.
    Island Rock Fire and Moon by Michael Rael (CC BY 2.0)

    Feylf and Glibbon are both rising now, full. Kin is three-quarters too. It’s a bright night, but bitter cold. The Dragon is tucked behind a cloud and years from being full.

    “Terdu, is this everyone you invited?”

    “Yessi.. I mean, yes.” They’d stopped calling me sir. I’m just a man, and a dog, and a past that interests them.

    There’s three girls, not the same families, as one is a goliath. She’s got a flutter of sparrows round her, several braiding her beard while she sits and waits.

    “Belni, serve the cider. Tonight I’m going to talk about Fer and his bull. Fer came from out east. Getting to know Fer was probably the best thing about serving Down Slope. Warm soul who knew warm songs, and would always smile.”

    The new one is clearly disinterested.

    “It was Fer who taught me talking-drum. I never picked it up the speed he could do, but didn’t matter. He made me practice. Made me good in the head. Hitting that little drum meant not thinking about the lines across the river with the people of Az and Sel, their mastiffs, their rage…”

    New kid stops muttering to himself and just interrupts.

    “How was he at fighting?!” He shouts.

    “Fer would sing too. Not a deep voice, not falsetto — just that type of voice that is confident in itself and willing to share…”

    “His fighting! Was he a master at the sword, or bow, or an axeman?” Another interuption.

    It’s going to be one of those nights. This isn’t the first time a near-child has wanted the focus to be on the violence in the front. It most certainly won’t be the last.

    “Others may tell you those stories. My tales are of the friendships made, the acquaintances held close, and the connections lost. I no longer swing a sword or throw my spear. But I still think warmly about the women and men with whom I serve.

    “They are what I miss. They are my regrets. The people and their bonds are the only thing worth my time, for any other thought is sorrow and pain.

    “Maybe you’ll find another to tell you your tales. Here, at my fire, under the full moons, my stories are of them, because these are the stories I have.”

    Chided, the man-child laughs and storms off. No one joins him.

    “Another custom Fer taught me…” I continue with my tale of my friend, the story I have.

  • Throwing Stars and the Pentiad — two sports on the Fields of Elysia

    Throwing Stars and the Pentiad — two sports on the Fields of Elysia

    As part of the Worlds to-go! The Elysians Kickstarter I pitched PJ the idea of adding sports inspired by this magical world that is a conjunction of city-states, godly wilderness and island-hopping villagers. The microsetting we’re going for has some ancient Greek and Roman inspiration, flexing into similar tropes taken by the Percy Jackson series, a dash of Narnia without the chivalry and because I’m me dashes of magic in all things.

    We’ve released a sample of the sports rules over on Drivethru RPG.

    Sports in the 5e, the Fields of Elysia

    The project has a few differences from my past writings on sports in D&D.

    • Sports on the Fields of Elysia doesn’t use the Tools rule.
    • It leans into narrative as mechanics. The concept here is to describe the action your are taking using your specialty (an advanced 5e rule), skill and attribute in unique ways.
    • Normally I ignore individual sports as they can typically be done with a one roll roll-off. But Elysia had to have something inspired by the original multi-national sporting competition. So I added the Pentiad.
    • As the peoples are emulating the gods (a fun bit of lore I enjoy) there’s no such thing as cheating. Borrowing from The Magicians, I leaned into the concept that the gods have minds beyond people’s minds. Emulating the minds of gods meant no cheating. There’s no cheating! Do whatever you want for victory — that’s what the gods would do. Pursue victory using spells or even attacks. Just don’t kill people.
    • Throwing Stars is based off an ancient Roman juggling competition, adding in a dash of mysticism around the creation of constellations and turning it into a team event. Combat juggling is a modern thing that should be captured in this lore too. Throwing Stars takes combat juggling with magic and then instead of awarding points on surviving, awarding points on the artistry of the creation — a divine act.
    Photo by Ioannis Ritos on Pexels.com

    When Throwing Stars what object or magic will you create to impress the gods?

    You can check out Sports on the Fields of Elysia for free for a few days. It’s a proof of concept, not a final rule set. If the Kickstarter continues on its strong path you may seen the final version of the rules, along with two other team sports.

    Try out the rules for sports. Tell us what you think.

  • My first Kickstarter project — Worlds to-go! The Elysians

    My first Kickstarter project — Worlds to-go! The Elysians

    Working with PJ over at Homebrew & Hacking, I’m helping put together a set of backgrounds and other elements for a micro-setting for use in the 5e D&D variant Level Up. Our project is tightly focused on a culture of temples, philosophers, oracles and city-states — Worlds to-go! The Elysians.

    One of the reasons I chose a Level Up project rather than traditional 5e Dungeons & Dragons is that Level Up puts a large emphasis on Backgrounds and Cultures. Things like NPC connections, mementos and even advancement in that pre-heroic profession are featured in a Level Up Background. That fits how I want to tell stories using D&D.

    I also listen to PJ’s podcast quite a bit, which I guess PJ just found out.

    For the project some of my previous Backgrounds will be adapted, but there are also new ones that help fill the micro-setting of the Elysians.

    Head over to Kickstarter and click on “Notify Me On Launch” to see the project when it is live. The team PJ is putting together will provide you with some simple tools to help expand your D&D stories and maybe even tell the future.

  • Happy Full Moon, meet What We Do On The Sidelines

    Happy Full Moon, meet What We Do On The Sidelines

    This past spring I sponsored a soccer team. That one went on to the win the championship, clearly inspired by my efforts (I kid). I sponsored a team for the fall version of ECS Pub League too.

    There’s a blue super moon tonight, which feels like the perfect time to reveal “What we do on the sidelines FC.” This team is inspired by What we do in the Shadows, a fine vampire production.

    Full Moon Storytelling was kind of the perfect fit for the front of shirt sponsor.

    The orange is the keeper kit. I may need to talk to the corrupt league commissioner for one of those. When the season is done, I’ll be getting the “Strahd #83” jersey and maybe one of the other sub jerseys too.

    If you want one of the pirate themed sub jerseys from Spring ’23 reach out to me. I do not need three, but will be keeping the Dread Pirate Roberts #6 (Wesley was #4 btw) top.

    As I said last time I say again, maybe one of the players on the soccer team I sponsor will play Dungeons & Dragons for the first time because of this. Maybe not. That’s not the point. The point is my friends needed a tiny bit of help and I could help — so I did.