• Alleway Lives

    That petty gang that hangs in The Drop is up to something. The other day they cut a lift that Piyu was working. The trader from Qin, by way of Telse, lost a crate of dry goods, and the front of their boat needed repairs. It seems that riverboats don’t take well to cargo falling…

  • Session Report: Eliminating Parun

    The Lorebook Hunters decide that before they head south to Qin (where they suspect two Lorebooks to be) they shall eliminate Parun. Parun, as an ambassador from Azsel, has established an exclave of the slaving empire. A halfling ranger with a whip of wounding he either has a Lorebook (Enchantment/Charm?) or is a high level…

  • NPCs for social and exploration encounters

    An NPC snapshot that’s quick and easy to use. Be prepared just enough for when your adventurers surprise you.

  • Session Report: Restoring the Everflow

    With Telse rapidly devolving economically the group decides to discover if they can restore the Everflow. The issues further west can wait. Aamar is Telsean. Maurice is from Fort Ooshar, another community that depends on the waters of the Everflow. Doceo needs trade, as trade is his life. Session Notes: Mo, Doceo, Aamar were present…

  • 9 GM Tips for More Interesting Combat

    Originally posted on dmleviathan: There are few things in the life of a brand new GM that can rattle the nerves as much as Combat. Why? Well, perhaps, because it is one of the few times in the game that they must apply so many rules at one time. Additionally, since most RPGs are, lets…