• 9 GM Tips for More Interesting Combat

    Originally posted on dmleviathan: There are few things in the life of a brand new GM that can rattle the nerves as much as Combat. Why? Well, perhaps, because it is one of the few times in the game that they must apply so many rules at one time. Additionally, since most RPGs are, lets…

  • Session Report: An airxip journey

    With various desires to return to Telse, as well as a discovery that the people of Qin may have a couple Scholars hiding in their midst, the group flies the working airxip from the Temple of Wisdom over the Western Wildes. The crew is a mix of goblins, rescued pirates and player characters. Together, they…

  • Session Report: Trade routes return to Sheljar Bay

    Over these two sessions the goal was to gain a few clues to the larger arcs around the Scholars and Proctors, while also exploring the place that the group now calls home. Those in the second session also got to used “downtime” of a couple weeks with some player agency. Session Notes: This took place…

  • Session Report: Forge of Lies unites Lorebook Hunters

    In this session our heroes discover that Chorl did not die in Cortez’ volcano blast. Instead he’s captured other Lorebook Hunters and is also turning people into monstrous combinations of human and animal. Prior to Chorl’s dark arts centaurs, minotaurs, satyrs,  aarakocra, and various werebeasts did not exist. Now they do, and they will plague the…

  • Session Report: Making friends with Goblins

    With a dozen or so PCs at the island inn and more than a dozen rescued civilians the island is crowded. They need to find arable land within the city, as well as ruins that can be quickly rebuilt by the caravansary families. These two session start as a tale of exploration, include some violence,…