Changes coming to 5e backgrounds further reduce story

Overshadowed in the product reveals and release schedule, which has now be reduced to “coming soon,” was an immense amount of new art for the 2024 version of 5th edition Dungeons & Dragons. Every class will have full page art.

Every subclass with have art. Every background will have art. If a picture says a thousand words, then there will be more story revealed in the upcoming Player’s Handbook (at one point coming in late May next year) than ever before. This, and the increased font size, and the increased number of subclasses, and the additional spells and more feats, is why it will be the biggest PHB ever.

The amount of art is amazing. Look at this potential spread for Backgrounds (it should be noted that nothing shared at PAX U is considered final).

That’s quite evocative.

It’s the details where I get sad. 5e has transitioned away from having racial/species modifiers to attributes. From Tasha’s forward the encouraged option was to have these as floating selections that power players to create a wider variety of story.

Two alt-5e variants have followed suit. Tales of the Valiant from Kobold Press no longer has stat increases. They just grant more points for point buy or larger numbers for the standard array. Level Up and Advanced 5e from EN Publishing has a +1 from Backgrounds and a floating +1.

It seems, based on the image shared by Jeremy Crawford during the PAX U panel that Wizards of the Coast will be backing away from floating bonuses and instead assigning all bonuses to backgrounds. Since 2024 5e D&D is also removing Traits, Ideals, Bonds and Flaws from backgrounds we are losing another way to tell story via one of 5th editions best additions to the game.

In 2024 backgrounds will have ability score improvements (ASI) and a lower-powered feat, two potent mechanical advantages at lower levels. In D&D both of these will be heavily tied towards combat mechanics. It is less likely that stories of the Acolyte who became a Fighter are seen at tables because why would you want to damage your ability of a Fighter to do fighter-y things?

And this continues. The Soldier will have a Feat that makes sense for a soldier, as well as ASIs related to soldiering. This makes sense for specific stories, but only narrow tropey ones.

Since Wizards is removing personality and background features (five items very tied to social and exploration pillars) the game will be even heavier into combat — by rule.

There’s still time to fix this. Reduce the ASIs associated with Backgrounds to maybe a +1, recognizing that every background is tied to some sort of stat. Then have the other two +1s float where the player wants them. That way story-driven players and those seeking maximization will both be able to find angles for their tales.

Additionally, if the TIBF were too much, narrow these options. Use keywords rather than sentences. Have a bold, brash soldier. Maybe the aristocrat is well-kempt and haughty. Still empower DMs and the rest of the table to reward social roleplay by granting Inspiration.

Every single step of 5th edition’s living development has expanded story.

Wizards of the Coast should not step back from the expansion of story in the 2024 evolution of the game (floating ASIs in Tasha’s, species with less racism, not tying species/backgrounds to specific classes, new subclasses that capture the zeitgeist and more). Instead they should find ways to continue to expand the tales we tell via this game of dice and friends. Releasing most of the ASIs associated with Backgrounds is a way to do that. As is returning some of the traits and flaws that define our characters both in play and mechanically.


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Comments

6 responses to “Changes coming to 5e backgrounds further reduce story”

  1. PJ Coffey Avatar

    Backgrounds are being de-emphasised with storytelling and have Hasbro said how they’re awarding inspiration now?

    I feel like the cultures in A5e are doing a lot of storytelling work that is being squeezed out of regular 5e.

    Liked by 1 person

    1. Dave Clark Avatar

      Humans wake up every morning with Inspiration.
      Others gain it from certain dice rolls
      It’s purely mechanics, and not at all a roleplaying reward

      Like

      1. PJ Coffey Avatar

        Wow… that’s a lot of overcompensation going on. From “no one uses it” to everyone.

        Destinies are quite a good way to deal with that I feel.

        Like

      2. Dave Clark Avatar

        I liked TIBF, but four categories, for five elements each with over a dozen words was too much.
        FInd 2-7 words that describe the character. Use them.

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      3. Dave Clark Avatar

        Traits, Ideals, Bonds and Flaws

        Like

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