Tag: Tasha's

  • Swarmkeeper of Terriers

    Swarmkeeper of Terriers

    Thoumas Javelot Kern of Aviceland is the first character built from Tasha’s Cauldron of Everything I’ve taken for a spin in actual play. He is a Ranger: Swarmkeeper. With a background as a hunter (used fisher and reskinned) and a forest gnome, the only new rules in Tasha’s that took a spin were related to the Ranger.

    Swapping in Deft Explorer, Favored Foe, Primal Awareness, and Thrown Weapon Fighting changed his flavor and story from the baseline Ranger quite a bit.

    The rules were also much simpler. Implementation of the new rules via VTT was simple (we played using Roll20). Deft Explorer reduces the need to negotiate with the DM about when/how to gain advantage on skill checks since you will have Expertise on one of the Ranger’s signature skills. Favored Foe means more dice for damage. It doesn’t combine well with most Ranger spells, but it gave a nice boost to the average damage done. Thrown Weapon Fighting let me hurl 3 daggers in a round, and when all hit the small damage of the weapon combined with Favored Foe and Gathered Swarm became significant. Flinging out 3d4 (daggers) + 1d6 (Favored Foe) + 1d6 (Gathered Swarm) + 6 (Thrown Weapon Fighting) + 12 (Dex) is a significant first round attack potential. Plus, lots of dice!

    Seven Things I Love in Tasha’s Cauldron of Everything.

    More significant to me, was the fun of flavoring the Gathered Swarm. The connection to the fey spirits that are the swarm is what powers this subclass. How those appear is nearly infinite. The book suggests pixies, twig blights, birds, insects – do not limit yourself to those stories.

    Thoumas’ swarm appears as significant number of cairn terriers. They can do anything another swarm can do, because these are fey spirits. How they do it is up to the player. In play I described the swarm as abnormally playful (terriers are basically fey creations anyway), to include the way they fetched the thrown daggers after the combat (this is essentially Mage Hand, reskinned).

    There was also description of Thoumas reaching down to pet his swarm. They don’t exist except as spirits, except when they manifest, but the natural habit of his time with dogs in reality emerges frequently. He converses and experiences life as if these are real cairn terriers.

    Aviceland was created using the Village Generator

    Part of my build process for any character is to imagine where they are from and how they became heroes. It informs my play. Often using the Traits, Ideals, Bonds, Flaws from the chosen Background, the vision that emerges helps inform roleplay in the game.

    Personality Traits
    Rich folk don’t know the satisfaction of hard work.
    I am unmoved by the wrath of nature.
    Ideals
    Balance. Do not hunt the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
    Bonds
    I will hunt the many famous forests of this land.
    Flaws
    I am inclined to tell long-winded stories at inopportune times.

    Thoumas is from a small village, and even then he lived on the outskirts, separated from the other families by a small wood out in the southeast corner of the map.

    He, and his family, hunted, but never over-hunted the region. The Kern clan of gnomes were tied to the land, working as a bridge between the people and the animals. This helped explain why he became a Ranger, eventually. As a gnome (or halfling) having a pack of terriers help the family just made sense. Pets are fun, both in real life and in gaming. Including working pets in the apocryphal world of D&D is something I do frequently.

    Overall, Thoumas felt as powerful as the other characters, but again, more important than the power was the story that could be told of this tiny man with a swarm of terriers serving him as an extra set of hands and even some pesky little biting.

  • What Tools Tell You About Your D&D Character

    What Tools Tell You About Your D&D Character

    Within Tasha’s Cauldron of Everything there is an optional rule that allows you to create a character that shifts their proficiencies around. No longer is every Dwarf a brewer, mason, or smith. No longer will every Elf know how to use a sword.

    The ability to swap these out lets you tell new stories through new mechanics. But the change to the game mechanics are quite minor. Half the classes already allow the weapons that the Dwarf and Elf start with in the Player’s Handbook, in this case many optimizers will take Tools in order to expand their skills.

    Yes, this expands the powers of certain combinations Race and Class. Frankly, ignore that tiny tic up in power.

    This optional rule in Tasha’s grants you the ability to expand the story of your character.

    Photo by Anna Shvets on Pexels.com

    Since your Dwarf didn’t grow up knowing masonry, but instead was a woodsman, what does Woodcarver’s Tools mean for them? Were they part of the crew that regularly left the caves of the fathers to harvest the massive trunks that became reinforcement for the great halls? Or were they just not raised among their people, instead taking their mother’s stone carving tools but applying those to the softer structure of wood to create art?

    Your High Elf that did not learn the sword and bow, maybe instead they have Coffee Gear and Insight, because they founded a cafe where they interacted with wizards, nobles, and adventurers. You aren’t a warrior by nature, instead you are someone who understands the people who go out and see the world beyond the city.

    Photo by Tom Swinnen on Pexels.com

    Like so much of Tasha’s Cauldron of Everything, the mechanics by this decision do not create power creep – they fashion story creep. There are 25 tools, plus Gaming Sets and Musical Instruments. Your character that has more of these than typical or usual has reasons for these.

    As you generate new ways that your spells manifest (one of my favorite suggestions in Tasha’s) you should generate the reasons for your differing skill set from the classical presentations within your race. Whether it is all in your head, or a single line on your character sheet, a hint in the art you commission or draw, or an entire blog entry is up to you, the player.

    But it should be there, because the 1000 thousands of stories that can be told in any game session originate in the mechanics, but the mechanics aren’t the point – the story is.

  • D&D Things I’m Reading This Week

    D&D Things I’m Reading This Week

    Some like to claim that they are low prep Dungeon Masters. Myself, I’m a high prep DM. Everything I encounter in life is prep for how I run games, or play characters. Every person I meet, every fiction I encounter, every blog entry, every song – these enter me and fuel my approach.

    The following is a collection of some of the things that stuck with me over the past week. Consider it a curated post of the fuel for my games, and likely a regular feature here at Full Moon Storytelling.

    Humor

    Let’s kick this off with what my broadcasting instructor would call a kicker. This is also a snapshot in the continual mainstreaming of the game-of-nerds.

    New to the Game?

    Every week someone asks me about starting to play for the first time. The growth of D&D, and RPGs in general, is stunning. That only increased during the COVID-19 pandemic. So how does one start?

    Wired kicks us off with a long look at How to Get Started in Dungeons & Dragons. The story is packed with interviews, links, and the approach that D&D is meant for everybody – there shall be no gates, no keepers.

    College clubs and libraries are hosting sessions for first timers. So is D&D itself. The new monthly weekend sessions hosted by D&D and the Adventurer’s League are a low cost way to start your own journey.

    Maps

    Fantasy maps tell stories. Within each you’ll find 1000 thousand tales. Axebridge from Dyson Logos shows that not every city need to be contained in walls.

    Or you can make your own procedurally generated town or city using a Watabatou and Kobold Press.

    How Many Intellect Devourers Could Dance on the Head of a Pin?

    New Product Review

    There’s a ton of info coming out about Tasha’s Cauldron of Everything. This is my favorite of the week. IGN interviews Jeremy Crawford about the newest rules expansion.

    My Playlist While Writing

    This list is my personal creation. I often listen to music while doing my prep for gaming sessions, always with the goal to put me in the mood for that adventure.