Tag: Kirtin

  • Adapting Genoan revolutionary lunches to fantasy third places

    Adapting Genoan revolutionary lunches to fantasy third places

    During the Age of Revolutions the leaders who wanted liberalization and democracy in Genoa had no idea how to govern. They were a bit idealistic. They struggled to get the various classes of this significant mercantile kingdom to get along.

    This all comes up in a recent Nerd Farmer podcast featuring Nathan Perl-Rosenthal. And it’s going to inspire a new third-place tradition in my Dungeons & Dragons world.

    By Aldan-2 – {{[1]}}{{[2]}}, CC BY-SA 4.0

    One of the ways the Genoan revolutionaries tried to create cross-class conversations was by mandating public lunches be held on the streets before festivals. These lunches would be funded by the elites, had limitations on the number of courses and were intended to inspire conversation before the entire group proceeded together towards a town square for fest time.

    This attempt at a third place being a space in time rather than a physical building intrigues me. That porch was only a third place during the luncheon, roughly every two weeks. It didn’t work.

    This is a fantasy blog, mostly about a fantasy world where dragons and magic are real. Let’s make the Genoa public luncheons real.

    My world has a naval empire, which makes this easy. But it is rather hierarchical and centered on the influence of the navy as sailor-citizens with power and influence. It is expansionist. Daoud won the war with Kirtin twice, and just lost their hold on Kirtin-on-the-Lake, the winter capital of Kirtin.

    Douad’s fleets sail the seas trading goods, conquering territory and bring their wealth back to the homeland.

    Daoud is the southern nation and controls the Green Isles in the Southeast.

    This is where the lunchtime third places come in!

    These now-wealthy sailors, officers and captains are required, by the Admiralty of the Land, upon returning to port to share their wealth and throw a party in the neighborhood from which they came.

    They lunch and fest together, with the Admiralty and Royalty surprising random porches with visits.

    This now ingrained tradition started because when the first ships came back with massive wealth they were seen as a threat to the non-sailing gentry. So that leadership in a form of taxation started the luncheon program. This kept the peasants that didn’t sail happy with the leadership and that joy spread.

    These lunches are simple fare — three courses, one which must always be from the land the ship just visited. There’s always a flatbread, that was originally simple but is now treated as a complex way to serve a fourth course that is not in violation of the edict. There is wine and coffee, tea and liquor.

    There is joy.

    Then there’s the party, always in sight of the harbor with the ships lit and glowing at mast and crossbeam. There are flags and fireworks (the best ships travel with Sparklers). These parties are on a time limit. They start within two sunrises of the ship’s return. They end the next morning.

    And everyone participates. The paupers, urchins and sweeps know that when a ship returns they will eat well for at least a day, often two. The displays of wealth are ostentatious and the people are happy. These aren’t circuses, nor taxes. It’s Daoudian Luncheon — one of the two third places in the culture. The ships are the other third place.

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  • Storytime as Moons Rise – a short story

    Storytime as Moons Rise – a short story

    Sweat dripping from my brow, I head back towards home. Dinodas bounds towards me, shifting to walk on the customary left side as we stroll. My hand reaches up to scratch that comfortable spot behind his ear. It’s an instinctive move now, for both of us.

    We’re kin for many years now, this massive hound and little me, a halfling from Kirtin, just off Slope.

    A wolfhound running towards you
    Drew by Airwolfhound (CC BY-SA 2.0)

    On certain days in the field he’s closer to me than others. On rising full Glibbon he knows I’m going to cut wood and brush. The physical exertion helps me focus, or unfocus — whatever. Those things that happened down Slope, and the years after, normally sit back in my head, but since the Hornjaws started visiting on full moons I’m unable to avoid the thoughts.

    Don’t know how they got me to open up — probably something to do with how well they treat Dinodas. He likes them, so I like them. It’s typical for a bond. Meeting Belni and Terdu was good for him, probably good for me too.

    I don’t like thinking about those times. I don’t want to remember the decision I made.

    So that’s why when a moon rises full I cut brush and start a burn pile. Because this evening I’m going to share some stories. Daytime cannot be about Down Slope and regrets. That’s what moons rise is for.

    I think back to the week-moon Feylf’s rise in Autumn. Belni was at the door. I didn’t have the rituals then, no stories. Just a drink from second mug. First mug is for caf in morning; second mug is ale in evenings. I lost third mug a while ago, that’s the one that Serg’nt gave me with the bottle. The fire was blazing, a bit too hot for this time of the year. Din’s at my feet when the knock comes.

    Wrong time of day for a visitor.

    A hatchet settled into a stump, with a burn pile in the background
    Fire and sickle by Enrico Francese (CC BY-ND 2.0)

    Out here in Cold Creek things are pretty spread out. Down by Iron Road they be more city types. Here we’re alone at night, and that’s why I live by Creek.

    “Ho. Door’s open.”

    I set second mug down. Looking towards the door, one eye on the dusty sword that hangs to its right. Dinodas lifts one ear, one eye. The old hound is apathetic.

    “Sir, ‘s Belni. I been looking for Terdu. He late from bonds-day.”

    I helped the older Hornjaw look for his younger brother. They human, Belni with a solid herding dog. Good size to his bond, smaller than Din.

    We searched for a few hours, the light of Feylf helped, and a few hours after sunset the month-moon Glibbon rose too. That made things easier. We found Terdu crying in a briar. He was embarrassed. His bond were two little sheep — two little fluffy wool sheep.

    So I talked and talked and talked. I told tale to Terdu of all the kin and their bonds I met Down Slope. Many dogs, horses too. But when you’re on the northern front you see a bit of everything. Cold Creek doesn’t have a lot of people. Most of their bonds are herding dogs, we’re a herding community and then Iron Road nearsby has the ford. Still mostall the bonds have purpose.

    Telling Terdu and Belni about the bigger world helped. Terdu was willing to go home. Belni, his dog, the two floof-sheep and the now prideful Terdu waved away. On that first night I didn’t know they’d come back. They’ve been back five Glibbons now.

    Winter on the Slope and Rise gets cold, so the fire rages and the Hornjaws started to bring their friends.

    There’s a first-timer tonight. Someone from Iron Road? Not from Creek, that’s certain.

    He’s with a pony, carrying a lance and shield. Oh, and the helm of a new conscript. Older than the Hornjaws. Hmmm.

    A campfire on the side of a cliff with a moon well off in the distance.
    Island Rock Fire and Moon by Michael Rael (CC BY 2.0)

    Feylf and Glibbon are both rising now, full. Kin is three-quarters too. It’s a bright night, but bitter cold. The Dragon is tucked behind a cloud and years from being full.

    “Terdu, is this everyone you invited?”

    “Yessi.. I mean, yes.” They’d stopped calling me sir. I’m just a man, and a dog, and a past that interests them.

    There’s three girls, not the same families, as one is a goliath. She’s got a flutter of sparrows round her, several braiding her beard while she sits and waits.

    “Belni, serve the cider. Tonight I’m going to talk about Fer and his bull. Fer came from out east. Getting to know Fer was probably the best thing about serving Down Slope. Warm soul who knew warm songs, and would always smile.”

    The new one is clearly disinterested.

    “It was Fer who taught me talking-drum. I never picked it up the speed he could do, but didn’t matter. He made me practice. Made me good in the head. Hitting that little drum meant not thinking about the lines across the river with the people of Az and Sel, their mastiffs, their rage…”

    New kid stops muttering to himself and just interrupts.

    “How was he at fighting?!” He shouts.

    “Fer would sing too. Not a deep voice, not falsetto — just that type of voice that is confident in itself and willing to share…”

    “His fighting! Was he a master at the sword, or bow, or an axeman?” Another interuption.

    It’s going to be one of those nights. This isn’t the first time a near-child has wanted the focus to be on the violence in the front. It most certainly won’t be the last.

    “Others may tell you those stories. My tales are of the friendships made, the acquaintances held close, and the connections lost. I no longer swing a sword or throw my spear. But I still think warmly about the women and men with whom I serve.

    “They are what I miss. They are my regrets. The people and their bonds are the only thing worth my time, for any other thought is sorrow and pain.

    “Maybe you’ll find another to tell you your tales. Here, at my fire, under the full moons, my stories are of them, because these are the stories I have.”

    Chided, the man-child laughs and storms off. No one joins him.

    “Another custom Fer taught me…” I continue with my tale of my friend, the story I have.

  • Integrating social narrative into combat – legendary points connected to a dragon’s hoard

    Integrating social narrative into combat – legendary points connected to a dragon’s hoard

    In the World of the Everflow all dragons have hoards. At this point of Uprising and Rebellion the group has met those that hoard books (paper dragons), jewels and fine art (jaculus), animal companions (black dragons) and strife (blue dragons).

    Heading towards the final faceoff with the great wyrm blue dragon there’s a desire to connect the size of the hoard in that Wyrm’s sphere of influence to its power – subsequently allowing actions by the players to reduce the hoard.

    This will be done by combining the Legendary Resistance and Legendary Action pools. Legendary Resistance will still be a use and lose item while Legendary Actions will be regained at the start of the dragon’s next turn. A pool of physical objects will symbolize the size of the pool. This will represent the intelligence the group learns about the Wyrm.

    A blue-green dragon atop a mossy rock leers over a large d20. Behind it is a river
    The Wyrm watches the d20 rolls

    The Blue Wyrm currently resides in the mayor’s palace, having thrived off the strife caused by the rebellion and the Mayor’s corruption. But the heroes have shown that their rebellion is built on hope, a less stratified society and a city capable of trade again. Now just three dragons stand in the way of freedom, possibly.

    Things the characters could do to reduce strife;

    • Healing, feeding Kirtin-on-the-Lake’s residents
    • Freeing animal companions bound to Shadow and Darkness, the two black dragons
    • Increasing trade of desired goods within the war torn city
    • Establishing a popular governance path after the Mayor’s abdication
    • Reducing the size of the 7th Fleet encampment outside of the city
    • Teaching utility cantrips

    I’m certain the party will surprise me with other ideas.

    Things that can increase strife;

    • War with the 7th Fleet
    • Teaching more attack cantrips
    • The Mayor reclaiming the seat of government
    • Open battle in the streets

    They will again surprise me with ideas that create a less peaceful city.

    The Wyrm is going to start with five legendary points in the penultimate session for this story arc. The session will be split between the plan to pick the territory of battle (palace, tunnel, cave) and preparations that could include reducing the Wyrm’s power.

    This tweak to the standard rules should connect a social session to the grand combat ending the Wyrm’s arc.