Tag: Dungeons and Dragons

  • How Christmas can inspire your next Artificer

    How Christmas can inspire your next Artificer

    First appearing to the mass market fanbase within 5th Edition Dungeons & Dragons in Eberron: Rising from the Last War and now in Tasha’s Cauldron of Everything, the Artificer is a kind of techno-wizard. For someone without previous connections to Eberron, the setting that exploded on the scene in 3rd edition, the Artificer confused me.

    The fiction upon which it is based seemingly is all self-referring, or modern fantastical. There’s a subclass that essentially reads as if it is Iron Man ported back into D&D for example. Whereas most D&D classes stretch into the myths and legends that predate the game itself, the Artificer does not seem to have that convention.

    Oddly enough, it was a Christmas movie that reminded me of Artificers within our lore. There are magical techno-wizards within holiday tales. From Christmas elves of tradition, to the inventors of Jingle Jangle, you can find your inspiration for your next Artificer.

    These creators take the mundane and imbue it with magic. They create automatons, magically tinker, infuse items, and all the other things you expect from the description of an Artificer.

    Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.

    Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.

    From DnDBeyond.

    Opening up a vision of an Artificer to include these amazing gift-gives also helps change how you approach D&D. A character of kindness and generosity, or that thieving Gustafson, expands the stories you can tell. When you visit the village you can brighten the spirits of the community via your infusions and spells.

    Photo by Lisa Fotios on Pexels.com

    It may be a Hallmark/Lifetime/FreeForm/UPTv cliche, but there is magic in the holiday season. Incorporating the magic of elves, toys, inventors, Santa, and others into your D&D characters and stories means adding more joy to a game that so often centers violence.

    Generosity and joy exist in D&D (even in Barovia). Your Artificer has the power to amplify those feelings (while also being an effective combatant, but there are many places that talk about optimizing in those ways). There are 1,000 times a thousand stories available at any table and any session. Adding a little Christmas to your Artificer is a way to discover more of them.

    Be Jeronicus, Jessica, Journey, or even Gustafson. Be Alabaster Snowball, Bushy Evergreen, Pepper Minstix, Shinny Upatree, Sugarplum Mary, or Wunorse Openslae. Roll dice and tell stories about the power of Artifice.

  • Honor Among Thieves could get a sequel

    Honor Among Thieves could get a sequel

    While chatting about Wish, Chris Pine suggested that Dungeons & Dragons: Honor Among Thieves 2 is possibly/maybe going to happen. It wasn’t a strong statement, but it’s also the strongest since the co-writer/director duo were talking before the writers and actors strikes.

    “I’ve heard some rumors about it,” he tells us of a potential follow-up. “But I don’t know anything yet. But I feel pretty confident that it may happen.” When we ask if he’d be happy to return, Pine responds: “Absolutely.” 

    Gamesradar

    Now, I’m totally behind Gizmodo’s take — Make Dungeons & Dragons 2, you cowards.

    Why should Paramount and Hasbro remake this movie that fell short of its box office goals?

    • Because it wasn’t that short of the box office, and thanks to the shared nature of production costs the largest loss from either studio was $25 million.
    • Because a large part of that falling short was due to the compacted nature of releases that have meant a majority of films missed their targets this year. Releases are stacked up next to each other due to how the covid-19 pandemic reduced available theater openings for two years.
    • Because the marketing impact of the film for the game D&D meant that even when WotC released zero game products, the game division went up.
    • Because releasing more movies helps amplify interest in things like D&D: Adventures, the FAST Channel.
    • Because the TV shows ordered, TV in development (Kolstad) and the documentary would be boosted by the greater attention that major films still get over prestige television. There would be synchronicity, and unlike Marvel, Star Wars there isn’t yet danger of being overwhelmed with barely connected interoperable plots.
    • Because if they act quickly the main cast are available (a small benefit of the pauses due to the strikes). Pine has only 1 project (he’s said Star Trek IV v2 is dead). Rodriguez has 1 project, Regé-Jean Page has 1 project, Justice Smith has 4 projects. Sophia Lillis has 1 project. Chloe Coleman has 1 project. The cast that advocated for school D&D and grandparents D&D and just playing D&D in general is available now. That won’t be true for long.
    • Because Honor Among Thieves is still regularly one of the most popular films in the world. No, really. It’s top 5 on Paramount+ in the world this week and top 3 on P+ in the USA.

    That last point may be the most important. Long tails are rare in the current media environment. Many studios give up on “failures” rather than wait. The path to cancellation is quick. But Paramount and Hasbro haven’t given up on Dungeons & Dragons. It sits there on Paramount+ getting attention as one of the best found family films ever, a highly rated fantasy and it continues to help earn renewals at Paramount+ globally.

    So yes, I agree with Gizmodo on this point — released D&D 2, you cowards.

  • Throwing Stars and the Pentiad — two sports on the Fields of Elysia

    Throwing Stars and the Pentiad — two sports on the Fields of Elysia

    As part of the Worlds to-go! The Elysians Kickstarter I pitched PJ the idea of adding sports inspired by this magical world that is a conjunction of city-states, godly wilderness and island-hopping villagers. The microsetting we’re going for has some ancient Greek and Roman inspiration, flexing into similar tropes taken by the Percy Jackson series, a dash of Narnia without the chivalry and because I’m me dashes of magic in all things.

    We’ve released a sample of the sports rules over on Drivethru RPG.

    Sports in the 5e, the Fields of Elysia

    The project has a few differences from my past writings on sports in D&D.

    • Sports on the Fields of Elysia doesn’t use the Tools rule.
    • It leans into narrative as mechanics. The concept here is to describe the action your are taking using your specialty (an advanced 5e rule), skill and attribute in unique ways.
    • Normally I ignore individual sports as they can typically be done with a one roll roll-off. But Elysia had to have something inspired by the original multi-national sporting competition. So I added the Pentiad.
    • As the peoples are emulating the gods (a fun bit of lore I enjoy) there’s no such thing as cheating. Borrowing from The Magicians, I leaned into the concept that the gods have minds beyond people’s minds. Emulating the minds of gods meant no cheating. There’s no cheating! Do whatever you want for victory — that’s what the gods would do. Pursue victory using spells or even attacks. Just don’t kill people.
    • Throwing Stars is based off an ancient Roman juggling competition, adding in a dash of mysticism around the creation of constellations and turning it into a team event. Combat juggling is a modern thing that should be captured in this lore too. Throwing Stars takes combat juggling with magic and then instead of awarding points on surviving, awarding points on the artistry of the creation — a divine act.
    Photo by Ioannis Ritos on Pexels.com

    When Throwing Stars what object or magic will you create to impress the gods?

    You can check out Sports on the Fields of Elysia for free for a few days. It’s a proof of concept, not a final rule set. If the Kickstarter continues on its strong path you may seen the final version of the rules, along with two other team sports.

    Try out the rules for sports. Tell us what you think.

  • My first Kickstarter project — Worlds to-go! The Elysians

    My first Kickstarter project — Worlds to-go! The Elysians

    Working with PJ over at Homebrew & Hacking, I’m helping put together a set of backgrounds and other elements for a micro-setting for use in the 5e D&D variant Level Up. Our project is tightly focused on a culture of temples, philosophers, oracles and city-states — Worlds to-go! The Elysians.

    One of the reasons I chose a Level Up project rather than traditional 5e Dungeons & Dragons is that Level Up puts a large emphasis on Backgrounds and Cultures. Things like NPC connections, mementos and even advancement in that pre-heroic profession are featured in a Level Up Background. That fits how I want to tell stories using D&D.

    I also listen to PJ’s podcast quite a bit, which I guess PJ just found out.

    For the project some of my previous Backgrounds will be adapted, but there are also new ones that help fill the micro-setting of the Elysians.

    Head over to Kickstarter and click on “Notify Me On Launch” to see the project when it is live. The team PJ is putting together will provide you with some simple tools to help expand your D&D stories and maybe even tell the future.

  • Why am I so concerned with the popularity of Dungeons & Dragons: Honor Among Thieves?

    Why am I so concerned with the popularity of Dungeons & Dragons: Honor Among Thieves?

    tl;dr – I’ve become a horse-race style observer of the D&D movie because I see the numbers as a proxy for acceptance of a hobby that remains just on the edge of pop culture.

    It is inarguable that the D&D movie didn’t turn a profit at the box office. It was pulled from theaters after earning ~208 million dollars. Production costs were reported to be ~$150 million, some of that budget was higher due to filming during the early stages of the pandemic and across four nations (Iceland, Ireland, England and the U.S.A). Those costs were supposedly split evenly between Paramount and Hasbro, but Hasbro only held distribution rites in the U.K. and Canada due to their ownership of eOne at the time.

    Paramount reported in Q1 that they spent at most $62 million on advertising the movie (that number is bundled with another film). Hasbro never revealed their ad spend, but did take a $25 million impairment due to the film not hitting theater expectations.

    It is a highly rated film. And some would consider those box office numbers a failure or a flop. I have spent way too much time in certain corners of the internet arguing how it wasn’t flop or failure.

    But my evidence isn’t raw dollar numbers. So why do I argue?

    Part of it is because I’m a marketer that loves D&D. One piece of guidance I use is the massive increase in search around the movie.

    Red is D&D the game. Blue is D&D the movie. The first blue spike is when the movie’s name was released. The second blue spike is the Super Bowl ad. The third is the release buildup. All are echoed more strongly in the game’s search results.

    Search results don’t directly connect to purchasing. They are merely an indicator. But that indicator is strong, very strong. No other event in modern D&D has the spike creation that Honor Among Thieves did.

    Also, a ton of people are still watching D&D: Honor Among Thieves. It’s been available in the United States via Paramount+ for more than three months. From its release week on streaming it has been a top ten movie every week.

    D&D: Honor Among Thieves was #9 heading into this weekend.

    Just prior to the current weekend it finally released in the U.K. and Ireland. It is number one on Paramount+ in both markets. When it was released in Canada on Netflix, it was number two for most of the first week. It releases on Amazon Prime globally on August 25.

    It ranks when bigger box offices successes don’t.

    Some streaming isn’t captured. For example, I just watched it on Alaska Airlines. It was the third listed movie in the New Movies section, again ahead of much more popular films.

    Video on Demand numbers are even stronger.

    For 35 days it was number one or two on iTunes. In the 110 days it has been available there are only seven days it is not in the top 10.

    On Google Play it had a 44 day run at #1. Once on general release it has never dropped below 7th.

    On Amazon it wasn’t quite as popular, but the D&D movie was still strong.

    On less popular services it still did well, on Rakuten it just leapt to number one last week, for example.

    How does a movie that fell a bit, but not a lot, short of financial success metrics (pre-March 2020 people would use a doubling of production+marketing, now the 1.5 is more common) do this well in the modern environment?

    How did D&D: The Brand (not the game) have a 74% increase in revenue when the movie was a failure? Probably because of licensed goods. There are a lot of them. I bought the Healing Potion mints for example.

    Why do I argue with people about this?

    Again, I’m a marketer.

    But I’m also a nerd who had his D&D books knocked out of his hands walking the halls of high school. I had a parent think that the game was the path to Satan. The moral outrage and general jocks v. nerds aspect of my relationship to the game came up a lot when I was interviewed for “Hero’s Feast: Finding Community through Dungeons and Dragons.

    I’m lucky enough to see, and help, my other main hobby grow in popularity. Soccer in America is mainstream. It’s popular enough in the Seattle area that a hobby website can go independent and fully employ at least one person.

    And yes, there are similar successes in D&D. Critical Role is the largest of those. They aren’t alone. These are still often niche cases, and not an indicator of mainstream acceptance, as much as there can be a mainstream in a world where every hobby and interest has its own channel.

    Honor Among Thieves was an opening for something like the mainstreaming of comics. It may not have gotten there. It might have. There’s still a D&D TV show in the works, as part Hasbro Entertainment and in cooperation with Paramount.

    Paramount and Hasbro also keep expanding where D&D: Honor Among Thieves is available. That’s uncommon with niche properties. The Peripheral was just cancelled. Willow was cancelled. It’s easy to cancel shows and movies that aren’t massively popular.

    Streaming continues to sort itself out. Paramount was late to the game. They are moving ahead of older streaming platforms because of their original movies and their deep catalog of TV.

    And I guess that means D&D: Honor Among Thieves judgement as a financial success is a lot more like a campaign than a one-shot. There was no overnight hit, just a consistent leveling up and growth over the past six months as the fans of the game keep watching, keep showing others the movie and keep powering the growth of D&D to heights that us 1980s basement dwellers thought was just a dream.