Tag: Dungeons and Dragons

  • 5e D&D SRD Creative Commons 4.0 CC-BY expands into four more languages

    5e D&D SRD Creative Commons 4.0 CC-BY expands into four more languages

    Wizards of the Coast announced that they added FrenchItalianGerman, and Spanish language releases of the 5.1 SRD via Creative Commons.

    Community Update

    Depending on sourcing (I’ll use Berlitz) that’s now languages one, four, five, twelve and Italian (outside of the top twenty) that have a free, open version of Dungeons & Dragons available to them.

    I wouldn’t be surprised if Japanese is added soon, as WotC took over the Japanese release of D&D a couple years ago.

    Chinese, Portuguese, Arabic and Dutch were the next most popular languages for Dungeons & Dragons: Honor Among Thieves that have not yet had an SRD released for them.

  • Proctors of the Everflow: Campaign one sheet

    Proctors of the Everflow: Campaign one sheet

    This is an introduction to the seventh campaign set in the World of the Everflow. The most significant difference between these and the previous campaigns are that the player characters are all members of the Proctors, a group that once completely restricted magic from entering the Land of the Six Kingdoms.

    The campaign will start in the city of Ras Rurulit in Daoud shortly after the PCs were dropped off there. They have a safe house. Operating in the city either in hiding or in open defiance of convention will be up to the party.

    Campaign Premise

    Your group of Proctors are working together to capture and contain the Book of the Word and the Book of Dance, two groups of Scholars active in southern Daoud. You are authorized to use any measures necessary to control this group. They have been teaching well beyond just a Scholar and two Students – end them.

    Background

    In the last passing of the Dragon, the fourth moon, the World of Everflow experienced the return of magic, the introduction of goblins with smog teknologies, and empowerment of animal companions. Native to the Lands of the Everflow, the Kin all have animal companions, some learning minor magics. Rarer are those whose companions are empowered.

    The fey Ken object to these souls casting spells. Their Proctors crush the spread of magic and seek the Lorebooks from the seventeen schools where spellcraft was trapped. As the Ken invade from the west and the Six Kingdoms’ borders are rewritten, a forgotten peoples float on airxips from the north. The Kon are a smog-punk society with klackety, noisy tek coming from an island of guilds and invention.

    Heroes rise with their animal companions joining their journey. From humble beginnings these heroes show the power of fellowship and share knowledge with the greater world.

    In this case, the PCs are not heroes. They are not antiheroes. They are the Ken, people of knowledge, hoarding and limiting magic from the common people in the Six Kingdoms.

    This map is what the initial intelligence of the Ken thought the Six Kingdoms looked like. It’s quite wrong. Your group of Proctors are in the far south of Daoud, a rough land similar to the non-desert coastal Maghreb.

    Grand Conflicts

    • Proctors versus Scholars
    • Proctors versus the rare Gobkon in the south
    • Do the Elder Dragons really know best?

    Factions

    • The Book of the Word – book based spellcasters
    • The Book of the Song – music based spellcasters
    • Fleet of the Silent Knight – Daoud’s force responsible for maintaining control of the bay.
    • Isarnalijik and Isamamimir’s Squadron – the remnants of land forces who insist they are the rightful heir to the desert lands.

    Rumors

    • There are many colleges and universities in the land.
    • Magistrate Sas Rurulit is the greatest singer in Daoud’s history.
    • Ishurrumukuf has been taken over by one of the trade guilds of Qin
    • A great storm is coming from the West.

    Facets

    • The group are a collection of secret agents or special operators. They may act undercover or violently during the mission.
    • They have one ally to start, Sabrinigha. She runs the safehouse and is a halfling of the born generation slowly discovering spell craft.
    • The lack of animal companions will be obvious. They’ll need a cover story.
    • In traditional D&D this mission would be Lawful Evil.

    Variant Rules

    • Ken start with a Feat that grants a 1st level spell such as Magic Initiate.
    • Short rests are 8 hours. Long rests need sanctuary and 12 hours. This leads to a pace more similar to a novel.
    • Find Familiar and similar spells are banned from PC knowledge at the start of the game.
    • 50% of Enchantment spells no longer exist. This will not impact your spell choice.
    • Use point buy or standard array for starting attributes. If you want something random, the redrick roller gives random point buy valid stats.
    • Start at 7th level because the Proctors are powerful.
    • There are several custom backgrounds and tools available. We will use cultures, not languages. Each character will start with “Daoud (Common to the area) and Ken” for their cultures. If your PC would have more languages discuss that with the DM.
    • Each character will start with 500+1d10*25 gold to spend on mundane items or to put in a pouch and use as spending money.
    • Each character will start with TWO COMMON magic items, plus an Oriq Mask (see Strixhaven) and one RARE item based on the character’s Background and role within the Proctors. That Rare item will have story elements to it, may get stolen. May level up. We’ll see.
    • Each character must be be a spellcaster, but no Druids or Clerics or Rangers. Proctors serve the Elder Dragons, not gods or nature.
    • Every character must represent one of the Proctor factions – Seeker, Defender, Striker. The chart below shows a few examples.
    SeekerDefenderStriker
    Wizard
    EvokerX
    DivinerX
    AbjurerX
    Warlock (dragons)
    ArchfeyX
    FiendX
    Great Old OneX
    Sorcerer
    DraconicX
    WildX
    Rogue
    Arcane TricksterX
    Paladin
    AncientsX
    Devotion
    Monk
    Four ElementsX
    Fighter
    Eldritch KnightXX
    Bard
    LoreXX
    ValorXX
    Artificer
    ArmorerXXX
    ArtilleristXX
    AlchemistXX
    Battle SmithX
    Subclasses in other 5e Wizards of the Coast and Kobold Press books may be used as well.
  • Finding fantastic locations in the normal world

    Finding fantastic locations in the normal world

    Driving off into the wilderlands of Oregon my thoughts wandered to the D&D world I’ve created. Creating names for places on the fly is hard. Often people get consumed with making something that feels like Tolkien, Jordan, Weis, Bardugo or other greats. These names are complicated and often involve invented languages.

    You don’t need to be so impressive that linguists study you.

    Your world will feel alive borrowing from our own world.

    These are great names for a fantasy space.

    Seven Devils Road and Old Seven Devils Road is perfect for any Dungeons and Dragons game. You don’t need to stretch to far for there to be both an incident that involved seven devils and for the now ruling empire to have a newer, more popular road that carries the same name.

    West Beaverhill Road could mean that it is west of Beaverhill. I submit that your fantasy world is more Lewis when you have every cardinal direction have a Beaverhill Road. Each of those is for a different beaverhill. Make those beavers talkative and have them part of the empire to capture some Fillory vibes too.

    Whiskey Run Road is just down the way from where we are staying. In my fantasy world that road probably started as a minor trail used by some bootleggers. Now, as they gained power within the realm, thanks to their whiskey runs making money, Whiskey Run Road is the main thoroughfare between the capitol and its not-quite-satellite city. What was once a former smuggler cove is now the headquarters of a major influence on a failing state.

    Hidden Canyon Road is something I’m fairly certain I passed by driving to get a cranberry turnover this morning. But my memory of this road is fragile as the road may not exist. The canyon might not exist. I never saw it. In a fantasy world Hidden Canyon Road could be a road, and a bridge, that exists over a fey gulch. There are nights when the gulch exists on most days the hidden canyon and covered bridge is just a normal passage with no need of a bridge at all. But on those nights with a few moons waning the fey canyon is back. Elves and their friends come out of the gulch demanding tax from those who use the bridge.

    tl;dr

    Take a few road names with you and be ready to create them as fantastic locations using the techniques from SlyFlourish’s Lazy Dungeon Master series. These quite normal names create a world of magic and wonder. Use placenames in reality to inspire your fiction.

    Fediverse Reactions
  • Meet Passive Aggression and Izzy Handball, two more characters inspired by the soccer team I sponsored

    Meet Passive Aggression and Izzy Handball, two more characters inspired by the soccer team I sponsored

    I went and sponsored a soccer team. It’s a pub league team with several friends I met through Sounders soccer. Rather than advertise my soccer blog they all know about already I put the logo for Full Moon Storytelling on their kits. And then I offered to make any of them an Adventurer’s League legal character that represents some of their favorite soccer players and themselves.

    A character sheet in Dungeons & Dragons is a story told in short hand.

    Here’s the story I was trying to tell with Passive Aggression.

    With Passive Aggression, one of the first things I wanted to do was have a little honey badger companion (in Reroll I used a cat). Ozzie Alonso was Seattle’s honey badger for so long that I must, must honor him. The player who submitted their favorite players requested a minotaur, which also suits Alonso well. It is easy to imagine Alonso lowering his head and charging through someone.

    The other guidance is the maestro Luka Modrić. Ranger helped with this, because the bit of magic makes sense. Luka is one of the more technical players in the world, with the titles and individual recognition that makes sense. When the player is that exceptional only magic makes sense. Zephyr Strike seemed perfect for that representation.

    I chose the subclass Gloom Stalker because of the Our Flag Means Offside FC player sees themselves as someone who can be a support player across the battlefield, Entangle and Dread Ambuser helped capture that story

    Here’s the story I was trying to tell with Izzy Handball.

    Roger Levesque is a legendary Sounder, from the time before they were in MLS. He also puts on a great pirate impression. Pelé is the world’s greatest player, ever. Young people please don’t come at me with your modern faves — Izzy Handball will slay you.

    Combining a cult legend and the world’s greatest was a fun challenge. I started with the pirate, which meant Swashbuckler Rogue, which also fits Pelé’s personality. He loved to go one-on-one, or one-on-four, whatever. Dual-wielding swords made sense because Pelé would strike rapidly, constantly and with both feet.

    A wood elf was chosen to further lean into Pelé’s pace, his fey ancestry and his charm.

    With both of the soccer players the Folk Hero made sense. Whether form the streets of Brazil or the artificial turf of Starfire, Levesque and Pelé became legends with tales growing taller every year.

    Character graphics are made using ReRoll app. All eight players who submitted their favorite players and idealized playing styles to be imagined as D&D characters can be seen on DnDBeyond.

  • Sports in Fantasy with Cutting Edge Cosplay

    Sports in Fantasy with Cutting Edge Cosplay

    After one of my regular D&D sessions at Logan Brewing someone watching us started asking me about my campaign. I just couldn’t stop talking. We eventually got to talking about Sports in D&D.

    That’s when Bears invited me onto her podcast, because I’m a talker.

    The Cutting Edge Cosplay group were great hosts. I’ve listened to all of their other episodes and enjoy how much they share their passions for performance via cosplay.

    This episode is also available as a podcast.

    Share your passions, open up to others — you never know the friends you can make.