Tag: DnDBeyond

  • Prekx, Gujri, and Shrubbrs – the best fencers this side of Flowing Lake

    Prekx, Gujri, and Shrubbrs – the best fencers this side of Flowing Lake

    Prekx was happy to get hired for this job. Anytime he could get further from the village with all their suspicious eyes was good. Many still thought of him as a goblin, and not just a fence maker. Even now, with his reputation after building Gujri, the steel goat, to find the gaps and holes faster than real goats and at no loss of meat there were those who thought about the attack from his former tribe. Prekx didn’t even know his tribe. He’s just known the land around Flowing Lake.

    Growing up under the care of the mage Alizon, he learned what magic could do and that if you know the proper gestures, and words, and components you can just do things. Not normal things – big, impressive things. That’s how he learned the spells that helped him make up for his weak size — Mold Earth and Mage Hand.

    Magic helped him overcome size and strength. It introduced him to carpentry and the fine works of woodcarving. It helped him build Shrubbrs – that tiny cluster of branches and roots and thorns with a heart of fire-stone. Magic is where he turned, because that’s where he had his friend.

    Gujri would find the hole in the fence. Then Prekx and Shrubbrs would join the steel goat there to clear some land around it, make it easy for the human to repair. Instead of standing in brambles they would have space.

    Then it was off to towards the river. Someone needed a string-metal fence. Normals couldn’t make that. It’s a little invention that he came up with using his artifice. Lighter, and stronger, the string-metal fences were become popular. They will hold out the vermin, hopefully. There’s a flock of cockatrice and a cluster of giant spiders that are an issue lately.

    Maybe he can fence those towards each other? It would be easier than a herd of sheep being petrified or chicken coop covered in webs.

    “Gujri! Get over here,” Prekx shouts.

    The only answer is the crank of rusted metal. That’s another problem altogether.

    Photo by Artur Roman on Pexels.com

    Fence Making is Magic – an Artificer build

    The concept for this character started in a simple place. I was working on horse fencing, which is hard, physical drudgery. The thought sprung into my head ‘how would a D&D hero do this?’

    That starts with Mold Earth and Mage Hand. Between those most of the digging and walking over back-and-forth, back-and-forth, back-and-forth, sorry distracted by all that walking, just makes things easier. I looked into a sorcerer for that, but unfortunately it didn’t quite represent what I wanted.

    From there, taking the Feat: Magic Initiate became obvious. In order to be an expert carpenter (the closest tool to a fence maker in the game) meant one of three choices. Artificer felt better than Rogue and Bard. The reason for that is that the handy assistance from the built companions just made too much sense.

    Shrubbrs and Girji would be invaluable aids in maintaining and building a fence. Not only that, but a worker on the edge of a civilized area could use the extra defensive help from a steel goat.

    Throw in a cool photo of Goblin Gulch, and now, a character is born.

    Goblin Gulch by Nick Wietzel

    There will probably be a deeper dive into Goblin Gulch later, but in Prekx’s case he left the Gulch when young.

    Prekx Booyahg Booyahg Booyahg of the Gulch is a goblin artificer, steel defender.

    He’s Flowing Lake’s (an idea I came up with during the recent flooding) best fence maker. That background was based on the Folk Hero, with minor tweaks.

    For the flaws I leaned into the goblin tribe he left, saying that the ruler there wants Prekx dead. Also, he learned to hate bullying from his youth as a goblin. He learned to love magic from his latter youth as a student with Alizon.

    His sincerity he picked up because he’s damn good at his job and he’s a goblin. He will never hide either of those things.

    Finally, he’s confident in his abilities and do what he can to instill confidence in others. But at times he will misuse long words because his education started late.

  • Darius Dondermonger – inspired by dragons and cheese.

    Darius Dondermonger – inspired by dragons and cheese.

    Character concepts come from all sorts of places. Sometimes they grow over years, tended like a rare flower they sprout and bloom after long care. Then there are those that burst forth from your mind to page (actual or digital) in a flurry.

    Darius Dondermonger came into being when two roads combined. The first road originated some time ago, when the D&D released the Drakewarden. Dragons are quite important in the World of the Everflow, so I knew I would revisit the Drakewarden. The second road came when grocery shopping. We needed cheese, lots of cheeses. Yes, we’re fans of charcuterie. These roads merged when reading about Dragon’s Milk Stout’s web-RPG release. As often happens, flavor started to inspire the story.

    The Chef Feat in Tasha’s Cauldron of Everything is quite useful for someone who latches onto flavors like this. That pushed towards a Variant Human so that the foods he creates can help heal and/or inspire his companions towards greatness.

    Darius Dondermonger kept growing. From a legacy family in a small village, Darius was to be the head of household and manage the ageing of grana (think Parmesean and similar cheeses). Some of these for decades. They use adjuncts at times. That is what sent him to the forests and hills of the area.

    He is also flawed. Not only does he prefer the hunt for herbs and the like to management, he also prefers the making of cheese to business. That’s part of why he rejects the full family name. The other part is that he does not feel he’s earned that name, for he has lost something special to them.

    Lastly, he took on Dunder, due to his companion’s, and later his own, connection to thunder & lightning.

    He is more than just a ranger, more than just a cheesemonger specializing in aged cheeses – Darius Dondermonger has a small dragon companion and has discovered that he is also part dragon. The family’s most exclusive grana comes from their age-old connection to drakes, wyverns, and all of dragonkind.

    That same blood compels Darius to travel away from town, for someone with his powers cannot just work the books of Amberhearth and Highwall’s greatest cheese makers. Someone with the blood of dragons must, must, pursue a grander destiny — and also find that which they’ve lost.

  • Swarmkeeper of Terriers

    Swarmkeeper of Terriers

    Thoumas Javelot Kern of Aviceland is the first character built from Tasha’s Cauldron of Everything I’ve taken for a spin in actual play. He is a Ranger: Swarmkeeper. With a background as a hunter (used fisher and reskinned) and a forest gnome, the only new rules in Tasha’s that took a spin were related to the Ranger.

    Swapping in Deft Explorer, Favored Foe, Primal Awareness, and Thrown Weapon Fighting changed his flavor and story from the baseline Ranger quite a bit.

    The rules were also much simpler. Implementation of the new rules via VTT was simple (we played using Roll20). Deft Explorer reduces the need to negotiate with the DM about when/how to gain advantage on skill checks since you will have Expertise on one of the Ranger’s signature skills. Favored Foe means more dice for damage. It doesn’t combine well with most Ranger spells, but it gave a nice boost to the average damage done. Thrown Weapon Fighting let me hurl 3 daggers in a round, and when all hit the small damage of the weapon combined with Favored Foe and Gathered Swarm became significant. Flinging out 3d4 (daggers) + 1d6 (Favored Foe) + 1d6 (Gathered Swarm) + 6 (Thrown Weapon Fighting) + 12 (Dex) is a significant first round attack potential. Plus, lots of dice!

    Seven Things I Love in Tasha’s Cauldron of Everything.

    More significant to me, was the fun of flavoring the Gathered Swarm. The connection to the fey spirits that are the swarm is what powers this subclass. How those appear is nearly infinite. The book suggests pixies, twig blights, birds, insects – do not limit yourself to those stories.

    Thoumas’ swarm appears as significant number of cairn terriers. They can do anything another swarm can do, because these are fey spirits. How they do it is up to the player. In play I described the swarm as abnormally playful (terriers are basically fey creations anyway), to include the way they fetched the thrown daggers after the combat (this is essentially Mage Hand, reskinned).

    There was also description of Thoumas reaching down to pet his swarm. They don’t exist except as spirits, except when they manifest, but the natural habit of his time with dogs in reality emerges frequently. He converses and experiences life as if these are real cairn terriers.

    Aviceland was created using the Village Generator

    Part of my build process for any character is to imagine where they are from and how they became heroes. It informs my play. Often using the Traits, Ideals, Bonds, Flaws from the chosen Background, the vision that emerges helps inform roleplay in the game.

    Personality Traits
    Rich folk don’t know the satisfaction of hard work.
    I am unmoved by the wrath of nature.
    Ideals
    Balance. Do not hunt the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
    Bonds
    I will hunt the many famous forests of this land.
    Flaws
    I am inclined to tell long-winded stories at inopportune times.

    Thoumas is from a small village, and even then he lived on the outskirts, separated from the other families by a small wood out in the southeast corner of the map.

    He, and his family, hunted, but never over-hunted the region. The Kern clan of gnomes were tied to the land, working as a bridge between the people and the animals. This helped explain why he became a Ranger, eventually. As a gnome (or halfling) having a pack of terriers help the family just made sense. Pets are fun, both in real life and in gaming. Including working pets in the apocryphal world of D&D is something I do frequently.

    Overall, Thoumas felt as powerful as the other characters, but again, more important than the power was the story that could be told of this tiny man with a swarm of terriers serving him as an extra set of hands and even some pesky little biting.

  • Community Character – Tatiana Riverhopper

    Community Character – Tatiana Riverhopper

    One of the absolute amazing powers of Dungeons & Dragons is the ability to tell stories that you couldn’t tell by yourself. Whether you play at a table of 2, or 4, or 8 there will be ideas brought forth that surprise you. Communal storytelling by the DM and players creates options and opportunities that a single author would miss or gloss over.

    The additional experiences and diversity of the group interact to create tales of wonder. This is a large part of why I enjoy D&D. Through the power of social media there is an opportunity to mimic this by using polls to guide the character creation process.

    Asking others to help build a character gets you out of potential ruts and tropes, or embeds those tropes even further into your future PC or NPC. In the end of the process you come up with a character that is amalgam of not just your own experiences, but of the near infinite stories available via social media.

    Tatiana Riverhopper

    The full creation process can be viewed in the Twitter thread.

    Tatiana started with “this character uses a sling.” While everything built off that, rather than build through the explicit creation system as outlined in the Player’s Handbook, instead the prompts were chosen in a more narrative fashion.

    The various choices informed attribute distribution, race, class, background, spells, and skills. Riverhopper was built in order to create an Adventurer’s League character in case someone wanted to jump onto the Yawning Portal and just play.

    Using personality seeds for the choices meant that we have a prankster who left their hometown looking for stories to tell (Bard) and gold to acquire (Criminal). You can find her in alehouses taking out some pocket cheese as she plans her next bit of mischief.

    She’s not great remembering names, even though she’ll always remember you – just be something not a name. She keeps a small notebook and quill with her, constantly taking notes in a delicate hand in code that most do not know.

    In combat Tatiana is likely to use Heroism and Bardic Inspiration to help her allies as she lurks back slinging stones at the enemy. Prone to rash decisions, Riverhopper will use a trick of the mind or hand to get herself out of trouble. The loveable Halfling is best in a support and face role.

  • Add a Herding Dog to your D&D Game

    Add a Herding Dog to your D&D Game

    Animal companions are a tradition in Dungeons & Dragons. The Ranger with a hunting dog; the halfling riding a wolfhound; the dogs guarding the entry to the castle — all have status as tropes. In the standard rules the “Mastiff” represents all of these.

    But not every dog is a mass of muscle, teeth, and bark.

    Belgian Shepherd by Fouquier ॐ declared public domain at https://flic.kr/p/2i12JQq

    Other dogs exist in any fantasy world. These doggos deserve game-love, too. Inspired by Ambrose, the ranger in the game where my dwarven axe-wizard Awf slings spells and swings a battle axe like some kind of D&D version of John Casey, the Herding Dog leapt into existence.

    The desire with the Herding Dog was to not have an increase in power for a medium canine, but represent how shepherds, collies, sheepdogs, and other AKC Herding Group members are different from the working group types that the Mastiff embraces.

    There’s a small dip in strength, constitution, and damage with the most significant boosts being adding Animal Handling (to embrace the ability to make the herd go places) and Pack Tactics (to represent that herding dogs often work in groups).

    The minor changes give this dog a different identity, stay at the same power level, and give Ambrose a friend that isn’t purely a means to biting enemies. We’re using the Herding Dog in our campaign. Let me know if you decide to add it to your own.

    Terriers and Retrievers are on my list of potential design additions.