Tag: DnD

  • Uprising & Rebellion in a Magic Setting

    Uprising & Rebellion in a Magic Setting

    Oppressive governments are a staple of genre fiction. From Robin Hood to the Vlad Taltos series, from Thay to any place ruled by a Sorcerer-King in Athas – the tales of tyranny that must be overcome are common.

    An uprising is nearly impossible against these powers though. They have access to magics and personnel that make hiding difficult. Identifying who is in rebellion within a society that has the fantastic equivalent of an NSA, CIA, KGB, etc at the surface level seems easy. Yet, in our modern world with facial recognition and AI-infused communication monitoring there are still those who rise up against injustice.

    The following are how you make certain that a rebellion that starts like this

    Photo by Rene Asmussen on Pexels.com

    doesn’t end up like this?

    Photo by Pixabay on Pexels.com

    Baseline D&D

    There are some tools to help the Dungeons & Dragons themed revolt within the standard rules.

    Illusion Spells

    Everything starts here, really. From something as simple as Disguise Self to the potent Seeming and Mislead the usages are obvious. They must still be stated and reviewed, lest we overlook the obvious.

    Enchantment Spells

    These go hand-in-hand with Illusion. Getting past the guard who recognizes you is key. Having a huge crowd be under Sympathy can turn the entire tide of the movement.

    Rogues and Bards

    These two classes are natural fits for revolution. A College of Whispers Bard can sneak into a castle or manor and learn the secrets of the realm. A College of Glamour will work the nobles The College of Lore will know the History of the peoples, helping define and refine the message of the group, as can Eloquence. The Colleges of Swords and Valor fight among a crowd quite well.

    Every Rogue fits. Every. They’re probably the baseline for your rebellion. Assassins, Tricksters, Masterminds, Inquisitives, Thieves, Swashbucklers, Scouts – the list of rogues involved in uprising reads like a casting call for Hunger Games or Divergent.

    All Classes Can Fit

    • Artificers can build the defenses needed.
    • Barbarians are those enraged by injustice.
    • Clerics are more than the needed healers, but the ministers pushing for the rights of their flock.
    • Fighters can be the thug guarding a raid, or the armored noble who joins the cause.
    • Monks need not be confined to the outsider from another land, but the brethren who know the ancient ways of the nation.
    • Paladins who take their oath to the betterment of the commoner over the ruling class join your uprising.
    • Sorcerers exist in uprising literature often as the targets of a realm that do not like those born to authority.
    • Warlocks may join their pact to gain powers to help their peoples.
    • Wizards are masters of the spells most important to helping the revolution.
    • Druids and Rangers probably take the most work to have them fit the story, but difficulties are not impossibilities.
    by Hartwig HKD (CC BY-ND 2.0) https://flic.kr/p/aDwaAx

    Filling in Gaps via Homebrew

    There are gaps within the common D&D classes, and these won’t be filled by Tasha’s Cauldron of Everything. The literature and other fictions around resistance feature some tropes that are currently difficult to build in the base rules.

    Each of the following subclasses is a work in progress. Some are more finished than others.

    Society of Veil and Shadow: Rogue

    The Society of Veil and Shadows are a group of rogues dedicated to obscuring and protecting their guild from spies — both arcane and mundane. While able to contribute to the uprising’s success via sneak attacks and other clandestine abilities their true power is their ability to cast a few spells, most of which help keep the rebellion secret.

    Society of Veil and Shadow

    Way of the Frayed Knot: Monk

    The Way of the Frayed Knot is a Monk subclass that attempts to feature some Western fantasy tropes. The most common of these is Friar Tuck from Robin Hood, but there are other studious, religious types that fought alongside rogues and pirates.

    Way of the Frayed Knot

    The Way of Mercy in Tasha’s may be close enough that my own version gets retired.

    Conscript: Fighter

    An old-timer who retreated from the life of adventure and war, but who for some reason gets called back into it. They’ve done their best to avoid violence. Instead violence seeks them out. The Fighter: Conscript (final name TBD) has seen things. Things no one else should see.

    When they get the call to return to their former life they are no longer concerned with having the best weapon and the best armor. Their wits and experience taught them that any tool can be used for any job.

    Conscript

    Propagandist: Rogue

    You rose from the underbelly of empire to demand a better life for all. Your pamphlets and speeches can inspire hope, or fear. Whether from the soapbox or via pamphlet your proclamations turn the tides of rebellion.

    Propagandist

    Still to Come – Circle of Sewers: Druid

    They come from the urchins and gangs, getting to know the vermin of civilization. Simultaneously they serve the people and the animals that run the streets of a city. Able to help feed and heal those in need, the Sewers Druid is equally at home within a gang of thieves as they are a swarm of rats.

    How would you run a D&D campaign that focuses on rebelling against a power much mightier than the player-characters? What tools would you use to rise against The White Witch, or The Union, or the Burgue?

    Fediverse Reactions
  • Lore Collage: 22 Links to Click

    Lore Collage: 22 Links to Click

    Welcome to Lore Collage, a weekly look at things going on around Dungeons & Dragons, fiction related to D&D, and a few other things within RPG and fantasy that you should grab for your next character or campaign. This list is curated with the goal to make certain that readers will not miss major announcement because they aren’t online at all times, as well as to expose them to unique and/or interesting projects that deserve amplification.

    Add Mechanical Wolves to Your Campaign

    Your next town of gnomes and/or artificers should copy Takikawa, Japan. They defended themselves from bear attacks by installing mechanical wolves — that are way too creepy. It’s a new twist on warforged, and frankly your home table needs this. Whatever natural plague is impacting your urban areas in D&D can be defended by completely bizarre things, not just walls and towers.

    Official D&D Announcements

    This weekend is the first ever Virtual Weekend of play for Adventurers League. There’s trial size and standard adventures still available. Creators and DMs will have the option to expand beyond prepared content. That will increase the variety of stories available to players in ways that past AL and convention play did not.

    Sage Advice got a massive update in preparation for release of Tasha’s Cauldron of Everything. Awf will be impacted by this, as Bladesingers took a low-level nerf and a high-level buff.

    Learn more about Tasha through Ginny D’s cosplay or the Lore You Should Know in DragonTalk.

    Famous People Play D&D – Star Trek: Discovery, Vince Vaughn, Andrew Ervin

    Star Trek: Discovery’s cast plays together using DnD Beyond and Zoom. No fancy VTT, just a camera pointed at a map and Theater of the Mind.

    Andrew Ervin credits playing D&D for informing his ability to create worlds.

    At this point it will start being news when someone in Hollywood doesn’t play.

    Chase Scenes Are Classics in Genre, but Hard to Run – Merric Solves That

    Dyson Logos Latest Town

    Every few days Dyson Logos comes up with a new map, including the lore around it. If you’re running behind your session prep or just need a one-off dropping these into your campaign are simple and easy.

    Not D&D – Creators to Back

    Swordsfall continues to expand on the lore for their Afro-hope-punk future RPG. The latest drop is a massive graphic novel.

    I’m a sucker for rebellion stories. I just watched the BBC Robin Hood from 2006, love Thomas Paine, and have a few subclass concepts I’m working through for my own campaign. Backing Flames of Freedom made too much sense. Their Kickstarter is done, but you can still order via Backerkit. Watch the amazing blend of rebellion, dark magick, and the power of all the peoples of the grimm alt-history of Boston on their Twitch channel.

    Ribbons

    Ali’s latest twitter thread on djinn focuses on the djinn of plagues.

    Destiny City Comics is going to give youth the gift of comics.

    Tor’s gift guide is based on your family’s personalities.

    D&D is so ubiquitous that it is used in elections stories now.

  • Community Character – Tatiana Riverhopper

    Community Character – Tatiana Riverhopper

    One of the absolute amazing powers of Dungeons & Dragons is the ability to tell stories that you couldn’t tell by yourself. Whether you play at a table of 2, or 4, or 8 there will be ideas brought forth that surprise you. Communal storytelling by the DM and players creates options and opportunities that a single author would miss or gloss over.

    The additional experiences and diversity of the group interact to create tales of wonder. This is a large part of why I enjoy D&D. Through the power of social media there is an opportunity to mimic this by using polls to guide the character creation process.

    Asking others to help build a character gets you out of potential ruts and tropes, or embeds those tropes even further into your future PC or NPC. In the end of the process you come up with a character that is amalgam of not just your own experiences, but of the near infinite stories available via social media.

    Tatiana Riverhopper

    The full creation process can be viewed in the Twitter thread.

    Tatiana started with “this character uses a sling.” While everything built off that, rather than build through the explicit creation system as outlined in the Player’s Handbook, instead the prompts were chosen in a more narrative fashion.

    The various choices informed attribute distribution, race, class, background, spells, and skills. Riverhopper was built in order to create an Adventurer’s League character in case someone wanted to jump onto the Yawning Portal and just play.

    Using personality seeds for the choices meant that we have a prankster who left their hometown looking for stories to tell (Bard) and gold to acquire (Criminal). You can find her in alehouses taking out some pocket cheese as she plans her next bit of mischief.

    She’s not great remembering names, even though she’ll always remember you – just be something not a name. She keeps a small notebook and quill with her, constantly taking notes in a delicate hand in code that most do not know.

    In combat Tatiana is likely to use Heroism and Bardic Inspiration to help her allies as she lurks back slinging stones at the enemy. Prone to rash decisions, Riverhopper will use a trick of the mind or hand to get herself out of trouble. The loveable Halfling is best in a support and face role.

  • This Week in D&D Reading

    This Week in D&D Reading

    In this week’s post there are tips about creating with accessibility in mind, more libraries playing D&D with youth, maps, recommended podcasts, and so much more.

    Beverage accompaniment: Friday Afternoon Tea’s Stormfire. It’s a softer approach to black tea, due to the blue cornflower with the mate and black peppercorn hitting giving it a spike of spice.

    Accessibility and Representation

    Jennifer Kretchmer‘s resource guide to Accessibility and anti-ableism is a hefty set of reading and viewing. These resources are a wonderful way to understand how your writing and gaming can create opportunities for others. Read, watch, re-read, re-watch.

    The Guardian writes about the colonialist and racist history of D&D as well as the fantasy and science-fiction as a whole. This harsh reminder of the past is important.

    D&D is adapting. More frequently we see creators and performers of color, of differing sexes and sexualities – and we see their characters as well. Representation is vital. Myself, I think back to when I was so tiny there were thoughts about medical ways to cause me to be taller. At the time I always played Halfings, Gnomes, and Dwarves. I did that because I needed to see heroes that were like me.

    Tasha’s Cauldron of Everything is an important step towards seeing more diverse characters and more ways to represent the amazing reality that is humanity. It is only a step, and every table (real and virtual) needs to take more steps too.

    Turning to Games During Dark Winters

    With the long, dark, pandemic winter coming it is important find paths to joy and community. For me, that means more gaming.

    This is why people are turning to D&D, and other RPGs.

    This is also true in some civic institutions like libraries. But not others, like prisons. For more info on libraries hosting youth D&D my personal twitter is regularly updated with those playing games.

    Podcasts

    Brennan Lee Mulligan puts together a list of five podcasts to listen to/watch if live streamed. In addition to those mentioned check out Rivals of Waterdeep and D20 Dames.

    The Dames play a less violent version of the game that centers social roleplay in ways that a younger version of me wouldn’t think is possible.

    Official Stuff and Rumored TV Show

    Stranger Things and D&D have been associated for some time. I’ve run the boxed set (half way through) and of course loved the TV show. Now there’s a comic book series that explores the in-character D&D.

    It took Greg Tito being featured for me to realize that Dragon+ often has fiction.

    A single phrase about the possibility of a D&D TV show during the Hasbro earnings call has exploded speculation regarding a live-action series.

    Looking to write for DMsGuild and make money while doing it? Justice has a perfect primer.

    Maps & Miscellany

    I can’t draw, but I can use map tools like Perilous Shores.

    How do centaurs sleep? is a question that you may not know you needed the answer to, but after this art drop you’ll be glad you do.

    Don’t know what your characters are eating? Follow this Twitter feed.

  • Heroes of Castle Cheney

    Heroes of Castle Cheney

    In the Before Times there was a mighty group of heroes in the South Sound. These women and men put on shows, entertained the masses, and just maybe won a few battles for the hearts and minds of the people of the Near Cliff, Tahoma, and all that call the region home.

    We were a tight group of specialists who when combined were a powerful faction of spellslingers, story weavers, and travellers who loved the region and would defend it.

    These are the Heroes of Castle Cheney.

    Delaney Saul, illustrator, created the group to celebrate my 45th birthday.

    Delaney and I had conversations about what race and class each of the heroic representations of the group would be. While creating my friends, and Before Times coworkers, as playable characters (3rd level, Adventurers League rules, Players Handbook only, no stat below 10) I was able to add in a few more details about them.

    Casey the Bard and Delaney the Illusionist

    Casey is the leader of the group – the Director, if you must. A few things were required when creating him. Without any doubt he is a Bard. The man is a natural performer, whether on a mic, dancing on a dugout, or spinning records. He puts himself in front of people. His knowledge of Tacoma, Puget Sound, and so much more made the College of Lore an obvious choice.

    When deciding on his race, his natural charisma had to be emphasized. Leaning into the trope that half-elves can be accepted by both of their communities seemed obvious as Casey is beloved in Rainiers and Defiance circles.

    Slapping expertise onto Performance and Insight was so obvious a choice, I’m not explaining it. The Background of Entertainer was also an easy choice. I needed to get Casey a Disguise Kit for all of those costume changes we know and love.j

    Spell choices leaned into charming types, with Longstrider added because if you’ve ever seen him move around the stadium you know there is magic behind it.

    Delaney is an extraordinary illustrator. Capturing her level of talent in D&D meant more than a Background, but instead the magic of images. Locked into the PHB for cost reasons (maybe one of my friends eventually plays themselves) that meant the Illusionist.

    Her past as an athlete was captured in two ways. First up, that meant the Gladiator Background. Second it was why I went Wood Elf for race. The increased speed combined with Athletics felt like the perfect way to capture her love and career in basketball.

    Witch Bolt became the attack cantrip of choice, because I felt like that one would give Delaney the most joy when she used it. I can just see her eyes light up while going all Palpatine on someone.

    Adam the Devoted and Phinney the Wild

    Adam is a videographer I’ve worked with and around for nearly a decade now. Between our time together with Sounder at Heart and on Tacoma Defiance broadcasts we probably know each other better than I know anyone else in the Cheney creative team. He is a man with believes in faith, equity, and generosity. A noble Paladin seemed an obvious start.

    In order to best represent his excellent eye for what’s going on around him, he had to have the Feat Observant. That meant going with Variant Human. Adam’s cameras capture the life in any game inside Cheney’s walls and the vibrant community that is Tacoma.

    For his background I wanted to capture to personality traits.

    I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
    I am tolerant of other faiths and respect the worship of other gods.

    “Acolyte”

    If you’ve met Adam you know that every fiber of who he is consists in those traits.

    Phinney the Wild is the technical genius behind all of the light, sound, and video at Cheney Stadium. I started working with him on the broadcasts, but really got to know him through a project that started early in the pandemic when I asked each employee about what they were doing. That’s when I learned that Phinney loves the mountains and forests of Washington.

    That made it obvious he needed to be a Druid or Ranger. Since he’s the lord of sound, I needed to give him the thunder spells – Druid it is. If I hadn’t chosen to lock myself into PHB or free content, I would have gone Firbolg, but instead he’s a goliath.

    Phinney consumes books. That’s where the Sage comes in. He’s also well connected at local colleges, which is a doubly important reason for that nod.

    Erin the Enchanter and Reema the Sorcerer

    Erin is the other artist at Cheney Castle. Every party can have a duplication in role, but cannot have duplication in identity. To me, the other way to emulate the power of drawing/painting arts is Enchantment. The close choice was simple after thinking through that.

    The high elf made sense after that, as I wanted a small boost to illusion magic. Also, Erin is fashionable, which fits the high elf tropes. Her fine precision in her artwork and design is captured in the Guild Artisan Background.

    Erin and I worked together on the Defiance season ticket renewal magazine and several other projects. To recognize that her class skills are History and Investigation. No offense to Casey, but Erin spent as much time copy editing my writing for print as anyone.

    Reema was my manager for Reign related projects in 2019. Through that time, when the team’s biggest star got in a Twitter war with the President and won every award available to a soccer player while winning The Best and a World Cup, we were in constant communication. Her leadership and belief in me was strong. Her charisma was readily apparent in discussions with ownership, or the brilliant talents that wore the crest – it came naturally to her. In D&D natural power such as hers often is displayed as a Sorcerer.

    While the Noble Background is often about being born into high society, I chose that for Reema because she so seamlessly fits into the group. Between her sense of fashion, her wine and cocktail knowledge, and her will she belongs in those situations. The following trait and ideal also pushed that decision over the edge into a big “yep.”

    Despite my noble birth, I do not place myself above other folk. We all have the same blood.

    It is my duty to protect and care for the people beneath me.

    Noble

    To represent her ability to make friends simply and easily I gave her the Friends cantrip, while ignoring the part about people knowing magic was used against the new friend.

    Maddie the Trickster and AJ the Ranger

    Maddie is so multi-faceted. To the fans in the stands she’s just part of the entertainment crew. To those of us behind the scenes she’s a manager of mascots, planner of schedules, and keen executor of fun. She’s part mage, that’s obvious. She also slips in and out of spaces, everywhere at once. The Arcane Trickster’s magic of entertainment was an obvious choice.

    In her past our favorite Trickster was an elite tumbler. That meant expertise in Acrobatics and Performance, as well as the Entertainer background. Maddie always finds a way to share the fun with an audience.

    Picking a race started with a look at which ones offered bonuses to Charisma. This quickly became a choice between lightfoot halfling and half-elf. There was a need to capture Maddie’s bravery in stepping into a role at the last minute, accepting all those challenges without any fear – halfling it is.

    AJ, unlike the rest of the group, came to the Sound from elsewhere. He rapidly became a sounder, as in a person of the Sound, even if not a soccer fan. For his build I started with that Outlander background. His tales and stories from his youth, schooling, and previous jobs were foreign to us. The Outlander made so much sense.

    The way AJ relaxes is to travel the new lands. He’s an expert on the parks around Pierce County and beyond. The Ranger embraces that. His willingness to support cross-functionally meant I went for the Hunter, as he knocks out small tasks frequently.

    He’s good at so much – he can be a radio pbp voice, a video host, a writer, a social media expert, and more. There’s only one race that embraces the ability to do anything – the traditional human. Sorry, AJ, but little fantasy in that one. Bonuses to every single attribute will come in handy no matter what you do.


    Throughout the design process every choice came back to how do I make the most heroic version of my friends and coworkers. Which skills, spells, and features made sense to show that these fantasy heroes are based in the real heroics during our year (or more, or less). Together, we overcame obstacles and used our various strengths to destroy the monsters that got in the way.

    These are the heroes of Castle Cheney. I miss them, but that when a banner is raised asking for help they will answer, rally, and wave the Flag of Defiance for each other and our city.