• Session 7: Misplaced trust

    When we left The Five they’d reunited in the Glass Tower and held the Lorebook in their hands. That’s a huge advance in their goals. There were signs of trouble. Some kind of odd tornado laden, green/black cloud storm sat over the Cliffs of Gallinor. Out East there is a trickle of smoke. Almost due…

  • Simple Shield Options

    One of the things I want to do is provides some spell-less class options for the people of Kin. Since the continent and its associated islands have been without magic for millenia the standard Bard, Paladin, and Ranger builds make little sense. Current characters were built knowing that they will eventually get spells, but they…

  • Teegan’s last day at home

    Korlot is a small walled town along the hillside in the Lothian Highlands. Every morning Teegan and her little brother leave the Upper Gate with the handful of goats their family collected. They head out to the managed clover fields with their fences. The family cannot dedicate time to herd goats, not today. Dad will…

  • Session 6: Safety in stone, signs in the sky

    This session was different. Up to this point there’s been some rather standard role-play. All that three tiers stuff – exploration, combat and social interaction in some balance. Each session’s balance was different, but most followed a particular pattern. That’s basic episodic style and necessary because the group of players has a core and others…

  • Piyu returns to a hut

    This is another part of the tale of Piyu and Kellamon. The two unlikely friends were merely associates during the Awakening. When the Awakening Wars started they fled, like many the fled to Telse and the Everflow in a search for peace.