Tag: Unearthed Arcana

  • Fey-folk enter testing with March Unearthed Arcana; continues floating ASIs

    Fey-folk enter testing with March Unearthed Arcana; continues floating ASIs

    Four Fey-folk are explored in the March 11 Unearthed Arcana drop. This includes the classic Fairy, two animal-folk (rabbit and owl), and a Fey Hobgoblin. While all of these races are connected to the Feywild, they are not called out specifically as being from the Feywild, just connected to it. Only the Fairy is Fey, by creature category. In some ways this makes the other three racial options (the document does not call them out as lineages) like “normal” Elves rather than Eladarin. If this UA gets strong feedback there will be two Hobgoblins in existence, one a martial warrior and the other that creates a unique bond through gift giving.

    Just as in the last Unearthed Arcana there is a sidebar explaining the path forward in regards to Ability Score Increases at character creation. Mostly it is a reminder about the rules in Tasha’s, but it continues the commitment to reduce racism and bioessentialism within Dungeons & Dragons.

    The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.
    If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.
    This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”

    UNEARTHED ARCANA 2021 | Folk of the Feywild

    Fairy

    Any fey centered story has to have fairies as playable characters. Fifth edition is finally adding them. They fly, of course. The Fairy joins Aarakocra and Feral Tieflings as able to fly at first level. Owlfolk join that group shortly. These are the only races limited away from some versions of Adventurers League.

    All of the abilities just make sense for what we expect from fairies, but the one that stands out to me as unique and situationally potent is Fey Passage. The ability of a small fey to enter nearly sealed spaces fits so much of the legend and lore surrounding these peoples.

    Hobgoblin of the Feywild

    Whereas the Volo’s version of Hobgoblins focused on every single one of them being at least a light fighter, those Hobgoblins with connections to the Feywild are helpers. Rather than armor or weapon proficiencies, your Hobgoblin gains a leveling version of the Help action. This is much more interesting flavor.

    Hopefully when the Fey Hobgoblin gets dialed into official material the two version appear more like subraces, rather than having similar, but still different abilities. There is language drift between the new Fortune from the Many and the old Saving Face. Also, the older version of the Hobgoblin is just weaker. Three proficiencies is just weaker than Fey Gift and Fey Ancestry.

    Owlfolk

    Another flying creature, of course. The choice to be either medium or small makes sense, as there is variation in size for real owls, as well as the stories upon which the Owlfolk are based. There are two sight based abilities, but neither directly relate to Perception. This UA does insert a third scale of Darkvision. It should likely be changed to either 60′ or 120′ to be inline with other races. 5e is about those kinds of simplicity.

    My favorite ability for Owlfolk is Magic Sight. Adding a ritual spell makes so much sense for a race that is so storied in wisdom and intelligence. It combines well with spellcasters and martial types. Hopefully there are more races that access rituals rather than the now standard 1 per long rest usage of a 1st level spell.

    Rabbitfolk

    Hip, hop and hippity hop. Yes, there will be a Rabbitfolk Bard in my future. There’s some interesting mirroring of Halfling abilities here, which makes sense. The two generally smaller folk both love freedom and large families. Rather than Lucky, the Rabbitfolk get a minor bonus on failed Dexterity saving throws. These similar abilities maintain interest while connecting to their stories.

    Here, the Rabbit Hop is the ability that leaps out. Being able to jump around is key for a rabbit. Getting to use it with no cost is wonderful. The d12 of additional feet is clunky (just as the similar rules regarding Athletics are clunky). For gridded play something like +5′ per proficiency bonus would be simpler. For those playing with Theater of the Mind the difference between 3 feet and 4 feet is meaningless in combat.


    Overall these should be popular. There are entire game systems dedicated to animal folk. Humblewood was extraordinarily popular, because people just enjoy being little floofs of magic and power. Official support for similar folk makes sense.

    Hopefully the feedback helps dial in some changes to the various hobgoblins and other non-core races that have clear subraces but operate as completely separate instances rather than those that share story and abilities.

  • Lore Collage: Adventurer’s League changes, UA survey, and 38 other items to read and watch this week.

    Lore Collage: Adventurer’s League changes, UA survey, and 38 other items to read and watch this week.

    This is the final week for Lore Collage to contain the “Inspiration” section. Instead that will be spit out as simpler quick articles similar to Inspiration is Everywhere: Trees. This is part of my effort to show that everyone is creative enough to play Dungeons & Dragons, as well as a reinforcement of the concept that every lived moment is prep for a Dungeon Master.

    Last week, on the Wolf Moon, I published my latest tiny fiction. Please read it and the other fiction on this here blog because frankly, I like it when people see my stuff.

    Official D&D Products Releases and Reviews

    Adventurer’s League

    The biggest news in D&D land is that the Adventurer’s League is moving all support to within official D&D channels. You’ll find games, rules announcements, and related news through the Yawning Portal. Whereas many see this as a reduction in the importance of AL, folding its presence within the tent where fans would look for D&D stuff more than anywhere else consolidates and amplifies its presence. It is no longer an adjunct, but a feature.

    Alphastream (Teos) is a huge advocate for AL. He reviews what the changes mean for a player or DM.

    Unearthed Arcana: Gothic Lineages

    The survey is already up for the Gothic Lineages UA. With race/lineages being light on mechanics there can be a quick practical review of those. POCGamer, who is one of the authors in Candlekeep Mysteries, says that the non-mechanical racial changes are necessary step that doesn’t go far enough. A sentiment that I share.

    Other Wizards of the Coast Stuff

    Screen Rant doesn’t like 5e slings, and I’m with them on that. My solve would be to switch up the typical 5e difference between standard and long ranges. Slings should have a much longer ranger available — let’s triple that.

    Third-Party Products

    Tribality reviews MCDM’s Arcadia, the latest effort in a D&D magazine. tl;dr — it’s pro quality with pros who have put in extensive effort building 3rd party products.

    Streaming D&D Shows

    Basements & Bugbears is a D&D show focused on suicide prevention and involving Broadway theater talent.

    The latest streaming partner for Wizards of the Coast features puppets.

    The top 68 D&D themed podcasts. My listens are at spots 1, 8, 38, and 52.

    Playing D&D During the Pandemic

    Wyoming county libraries continue to host D&D.

    Saratoga Springs, Florida libraries are hosting D&D.

    Queen Anne’s County, Maryland libraries are hosting D&D.

    In Australia a group is using D&D to help children on the spectrum.

    Dungeons & Dragons & Mainstream

    Yes, that’s Black Irish rapper mixing medieval themes into her latest video. Fader has a review.

    CNET reviews Heroes’ Feast, the D&D cookbook. This is still on my wishlist. As a flavor nerd I must have it.

    Arizona State University’s student paper features the campus D&D and other RPG group.

    If you’re a D&D fan and haven’t watched Onward yet you are missing the best D&D movie of 2020.

    ABC (Australian version) focuses on how D&D helps writers of any genre.

    Boston’s NPR station, WBUR, featured how D&D and Critical Role are helping people cope with the pandemic. The mainstreaming of the hobby will never stop surprising me.

    In Huntsville, Alabama a D&Dthemed café opens and is featured in AL.com and its affiliates.

    Inspiration for Your Next Adventure

    I want to be a solo player who experiences this.

    Every time there is a new discovery of ancient pre-history in the real world it is a reminder that your D&D world needs similar history. In this case a little girl found a 220-million year old footprint. Give your creation a sense of history.

    Green Flame Blade without the green.

    Always, always, always think about the foods that your character enjoys. Flavor can inform other character decisions. Why does your character enjoy cabbage soup thickened with bread crumbs?

    Make people, not stats — design stronger characters for your game.

    Tired: Bards | Wired: Wizards whose spellbook is a violin
    My next D&D character is…

    Other Geek Stuff

    This game makes me want a Nintendo Switch. Linguistic archeology is a great fit for a D&D game as well.

    Your dice storage boxes can look like swords and stuff.

    SyFy has all the genre coming to your TV, or whatever screen you watch streaming shows and movies on these days.

    Sundance Film Festival entry Cryptozoo tells the tale of unreal animals.

    There’s a Magic: The Gathering video game that combines the lore and card play of MTG with the video game stylings of original Diablo.

    That shanty-band we featured in a previous Lore Collage signed a major label contract.

    As Always, Maps

    This is your next hobbitton. It’s real.

    If you make your own maps KM Alexander has a great new paintbrush for you.

  • Latest Unearthed Arcana further uncouples race from mechanics

    Latest Unearthed Arcana further uncouples race from mechanics

    When a new Unearthed Arcana drops much of the focus is on the mechanics. They are mechanical tests after all. In some cases the development team removes story mentions to not taint the survey results. This UA drop is focused on playing as Undead or Fey. The purpose is to test Dhampir (emergent vampires, kinda), Hexblood (emergent hags, kinda), Reborn (those that hover between living and dead, mostly).

    Photo by freestocks.org on Pexels.com

    The mechanics are intriguing. The Dhampir has a bite attack that uses Constitution for its damage stat, which makes sense. The Hexblood has a superior version of Message and Arcane Eye combo. Reborn are sleepless, with a kind of elvish trance available.

    More important than the new racial options and mechanics is the sidebar titled Design Note: Changes to Racial Traits. Thanks to Justice Arman for calling this out on Twitter and forcing me to look deeper into the change.

    Let’s take it piece by piece.

    The first paragraph further emphasizes the small changes in Tasha’s Cauldron of Everything. It’s a solid reminder of the product and the small steps already taken.

    In 2020, the book Tasha’s Cauldron of Everything introduced the option to customize several of your character’s racial traits, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies.

    From UNEARTHED ARCANA 2021: Gothic Lineages

    Paragraph two is a reminder that the work is not done. Forward all D&D books are removing those elements from races that are purely cultural, as well as the Ability Score increase. This will obviously, and *necessarily*, impact the current races (a change that will be simpler via DnDBeyond and other digital systems than those with physical books. There will still be physical and magical differences for the characters with certain races.

    Following in that book’s footsteps, the race options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. Such traits include things like darkvision, a breath weapon (as in the dragonborn), or innate magical ability (as in the forest gnome). Such traits don’t include cultural characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a lineage.

    The final paragraph is a strong reminder that a character is not the normal part of any culture, species, lineage, or race. The player-character occupies a unique space within a D&D world. They are heroes or anti-heroes, not paragons of a racial group.

    Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player
    characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage, since monsters and NPCs in D&D don’t rely on race or class to function. Moreover, DMs are empowered to customize the features of the creatures in their game as they wish.

    The multi-year critique directed at D&D in regards to its history and legacy of racism and racial-tinged rules is having an impact — a slow one. This are necessary changes. Some of them are small. Some of them are big.

    To borrow from Jemma Simmons, Agents of SHIELD, “The steps you take don’t need to be big. They just need to take you in the right direction.”

    These are steps in the right direction. This is progress. The path forward is exciting.