Creating memorable scenes and adventures is easier when fantastic elements are included. Many of these fantastic elements can simply be things from the real world, but amplified or expanded. In this case we’ll walk through the concept of floating islands and make those even more mythical.
First off, yes, floating islands are real. In Lake Chippewa one is large enough it has to be pushed by motor boats so it doesn’t damage bridges.
A floating island that drifts about on a lake or sea is already pretty fantastic. How can we up the fantasy to make it more memorable in D&D when the players are getting together every few weeks?
This example is going to be for Sheljar, the bog-city once ruled by an intending-to-be-good necromancer, but could apply anywhere. Sheljar is a city of 100s of islands.
What if a few of those islands floated like the bog-island of Chippewa?
Rather than be moved by motorboat, they were moved by water elementals during the Age of Myths. The largest of these, Reylerel, at the time was the home of a power school of mages that integrated water, animals that live in and along water, and the peoples.
As the Age was crashing they attempted to flee the city. The school wanted to isolate itself from the riots, to hide the dolphins, elementals, beaver and ducks that worked together to help the Kin survive. Reylerel went adrift, into the Sea of Sheljar.
Now, thousands of years later the Free City of Sheljar is no longer ruled by the Necromancer. It is regrowing, discovering some of its influence from the Age of Myths. This bog-city isn’t a city of fog and depression, but a city of hope and humanity integrating gobkon teknology, love of animals and the lost magics.
The leadership knows this is possible. Myth said it happened before, and drifting towards them is the Floating Island of Reylerel. At sea it moves with the swells and storms. The towers and buildings are rundown. Someone is going to need to go to Reylerel and find a way to prevent it from crashing into the docks.
And that’s how you take a small trending topic on the internet and turn it into an adventure.
Driving off into the wilderlands of Oregon my thoughts wandered to the D&D world I’ve created. Creating names for places on the fly is hard. Often people get consumed with making something that feels like Tolkien, Jordan, Weis, Bardugo or other greats. These names are complicated and often involve invented languages.
You don’t need to be so impressive that linguists study you.
Your world will feel alive borrowing from our own world.
These are great names for a fantasy space.
Seven Devils Road and Old Seven Devils Road is perfect for any Dungeons and Dragons game. You don’t need to stretch to far for there to be both an incident that involved seven devils and for the now ruling empire to have a newer, more popular road that carries the same name.
West Beaverhill Road could mean that it is west of Beaverhill. I submit that your fantasy world is more Lewis when you have every cardinal direction have a Beaverhill Road. Each of those is for a different beaverhill. Make those beavers talkative and have them part of the empire to capture some Fillory vibes too.
Whiskey Run Road is just down the way from where we are staying. In my fantasy world that road probably started as a minor trail used by some bootleggers. Now, as they gained power within the realm, thanks to their whiskey runs making money, Whiskey Run Road is the main thoroughfare between the capitol and its not-quite-satellite city. What was once a former smuggler cove is now the headquarters of a major influence on a failing state.
Hidden Canyon Road is something I’m fairly certain I passed by driving to get a cranberry turnover this morning. But my memory of this road is fragile as the road may not exist. The canyon might not exist. I never saw it. In a fantasy world Hidden Canyon Road could be a road, and a bridge, that exists over a fey gulch. There are nights when the gulch exists on most days the hidden canyon and covered bridge is just a normal passage with no need of a bridge at all. But on those nights with a few moons waning the fey canyon is back. Elves and their friends come out of the gulch demanding tax from those who use the bridge.
tl;dr
Take a few road names with you and be ready to create them as fantastic locations using the techniques from SlyFlourish’s Lazy Dungeon Master series. These quite normal names create a world of magic and wonder. Use placenames in reality to inspire your fiction.
As a horde of humans riding guard drakes crests the Blue Hills, the chappe telegraph operator builds the signal that will reach the Larton Keep now that war has returned to the range. Using whistles, a youngster tells the village miles away that four sheep are lost so they’ll be home late, could his family please have tea ready for when they return.
A thrumming beat injects itself into the air as an owlbear stalks a deer. Knowing the bear is nearing a sacred vale a group of druids and rangers work to separate hunter and prey, for there will be no killing in Frannet’s vale.
Sure, a spell caster might be able to use Message, or two people may have Sending Stone for magical cell phones. But, the Far Talkers converse over a distance of miles, not feet. They speak with many, not one, signaling a warning or just chattering about the weather. Far Talkers and Messengers help societies that stretch over leagues communicate and maintain a culture.
Far Talker
You have the ability to converse over miles, sending messages for a government, faction, or some other organization. In war societies seek your aid to help units communicate. In peace you and other Far Talkers help connect towns and cities, or just keep two distant wizard towers in touch.
Familiar with how the weather impacts your mode of speech you have learned the winds and rains of many lands. Expected to see or hear things at a great distance your senses are strong. You may be an expert at the drums, but you have heard of others who use whistles, tree beating, smoke, flags, or other instruments. No matter what tool is used your messages are simultaneously public and semi-secret.
Skill Proficiencies: Perception, Nature Tool Proficiencies: One musical instrument Languages: One additional, plus the ability to Far Talk in Intelligence bonus languages (minimum 1) Equipment: A symbol of service to a government or large church, a gaming set, a spyglass or musical instrument, traveler’s clothes, a notebook with notation for your type of far talk, 1 day rations, pouch with 2 gold
Feature: Far Talking
Using your chosen tool you can communicate over a distance of 6 miles when outdoors, and twice normal speaking distance when indoors, in a number of languages equal to your Intelligence bonus (minimum 1). Extreme weather may make those long-distance conversations more difficult.
When you meet another practitioner of the Far Talking arts they are always one step friendlier than their companions or social situation would indicate. For example if two scout groups from warring nations met their far talkers would be indifferent while everyone else was hostile. This is true even when the far talkers in question use different languages and tools to talk.
Learning Far Talking
A character without the background can learn Far Talking per the rules to learn a new language. They would then learn one method of Far Talking for a single language.
Some groups of druids, rangers, and their allies might spend time learning Druidic spoken via Whistle Cant. A fleet of pirates could all know Yodeling. Have fun with this.
As always, seek ways that cantrips would enhance these. Those that rely on sound would be amplified by Minor Illusion, Thaumaturgy, and can you imagine Thunder Clap sent through a massive bugle-like device. Those that need light can be made more useful by Prestidigitation, Dancing Lights, Light, and Minor Illusion. A world of magic would have Far Talkers that can speak across many miles.
Personality: Use the Soldier or Folk Hero personality traits for now. When the Background project is done each new Background will have traits, ideals, bonds, and flaws that are unique to the Background.
Design Goals
The Far Talker started out from two different ideas — I wanted to create Whistle Cant as a kind of alt-Druidic and my desire for the Messenger Background. The Messenger became two different Backgrounds. That Messenger will focus on the people who deliver physical messages by walking, running, riding, etc. The Far Talker is the other version. Rather than become Druidic, Whistle Cant became a type of Far Talking, and one of several examples of alt-languages that a Far Talker might specialize in.
Custom Backgrounds for 5th edition Dungeons & Dragons
With a week away from collaging about Dungeon lore and Dragon news, this collation of links, videos, podcasts, and maps is bigger than every. It may be the last in the weekly collection. They are becoming too hefty. Maybe a scheduled day for the major topics of the Collage makes more sense? We’ll see.
If you’ve ever wanted to play a carnival barker or newsie you had to reskin other backgrounds. Until now. The Crier/Herald/Barker is what you are looking for.
I started listening to The Black Dice Society because I wanted to prepare for Van Richten’s Guide to Ravenloft. What wound up happening is me discovering a layered horror show with excellent characterization and a creep factor that hits me just right.
Just so you don’t forget, the Derek Kolstad TV project isn’t the only D&D TV project. It is merely the only one with a known personality attached to it.
Yawning Portal Opens for Virtual Weekend Play May 7-9
Event Grid for the May Virtual D&D Weekend? Why of course.
ThinkDM has a review of MCDM’s Illrigger, their first custom class. It’s an evil leaning class that has some flavors similar to Paladins, Warlocks, and blood magic.
Auroboros: Coils of the Serpent is the heavy metal, overpowered D&D setting from the creator of Warcraft. The Kickstarter will hit One Million Dollars shortly.
ThinkDM expands on the discussion of the Illrigger. The class may echo other class themes, but takes a unique mechanical approach that amplifies the story elements.
Calendaring is the number one death of any D&D campaign. One way to reduce that impact is through Duet-play. That style does take an even more character-centric approach to design, luckily the experts at Duet have a guide for you.
D&D is too often seen as an American phenomena. That’s lazy. The game is popular throughout the English speaking world with it continuing to rebuild in Spanish, Portuguese, German-speaking countries and more. | Rolling with it: Ottawa’s Dungeons and Dragons community thriving online – Capital Current
Remember when everyone in geekdom, and mainstream, cared about Game of Thrones and now no one does? It’s ten years old and the world has forgotten.
Are you a comics fan that’s into D&D? IDW has a Humble Bunble of up to 100 titles starting at just 1$.
Amazon Prime’s Second Age telling of JRR Tolkien’s saga of The Rings will cost over $465 million in season one. To put that in some perspective that’s more than WandaVision and The Mandalorian season ones, combined. We are in peak fantasy in TV and movies.
There are lighter fantasy tales to tell. Wanderhome is an RPG about sentient animal folk living lives that aren’t necessarily violent, but still quite dramatic.
Someone needs to invite me into a Strixhaven D&D campaign, because that world s amazing.
I owe Jeff a review of Blue Planet: Recontact still. For now, here’s an interview about the sci-fi setting that combines David Brin’s Uplift world with heavy doses of environmental stewardship.
As Always, Maps
Your next trip to the feywild or Domains of Dread needs a dungeon where you are going both up and down at the same time.
What happens when the lich doesn't follow the Ikea dungeon assembly directions properly…
The quiet little cottage sits on the lakeside, smoke billowing from the chimney and plants steadily growing from the personal garden tucked away on the side. Wouldn't you like to come for a swim? pic.twitter.com/qW95JhJcow
Embrace NPCs that have bad vision. Orne Willowrush is ready for your campaign. He’s a dude that’s bad at fishing, but likes it. Wearing glasses Willowrush crafts fine barrels and can be found buying his friends beverages.
Paramount is delaying the D&D movie by a year-and-a-half. This is almost certainly due to the continuation of the Covid-19 pandemic and how crowded the big-budget movie release schedule will be in 2022. The wide slate of TV shows has no announced delays. Derek Kolstad’s project is the only one with an announced showrunner at this time.
Regé-Jean Page was nearly in an upcoming Superman project. One of the hottest (in demand) actors in Hollywood these days Page will be in the D&D movie. He won’t be in that Superman project, because some idiot seemed to think that Superman can’t be related to a Black man.d
The latest Lore You Should Know is all about one of the reworked Domains of Dread.
Third-Party Products
Venture Maidens is the latest podcast to release their world as a sourcebook. Their DM is also the head of the book project, and that bodes quite well for the quality of the product. Celeste Conowitch has credits with Wizards of the Coast, Kobold Press, and is now with 2C Gaming. The Kickstarter is up through May 10.
Solasta is nearly a ‘finished’ product. The D&D OGL video game is leaving early access. Solasta is more focused on the 5e D&D rules than the official games.
Tribality reviews the upcoming character and scenery art generator Neverending. Finding a tool that you can use, that helps non-artists changes your table atmosphere. Toss those creators some money, because they earned it.
Advice for Dungeons & Dragons Payers and DMs
Every week Alphastream and Shawn Merwin go deeper and deeper into what Tasha’s Cauldron of Everything empowers players to do. Their podcast might be the only digital enterprise still talking about the dramatic story and rules expansion from last fall.
Game Rant goes over how to use Feats in 5th edition. For me, in my world, I enjoy granting Feats at first level. But I drop the power-gamey ones from the list of options. There is a lot of story creep available in 80% of Feats.
Playing D&D in Civic Spaces During the Pandemic
Whereas most libraries are hosting games to play, at the Topeka Library the focus is on teaching people how to play the game. They have a monthly series that focuses on specific aspects of play. Up next is Character and Combat.
The Johnston Public Library, in upstate New York, is reopening to the public, and continuing virtual D&D for teens in two age groups.
Add fjords and mountains carved by gods to your game.
Greetings, worldbuilders! Today I have released a new unmarked region map for you to use as a canvas. Worldbuilding pop quiz – What do you imagine the dominant export might be?
This map has an old school styling to it. I want to move to this town.
Ultimo Riparo, by Simkin
"a map I made for my own campaign. Ultimo Riparo is the last town in the north of the Nordarn Kingdom. Far away from the limit, between this village and Ironclaw ther is a big wild and dangerous plateau…"https://t.co/WUBeVFrId5pic.twitter.com/unSuOjfXca