Tag: artificer

  • How Christmas can inspire your next Artificer

    How Christmas can inspire your next Artificer

    First appearing to the mass market fanbase within 5th Edition Dungeons & Dragons in Eberron: Rising from the Last War and now in Tasha’s Cauldron of Everything, the Artificer is a kind of techno-wizard. For someone without previous connections to Eberron, the setting that exploded on the scene in 3rd edition, the Artificer confused me.

    The fiction upon which it is based seemingly is all self-referring, or modern fantastical. There’s a subclass that essentially reads as if it is Iron Man ported back into D&D for example. Whereas most D&D classes stretch into the myths and legends that predate the game itself, the Artificer does not seem to have that convention.

    Oddly enough, it was a Christmas movie that reminded me of Artificers within our lore. There are magical techno-wizards within holiday tales. From Christmas elves of tradition, to the inventors of Jingle Jangle, you can find your inspiration for your next Artificer.

    These creators take the mundane and imbue it with magic. They create automatons, magically tinker, infuse items, and all the other things you expect from the description of an Artificer.

    Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.

    Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.

    From DnDBeyond.

    Opening up a vision of an Artificer to include these amazing gift-gives also helps change how you approach D&D. A character of kindness and generosity, or that thieving Gustafson, expands the stories you can tell. When you visit the village you can brighten the spirits of the community via your infusions and spells.

    Photo by Lisa Fotios on Pexels.com

    It may be a Hallmark/Lifetime/FreeForm/UPTv cliche, but there is magic in the holiday season. Incorporating the magic of elves, toys, inventors, Santa, and others into your D&D characters and stories means adding more joy to a game that so often centers violence.

    Generosity and joy exist in D&D (even in Barovia). Your Artificer has the power to amplify those feelings (while also being an effective combatant, but there are many places that talk about optimizing in those ways). There are 1,000 times a thousand stories available at any table and any session. Adding a little Christmas to your Artificer is a way to discover more of them.

    Be Jeronicus, Jessica, Journey, or even Gustafson. Be Alabaster Snowball, Bushy Evergreen, Pepper Minstix, Shinny Upatree, Sugarplum Mary, or Wunorse Openslae. Roll dice and tell stories about the power of Artifice.

  • Prekx, Gujri, and Shrubbrs – the best fencers this side of Flowing Lake

    Prekx, Gujri, and Shrubbrs – the best fencers this side of Flowing Lake

    Prekx was happy to get hired for this job. Anytime he could get further from the village with all their suspicious eyes was good. Many still thought of him as a goblin, and not just a fence maker. Even now, with his reputation after building Gujri, the steel goat, to find the gaps and holes faster than real goats and at no loss of meat there were those who thought about the attack from his former tribe. Prekx didn’t even know his tribe. He’s just known the land around Flowing Lake.

    Growing up under the care of the mage Alizon, he learned what magic could do and that if you know the proper gestures, and words, and components you can just do things. Not normal things – big, impressive things. That’s how he learned the spells that helped him make up for his weak size — Mold Earth and Mage Hand.

    Magic helped him overcome size and strength. It introduced him to carpentry and the fine works of woodcarving. It helped him build Shrubbrs – that tiny cluster of branches and roots and thorns with a heart of fire-stone. Magic is where he turned, because that’s where he had his friend.

    Gujri would find the hole in the fence. Then Prekx and Shrubbrs would join the steel goat there to clear some land around it, make it easy for the human to repair. Instead of standing in brambles they would have space.

    Then it was off to towards the river. Someone needed a string-metal fence. Normals couldn’t make that. It’s a little invention that he came up with using his artifice. Lighter, and stronger, the string-metal fences were become popular. They will hold out the vermin, hopefully. There’s a flock of cockatrice and a cluster of giant spiders that are an issue lately.

    Maybe he can fence those towards each other? It would be easier than a herd of sheep being petrified or chicken coop covered in webs.

    “Gujri! Get over here,” Prekx shouts.

    The only answer is the crank of rusted metal. That’s another problem altogether.

    Photo by Artur Roman on Pexels.com

    Fence Making is Magic – an Artificer build

    The concept for this character started in a simple place. I was working on horse fencing, which is hard, physical drudgery. The thought sprung into my head ‘how would a D&D hero do this?’

    That starts with Mold Earth and Mage Hand. Between those most of the digging and walking over back-and-forth, back-and-forth, back-and-forth, sorry distracted by all that walking, just makes things easier. I looked into a sorcerer for that, but unfortunately it didn’t quite represent what I wanted.

    From there, taking the Feat: Magic Initiate became obvious. In order to be an expert carpenter (the closest tool to a fence maker in the game) meant one of three choices. Artificer felt better than Rogue and Bard. The reason for that is that the handy assistance from the built companions just made too much sense.

    Shrubbrs and Girji would be invaluable aids in maintaining and building a fence. Not only that, but a worker on the edge of a civilized area could use the extra defensive help from a steel goat.

    Throw in a cool photo of Goblin Gulch, and now, a character is born.

    Goblin Gulch by Nick Wietzel

    There will probably be a deeper dive into Goblin Gulch later, but in Prekx’s case he left the Gulch when young.

    Prekx Booyahg Booyahg Booyahg of the Gulch is a goblin artificer, steel defender.

    He’s Flowing Lake’s (an idea I came up with during the recent flooding) best fence maker. That background was based on the Folk Hero, with minor tweaks.

    For the flaws I leaned into the goblin tribe he left, saying that the ruler there wants Prekx dead. Also, he learned to hate bullying from his youth as a goblin. He learned to love magic from his latter youth as a student with Alizon.

    His sincerity he picked up because he’s damn good at his job and he’s a goblin. He will never hide either of those things.

    Finally, he’s confident in his abilities and do what he can to instill confidence in others. But at times he will misuse long words because his education started late.