The mechanics of Dungeons & Dragons don’t force you to choose a pastime or hobby. Outside of Bards and the various Backgrounds that include entertainment and arts there is no obligation or hint that a character should do things besides fight, interact socially to solve or cause problems, or explore a wildernesses and dungeons.
With a limited number of skills and tools you might weaken your character if you take something without a direct impact on their ability to perform as an asset in the adventuring party – so what?
Be a tiny bit weaker and add something that your character enjoys doing that has nothing to do with defeating dragons or wandering dungeons. In the real world in the eras upon which D&D reflects, this was common. Commoners worked less than we do in the modern era.
Look at games like draughts, chess, mancala, 9-man morris, hnefatafl, and others lost to history. People had time. They did things with that time that they enjoyed.
They sang songs. Told tales. Wrote dumb epic poems that we still read.
So what does your character do when they aren’t living their life and when they aren’t dungeoning or dragoning?
Burn a tool or skill on this – or don’t! – maybe they enjoy doing something that they are bad at.
Maybe your next PC or NPC is the world’s best tafl player, or the local community’s worst singer. Maybe they make little sweaters for the elves that aren’t actually elves, and then they meet real elves. Maybe they are the old man that talks story to the children of his town.
These elements may show in just a sentence or two in a given gaming session. That’s okay. It’s part of who they are and what they do, even if a d20 isn’t involved.
Backgrounds offer so much space to establish who you character was before they entered the stress and conflict of adventuring life. The combination of skill selection, tools, languages, equipment, and personality are a story unto themselves. Jim the Fighter and Nancy the Fighter are similar because of what they do now, but they are also different because of what they did then. Jim was a Noble, raised among the upper class — prim and proper. Nancy was an Urchin, raised on the streets she could sneak among crowds to avoid fights, usually.
And unlike classes, there’s still a lot of uncovered ground. Many tales of what your hero was aren’t encapsulated in the current official backgrounds. The common laborer – the fence builder, the ditch digger, the lumber mover, the stevedore, the longshoreman – is currently ignored.
In trying to fill that niche, while also playing with the idea that utility cantrips are valid parts of a Background, the Remarkable Drudge comes to life. This implementation differs from the earlier version of Seven Backgrounds for Games in the World of the Everflow in one primary way. In the past, the power level of a 1st level character was such that cantrips were folded into the feature. To keep the Drudge and the other Fantastical Backgrounds appropriate to generic D&D worlds the decision is made to replace a single skill and a single tool/language with one cantrip. An evaluation of various Feats available in the Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything shows the value of a cantrip is slightly more than a skill, but not much more than a skill.
Let’s meet the Remarkable Drudge.
Remarkable Drudge
You are a laborer, often ignored and yet the reason why the community runs as smoothly as it does. You may work the docks, the stockyards, the lumberyards, or lay the planks to improve the dirt roads into wooden streets. Your hard work is the foundation of civilization. But, you’ve also learned, or been born with, a simple spell to make your work a bit easier. The small spell provides utility for you and your coworkers. It may be a hand that can bring you the necessary tool from a distance, the ability to change the shape of earth or water, a way to shout instructions to someone across the field, or a way to light a fire. No matter what your little spells gain you a bit more respect and value than others in your line of work.
Over the years you’ve learned that anything can be a hammer, or a shovel, or well, what you need. When you don’t have the tool or mundane item designed for the job you are usually able to find something else that will work for it – maybe it’s a rock, a brick, a busted up board, or something from someone else’s pack. An imperfect tool is better than no tool at all.
Suggested Characteristics
Drudges are hard workers and celebrate their completed projects with gusto. Frequently working in teams they are warm to those who work hard and cold to those who do not.
For now, use the Personality Traits, Ideals, Bonds, and Flaws of the Folk Hero.
Custom Backgrounds for 5th edition Dungeons & Dragons
Cabbie & Ferien (updated for 5e, 5.5e and Black Flag)
Clothier or Weaver (updated for 5e, 5.5e and Black Flag)
Farmer’s Tools
Cost: 5 gp | Weight: 7 lbs
Proficiency with farmer’s tools means that you are familiar with the operations of a farm, orchard, vineyard, or other cropland. You are knowledgeable in the typical crops within an area, to include when to plant and harvest them. You also know their market value in most lands.
Components: Farmer’s Tools include a hand trowel, a bag of seeds, a hand rake, a mallet, shears, a bucket, and 10 feet of rope. When near a homestead they would be able to easily borrow a hoe or other full size implements.
Animal Handling: Familiar working in tandem with animals you are able to gain the cooperation from domesticated animals and can give common commands in languages you know.
Nature: You are able to identify the plants and fungus that are consumed as food, often knowing what cultures would typically raise those crops.
Survival: In the wilds you are generally able to locate some produce that provide a minimum level of nourishment.
Forecast: Your understanding of weather patterns is such that you are able to predict the weather for the next few hours. You can sense if there will be a natural change in temperature, wind, precipitation, etc when you have a view of the sky.
Farmer’s Tools
Activity
DC
Identify culture/race raising common crops
10
Give domesticated animal a simple command
15
Weather forecast for the next few hours
15
Identify culture/race raising rare crops
20
Farmer’s Tools are designed to use the tools guidance in Xanathar’s Guide to Everything.
We’re speeding towards my first ever livestream of Dungeons & Dragons. There’s a thrill and excitement to this. Unlike most who jump into livestreaming, my playing group is not a set of people who I’ve done this with before. Only one of the players is part of my regular gaming group (I’ve never DMd for them). The two celebrities are the people I know the best. Many wouldn’t plan to jump into streaming this way, but for me the game came together as a desire to help YachtCon: Back to School generate community while donating to the Autism Center at Seattle Children’s Hospital, to act as an evangelist for D&D, and to add some South Sound/Tacoma Defiance flavor to my life after missing it for so long.
One of the thrills about creating this game is meeting new players. Each of the participants met with me for a one-on-one session zero. In every single one of these the players didn’t just build a combat oriented “build” but worked on backstory and connections towards the adventure on hand.
It was thrilling to see this!
There are several reasons why backstory developed. Fifth edition leans into this with Backgrounds. Every participant knows that their DM is into story creep rather than pure roll play. Plus, it isn’t surprising that those willing to generously donate their time and money to the cause would be those whose passions for the game include social, exploration, and combat encounters.
It will be up to me to take these characters and get at least a small mention of their pasts into the three-hour tour that is DD:253 – Invasion of the Trees (Sunday March 21 at 7p). All of our characters, from Lorenzo to Du-Rag to the ones you are about to meet, are here to help the small town of Prosperityburg solve a simple problem – why did Castle Highberg stop responding to messages?
A map of the Dusk Shores and the Spring Mountains
On this campaign of discovery Du-Rag and Lorenzo will be joined by a ragtag group of adventurers. The rest of the group is made up of;
Lennel is a tortle warlock, connected to the sea. He values the connection between the port town and the Dusk Sea, working to build camaraderie between the peoples.
Ebrius is our second warlock. A tiefling, he works to help the helpless.
Yelfir is a goliath fighter. Born in mountains, she tests her strength and serves the greater good of the community.
Joining Yelfir on the frontline is another axe-wielder. A half-orc barbarian, Rezani shuns armor as he stares down the greatest dangers.
When not stabbing you with sharp wit Qulile will stab with a rapier and a dagger. The swashbuckling fishfolk knows the run of the streets and remains calm under pressure, right up until the point he runs.
Together this group of misfits joins Du-Rag (half-orc cleric) and Lorenzo (human bard) serving the city that sits along Badd Bay in the shadow of the Spring Mountains north of the Weald of Aspirations. The defiant land that they call home is threatened. Rising together they will attempt to stop the Invasion of the Trees.
Product release week is on us again — these will speed up, per the recent quarterly earnings review. One of the benefits to Wizards/Hasbro having so many new freelancers on the Candlekeep Mysteries project is that they have an extra couple dozen voices who can hit the promotions circuit, and many did.
As a reminder, I’m running DDD: 253, a charity game, Sunday March 21 at 7p. It is part of YachtCon: Back to School, the Puget Sound’s largest annual soccer convention. Sign up to watch for free, or sign up for our other “classes” and commune with Seattle’s soccer scene about pizza, beer, art, wine, cocktails, trivia, and more.
With Candlekeep Mysteries releasing this week the internet is full of preview material. Some focuses on the individual writers, as diverse a group as Wizards has ever put forward on an official product, and others give broad overviews of the product.
Drop the Die’s reviews their friends and acquaintances, a twist that this product forces because the sheer number of new voices brought to an official product.
Fandamentals went so in depth they have a part one and a part two. Every adventure has spoilery notes.
D&D Twitter featured every writer from from the adventure in a massive multi-week thread. Excellent use of social media to amplify their contract writers.
Introducing #Candlekeep Mysteries, the latest adventure anthology in the Forgotten Realms setting! Explore this collection of new mysteries by up-and-coming D&D designers from across our community. These short adventures arrive March 16!
Chris Perkins wasn’t just the lead on the product, he was also one of the adventure writers. D&D puts his voice behind this 9 minute overview of the book of books.
The latest episode of DragonTalk includes a little nugget that Wizards is donating to a library of each library’s choice.
Time for a new Dragon Talk, the official D&D podcast!
SlyFlourish doesn’t want you to forget about the DMG — frankly, I needed the reminder. Currently the book I re-read most frequently is Xanathar’s Guide to Everything, but that’s mostly because I’m doing a lot of writing about Tools. After that, I’m spending time with Rime of the Frostmaiden’s introduction to help me with writing for DDD: 253 – Invasion of the Trees.
One of the tricks the DM can use as the players get more familiar with the dungeon’s baseline is to speed past the areas that conform to that baseline and instead describe the exciting places.
Portage County, Wisconsin is hosting virtual D&D using DnDBeyond.com. They launched the digital version after donations from Wizards of the Coast and Fandom.
BYU-Idaho is hosting D&D sessions. They are transitioning back to in-person gaming.
When that stimmy hits I’m backing Coyote and Crow. I love alt-histories. One designed from the ground up to honor the First Peoples of North America will be exciting.
Many D&D worlds are anachronistic in their approach to the world space. The inn has rooms with bunks for a single person. Clothing and bathing habits also mimic our current world. Reading is common.
Here’s the thing — the idea that these things are too modern for a “real” approach to world building is wrong. The ancient world through the Renaissance contained modern conveniences, and they didn’t have magic.
Beer Factories
No, your average inn or tavern will not have canned tall boys to crush when the adventurers visit. They most certainly would have lower carbonation beers that are mass produced, not just niche ales, lagers, meads, and such. Beer factories were present in ancient Egypt.
Archaeologists found eight huge units — each is 20 meters (about 65 feet) long and 2.5 meters (about 8 feet) wide. Each unit includes some 40 pottery basins in two rows, which had been used to heat up a mixture of grains and water to produce beer, Waziri said.
That’s a lot of beer. In Curse of Strahd there’s the embrace of a rather large winery.
Embrace this. Have a popular beer, wine, liquor, etc within a region. Develop trade routes with it. Maybe your character tried it when their richer friend gifted them a bottle, jar, or cask. Maybe they carry a small vial of their favorite with them to remember home. Were they part of the merchant class that helped ship the goods from town to town?
Related to beer is that recipe books go back to the dawn of writing. Your brewer or vintner could be producing a recipe from many towns over, not due to word of mouth, but because the recipe is known to the world.
Grab Heroes Feast for some modern foods inspired by Dungeons & Dragons, or just follow Dollop of History for pre-WWII foods going back to the early Middle Ages.
And, of course, the Redwall Feasts bot has foods that work for any indulgent culture.
Your world can and should include the senses of taste and smell. Street foods and walkups should exist. Develop a vibrant food culture not because it adds verisimilitude, but because it expands the stories you can tell with D&D.