Tag: Culture

  • Adding Culture to your game: A new tool

    Adding Culture to your game: A new tool

    Languages in most Dungeons & Dragons settings is rather rudimentary. There’s the pidgin-trade tongue of Common (and sometimes Undercommon). From there, the typical known languages are based on races and the planes.

    A character might know Common, Elvish, and Primordial for example.

    This is bland, unnecessary, and lacks verisimilitude. Get rid of languages. They rarely come up at the table. For most tables, languages are simply “You can communicate” or “You must use gestures.” Few encounters are successes and failures based on the 3-7 languages a character knows.

    Instead replace them with Culture: NAME.

    This then replaces Intelligence (History). This small tweak aids deeper connections between certain character classes and backgrounds with the world in which they are played.

    What do you gain from adding Culture?

    Especially in games with heavier social and exploration pillars you have a better idea of what your character knows. Rather than have a wood elf raised as an urchin on the streets of Waterdeep be capable of talking to every single elf in the world, as if language is hard-coded in the soul, it is instead a learned thing.

    Said wood elf would instead know Common and the Culture of the Sword Coast, able to communicate with the peoples in and around Waterdeep, as well as knowing the traditions of the various peoples, their symbols, their stories.

    The characters are deeper, with more connections to the world in which they play. A Fighter-Sage would be intimately familiar with many nations and cultures, rather than just a few and whatever the DM determines is known through a d20. A character that has studied the Dalelands would know the holidays, conflicts, and ways to communicate that are common in the the Moon Sea and the Inner Sea.

    At its simplest with Culture, you know more.

    What do you lose by removing Languages and History?

    Not much.

    The characters will still be able to communicate as always. There may be a perceived penalty for a few backgrounds, but there is a fix for that.

    There is additional bookkeeping. You will have to use a custom language on DnDBeyond.com, for example. You do this by clicking on Languages on the character sheet on the website (the app may be different). Then click add proficiency. Then select custom language. Add the culture you choose. If you skip language selection during the creation process you’ll now have a listing of Common plus the Cultures your character experienced and/or studied.

    How does adding Culture work when building a Player Character?

    While building your character in the standard order (Race, Class, Background) take note of every language learned. Each of these are replaced with adding a culture for each language.

    When you would take History you would now have the option to take another proficiency or take a culture.

    Additionally, I would encourage most tables to use a PC’s Intelligence modifier to add (or subtract) from known cultures. This is mostly because Intelligence is undervalued within the game.

    Example: A High Elf, Fighter, Sage would begin knowing as many as 8 cultures known. This would represent their studious familiarity with many peoples.

    How do you use Culture?

    Use Culture like you would use History, but apply it like a tool. Most often it would connect with Intelligence, but there are times when your proficiency in a culture would apply to a check based off of Wisdom (if a character isn’t proficient in Insight their awareness of the opponent’s culture might help them) or Charisma would apply.

    Knowing a culture of a peoples with which you are interacting is particularly helpful in social encounters. A character familiar with a particular empire should be able to take advantage of that knowledge at the table!

    Are you familiar with the Dalelands? Then you would recognize their heraldry, for example. Hidden societies, or subsets of a culture may require a check (DC: 15) to see if you have studied or are aware of that aspect.

    Practical Examples of Cultures in D&D

    Within the World of the Everflow, a rather narrow setting, the following cultures would be available;

    • Western Wildes
      • Ancient Sheljar
      • Ancient Gallinor
    • Kirtin
    • Daoud
    • Crinth Confederacy
    • Azsel
    • Mehmd
    • Gobkon Union
    • Dragonken
    • Church of Quar (yes, this is cross-national group with influence throughout the continent of Kin)
      • There are other faiths and cults that may be appropriate
    • The Scholars and Proctors of Grace

    In a more explored and developed setting such as the Forgotten Realms I would recommend using the super-national regions such as, but not limited to the Sword Coast or the Dalelands or Chult. If you are a member of a Faction, assume that you know their Culture too. The list of political groups, religions, factions, and other strong cultural groups within the Forgotten Realms would fill an entire wiki.

    If you are playing in Eberron: Rising from the Last War the various nations of Khorvaire would all be appropriate Cultures as would most of the religions.

    Tables that use other setting would have to assess that setting. Do not make the cultures too narrow, nor too broad (then you just have the language problem, but different).

  • The Best Stories I Wrote in 2020

    The Best Stories I Wrote in 2020

    A review of my writing portfolio of 2020 demonstrates just how the covid-19 pandemic impacted the styles and techniques I used in marketing, a re-emergence of gaming writing, and a consistent undercurrent of story-themes throughout the diverse subjects covered. Listicles, metaphor, match recaps, rules, reviews, and so many other techniques burst from my creative mind into pixel and print in 2020.

    Now a free agent, searching for work, the following examples can be backed with practical measurements to show their ability to increase the attention and sales of product if you are interested in adding my skill set to your portfolio. Or you can just click and read awesome stuff about D&D, Tacoma, Renton, Defiance, Sounders and more.

    Here are my 20 favorite items from 2020.

    Dungeons & Dragons

    First and foremost Full Moon Storytelling was a way for me to share thoughts about how and why I play D&D. From its founding through early 2020 the most common writing were session notes so that the rest of my group would have a place where they could review what happened between our time together. Needing a place to write, anything, Full Moon Storytelling became a place to share my story-first concepts, refine ideas for the World of the Everflow, and put out rough drafts of what may eventually be products on DMsGuild.

    My review of Tasha’s Cauldron of Everything burst into a small moment of virality in a private Facebook group. People embraced that while it was a mechanical expansion, Tasha’s was more an expansion of story opportunities than anything else.

    Your mundane life can and should populate your D&D games. As a former professional coffee roaster/taster and beer sales person flavor is a core element of how I tell stories. It should also be an element of the stories you tell within Dungeons & Dragons. Flavor can also be mechanical. Tasha’s adds the Chef Feat (reflavor that for brewers, tea blenders, vintners, etc), but you can also add mechanics like Coffee Gear, an artisans tool that is appropriate for most campaigns.

    Not all legends are about success. Not all stories end in greatness. None include only victories. Embrace the struggles and failures, because those define your character as much as race/class/background.

    Every story – no matter the medium – can inspire a new character. When watching Jingle Jangle and Christmas Chronicle 2 the Artificer class opened up to me in ways that go beyond Eberron. Your next D&D character is a Rock Gnome Artificer-Toy Maker.

    Tacoma Defiance and Other Soccer

    2020 started with me employed by Tacoma Defiance and Tacoma Rainiers as a content writer, marketer, and broadcaster. It ends with me freelancing about soccer again, something I started in 2008 and that continues to this day.

    My return to Sounder at Heart was to write about the most powerful personality in Tacoma Defiance history – Jesse Daley. The Aussie transferred back to Brisbane Roar, his youth club. His former captain, his best friend, and his coaches all spoke lovingly about what The Defiant brought to Defiance.

    Without Daley who would step forward to become the soul of the team? It was a complicated answer. Alec Diaz was the goal scorer. Sam Rogers, when playing, was a stalwart. It was Ray Serrano who embraced the challenges of pandemic play to become more than he ever was before – The Defiant of 2020.

    Some players transcend their play on the field. They embrace sports as a communications device for social justice, for equality, and for filling the gaps that society creates. Cheney Stadium’s first soccer captain retired after the 2020 season. This is the story of David Estrada.

    Player profiles should be about more than just the skills they bring to the team. They are also snapshots into who the person is. Meet Taylor Mueller, Captain Tacoma Defiance, and Puget Sound native – go Dawgs.
    Writing in metaphor for thousands of words can be a challenge. Coming up with 34 unique ways to talk about Tacoma Defiance’s intended 2020 journey was a challenge. This story and entire marketing concept eventually combined the written word, illustration, design, and video. It was a full force project.
    The journey and return home metaphor was to extend throughout the season, that meant blowing out a couple lines from the season long story into a full independent manifestation for every match.
    There are times when a readership or fanbase don’t need all the details. This quick list of performances let the readers know Tacoma’s influence on the team that would eventually go on to compete in its 4th MLS Cup.

    Tacoma and Renton Culture

    One of the things working with Tacoma Defiance, Tacoma Rainiers, and Reign FC/OL Reign taught me was writing about culture – the people and things that people love about a place. There were interviews with civil rights leaders, appearances at day camps, beer tastings, and an overall embrace that the people of a place are an important of sports. That continued in 2020, even during the pandemic. These are my six favorite stories of 2020.

    The Renton History Museum launched an exhibit on sports in the small city during the pandemic. The tour inspired me, a Renton native, to learn more about Henry Moses and the dominance of Renton’s women’s basketball program in the 1920s.

    When the first shutdown happened small businesses suffered. People didn’t know what was open and search engines were often out-of-date, this shopping guide was updated daily from mid-March until late-May. It drove 1000s of people to businesses around the South Sound.
    Early during the covid-19 pandemic people struggled to find ways to connect, particularly those that connected via sports when there were no sports. We found ways to bond and socialize, even if just through signs in windows.
    Even non-cooks started cooking during the pandemic. In order to capture that I interviewed staff at Rainiers/Defiance about their discoveries. Working with Erin, our graphic designer, we crafted recipe cards.
    Captain Katrina Anderson is the only woman piloting a tug in Puget Sound. This story was supposed to have a short video accompanying it, but the pandemic ruined that plan.
    Ethan HD is unapologetically a Black nerd. The Tacoma-born geek bought a comic book shop in late 2019, but he defies the stereotypes – he’s also a pro wrestler who will stomp you.

    Fiction

    By creanita design und ausführung by nina saner (CC BY-SA 2.0)

    During the pandemic my efforts towards fiction continue to increase. Several of my older stories here on Full Moon Storytelling have been updated, with my favorite being Queen and Konstruct – a goblin’s lyfe. This tale helps set the scene as to what the goblinoids of my world are and how smog-punk is different from Eberron’s magipunk and the various versions of steampunk that exist.

    Hire Dave Clark

    You can hire me to help tell your stories that help market product, to channel a unique voice about your team, or to fill your needs in fiction or poetry. Submission will include towards SEO, SEM, social media, and newsletter advice.

    Email david.josef.clark@gmail.com for rates.