Tag: Spelljammer

  • Adding Feats to 5e Backgrounds

    Adding Feats to 5e Backgrounds

    Spelljammer is already on printing two. That’s because they need to make some changes to the Hadozee for reasons of insensitivity. They’re good changes and Wizards of the Coast is changing the processes that allowed the culturally insensitive material to appear first too. This new printing has other errata too.

    The one that sticks out is the addition of Feats to every Background.

    “These backgrounds each give a feat. If a character takes a background from elsewhere and doesn’t get a feat from that background, the character gains one of the following feats of the player’s choice: Magic Initiate, Skilled, or Tough.”

    Dragonlance will have something similar. For Dragonlance this was because these are characters in a war. They must be stronger, tougher, etc. In Spelljammer it kind of makes sense. Normal people aren’t space halflings and asteroid dwarves.

    Similar to the Dragonlance decision my world has an additional feat at first level. In the case of the World of the Everflow these choices are;

    • Kin get a Bonded Companion.
    • Ken get a feat that grants a cantrip.
    • Kon get Artificer Initiate and the Rock Gnome’s tinker ability.

    Similar to the Dragonlance decision to add Feats this was done to add flavor, speaking to the types of powers that people from various continents have.

    With One D&D’s playtest we know there’s a chance at adding Feats for everyone at 1st level.

    What if the One D&D system of 1st Level Feats was added to 5e now?

    You could add Feats to any character in the current game with a minor, but not overwhelming, increase in power with a few simple guidelines.

    1. Only allow Feats that don’t have a +1 to an attribute.
    2. Don’t allow the +5/-10 Feats.
    3. Don’t allow Lucky.
    4. Don’t allow Polearm Master

    That’s it.

    Now you can have flavorful feats in your 5e game at 1st level.

    Instead, attach Feats to Backgrounds

    Now, my current world attaches Feats to racial choices, but one could choose to go the path of Dragonlance, Spelljammer, and Strixhaven. Each of those books assigns their unique Backgrounds specific Feats for flavor.

    A more flexible system would be to attach Feats on a small curve. Those Feats would be selected to emphasize specific stories typically told regarding that Background.

    Using my most popular original Background, the Tinker, as an example. We’ll include the three default Feats from the errata — Magic Initiate, Skilled, Tough. Then only selecting Feats from the Player’s Handbook, Tasha’s Cauldron of Everything, and Xanathar’s Guide to Everything since those are a core book and the two rules expansions.

    Actor reminds me of Paden Fain. Artificer Initiate seems obvious. Linguist fits the wanderer mold. Ritual Caster makes sense to capture the one who picks up hedge magic.

    Putting those on a chart with a curve using two dice can influence the commonality of the Feats.

    Roll 2d4 or choose your favorite.

    2. Magic Initiate
    3. Tough
    4. Linguist
    5. Actor
    6. Skilled
    7. Ritual Caster
    8. Artificer Initiate

    Since it looks likely that Before We Were Heroes won’t be ready before the 2024 edition, I’m thinking of adding that Feat guidance to each listed Background.

    Have another Background you’d like a Feat Chart for, ask in comments.

  • Stories you can tell with D&D’s upcoming adventures

    Stories you can tell with D&D’s upcoming adventures

    There were a massive amount of products announced at the first ever Dungeons & Dragons Direct. The next seven months or so of D&D tabletop games are now known.

    The big three were the adventures or mixed adventure-setting books. They are either very new concepts, or very old settings being revisited. Each of the main adventure books guides towards certain types of stories.

    Journey Through the Radiant Citadel

    Polygon newser — Wizards of the Coast shows off D&D’s new Caribbean and Dia de Muertos-inspired adventures

    Like the previous collections of adventures (Candlekeep Mysteries, Tales from the Yawning Portal) Radiant Citadel assembles what you need ahead of time. Unlike those previous tales there are through lines in these Journeys. Working in a writers room concept meant that continuity chain could connect the disparate adventures.

    Story ideas: Here’s the thing. This is a new concept, so I can’t lean into my own background for ideas. Maybe that’s the point. Ajit put together a team where I don’t need to worry about telling my story — they’re helping me tell their stories. Get Radiant Citadel because learning about others is fun.

    Spelljammer: Adventures in Space

    Polygon newser — D&D’s Spelljammer reboot looks unlike any other 5th edition adventure so far

    Much of the attention towards Spelljammer is that the longstanding online joke about it being confirmed was finally true. It’s also in a new for 5th edition format as a multi-book package in a slipcase with a DM’s screen and large format map. Spelljammer is wild. There are space elves, murder comets, asteroid spiders, ships that look like dragonflies and ships that look like mindflayer heads. Wildspace is D&D on space drugs.

    Story Ideas: Spelljammer combines the Age of Sail/Piracy with space travel, dragons, and some of the creepiest aberrations in D&D’s catalog. Borrow from Our Flag Means Death, Black Sails, Farscape, Firefly, Star Trek. Exploration of the unknown should be a key element. Your ship should practically be a character, it is that important.

    Dragonlance: Title to be Announced Shadow of the Dragon Queen

    Polygon newser — D&D’s Dragonlance is back with a new adventure and a ‘battle game’

    Story ideas: The original Dragonlance novels put big heroes, in big situations, solving the world’s problems. It was romantic and heroic. Inside that original trilogy were a group of great friends. They were different peoples, different cultures. They didn’t necessarily work towards the same goals, but they worked together because that’s what friends do, especially soldiers. This new take on Dragonlance seems to be a gritty way to tell stories of fellowship tested by violence — Band of Brothers, Falcon & Winter Soldier, Ender’s Game’s subplots, Last Kingdom.

    Other D&D Direct Announcements

    The new starter set, Dragon of Stormwreck Isle, looks to be both a tighter adventure and an enterprising way to combine digital tools with the physical product. There will be guides for new DMs and videos about how to roleplay. Another new digital product are the new Monstrous Compendiums. The first is 10 free monsters from the Spelljammer setting. There will be more for Spelljammer as well as other setting.

    Several more books are being released in foreign languages, a great expansion beyond the core three. There are also two cases to help power tactical play without minis. These campaign cases of tokens and maps look to be solid aids for home play.

    Neverwinter and Baldur’s Gate: 3 had significant updates. Neverwinter is leaning on dragons, good. It’s got the dungeons figured out. BG3 is still in early access and a year out from conventional play.

    Also a year out? The D&D movie. Dungeons & Dragons: Honor among Thieves comes out March 3, 2023.

    Finally, there are two board games coming out. Onslaught is a tactical-skirmish game with two factions facing off while some monsters try to kill both. It looks like it will be a quick fun physical version of a videogame shooter. The Dragonlance ‘battle game’ is supposed to combine mass combat in a cooperative manner with the story of the Dragonlance adventure.