Session 10: The next hooks

After the last session The Five had finished their original goals. They’d found a Lorebook, and discovered it does not have the answers to “What caused the Awakening?” They did discover a cause, within a clandestine group of Scholars, that Chorl had something to do with the release of the minor magic. There was the…

Session 9: Urban conflict

It was our first session in about two months. Planned as a short session that wrapped up the Quest for the Lorebook. The intent was for a primarily social session that introduced some new hooks for further adventures and established some downtime activities. As they say, “the best laid plans.” After leaving Mayor Kellamon’s house/office…

Telse and the region of The Everflow

I’ve had the great pleasure of playing with the alpha test of Fantastic Maps #HexAllTheThings. If you want to break the tool sign up here. The first thing I did to break it was make a larger than expected map of the Western Wildes, or those cities and towns that are primarily influenced by The…

Rogue: Liberator

You do everything in your power to free the kept. These rogues operate outside of the rules of society and follow their own path to freedom for themselves and others. They combine the artful skills of a thief with the directed violence of a blade. As the Liberator gains power they are able to sense…

Estrella was as Common as they come

“Here, fix this,” Estrella’s brother hands her an axe. It takes a few moments and the large chip is gone. “Done.” Others have these big powers, they can do things. Baboli can predict the weather and make flowers bloom. That’s so useful.¬†Femmo does fun little things with fire. He helped clear a new field. It’s…

Developing a calendar, because your players demand it

Making a homebrew setting can be rough. You give thought to empires, races, class restrictions, some unique things (cantrips for all, bonded companions). You start to layer on some histories (Lorebooks), maybe a secret society or two, some competing faiths as well. Eventually you think “this can run.” Then your players ask you a question…

Session 8: Return to Telse

Waking the morning after taking the Lorebook away from Cortez The Five rescue a half-dozen cattle. Starting on their way back to Telse they know that they will move slowly. Maurice heads off on his own to scout the road. There is some concern that the Western Tower of Telse may be held by non-friendly…

Lorebooks

Lorebooks, and the search for them are a large portion of the questing nature of early adventures in the Land of the Everflow. Rumors abound that there is a person, or persons, that have the Book and they know why the Awakening happened. Before the Awakening these were merely thought to be great tomes of…

Post-Awakening Spellcasting in Kin

In the lands of the Everflow there was no magic, only legend. Those legends were of immense powers, wizards and priests, dragons and gods. They are a fiction. All magic was a fiction, until just a generation ago. When the Two Day Moon came¬†things changed. Power flowed through people in ways that they don’t yet…

The Meta-Game: Hows and whys of adventure creation

Every few weeks, by the time the players can’t act on spoilers contained within, I’ll review the gaming sessions. These reviews will not be a review of the performance of the PCs, but a explanations as to what hooks were given, how the flavor of Kin leaked into the gaming conversation and attempts to give…